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Python QueuedConnectionManager.openTCPServerRendezvous方法代码示例

本文整理汇总了Python中panda3d.core.QueuedConnectionManager.openTCPServerRendezvous方法的典型用法代码示例。如果您正苦于以下问题:Python QueuedConnectionManager.openTCPServerRendezvous方法的具体用法?Python QueuedConnectionManager.openTCPServerRendezvous怎么用?Python QueuedConnectionManager.openTCPServerRendezvous使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在panda3d.core.QueuedConnectionManager的用法示例。


在下文中一共展示了QueuedConnectionManager.openTCPServerRendezvous方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: TCP

# 需要导入模块: from panda3d.core import QueuedConnectionManager [as 别名]
# 或者: from panda3d.core.QueuedConnectionManager import openTCPServerRendezvous [as 别名]
class TCP():

    def __init__(self, _core):
        print ("TCP Protocol Startup...")
        self.core = _core
        self.config = self.core.server.config


    def start(self):
        self.setupTCP()
        self.startTCPTasks()


    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)
        self.tcpListener = QueuedConnectionListener(self.tcpManager, 0)

        self.tcpSocket = self.tcpManager.openTCPServerRendezvous(self.config.TCPPORT, self.config.BACKLOG)
        self.tcpListener.addConnection(self.tcpSocket)
        print ("Started Server on: ", self.config.HOSTNAME, self.config.TCPPORT)


    def startTCPTasks(self):
        taskMgr.add(self.tcpListenerTask, "tcpListenerTask", 0)
        print ("TCP Listener Started")
        taskMgr.add(self.tcpReaderTask, "tcpReaderTask", -10)
        print ("TCP Reader Started")
        taskMgr.add(self.tcpDisconnectionHandler, "tcpDisconnectionHandler", 20)
        print ("TCP Disconnection Handler Started")

    # TCP Listener Task
    def tcpListenerTask(self, task):
        """
        Accept new incoming connection from clients, related to TCP
        """
        # Handle new connection
        if self.tcpListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            
            if self.tcpListener.getNewConnection(rendezvous, netAddress, newConnection):
                newConnection = newConnection.p()
                
                # Tell the reader about the new TCP connection
                self.tcpReader.addConnection(newConnection)

                # Handle the connection depending on persistent or not
                if self.core.server.isPersistent:
                    self.core.handleConnection(generateUUID(), newConnection, netAddress)
                else:
                    self.core.createPlayerObject(generateUUID(),newConnection, netAddress)
                    
                print ("Server: New Connection from -", str(netAddress.getIpString()))
            else:
                print ("Server: Connection Failed from -", str(netAddress.getIpString()))    
                    
            
        return Task.cont


    def tcpReaderTask(self, task):
        """
        Handle any data from clients by sending it to the Handlers.
        """
        while 1:
            (datagram, data, opcode) = self.tcpNonBlockingRead(self.tcpReader)
            if opcode is MSG_NONE:
                # Do nothing or use it as some 'keep_alive' thing.
                break
            else:
                # Handle it
                self.core.packetManager.handlePacket(opcode, data, datagram.getAddress())
                
        return Task.cont


    # TCP NonBlockingRead??
    def tcpNonBlockingRead(self, qcr):
        """
        Return a datagram collection and type if data is available on
        the queued connection udpReader
        """
        if self.tcpReader.dataAvailable():
            datagram = NetDatagram()
            if self.tcpReader.getData(datagram):
                data = DatagramIterator(datagram)
                opcode = data.getUint8()

            else:
                data = None
                opcode = MSG_NONE

        else:
            datagram = None
            data = None
            opcode = MSG_NONE

#.........这里部分代码省略.........
开发者ID:grimfang,项目名称:grim_net,代码行数:103,代码来源:TCP.py

示例2: __init__

# 需要导入模块: from panda3d.core import QueuedConnectionManager [as 别名]
# 或者: from panda3d.core.QueuedConnectionManager import openTCPServerRendezvous [as 别名]
class Server:

    def __init__(self):

        self.activeConnections = [] # lists all connections
        self.players = {} # keys are the players logins, values are the players datagram connections
        self.parties = {} # keys are the parties names, values are dicts representing parties data
        self.sessions = {} # keys are the datagram connections, values are dicts storing the characters of the player and its party
        self.playersinlobby = [] # lists players in the party screen
        self.charid = 0 # used for random team generation
        self.chars = [] # lists of dicts representing characters data

