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Python AdjacencyList.a_star方法代码示例

本文整理汇总了Python中pelita.graph.AdjacencyList.a_star方法的典型用法代码示例。如果您正苦于以下问题:Python AdjacencyList.a_star方法的具体用法?Python AdjacencyList.a_star怎么用?Python AdjacencyList.a_star使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pelita.graph.AdjacencyList的用法示例。


在下文中一共展示了AdjacencyList.a_star方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_pos_within

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
    def test_pos_within(self):
        test_layout = (
        """ ##################
            #0#.  .  # .     #
            #2#####    #####1#
            #     . #  .  .#3#
            ################## """)
        universe = CTFUniverse.create(test_layout, 4)
        al = AdjacencyList(universe.free_positions())
        free = set(pos for pos, val in universe.maze.items() if not val)

        self.assertFalse((0, 0) in al)
        self.assertRaises(NoPathException, al.pos_within, (0, 0), 0)
        self.assertFalse((6, 2) in al)
        self.assertRaises(NoPathException, al.pos_within, (6, 2), 0)

        self.assertTrue((1, 1) in al)
        self.assertEqual(set([(1, 1)]), al.pos_within((1, 1), 0))
        target = set([(1, 1), (1, 2), (1,3), (2, 3), (3, 3), (3, 3)])
        self.assertEqual(target, al.pos_within((1, 1), 5))
        # assuming a_star is working properly
        for pos in target:
            self.assertTrue(len(al.a_star((1, 1), pos)) < 5)
        for pos in free.difference(target):
            self.assertTrue(len(al.a_star((1, 1), pos)) >= 5)
开发者ID:pombredanne,项目名称:pelita,代码行数:27,代码来源:test_graph.py

示例2: test_pos_within

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
    def test_pos_within(self):
        test_layout = (
        """ ##################
            #0#.  .  # .     #
            #2#####    #####1#
            #     . #  .  .#3#
            ################## """)
        universe = CTFUniverse.create(test_layout, 4)
        al = AdjacencyList(universe.free_positions())
        free = {pos for pos, val in universe.maze.items() if not val}

        assert not ((0, 0) in al)
        with pytest.raises(NoPathException):
            al.pos_within((0, 0), 0)
        assert not ((6, 2) in al)
        with pytest.raises(NoPathException):
            al.pos_within((6, 2), 0)

        assert (1, 1) in al
        unittest.TestCase().assertCountEqual([(1, 1)], al.pos_within((1, 1), 0))
        target = [(1, 1), (1, 2), (1,3), (2, 3), (3, 3)]
        unittest.TestCase().assertCountEqual(target, al.pos_within((1, 1), 5))
        # assuming a_star is working properly
        for pos in target:
            assert len(al.a_star((1, 1), pos)) < 5
        for pos in free.difference(target):
            assert len(al.a_star((1, 1), pos)) >= 5
开发者ID:,项目名称:,代码行数:29,代码来源:

示例3: test_a_star2

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
 def test_a_star2(self):
     test_layout = (
         """ ########
             #1#    #
             # # #0 #
             #      #
             ######## """ )
     universe = CTFUniverse.create(test_layout, 2)
     al = AdjacencyList(universe.free_positions())
     #Test distance to middle from both sides
     print(al.a_star(universe.bots[0].current_pos, universe.bots[1].current_pos))
     print(al.a_star(universe.bots[1].current_pos, universe.bots[0].current_pos))
     assert 7 == len(al.a_star(universe.bots[0].current_pos, universe.bots[1].current_pos))
     assert 7 == len(al.a_star(universe.bots[1].current_pos, universe.bots[0].current_pos))
开发者ID:,项目名称:,代码行数:16,代码来源:

