本文整理汇总了Python中pandac.PandaModules.NetDatagram.addUint16方法的典型用法代码示例。如果您正苦于以下问题:Python NetDatagram.addUint16方法的具体用法?Python NetDatagram.addUint16怎么用?Python NetDatagram.addUint16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pandac.PandaModules.NetDatagram
的用法示例。
在下文中一共展示了NetDatagram.addUint16方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __handleGameList
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __handleGameList(self, data, msgID, client):
''' Assemble a list of active games and send it to the requesting client.
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that this datagram came from'''
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_GAMELIST_RES)
if (len(self.games) == 0):
pkg.addString('EOT') # Nothing to transmit
else:
pkg.addString('SOT') # Start Of Transmission
for i,g in enumerate(self.games):
pkg.addInt32(g.id)
pkg.addString(g.name)
pkg.addUint32(g.numPlayers)
pkg.addString(g.map.name)
pkg.addString(g.mapFile)
pkg.addUint32(g.startTime)
pkg.addUint32(g.turnNumber)
if i < len(self.games)-1:
pkg.addString('T') # Still tranmitting
pkg.addString('EOT') # End Of Transmission
self._cWriter.send(pkg, client)
self._console.printNotice('%s: Request for game list.' %(client.getAddress().getIpString()))
示例2: __handleNewGame
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __handleNewGame(self, data, msgID, client):
''' Create a new game and respond with success or failure.
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that tendNehis datagram came from'''
# Unpack message data
gameName = data.getString()
mapID = data.getString()
numPlayers = data.getUint32()
# If we do not have the map for the requested game tell client
print("id=%s"%mapID)
if(not self._mapStore.isAvailable(id=mapID)):
response = 0
else:
# Create the game
newGame = GameStateServer(gameName, numPlayers, mapID)
if newGame is not None:
self.games.append(newGame)
response = newGame.id
else:
response = -1
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_NEWGAME_RES)
pkg.addInt32(response)
self._cWriter.send(pkg, client)
self._console.printNotice('%s: Request for new game: %s, %s, %d.' %(client.getAddress().getIpString(),gameName,mapID,numPlayers))
示例3: __handleMapList
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __handleMapList(self, data, msgID, client):
''' Assemble a list of available maps and send it to the requesting client.
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that this datagram came from'''
# Assemble a list with entries in the form (filename,mapname,md5sum)
mapFileList = Map.getMapFiles()
responseList = []
for f in mapFileList:
fh = open(Map.MAP_PATH + f,' rb')
mapObj = cPickle.load(fh)
responseList.append((mapObj.name, f, Map.getMapMD5(f)))
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_MAPLIST_RES)
pkg.addString('SOT') # Start Of Transmission
for i, (n,f,c) in enumerate(responseList):
pkg.addString(n)
pkg.addString(f)
pkg.addString(c)
if i < len(responseList)-1:
pkg.addString('T') # Still tranmitting
pkg.addString('EOT') # End Of Transmission
self._cWriter.send(pkg, client)
self._console.printNotice('%s: Request for map list.' %(client.getAddress().getIpString()))
示例4: __handleAuth
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __handleAuth(self, data, msgID, client):
''' Try to authorize the connecting user, send the result.
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that this datagram came from'''
# Unpack message data
username = data.getString()
password = data.getString()
auth = 0
# Look for the username in the list of registered users
for u in self.registeredUsers:
if u.username == username:
if u.connected:
auth = 1
self._console.printNotice('%s: User %s already connected'%(client.getAddress().getIpString(),username))
break
elif u.password != password:
auth = 2
self._console.printNotice('%s: User %s gave invalid password'%(client.getAddress().getIpString(),username))
break
else:
auth = 3
u.connect(client)
self.connectedUsers.append(u)
self._console.printNotice('%s: User %s connected with pass %s' %(client.getAddress().getIpString(),username,password))
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_AUTH_RES)
pkg.addUint32(auth)
self._cWriter.send(pkg, client)
示例5: __handleDisconnect
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __handleDisconnect(self, data, msgID, client):
''' Disconnect and send confirmation to the client.
