本文整理汇总了Python中properties.Properties.contains方法的典型用法代码示例。如果您正苦于以下问题:Python Properties.contains方法的具体用法?Python Properties.contains怎么用?Python Properties.contains使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类properties.Properties
的用法示例。
在下文中一共展示了Properties.contains方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Object
# 需要导入模块: from properties import Properties [as 别名]
# 或者: from properties.Properties import contains [as 别名]
class Object():
LayerType = 0
MapObjectType = 1
MapType = 2
TerrainType = 3
TilesetType = 4
TileType = 5
def __init__(self, arg):
tp = type(arg)
self.mProperties = Properties()
if tp==int:
self.mTypeId = arg
elif tp==Object:
self.mTypeId = arg.mTypeId
self.mProperties = arg.mProperties
##
# Virtual destructor.
##
def __del__(self):
pass
##
# Returns the type of this object.
##
def typeId(self):
return self.mTypeId
##
# Returns the properties of this object.
##
def properties(self):
return self.mProperties
##
# Replaces all existing properties with a new set of properties.
##
def setProperties(self, properties):
self.mProperties = properties
##
# Merges \a properties with the existing properties. Properties with the
# same name will be overridden.
#
# \sa Properties.merge
##
def mergeProperties(self, properties):
self.mProperties.merge(properties)
##
# Returns the value of the object's \a name property.
##
def property(self, name):
return self.mProperties.value(name,'')
##
# Returns whether this object has a property with the given \a name.
##
def hasProperty(self, name):
return self.mProperties.contains(name)
##
# Sets the value of the object's \a name property to \a value.
##
def setProperty(self, name, value):
self.mProperties.insert(name, value)
##
# Removes the property with the given \a name.
##
def removeProperty(self, name):
self.mProperties.remove(name)
示例2: PropertyBrowser
# 需要导入模块: from properties import Properties [as 别名]
# 或者: from properties.Properties import contains [as 别名]
#.........这里部分代码省略.........
mapDocument.selectedObjectsChanged.connect(self.selectedObjectsChanged)
mapDocument.selectedTilesChanged.connect(self.selectedTilesChanged)
##
# Returns whether the given \a item displays a custom property.
##
def isCustomPropertyItem(self, item):
return item and self.mPropertyToId[item.property()] == PropertyId.CustomProperty
##
# Makes the custom property with the \a name the currently edited one,
# if it exists.
##
def editCustomProperty(self, name):
property = self.mNameToProperty.value(name)
if (not property):
return
propertyItems = self.items(property)
if (not propertyItems.isEmpty()):
self.editItem(propertyItems.first())
def event(self, event):
if event.type() == QEvent.LanguageChange:
self.retranslateUi()
return super().event(event)
def mapChanged(self):
if (self.mObject == self.mMapDocument.map()):
self.updateProperties()
def objectsChanged(self, objects):
if (self.mObject and self.mObject.typeId() == Object.MapObjectType):
if (objects.contains(self.mObject)):
self.updateProperties()
def layerChanged(self, index):
if (self.mObject == self.mMapDocument.map().layerAt(index)):
self.updateProperties()
def objectGroupChanged(self, objectGroup):
if (self.mObject == objectGroup):
self.updateProperties()
def imageLayerChanged(self, imageLayer):
if (self.mObject == imageLayer):
self.updateProperties()
def tilesetChanged(self, tileset):
if (self.mObject == tileset):
self.updateProperties()
def tileChanged(self, tile):
if (self.mObject == tile):
self.updateProperties()
def terrainChanged(self, tileset, index):
if (self.mObject == tileset.terrain(index)):
self.updateProperties()
def propertyAdded(self, object, name):
if (not self.mMapDocument.currentObjects().contains(object)):
return
if (self.mNameToProperty.contains(name)):
if (self.mObject == object):
self.mUpdating = True