示例4: test_a_star

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
 def test_a_star(self):
     test_layout = (
     """ ##################
         #02.# .  # .  #  #
         #   ###    ####1 #
         # ### . #  .  ##3#
         #                #
         ################## """)
     universe = CTFUniverse.create(test_layout, 4)
     al = AdjacencyList(universe.free_positions())
     #Test distance to middle from both sides
     assert 11 == len(al.a_star((1, 1), (7, 2)))
     assert 12 == len(al.a_star((2, 1), (7, 2)))
     assert 14 == len(al.a_star((16, 1), (7, 2)))
     assert 15 == len(al.a_star((15, 1), (7, 2)))    
开发者ID:,项目名称:,代码行数:17,代码来源:

示例5: SmartEatingPlayer

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
class SmartEatingPlayer(AbstractPlayer):
    def set_initial(self):
        self.adjacency = AdjacencyList(self.current_uni.reachable([self.initial_pos]))
        self.next_food = None

    def goto_pos(self, pos):
        return self.adjacency.a_star(self.current_pos, pos)[-1]

    def get_move(self):
        # check, if food is still present
        if (self.next_food is None
                or self.next_food not in self.enemy_food):
            if not self.enemy_food:
                # all food has been eaten? ok. i’ll stop
                return datamodel.stop
            self.next_food = self.rnd.choice(self.enemy_food)

        try:
            dangerous_enemy_pos = [bot.current_pos
                                   for bot in self.enemy_bots if bot.is_destroyer]

            next_pos = self.goto_pos(self.next_food)
            # check, if the next_pos has an enemy on it
            if next_pos in dangerous_enemy_pos:
                # whoops, better wait this round and take another food next time
                self.next_food = None
                return datamodel.stop

            move = diff_pos(self.current_pos, next_pos)
            return move
        except NoPathException:
            return datamodel.stop
开发者ID:jakobj,项目名称:pelita,代码行数:34,代码来源:SmartEatingPlayer.py

示例6: test_a_star

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
 def test_a_star(self):
     test_layout = (
     """ ##################
         #0#.  .  # .     #
         #2#####    #####1#
         #     . #  .  .#3#
         ################## """)
     universe = CTFUniverse.create(test_layout, 4)
     al = AdjacencyList(universe.free_positions())
     # just a simple smoke test
     self.assertEqual(14, len(al.a_star((1, 1), (3, 1))))
开发者ID:pombredanne,项目名称:pelita,代码行数:13,代码来源:test_graph.py

示例7: test_path_to_same_position

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
 def test_path_to_same_position(self):
     test_layout = (
     """ ##################
         #0#.  .  # .     #
         #2#####    #####1#
         #     . #  .  .#3#
         ################## """)
     universe = CTFUniverse.create(test_layout, 4)
     al = AdjacencyList(universe.free_positions())
     assert [] == al.a_star((1, 1), (1, 1))
     assert [] == al.bfs((1, 1), [(1, 1)])
开发者ID:,项目名称:,代码行数:13,代码来源:

示例8: test_pos_within

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
    def test_pos_within(self):
        test_layout = (
        """ ##################
            #0#.  .  # .     #
            #2#####    #####1#
            #     . #  .  .#3#
            ################## """)
        universe = create_CTFUniverse(test_layout, 4)
        al = AdjacencyList(universe)
        free = set(universe.maze.pos_of(Free))

        self.assertRaises(NoPositionException, al.pos_within, (0, 0), 0)
        self.assertRaises(NoPositionException, al.pos_within, (6, 2), 0)

        self.assertEqual(set([(1, 1)]), al.pos_within((1, 1), 0))
        target = set([(1, 1), (1, 2), (1,3), (2, 3), (3, 3), (3, 3)])
        self.assertEqual(target, al.pos_within((1, 1), 5))
        # assuming a_star is working properly
        for pos in target:
            self.assertTrue(len(al.a_star((1, 1), pos)) < 5)
        for pos in free.difference(target):
            self.assertTrue(len(al.a_star((1, 1), pos)) >= 5)
开发者ID:FrancescAlted,项目名称:pelita,代码行数:24,代码来源:test_graph.py

