本文整理汇总了Python中panda3d.core.QueuedConnectionManager.getResetConnection方法的典型用法代码示例。如果您正苦于以下问题:Python QueuedConnectionManager.getResetConnection方法的具体用法?Python QueuedConnectionManager.getResetConnection怎么用?Python QueuedConnectionManager.getResetConnection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类panda3d.core.QueuedConnectionManager
的用法示例。
在下文中一共展示了QueuedConnectionManager.getResetConnection方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TCP
# 需要导入模块: from panda3d.core import QueuedConnectionManager [as 别名]
# 或者: from panda3d.core.QueuedConnectionManager import getResetConnection [as 别名]
#.........这里部分代码省略.........
def tcpListenerTask(self, task):
"""
Accept new incoming connection from clients, related to TCP
"""
# Handle new connection
if self.tcpListener.newConnectionAvailable():
rendezvous = PointerToConnection()
netAddress = NetAddress()
newConnection = PointerToConnection()
if self.tcpListener.getNewConnection(rendezvous, netAddress, newConnection):
newConnection = newConnection.p()
# Tell the reader about the new TCP connection
self.tcpReader.addConnection(newConnection)
# Handle the connection depending on persistent or not
if self.core.server.isPersistent:
self.core.handleConnection(generateUUID(), newConnection, netAddress)
else:
self.core.createPlayerObject(generateUUID(),newConnection, netAddress)
print ("Server: New Connection from -", str(netAddress.getIpString()))
else:
print ("Server: Connection Failed from -", str(netAddress.getIpString()))
return Task.cont
def tcpReaderTask(self, task):
"""
Handle any data from clients by sending it to the Handlers.
"""
while 1:
(datagram, data, opcode) = self.tcpNonBlockingRead(self.tcpReader)
if opcode is MSG_NONE:
# Do nothing or use it as some 'keep_alive' thing.
break
else:
# Handle it
self.core.packetManager.handlePacket(opcode, data, datagram.getAddress())
return Task.cont
# TCP NonBlockingRead??
def tcpNonBlockingRead(self, qcr):
"""
Return a datagram collection and type if data is available on
the queued connection udpReader
"""
if self.tcpReader.dataAvailable():
datagram = NetDatagram()
if self.tcpReader.getData(datagram):
data = DatagramIterator(datagram)
opcode = data.getUint8()
else:
data = None
opcode = MSG_NONE
else:
datagram = None
data = None
opcode = MSG_NONE
# Return the datagram to keep a handle on the data
return (datagram, data, opcode)
# TCP Disconnection Handler
def tcpDisconnectionHandler(self, task):
# Check for resets
if self.tcpManager.resetConnectionAvailable():
resetConnection = PointerToConnection()
self.tcpManager.getResetConnection(resetConnection)
for client in self.core.server.clients:
if self.core.server.clients[client].connection == resetConnection.p():
del self.core.server.clients[client]
self.tcpReader.removeConnection(resetConnection.p())
print ("Removed Connection:", resetConnection.p())
print ('Current Clients:', self.core.server.clients)
break
return Task.cont
def sendPacket(self, _pkt, _connection):
self.tcpWriter.send(_pkt, _connection)
def sendBroadcast(self, _pkt, _skipif=None):
for client in self.serverManager.clients:
if _skipif == client:
pass
else:
conn = self.serverManager.clients[client].connection
self.tcpWriter.send(_pkt, conn)
示例2: SocketTCP
# 需要导入模块: from panda3d.core import QueuedConnectionManager [as 别名]
# 或者: from panda3d.core.QueuedConnectionManager import getResetConnection [as 别名]
#.........这里部分代码省略.........
# Tell the reader about the new TCP connection
self.tcpReader.addConnection(newConnection)
#self.core.createPlayerObject(generateUUID(),newConnection, netAddress)
print ("Server: " + str(generateUUID), str(netAddress.getIpString()))
else:
print ("Server: Connection Failed from -", str(netAddress.getIpString()))
return Task.cont
def tcpReaderTask(self, task):
"""
Handle any data from clients by sending it to the Handlers.
"""
while 1:
(datagram, data, opcode) = self.tcpNonBlockingRead(self.tcpReader)
if opcode is MSG_NONE:
# Do nothing or use it as some 'keep_alive' thing.
break
else:
# Handle it
#self.core.packetManager.handlePacket(opcode, data, datagram.getAddress())
print("Set Packet Handler to handle packets!")
return Task.cont
# TCP NonBlockingRead??
def tcpNonBlockingRead(self, qcr):
"""
Return a datagram collection and type if data is available on
the queued connection udpReader
"""
if self.tcpReader.dataAvailable():
datagram = NetDatagram()
if self.tcpReader.getData(datagram):
data = DatagramIterator(datagram)
opcode = data.getUint8()
else:
data = None
opcode = MSG_NONE
else:
datagram = None
data = None
opcode = MSG_NONE
# Return the datagram to keep a handle on the data
return (datagram, data, opcode)
# TCP Disconnection Handler
def tcpDisconnectionHandler(self, task):
# Check for resets
if self.tcpManager.resetConnectionAvailable():
resetConnection = PointerToConnection()
self.tcpManager.getResetConnection(resetConnection)
print(str(resetConnection.p()))
#for client in self.core.server.clients:
# if self.core.server.clients[client].connection == resetConnection.p():
# del self.core.server.clients[client]
# self.tcpReader.removeConnection(resetConnection.p())
# print ("Removed Connection:", resetConnection.p())
# print ('Current Clients:', self.core.server.clients)
# break
return Task.cont
def sendPacket(self, _pkt, _connection):
self.tcpWriter.send(_pkt, _connection)
def sendBroadcast(self, _pkt, _skipif=None):
for client in self.serverManager.clients:
if _skipif == client:
pass
else:
conn = self.serverManager.clients[client].connection
self.tcpWriter.send(_pkt, conn)
def addPacketToSendQueue(self, _data):
# _data should contain packet and connection
pass
def addPacketToBroadcastQueue(self, _pkt, _connectionList):
# _data should contain the pkt data and _connectionList should be the valid connections for that broadcast
# Could have a grouping system that put clients together and broadcasts go per group
pass
def tcpQueuedSendHandlerTask(self, task):
if not self.sendPacketQueue.isEmpty():
self.addPacketToSendQueue(self.sendPacketQueue.removeFromQue())
return Task.cont