本文整理汇总了Python中problem.Problem.goalTest方法的典型用法代码示例。如果您正苦于以下问题:Python Problem.goalTest方法的具体用法?Python Problem.goalTest怎么用?Python Problem.goalTest使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类problem.Problem
的用法示例。
在下文中一共展示了Problem.goalTest方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: initBattleSimulation
# 需要导入模块: from problem import Problem [as 别名]
# 或者: from problem.Problem import goalTest [as 别名]
def initBattleSimulation(self, player1Algo, player2Algo, opponent, player2CuttingDepth):
nextState = self.initialState
player = self.player
INFINITY = float('inf')
outFile = open("trace_state.txt", "w")
while not Problem.goalTest(nextState):
if player == self.player: #first player
if int(player1Algo) == 1:
nextState = self.greedyBFSBattle(nextState, player)
elif int(player1Algo) == 2:
problemObj = Problem(nextState, self.boardValue,player)
node = Node(nextState, None, self.cuttingDepth, -INFINITY, "root", problemObj, player)
bestValue = self.minimaxBattle(node, self.cuttingDepth, True,problemObj)
nextState = self.getNextState(node, bestValue)
elif int(player1Algo) == 3:
problemObj = Problem(nextState, self.boardValue,player)
node = Node(nextState, None, self.cuttingDepth, -INFINITY, "root", problemObj, player)
bestValue = self.alphabetaBattle(node, self.cuttingDepth, -INFINITY, INFINITY, True, problemObj)
nextState = self.getNextState(node, bestValue)
else: #opponent player
if int(player2Algo) == 1:
nextState = self.greedyBFSBattle(nextState, opponent)
elif int(player2Algo) == 2:
problemObj = Problem(nextState, self.boardValue, opponent)
node = Node(nextState, None, player2CuttingDepth, -INFINITY, "root", problemObj, opponent)
bestValue = self.minimaxBattle(node, player2CuttingDepth, True, problemObj)
nextState = self.getNextState(node, bestValue)
elif int(player2Algo) == 3:
problemObj = Problem(nextState, self.boardValue, opponent)
node = Node(nextState, None, player2CuttingDepth, -INFINITY, "root", problemObj, opponent)
bestValue = self.alphabetaBattle(node, player2CuttingDepth, -INFINITY, INFINITY, True, problemObj)
nextState = self.getNextState(node, bestValue)
# self.printState(nextState)
for x in nextState:
outFile.write(''.join(x))
outFile.write("\n")
player = self.player if player == opponent else opponent
outFile.close()