示例9: OurPlayer

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
class OurPlayer(AbstractPlayer):
    def set_initial(self):
        self.adjacency = AdjacencyList(self.current_uni.reachable([self.initial_pos]))
        self.next_food = None

    def goto_pos(self, pos):
        return self.adjacency.a_star(self.current_pos, pos)[-1]

    def get_move(self):
        # from SmartRandom
        dangerous_enemy_pos = [bot.current_pos
            for bot in self.enemy_bots if bot.is_destroyer]
        killable_enemy_pos = [bot.current_pos
            for bot in self.enemy_bots if bot.is_harvester]

        # easy kill (please test)
        for killable in killable_enemy_pos:
            if killable in self.legal_moves.items():
                move = diff_pos(self.current_pos, killable)
                self.say("Easy kill!")
                return move
        #pdb.set_trace()

        # panic
#        for dangerous in dangerous_enemy_pos:
#            if killable in self.legal_moves.items():
#                move = diff_pos(self.current_pos, killable)
#                self.say("Easy kill!")
#                return move

        

        # check, if food is still present
        # if the nearest is not suitable, choose one at random!
        if (self.next_food is None
                or self.next_food not in self.enemy_food):
            if not self.enemy_food:
                # all food has been eaten? ok. i’ll stop
                return datamodel.stop
            # SUBOPTIMAL (chooses at random)

            self.next_food = self.rnd.choice(self.enemy_food)

        try:
            next_pos = self.goto_pos(self.next_food)
            move = diff_pos(self.current_pos, next_pos)
            return move
        except NoPathException:
            return datamodel.stop
开发者ID:martinosorb,项目名称:PelitaTournament2015,代码行数:51,代码来源:our_player.py

示例10: test_a_star_exceptions

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
 def test_a_star_exceptions(self):
     test_layout = (
     """ ############
         #0.     #.1#
         ############ """)
     universe = CTFUniverse.create(test_layout, 2)
     al = AdjacencyList(universe.free_positions())
     with pytest.raises(NoPathException):
         al.a_star((1, 1), (10, 1))
     with pytest.raises(NoPathException):
         al.a_star((0, 1), (10, 1))
     with pytest.raises(NoPathException):
         al.a_star((1, 1), (11, 1))
开发者ID:,项目名称:,代码行数:15,代码来源:

示例11: FoodEatingPlayer

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
class FoodEatingPlayer(AbstractPlayer):
    def set_initial(self):
        self.adjacency = AdjacencyList(self.current_uni.reachable([self.initial_pos]))
        self.next_food = None

    def goto_pos(self, pos):
        return self.adjacency.a_star(self.current_pos, pos)[-1]

    def get_move(self):
        # check, if food is still present
        if self.next_food is None or self.next_food not in self.enemy_food:
            if not self.enemy_food:
                # all food has been eaten? ok. i’ll stop
                return datamodel.stop
            self.next_food = self.rnd.choice(self.enemy_food)

        try:
            next_pos = self.goto_pos(self.next_food)
            move = diff_pos(self.current_pos, next_pos)
            return move
        except NoPathException:
            return datamodel.stop
开发者ID:jakobj,项目名称:pelita,代码行数:24,代码来源:FoodEatingPlayer.py

示例12: HungryPlayer

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
class HungryPlayer(AbstractPlayer):
    """ Basically a clone of the FoodEatingPlayer. """

    def __init__(self):
        # Do some basic initialisation here. You may also accept additional
        # parameters which you can specify in your factory.
        # Note that any other game variables have not been set yet. So there is
        # no ``self.current_uni`` or ``self.current_state``
        pass

    def set_initial(self):
        # Now ``self.current_uni`` and ``self.current_state`` are known.
        # ``set_initial`` is always called before ``get_move``, so we can do some
        # additional initialisation here

        # Initialize an AdjacencyList for all reachable positions
        # This will help us find shortest paths
        # see in graph.py for more details
        self.adjacency = AdjacencyList(self.current_uni.reachable([self.initial_pos]))