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that tendNehis datagram came from'''
# Create a response
pkg = NetDatagram()
pkg.addUint16(MSG_DISCONNECT_RES)
self._cWriter.send(pkg, client)
# If user has joined a game, remove the player from that game
for g in self.games:
if g.isPlayerInGame(client):
g.removePlayer(client)
# If user is logged in disconnect
username = ''
for u in self.connectedUsers:
if (u.connectedClient == client):
username = u.username
u.disconnect()
self.connectedUsers.remove(u)
# Delete client from list
if client in self.connections:
self.connections.remove(client)
# Don't worry about pings any more
if client in self.pingNonResponders:
del(self.pingNonResponders[client])
self._console.printNotice('%s: Disconnected user %s'%(client.getAddress().getIpString(),username))
示例6: __handleDownloadMap
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __handleDownloadMap(data, msgID, client):
''' Prepare and send requested map to client
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that tendNehis datagram came from'''
# Unpack message data
id = data.getUint32()
resp = 0
filename = self._mapStore.getMap(id=id)['filename']
mapString = self._mapStore.loadMapAsString(filename)
if (mapString == None):
LOG.debug('No such map')
resp = 0
mapString = ''
else:
LOG.debug('Sending map')
resp = 1
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_JOINGAME_RES)
pkg.addUint32(resp)
pkg.addString(mapString)
self._cWriter.send(pkg, client)
示例7: __sendGameListReq
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __sendGameListReq(self):
''' Request a list of games on the connected server.'''
# Send request
if (self._connected and self._authorized):
pkg = NetDatagram()
pkg.addUint16(MSG_GAMELIST_REQ)
self._cWriter.send(pkg, self._tcpSocket)
示例8: shutdown
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def shutdown(self):
print('Shutting down server ...')
# Send disconnect to all clients
pkg = NetDatagram()
pkg.addUint16(MSG_DISCONNECT_REQ)
for c in self.connections:
self._cWriter.send(pkg, c)
self._cManager.closeConnection(self._tcpSocket)
print('Server done')
sys.exit()
示例9: __handlePingReq
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __handlePingReq(self, data, msgID, client):
''' Respond to a ping request.
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that this datagram came from'''
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_PING_RES)
self._cWriter.send(pkg, client)
self._console.printNotice('%s: Ping request'%(client.getAddress().getIpString()))
示例10: __sendJoinGameReq
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __sendJoinGameReq(self, id):
''' Join a game on the server.
id (int): the id of the game to join'''
LOG.debug('Sending join game request')
# Send Request
if (self._connected and self._authorized):
pkg = NetDatagram()
pkg.addUint16(MSG_JOINGAME_REQ)
pkg.addUint32(id)
self._cWriter.send(pkg, self._tcpSocket)
示例11: __recievePingReq
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __recievePingReq(self, data, msgID, client):
''' Handle pings from the server.
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that this datagram came from'''
LOG.debug("Recieved a ping request")
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_PING_RES)
self._cWriter.send(pkg, self._tcpSocket)
示例12: _sendDownloadReq
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def _sendDownloadReq(type, id):
''' Download a file from the server.'''
LOG.debug("Downloading type=%s, id=%s"%(type, id))
if (self._connected and self._authorized):
pkg = NetDatagram()
if (type == "MAP"):
pkg.addUint16(MSG_DOWNLOADMAP_REQ)
pkg.addUint32(id)
elif (type == "UPDATE"):
pkg.addUint16(MSG_DOWNLOADUPD_REQ)
pkg.addUint32(id)
self._cWriter.send(pkg, self._tcpSocket)
示例13: __sendNewGameReq
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __sendNewGameReq(self, gamename, mapID, numplayers):
''' Create a new game on the server.
name (String): the name of the game
mapID (String): the MD5 ID of the map
maxplayers (Int): the max players allowed'''
LOG.debug('Sending new game request %s'%map)
# Send Request
if (self._connected and self._authorized):
pkg = NetDatagram()
pkg.addUint16(MSG_NEWGAME_REQ)
pkg.addString(gamename)
pkg.addString(mapID)
pkg.addUint32(numplayers)
self._cWriter.send(pkg, self._tcpSocket)
示例14: __sendAuthReq
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __sendAuthReq(self, username, password):
''' Send user name and password. The password is encypted first using
SHA256.
username (String): the username
password (String): the password'''
if self._connected:
LOG.notice("Sending authorization")
h = hashlib.sha256()
h.update(password)
pkg = NetDatagram()
pkg.addUint16(MSG_AUTH_REQ)
pkg.addString(username)
pkg.addString(h.hexdigest())
self._cWriter.send(pkg, self._tcpSocket)
else:
LOG.error("Cant authorize, we are not connected")
示例15: __pingTask
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addUint16 [as 别名]
def __pingTask(self, Task):
''' Ping all clients every PING_DELAY seconds to check for those who
have dropped their connection.'''
notice = 'Pinging: '
for c in self.connections:
# Don't ping connections we're still waiting on
if c not in self.pingNonResponders.keys():
notice = '%s%s '%(notice, c.getAddress().getIpString())
self.pingNonResponders[c] = int(time.time())
pkg = NetDatagram()
pkg.addUint16(MSG_PING_REQ)
self._cWriter.send(pkg, c)
LOG.notice(notice)
# Add task back into the taskmanager
taskMgr.doMethodLater(PING_DELAY, self.__pingTask, 'serverPingTask', sort=-41)