本文整理汇总了Python中parsing.parser.Parser.get_player_name方法的典型用法代码示例。如果您正苦于以下问题:Python Parser.get_player_name方法的具体用法?Python Parser.get_player_name怎么用?Python Parser.get_player_name使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类parsing.parser.Parser
的用法示例。
在下文中一共展示了Parser.get_player_name方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: parse_spawn
# 需要导入模块: from parsing.parser import Parser [as 别名]
# 或者: from parsing.parser.Parser import get_player_name [as 别名]
def parse_spawn(self, file: str, match_i: int, spawn_i: int):
"""
Either starts the results of ALL spawns found in the specified
match or just one of them and displays the results in the other
frames accordingly.
"""
print("[FileFrame] Parsing '{}', match {}, spawn {}".format(file, match_i, spawn_i))
self.main_window.middle_frame.statistics_numbers_var.set("")
self.main_window.ship_frame.ship_label_var.set("No match or spawn selected yet.")
lines = Parser.read_file(file)
player_list = Parser.get_player_id_list(lines)
player_name = Parser.get_player_name(lines)
file_cube, match_timings, spawn_timings = Parser.split_combatlog(lines, player_list)
match = file_cube[match_i]
spawn = match[spawn_i]
results = list(spawnstats.spawn_statistics(
file, spawn, spawn_timings[match_i][spawn_i]))
results[1] = Parser.parse_player_reaction_time(spawn, player_name)
orig = len(results[1])
results[1] = ScreenParser.build_spawn_events(
file, match_timings[::2][match_i], spawn_timings[match_i][spawn_i], spawn, player_name)
print("[FileFrame] ScreenParser built {} events. Total: {}".format(len(results[1]) - orig, len(results[1])))
self.update_widgets_spawn(*results)
arguments = (file, match_timings[::2][match_i], spawn_timings[match_i][spawn_i])
string = FileHandler.get_features_string(*arguments)
self.main_window.middle_frame.screen_label_var.set(string)
self.main_window.middle_frame.update_timeline(
file, match_i, spawn_i, match_timings, spawn_timings, file_cube)
match_timing = datetime.combine(Parser.parse_filename(file).date(), match_timings[::2][match_i].time())
self.main_window.middle_frame.scoreboard.update_match(match_timing)
示例2: parse_spawn
# 需要导入模块: from parsing.parser import Parser [as 别名]
# 或者: from parsing.parser.Parser import get_player_name [as 别名]
def parse_spawn(self, elements):
"""
Either starts the parsing of ALL spawns found in the specified
match or just one of them and displays the results in the other
frames accordingly.
"""
self.clear_data_widgets()
self.main_window.middle_frame.statistics_numbers_var.set("")
self.main_window.ship_frame.ship_label_var.set("No match or spawn selected yet.")
file_name, match_index, spawn_index = elements[0], int(elements[1]), int(elements[2])
lines = Parser.read_file(file_name)
player_list = Parser.get_player_id_list(lines)
player_name = Parser.get_player_name(lines)
file_cube, match_timings, spawn_timings = Parser.split_combatlog(lines, player_list)
match = file_cube[match_index]
spawn = match[spawn_index]
results = list(spawnstats.spawn_statistics(
file_name, spawn, spawn_timings[match_index][spawn_index]))
results[1] = Parser.parse_player_reaction_time(spawn, player_name)
orig = len(results[1])
results[1] = ScreenParser.build_spawn_events(
file_name, match_timings[::2][match_index], spawn_timings[match_index][spawn_index], spawn, player_name)
print("[FileFrame] ScreenParser built {} events. Total: {}".format(len(results[1]) - orig, len(results[1])))
self.update_widgets_spawn(*results)
arguments = (file_name, match_timings[::2][match_index], spawn_timings[match_index][spawn_index])
string = FileHandler.get_features_string(*arguments)
self.main_window.middle_frame.screen_label_var.set(string)
self.main_window.middle_frame.update_timeline(
file_name, match_index, spawn_index, match_timings, spawn_timings, file_cube)
示例3: spawn_statistics
# 需要导入模块: from parsing.parser import Parser [as 别名]
# 或者: from parsing.parser.Parser import get_player_name [as 别名]
def spawn_statistics(file_name, spawn, spawn_timing, sharing_db=None):
"""Build strings to show in the StatsFrame"""
# Retrieve required data
lines = Parser.read_file(file_name, sharing_db)
player_numbers = Parser.get_player_id_list(lines)
(abilities_dict, dmg_t, dmg_d, healing, dmg_s, enemies, critcount,
crit_luck, hitcount, ships_list, enemy_dmg_d, enemy_dmg_t) = \
Parser.parse_spawn(spawn, player_numbers)
name = Parser.get_player_name(lines)
# Build the statistics string
stat_string = "{name}\n{enemies} enemies\n{dmg_d}\n{dmg_t}\n{dmg_r:.1f} : 1.0\n" \
"{dmg_s}\n{healing}\n{hitcount}\n{critcount}\n{crit_luck:.2f}\n" \
"{deaths}\n{minutes}:{seconds:.0f}\n{dps:.1f}"
start = spawn_timing
finish = Parser.line_to_dictionary(spawn[-1])["time"]
delta = finish - start
minutes, seconds = divmod(delta.total_seconds(), 60)
killsassists = sum(True if enemy_dmg_t[enemy] > 0 else False for enemy in enemies if enemy in enemy_dmg_t)
stat_string = stat_string.format(
name=name,
enemies=killsassists,
dmg_d=dmg_d,
dmg_t=dmg_t,
dmg_r=dmg_d / dmg_t if dmg_t != 0 else 0,
dmg_s=dmg_s,
healing=healing,
hitcount=hitcount,
critcount=critcount,
crit_luck=critcount / hitcount if hitcount != 0 else 0,