        # Once we have picked a food item to go to, we’ll note it here
        # Otherwise we risk flapping between two states
        self.next_food = None

    def path_to(self, pos):
        """ Given a position, this return a shortest path from the current position. """
        return self.adjacency.a_star(self.current_pos, pos)

    def get_move(self):
        # check, if food is still present, otherwise go somewhere else

        if (self.next_food is None
                or self.next_food not in self.enemy_food):
            if not self.enemy_food:
                # all food has been eaten? ok. i’ll stop
                self.say("I am hungry.")
                return stop

            # all the food is in self.enemy_food
            # we just pick one to go to
            # (of course, there may be a smarter choice than just going random)

            self.next_food = self.rnd.choice(self.enemy_food)

        try:
            # figure out the path to take
            shortest_path = self.path_to(self.next_food)

            # our next position is the last element in the path
            next_pos = shortest_path[-1]

            # we are a little exited about eating
            # (this does not account for any food we additionally eat on our way
            # to the food we have picked.)
            if len(shortest_path) == 1:
                self.say("Yay. Food next.")
            else:
                self.say("Eating in {0} steps.".format(len(shortest_path)))

            # should we check for the enemy at this position?
            # self.enemy_bots ?
            # Naah – we risk it :)

            # the difference between here and there
            # is the direction we need to go to
            move = diff_pos(self.current_pos, next_pos)
            return move
        except NoPathException:
            # whoops, there is no path possible
            # we better wait
            return stop
开发者ID:ibalazevic,项目名称:superstar_team,代码行数:73,代码来源:hungry_player.py

示例13: UniverseNoiser

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
class UniverseNoiser(object):
    """ Class to make bot positions noisy.

    Supports uniform noise in maze space. Can be extended to support other types
    of noise. Noise will only be applied if the enemy bot is with a certain
    threshold (`sight_distance`).

    Parameters
    ----------
    universe : CTFUniverse
        the universe which will later be used
    noise_radius : int, optional, default: 5
        the radius for the uniform noise
    sight_distance : int, optional, default: 5
        the distance at which noise is no longer applied.

    Attributes
    ----------
    adjacency : AdjacencyList
        adjacency list representation of the Maze

    """

    def __init__(self, universe, noise_radius=5, sight_distance=5):
        self.adjacency = AdjacencyList(universe)
        self.noise_radius = noise_radius
        self.sight_distance = sight_distance

    def uniform_noise(self, universe, bot_index):
        """ Apply uniform noise to the enemies of a Bot.

        Given a `bot_index` the method looks up the enemies of this bot. It then
        adds uniform noise in maze space to the enemy positions. If a position
        is noisy or not is indicated by the `noisy` attribute in the Bot class.

        The method will modify the reference, therefore it is important to use a
        copy of the universe as an argument.

        Parameters
        ----------
        universe : CTFUniverse
            the universe to add noise to
        bot_index : int
            the bot whose enemies should be noisy

        Returns
        -------
        noisy_universe : CTFUniverse
            universe with noisy enemy positions

        """
        bot = universe.bots[bot_index]
        bots_to_noise = universe.enemy_bots(bot.team_index)
        for b in bots_to_noise:
            # Check that the distance between this bot and the enemy is larger
            # than `sight_distance`.
            if len(self.adjacency.a_star(bot.current_pos, b.current_pos)) > self.sight_distance:
                # If so then alter the position of the enemy
                possible_positions = list(self.adjacency.pos_within(b.current_pos,
                    self.noise_radius))
                b.current_pos = random.choice(possible_positions)
                b.noisy = True
        return universe
开发者ID:holdensmagicalunicorn,项目名称:pelita,代码行数:65,代码来源:game_master.py

