本文整理汇总了Python中piece.Piece.is_klass_and_color方法的典型用法代码示例。如果您正苦于以下问题:Python Piece.is_klass_and_color方法的具体用法?Python Piece.is_klass_and_color怎么用?Python Piece.is_klass_and_color使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类piece.Piece
的用法示例。
在下文中一共展示了Piece.is_klass_and_color方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: get_theoretical_ep_right
# 需要导入模块: from piece import Piece [as 别名]
# 或者: from piece.Piece import is_klass_and_color [as 别名]
def get_theoretical_ep_right(self, x):
"""Checks if a player could have an ep-move in theory from
looking just at the piece positions.
:param file:
The file to check as a letter between `"a"` and `"h"`.
:return:
A boolean indicating whether the player could theoretically
have that en-passant move.
"""
if x < 0 or x > 7:
raise ValueError(x)
'''
3 states of en-passant
p. pP ..
.. .. .p
.P .. ..
'''
# Check there is a pawn on the right rank for e.p.
y = 3 if self.fen._to_move == WHITE else 4
x88 = X88.from_x_and_y(x, y)
piece = self._pieces[x88]
if not piece:
return False
# If the square is not an opposite colored pawn then its not possible.
ocolor = Piece.opposite_color(self.fen._to_move)
if not Piece.is_klass_and_color(piece, PAWN, ocolor):
return False
# If the square below the pawn is not empty then it not possible.
y = 2 if self.fen.turn == WHITE else 5
x88 = X88.from_x_and_y(x, y)
if self[x88]:
return False
# If there is not pawn of opposite color on a neighboring file then its not possible.
xs = [_x for _x in range(8) if _x>=0 and _x<8 and abs(x-_x) == 1]
for _x in xs:
x88 = X88.from_x_and_y(_x, y)
piece = self._pieces[x88]
if Piece.is_klass_and_color(piece, PAWN, Piece.opposite_color(self.fen._to_move)):
return True
# Else its just not possible.
return False
示例2: get_king
# 需要导入模块: from piece import Piece [as 别名]
# 或者: from piece.Piece import is_klass_and_color [as 别名]
def get_king(self, color):
"""Gets the square of the king.
:param color:
`"w"` for the white players king. `"b"` for the black
players king.
:return:
The first square with a matching king or `None` if that
player has no king.
"""
#if not color in ["w", "b"]:
# raise KeyError("Invalid color: %s." % repr(color))
for square, piece in [(s, self._pieces[s._x88]) for s in Square.get_all() if self._pieces[s._x88]]:
if Piece.is_klass_and_color(piece, KING, color):
return square
示例3: test_is_klass_and_color
# 需要导入模块: from piece import Piece [as 别名]
# 或者: from piece.Piece import is_klass_and_color [as 别名]
def test_is_klass_and_color(self):
self.assertEqual(True, Piece.is_klass_and_color('P', piece.PAWN, piece.WHITE))