本文整理汇总了Python中properties.Properties.insert方法的典型用法代码示例。如果您正苦于以下问题:Python Properties.insert方法的具体用法?Python Properties.insert怎么用?Python Properties.insert使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类properties.Properties
的用法示例。
在下文中一共展示了Properties.insert方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Object
# 需要导入模块: from properties import Properties [as 别名]
# 或者: from properties.Properties import insert [as 别名]
class Object():
LayerType = 0
MapObjectType = 1
MapType = 2
TerrainType = 3
TilesetType = 4
TileType = 5
def __init__(self, arg):
tp = type(arg)
self.mProperties = Properties()
if tp==int:
self.mTypeId = arg
elif tp==Object:
self.mTypeId = arg.mTypeId
self.mProperties = arg.mProperties
##
# Virtual destructor.
##
def __del__(self):
pass
##
# Returns the type of this object.
##
def typeId(self):
return self.mTypeId
##
# Returns the properties of this object.
##
def properties(self):
return self.mProperties
##
# Replaces all existing properties with a new set of properties.
##
def setProperties(self, properties):
self.mProperties = properties
##
# Merges \a properties with the existing properties. Properties with the
# same name will be overridden.
#
# \sa Properties.merge
##
def mergeProperties(self, properties):
self.mProperties.merge(properties)
##
# Returns the value of the object's \a name property.
##
def property(self, name):
return self.mProperties.value(name,'')
##
# Returns whether this object has a property with the given \a name.
##
def hasProperty(self, name):
return self.mProperties.contains(name)
##
# Sets the value of the object's \a name property to \a value.
##
def setProperty(self, name, value):
self.mProperties.insert(name, value)
##
# Removes the property with the given \a name.
##
def removeProperty(self, name):
self.mProperties.remove(name)
示例2: PropertyBrowser
# 需要导入模块: from properties import Properties [as 别名]
# 或者: from properties.Properties import insert [as 别名]
#.........这里部分代码省略.........
def tilesetChanged(self, tileset):
if (self.mObject == tileset):
self.updateProperties()
def tileChanged(self, tile):
if (self.mObject == tile):
self.updateProperties()
def terrainChanged(self, tileset, index):
if (self.mObject == tileset.terrain(index)):
self.updateProperties()
def propertyAdded(self, object, name):
if (not self.mMapDocument.currentObjects().contains(object)):
return
if (self.mNameToProperty.contains(name)):
if (self.mObject == object):
self.mUpdating = True
self.mNameToProperty[name].setValue(self.mObject.property(name))
self.mUpdating = False
else:
# Determine the property preceding the new property, if any
index = self.mObject.properties().keys().index(name)
properties = self.mCustomPropertiesGroup.subProperties()
if index > 0:
precedingProperty = properties.at(index - 1)
else:
precedingProperty = None
self.mUpdating = True
property = self.mVariantManager.addProperty(QVariant.String, name)
property.setValue(self.mObject.property(name))
self.mCustomPropertiesGroup.insertSubProperty(property, precedingProperty)
self.mPropertyToId.insert(property, PropertyId.CustomProperty)
self.mNameToProperty.insert(name, property)
self.mUpdating = False
self.updatePropertyColor(name)
def propertyRemoved(self, object, name):
if (not self.mMapDocument.currentObjects().contains(object)):
return
if (self.mObject == object):
deleteProperty = True
for obj in self.mMapDocument.currentObjects():
if (self.mObject == obj):
continue
if (obj.properties().contains(name)):
# An other selected object still has this property, so just clear the value.
self.mUpdating = True
self.mNameToProperty[name].setValue(self.tr("<Invalid>"))
self.mUpdating = False
deleteProperty = False
break
# No other selected objects have this property so delete it.
if (deleteProperty):
self.mNameToProperty.take(name).close()
self.updatePropertyColor(name)
def propertyChanged(self, object, name):
if (self.mObject == object):
self.mUpdating = True
self.mNameToProperty[name].setValue(object.property(name))
self.mUpdating = False