        self.cManager  = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader   = QueuedConnectionReader(self.cManager, 0)
        self.cReader.setTcpHeaderSize(4)
        self.send = Send(self.cManager)

        port = 3001
        if len(sys.argv) > 1:
            port = sys.argv[1]

        self.tcpSocket = self.cManager.openTCPServerRendezvous(port, 10)
        self.cListener.addConnection(self.tcpSocket)
        print("Server listening on port", port)

        taskMgr.add(self.tskListenerPolling, "Poll the connection listener", -39)
        taskMgr.add(self.tskReaderPolling, "Poll the connection reader", -40)

    def processData(self, datagram):
        iterator = PyDatagramIterator(datagram)
        source = datagram.getConnection()
        callback = iterator.getString()
        getattr(globals()[callback], 'execute')(self, iterator, source)

    def updateAllPartyLists(self):
        parties = deepcopy(self.parties)
        for party in list(parties.values()):
            del party['map']['tiles']

        for player in self.playersinlobby:
            self.send.UPDATE_PARTY_LIST(parties, player)

    def tskListenerPolling(self, taskdata):
        if self.cListener.newConnectionAvailable():

            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
     
            if self.cListener.getNewConnection(rendezvous, netAddress, newConnection):
                newConnection = newConnection.p()
                self.activeConnections.append(newConnection)
                self.cReader.addConnection(newConnection)
                print('A new client is connected', newConnection)
        return Task.cont

    def tskReaderPolling(self, taskdata):
        if self.cReader.dataAvailable():
            datagram=NetDatagram()
            if self.cReader.getData(datagram):
                self.processData(datagram)
        return Task.cont
开发者ID:gaconkzk,项目名称:tethical,代码行数:65,代码来源:main.py

示例3: __init__

# 需要导入模块: from panda3d.core import QueuedConnectionManager [as 别名]
# 或者: from panda3d.core.QueuedConnectionManager import openTCPServerRendezvous [as 别名]
class NetworkManager:
    def __init__(self):
        print "Network Manager Started"

    def connection_open(self):
        self.cManager = QueuedConnectionManager()
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager,0)

        self.activeConnections=[] # We'll want to keep track of these later

        self.cListener = QueuedConnectionListener(self.cManager, 0)
        port_address=9099 #No-other TCP/IP services are using this port
        backlog=1000 #If we ignore 1,000 connection attempts, something is wrong!
        self.tcpSocket = self.cManager.openTCPServerRendezvous(port_address,backlog)
        self.cListener.addConnection(self.tcpSocket)
        print "Network Connection Opened"
        taskMgr.add(self.tskListenerPolling,"Poll the connection listener",-39)
        taskMgr.add(self.tskReaderPolling,"Poll the connection reader",-40)

    def connection_close(self):
        for aClient in self.activeConnections:
            self.cReader.removeConnection(aClient)
        self.activeConnections=[]

         # close down our listener
        self.cManager.closeConnection(self.tcpSocket)
        print "Network Connection Closed"

    def tskListenerPolling(self, taskdata):
        if self.cListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            if self.cListener.getNewConnection(rendezvous,netAddress,newConnection):
                newConnection = newConnection.p()
                self.activeConnections.append(newConnection) # Remember connection
                self.cReader.addConnection(newConnection)     # Begin reading connection
        return Task.cont

    def tskReaderPolling(self, taskdata):
        if self.cReader.dataAvailable():
            datagram=NetDatagram()  # catch the incoming data in this instance
    # Check the return value; if we were threaded, someone else could have
    # snagged this data before we did
            if self.cReader.getData(datagram):
                if base.client == True:
                    self.client_processing(datagram)
                else:
                    self.server_processing(datagram)
        return Task.cont

