本文整理汇总了Python中piece.Piece.getY方法的典型用法代码示例。如果您正苦于以下问题:Python Piece.getY方法的具体用法?Python Piece.getY怎么用?Python Piece.getY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类piece.Piece
的用法示例。
在下文中一共展示了Piece.getY方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from piece import Piece [as 别名]
# 或者: from piece.Piece import getY [as 别名]
#.........这里部分代码省略.........
return False
def isRotatable(self):
if (time.clock() - self.time['rotated']) > self.interval['rotate']:
return True
if (time.clock() - self.time['stopped_rotating'])< PtModel.INTERVAL['rotate']:
return True
return False
def movePiece(self, direction):
if direction == 'up':
self.p.drop()
else:
self.p.move(direction)
self.time['moved'] = time.clock()
if self.interval['move'] > 0.1:
self.interval['move'] *= 0.9
# self.flag['moving'] = True
def rotatePiece(self, radius):
self.p.rotate(radius)
self.time['rotated'] = time.clock()
if(self.interval['rotate']>0.1):
self.interval['rotate'] *= 0.9
# self.flag['rotating'] = True
def fallPiece(self):
if time.clock() - self.time['fell'] > self.interval['gravity']:
self.time['fell'] = time.clock()
self.p.move('down')
self.time['moved'] = time.clock()
def isAlive(self):
for i in self.board.getShape()[3]:
if i!=0 and i!=8: return False
return True
def updateBoard(self):
p_shape = self.p.getShape()
p_type = self.p.getType()
self.board.update(p_shape, p_type, self.p.getX(), self.p.getY())
def updatePiece(self):
self.p = copy.deepcopy(self.p_next)
self.p.setBoard(self.board)
self.p_next = Piece(self.board)
self.view.renderNext(self.p_next.getShape(), self.p_next.getType())
def update(self):
if self.isWaiting():
return False
self.updateBoard()
self.erase()
self.updatePiece()
return True
def erase(self):
self.score += PtModel.SCORE[self.board.erase()]
def isWaiting(self):
if self.p.isGround():
if time.clock() - self.time['moved'] < self.interval['gravity']:
return True
if time.clock() - self.time['rotated'] < self.interval['gravity']:
return True
return False
return True
def gameOver(self):
pass
def tick(self):
pygame.time.Clock().tick(15)
# boardとpieceを統合して現在の画面の状態を得る
def getCurrentBoard(self):
b_shape = copy.deepcopy(self.board.getShape())
p_shape = self.p.getShape()
p_type = self.p.getType()
offset_x = self.p.getX()
offset_y = self.p.getY()
for i in range(len(p_shape)):
for j in range(len(p_shape[i])):
if p_shape[i][j]:
b_shape[i + offset_y][j + offset_x] = p_type
return b_shape
def draw(self):
self.view.renderBoard(self.getCurrentBoard())
self.view.renderScore(self.score)
pygame.display.update()
def loop(self):
self.tick()
self.update()
if self.isAlive() == False:
self.gameOver()
self.getKey()
self.fallPiece()
self.draw()