deaths="-",
minutes=minutes,
seconds=seconds,
dps=dmg_d / delta.total_seconds() if delta.total_seconds() != 0 else 0
)
# Build the components list
components = {key: "" for key in abilities.component_types}
for component in [ability for ability in abilities_dict.keys() if ability in abilities.components]:
for type in components.keys():
if component not in getattr(abilities, type):
continue
# Dual primary/secondary weapons
if components[type] != "":
components[type] += " / {}".format(component)
break
components[type] = component
break
components = [components[category] for category in abilities.component_types]
# Return
return name, spawn, abilities_dict, stat_string, ships_list, components, enemies, enemy_dmg_d, enemy_dmg_t
示例4: file_statistics
# 需要导入模块: from parsing.parser import Parser [as 别名]
# 或者: from parsing.parser.Parser import get_player_name [as 别名]
def file_statistics(file_name, sharing_db=None):
"""
Puts the statistics found in a file_cube from
Parser.split_combatlog() into a format that is usable by the
FileFrame to display them to the user
"""
lines = Parser.read_file(file_name)
player_list = Parser.get_player_id_list(lines)
file_cube, match_timings, spawn_timings = Parser.split_combatlog(lines, player_list)
# Read sharing_db
lines = Parser.read_file(file_name, sharing_db)
name = Parser.get_player_name(lines)
(abilities_dict, dmg_d, dmg_t, dmg_s, healing, hitcount, critcount,
crit_luck, enemies, enemy_dmg_d, enemy_dmg_t, ships, uncounted) = \
Parser.parse_file(file_cube, player_list)
total = 0
start = None
for timing in match_timings:
if start is not None:
total += (timing - start).total_seconds()
start = None
continue
start = timing
minutes, seconds = divmod(total, 60)
stat_string = "{name}\n{enemies} enemies\n{dmg_d}\n{dmg_t}\n{dmg_r:.1f} : 1.0\n" \
"{dmg_s}\n{healing}\n{hitcount}\n{critcount}\n{crit_luck:.2f}\n" \
"{deaths}\n{minutes}:{seconds:.0f}\n{dps:.1f}"
stat_string = stat_string.format(
name=name,
enemies=len([enemy for enemy in enemies if enemy in enemy_dmg_t and enemy_dmg_t[enemy] > 0]),
dmg_d=dmg_d,
dmg_t=dmg_t,
dmg_r=dmg_d / dmg_t if dmg_t != 0 else 0,
dmg_s=dmg_s,
healing=healing,
hitcount=hitcount,
critcount=critcount,
crit_luck=critcount / hitcount if hitcount != 0 else 0,
deaths=sum(len(match) for match in file_cube),
minutes=minutes,
seconds=seconds,
dps=dmg_d / total,
)
return abilities_dict, stat_string, ships, enemies, enemy_dmg_d, enemy_dmg_t, uncounted
示例5: parse_match
# 需要导入模块: from parsing.parser import Parser [as 别名]
# 或者: from parsing.parser.Parser import get_player_name [as 别名]
def parse_match(self, file: str, match_i: int):
"""
Either adds sets the match and calls add_spawns to add the
spawns found in the match or starts the results of all files
found in the specified file and displays the results in the
other frames.
"""
print("[FileFrame] Parsing file '{}', match {}".format(file, match_i))
self.main_window.middle_frame.statistics_numbers_var.set("")
self.main_window.ship_frame.ship_label_var.set("No match or spawn selected yet.")
lines = Parser.read_file(file)
player_list = Parser.get_player_id_list(lines)
file_cube, match_timings, _ = Parser.split_combatlog(lines, player_list)
player_name = Parser.get_player_name(lines)
match = file_cube[match_i]
results = matchstats.match_statistics(file, match, match_timings[::2][match_i])
self.update_widgets(*results)
match_list = Parser.build_spawn_from_match(match)
self.main_window.middle_frame.time_view.insert_spawn(match_list, player_name)
match_timing = datetime.combine(Parser.parse_filename(file).date(), match_timings[::2][match_i].time())
self.main_window.middle_frame.scoreboard.update_match(match_timing)
示例6: parse_match
# 需要导入模块: from parsing.parser import Parser [as 别名]
# 或者: from parsing.parser.Parser import get_player_name [as 别名]
def parse_match(self, elements: list):
"""
Either adds sets the match and calls add_spawns to add the
spawns found in the match or starts the parsing of all files
found in the specified file and displays the results in the
other frames.
:param elements: specifies file and match
"""
self.clear_data_widgets()
self.main_window.middle_frame.statistics_numbers_var.set("")
self.main_window.ship_frame.ship_label_var.set("No match or spawn selected yet.")
file_name, match_index = elements[0], int(elements[1])
lines = Parser.read_file(file_name)
player_list = Parser.get_player_id_list(lines)
file_cube, match_timings, _ = Parser.split_combatlog(lines, player_list)
player_name = Parser.get_player_name(lines)
match = file_cube[match_index]
results = matchstats.match_statistics(file_name, match, match_timings[::2][match_index])
self.update_widgets(*results)
match_list = Parser.build_spawn_from_match(match)
self.main_window.middle_frame.time_view.insert_spawn(match_list, player_name)
示例7: test_get_player_name
# 需要导入模块: from parsing.parser import Parser [as 别名]
# 或者: from parsing.parser.Parser import get_player_name [as 别名]
def test_get_player_name(self):
with open(self.FILE) as fi:
lines = fi.readlines()
self.assertEqual(Parser.get_player_name(lines), "Redfantom")