本文整理汇总了Python中pandac.PandaModules.NetDatagram.addString方法的典型用法代码示例。如果您正苦于以下问题:Python NetDatagram.addString方法的具体用法?Python NetDatagram.addString怎么用?Python NetDatagram.addString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pandac.PandaModules.NetDatagram
的用法示例。
在下文中一共展示了NetDatagram.addString方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __handleDownloadMap
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addString [as 别名]
def __handleDownloadMap(data, msgID, client):
''' Prepare and send requested map to client
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that tendNehis datagram came from'''
# Unpack message data
id = data.getUint32()
resp = 0
filename = self._mapStore.getMap(id=id)['filename']
mapString = self._mapStore.loadMapAsString(filename)
if (mapString == None):
LOG.debug('No such map')
resp = 0
mapString = ''
else:
LOG.debug('Sending map')
resp = 1
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_JOINGAME_RES)
pkg.addUint32(resp)
pkg.addString(mapString)
self._cWriter.send(pkg, client)
示例2: __handleMapList
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addString [as 别名]
def __handleMapList(self, data, msgID, client):
''' Assemble a list of available maps and send it to the requesting client.
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that this datagram came from'''
# Assemble a list with entries in the form (filename,mapname,md5sum)
mapFileList = Map.getMapFiles()
responseList = []
for f in mapFileList:
fh = open(Map.MAP_PATH + f,' rb')
mapObj = cPickle.load(fh)
responseList.append((mapObj.name, f, Map.getMapMD5(f)))
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_MAPLIST_RES)
pkg.addString('SOT') # Start Of Transmission
for i, (n,f,c) in enumerate(responseList):
pkg.addString(n)
pkg.addString(f)
pkg.addString(c)
if i < len(responseList)-1:
pkg.addString('T') # Still tranmitting
pkg.addString('EOT') # End Of Transmission
self._cWriter.send(pkg, client)
self._console.printNotice('%s: Request for map list.' %(client.getAddress().getIpString()))
示例3: __sendNewGameReq
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addString [as 别名]
def __sendNewGameReq(self, gamename, mapID, numplayers):
''' Create a new game on the server.
name (String): the name of the game
mapID (String): the MD5 ID of the map
maxplayers (Int): the max players allowed'''
LOG.debug('Sending new game request %s'%map)
# Send Request
if (self._connected and self._authorized):
pkg = NetDatagram()
pkg.addUint16(MSG_NEWGAME_REQ)
pkg.addString(gamename)
pkg.addString(mapID)
pkg.addUint32(numplayers)
self._cWriter.send(pkg, self._tcpSocket)
示例4: __sendAuthReq
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addString [as 别名]
def __sendAuthReq(self, username, password):
''' Send user name and password. The password is encypted first using
SHA256.
username (String): the username
password (String): the password'''
if self._connected:
LOG.notice("Sending authorization")
h = hashlib.sha256()
h.update(password)
pkg = NetDatagram()
pkg.addUint16(MSG_AUTH_REQ)
pkg.addString(username)
pkg.addString(h.hexdigest())
self._cWriter.send(pkg, self._tcpSocket)
else:
LOG.error("Cant authorize, we are not connected")
示例5: __handleJoinGame
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addString [as 别名]
def __handleJoinGame(self, data, msgID, client):
''' Add client to the requested game.
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that tendNehis datagram came from'''
# Unpack message data
id = data.getUint32()
resp = 0
# Find the game
game = None
mapMD5 = "00000000000000000000000000000000"
print self.games
for g in self.games:
if g.id == id:
game = g
mapMD5 = g.mapID
if game == None:
LOG.debug('No such game')
resp = 0
elif len(game.connections) >= game.numPlayers:
LOG.debug('Game full')
resp = 1
else:
game.addPlayer(client)
LOG.debug('Ok, joining game')
resp = 2
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_JOINGAME_RES)
pkg.addUint32(resp)
pkg.addString(mapMD5)
self._cWriter.send(pkg, client)
self._console.printNotice('%s: Request to join game id %d, gave %d.'%(client.getAddress().getIpString(),id,resp))
示例6: __handleGameList
# 需要导入模块: from pandac.PandaModules import NetDatagram [as 别名]
# 或者: from pandac.PandaModules.NetDatagram import addString [as 别名]
def __handleGameList(self, data, msgID, client):
''' Assemble a list of active games and send it to the requesting client.
data (PyDatagramIterator): the list of data sent with this datagram
msgID (Int): the message ID
client (Connection): the connection that this datagram came from'''
# Send response
pkg = NetDatagram()
pkg.addUint16(MSG_GAMELIST_RES)
if (len(self.games) == 0):
pkg.addString('EOT') # Nothing to transmit
else:
pkg.addString('SOT') # Start Of Transmission
for i,g in enumerate(self.games):
pkg.addInt32(g.id)
pkg.addString(g.name)
pkg.addUint32(g.numPlayers)
pkg.addString(g.map.name)
pkg.addString(g.mapFile)
pkg.addUint32(g.startTime)
pkg.addUint32(g.turnNumber)
if i < len(self.games)-1:
pkg.addString('T') # Still tranmitting
pkg.addString('EOT') # End Of Transmission
self._cWriter.send(pkg, client)
self._console.printNotice('%s: Request for game list.' %(client.getAddress().getIpString()))