    def server_messager(self,msg,args=[]):
        if msg == "map_set":
            order = PyDatagram()
            order.addUint16(MAP_SET)
            order.addInt32(args[0])
            self.send_package(order)
        elif msg == "client_update":
            order = PyDatagram()
            order.addUint16(CLIENT_INIT_UPDATE)
            order.addString(args[0])
            order.addString(args[1])
            order.addInt32(args[2])
            order.addInt32(args[3])
            self.send_package(order)
        elif msg == "chat_send":
            r = args[0][0]
            g = args[0][1]
            b = args[0][2]
            order = PyDatagram()
            order.addUint16(SERVER_CHAT)
            order.addInt32(r)
            order.addInt32(g)
            order.addInt32(b)
            order.addString(args[1])
            self.send_package(order)
            base.menu_manager.menus["mp-game"].chat_add((r,g,b,1),args[1])
        elif msg == "ready_button":
            order = PyDatagram()
            order.addUint16(SERVER_READY)
            order.addInt32(args[0])
            order.addInt32(args[1])
            self.send_package(order)
            base.menu_manager.menus["mp-game"].obj_list[args[0]]["indicatorValue"]=args[1]
            base.menu_manager.menus["mp-game"].start_game_check()
        elif msg == "server_loaded":
            order = PyDatagram()
            order.addUint16(SERVER_LOADED)
            self.send_package(order)
        elif msg == "all_loaded":
            order = PyDatagram()
            order.addUint16(ALL_LOADED)
            self.send_package(order)
        elif msg == "game_start":
            order = PyDatagram()
            order.addUint16(GAME_START)
            self.send_package(order)
        elif msg == "army_kill":
            order = PyDatagram()
#.........这里部分代码省略.........
开发者ID:HepcatNZ,项目名称:EmpiresOfSuburbia,代码行数:103,代码来源:TimNetwork.py

示例4: SocketTCP

# 需要导入模块: from panda3d.core import QueuedConnectionManager [as 别名]
# 或者: from panda3d.core.QueuedConnectionManager import openTCPServerRendezvous [as 别名]
class SocketTCP(ShowBase):

    def __init__(self, _parent=None):
        ShowBase.__init__(self, windowType = 'none')
        print ("TCP Protocol Startup...")
        #self.parent = _parent

        #self.config = self.parent.server.config
        # tmp config
        self.tcpport = 6000
        self.backlog = 10
        self.hostname = '127.0.0.1'

        self.sendPacketQueue = None


    def startAll(self):
        self.setupTCP()
        self.startTCPTasks()


    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)
        self.tcpListener = QueuedConnectionListener(self.tcpManager, 0)

        self.tcpSocket = self.tcpManager.openTCPServerRendezvous(self.tcpport, self.backlog)
        self.tcpListener.addConnection(self.tcpSocket)
        print ("Started Server on: ", self.hostname, self.tcpport)


    def startTCPTasks(self):
        taskMgr.add(self.tcpListenerTask, "tcpListenerTask", 0)
        print ("TCP Listener Started")
        taskMgr.add(self.tcpReaderTask, "tcpReaderTask", -10)
        print ("TCP Reader Started")
        taskMgr.add(self.tcpDisconnectionHandler, "tcpDisconnectionHandler", 20)
        print ("TCP Disconnection Handler Started")
        taskMgr.add(self.tcpQueuedSendHandlerTask, "tcpQueuedSendhandlerTask", -11)
        print ("TCP Queued Send Handler Started")

    # TCP Listener Task
    def tcpListenerTask(self, task):
        """
        Accept new incoming connection from clients, related to TCP
        """
        # Handle new connection
        if self.tcpListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            
            if self.tcpListener.getNewConnection(rendezvous, netAddress, newConnection):
                newConnection = newConnection.p()
                
                # Tell the reader about the new TCP connection
                self.tcpReader.addConnection(newConnection)

                #self.core.createPlayerObject(generateUUID(),newConnection, netAddress)
                    
                print ("Server: " + str(generateUUID), str(netAddress.getIpString()))
            else:
                print ("Server: Connection Failed from -", str(netAddress.getIpString()))    
                    
            
        return Task.cont


    def tcpReaderTask(self, task):
        """
        Handle any data from clients by sending it to the Handlers.
        """
        while 1:
            (datagram, data, opcode) = self.tcpNonBlockingRead(self.tcpReader)
            if opcode is MSG_NONE:
                # Do nothing or use it as some 'keep_alive' thing.
                break
            else:
                # Handle it
                #self.core.packetManager.handlePacket(opcode, data, datagram.getAddress())
                print("Set Packet Handler to handle packets!")
                
        return Task.cont


    # TCP NonBlockingRead??
    def tcpNonBlockingRead(self, qcr):
        """
        Return a datagram collection and type if data is available on
        the queued connection udpReader
        """
        if self.tcpReader.dataAvailable():
            datagram = NetDatagram()
            if self.tcpReader.getData(datagram):
                data = DatagramIterator(datagram)
                opcode = data.getUint8()

            else:
                data = None
#.........这里部分代码省略.........
开发者ID:grimfang,项目名称:grim_net,代码行数:103,代码来源:TCP_Socket.py


注:本文中的panda3d.core.QueuedConnectionManager.openTCPServerRendezvous方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。