示例14: OurPlayer

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
class OurPlayer(AbstractPlayer):
    b = "Bonnie"
    c = "Clyde"
    message_list = [\
        (c, "This here's Miss Bonnie Parker. I'm Clyde Barrow. We rob banks."), \
        (b, "Whooee! A man with a record!"), \
        (c, "Hell, you might just be the best damn girl in Texas."), \
        (b, "Go for it Clyde"), \
        (b, "You're good!"), \
        (c, "I ain't good. I'm the best!"), \
        (b, "And modest."), \
        (b, "Hey, that ain't ours!"), \
        (c, "Sure it is."), \
        (b, "But we come in this one."), \
        (c, "That don't mean we have to go home in it!"), \
        (c, "Next time, I'll aim a little lower!"), \
        (b, "Tell them I don't smoke cigars."), \
        (c, "'Least I ain't a liar."), \
        (c, "We got a dollar ninety-eight, and you're laughing!"), \
        ]
    talkcounter = 0
    
    def __init__(self, name):
        self.name = name
        self.mess = ""

    def set_initial(self):
        self.current_strategy = 0
        self.round_index = None
        self.score_history = np.zeros([2, 300])
        self.tracking_idx = None
        self.path = []
        self.memory = deque([], maxlen = 5)
        self.chase_mode = False
        self.border_mode = True
        self.chase_count = 0
        self.FOOD_MIN = len(self.enemy_food)/3

    def find_path(self, thingslist):
        """ finds the path to the nearest object
        *thingslist* - list of tuples with objects positions
        """
        self.adjacency = AdjacencyList(self.current_uni.free_positions())
        try:
            pathd =  self.adjacency.bfs(self.current_pos, thingslist)
        except NoPathException:
            return None
        return pathd

    def read_score(self):
        self.score_history[0, self.round_index] = self.current_uni.teams[0].score
        self.score_history[1, self.round_index] = self.current_uni.teams[1].score

    @property
    def tracking_target(self):
        """ Bot object we are currently tracking. """
        return self.current_uni.bots[self.tracking_idx]

    @property
    def path_to_target(self):
        """ Path to the target we are currently tracking. """
        self.adjacency = AdjacencyList(self.current_uni.free_positions())
        try:
            return self.adjacency.a_star(self.current_pos,
                    self.tracking_target.current_pos)
        except NoPathException:
            return None

    def talk(self):
        mess = OurPlayer.message_list[0]
        if mess[0] == self.name:
            OurPlayer.message_list = OurPlayer.message_list[1:]
            OurPlayer.message_list.append(mess)
            string = mess[0] + ": " + mess[1]
            self.mess = string

    def start_chase(self):
        #self.say("Chase him!")
        self.chase_mode = True
        self.chase_count += 1
        if self.partner:
            self.partner.chase_mode = True
            self.partner.chase_count += 1
    
    def stop_chase(self):
        #self.say("Stopit!")
        self.chase_mode = False
        if self.partner:
            self.partner.chase_mode = False
    
    def go_for_border(self):
        if (self.me.index==0 or self.me.index==1) and self.border_mode:
            bor_u = [x for x in self.team_border if x[1]>x[0]//2 ]
            border_path =  self.find_path(bor_u)
        elif (self.me.index==2 or self.me.index==3) and self.border_mode:
            bor_d = [x for x in self.team_border if x[1]<=x[0]//2]
            border_path =  self.find_path(bor_d)
        else:
            border_path =  self.find_path(self.team_border)
        if len(border_path)==0:
#.........这里部分代码省略.........
开发者ID:dokato,项目名称:pelita,代码行数:103,代码来源:our_player.py

示例15: len_of_shortest_path

# 需要导入模块: from pelita.graph import AdjacencyList [as 别名]
# 或者: from pelita.graph.AdjacencyList import a_star [as 别名]
 def len_of_shortest_path(layout):
     uni = CTFUniverse.create(layout, 2)
     al = AdjacencyList(uni.free_positions())
     path = al.a_star(uni.bots[0].current_pos, uni.bots[1].current_pos)
     return len(path)
开发者ID:,项目名称:,代码行数:7,代码来源:


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