本文整理汇总了Python中panda3d.core.LineSegs.move_to方法的典型用法代码示例。如果您正苦于以下问题:Python LineSegs.move_to方法的具体用法?Python LineSegs.move_to怎么用?Python LineSegs.move_to使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类panda3d.core.LineSegs
的用法示例。
在下文中一共展示了LineSegs.move_to方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: move_map_avatar
# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import move_to [as 别名]
def move_map_avatar(self, move, stop):
# print move
# avatar is mapped assuming c_range of 0.5. What do I need to
# change to use a different c_range? c_range of one is twice
# the
if move:
avt = LineSegs()
avt.setThickness(1)
avt.setColor(1, 1, 1)
# print 'last', self.last_avt
avt.move_to(self.last_avt[0], -5, self.last_avt[1])
# print 'move', move
new_move = [i + (j * self.avt_factor) for i, j in zip(self.last_avt, move)]
# new_move = [i + j for i, j in zip(self.last_avt, move)]
# would it be better to have a local stop condition?
if stop[0]:
new_move[0] = self.last_avt[0]
# print 'stop x', self.last_avt[0]
if stop[1]:
new_move[1] = self.last_avt[1]
# print 'stop y', self.last_avt[1]
# print 'new', new_move
self.last_avt = [new_move[0], new_move[1]]
avt.draw_to(new_move[0], -5, new_move[1])
self.map_avt_node.append(self.render2d.attach_new_node(avt.create()))
# print self.map_avt_node[-1]
# can't let too many nodes pile up
if len(self.map_avt_node) > 299:
# removing the node does not remove the object from the list
for i, j in enumerate(self.map_avt_node):
j.removeNode()
if i > 49:
break
del self.map_avt_node[0:50]
示例2: plot_border
# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import move_to [as 别名]
def plot_border(self):
border = LineSegs()
border.setThickness(2.0)
corner = self.win_size/100 * 5/6
#print('corner', corner)
border.move_to(corner, 25, corner)
border.draw_to(corner, 25, -corner)
border.draw_to(-corner, 25, -corner)
border.draw_to(-corner, 25, corner)
border.draw_to(corner, 25, corner)
self.base.render.attach_new_node(border.create(True))
示例3: plot_match_square
# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import move_to [as 别名]
def plot_match_square(self, corners):
print 'plot match square'
print corners
match = LineSegs()
match.setThickness(1.5)
match.setColor(0, 0, 0)
match.move_to(corners[0][0], -5, corners[1][0])
match.draw_to(corners[0][1], -5, corners[1][0])
match.draw_to(corners[0][1], -5, corners[1][1])
match.draw_to(corners[0][0], -5, corners[1][1])
match.draw_to(corners[0][0], -5, corners[1][0])
# print self.render2d
self.match_square = self.render2d.attach_new_node(match.create())
示例4: draw_path
# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import move_to [as 别名]
def draw_path(self, current_position, path):
from panda3d.core import LineSegs, Vec4, Vec3
path = [Vec3(*v) for v in path]
segments = LineSegs()
segments.set_thickness(2.0)
segments.set_color((1, 1, 0, 1))
segments.move_to(current_position)
for point in path:
segments.draw_to(point)
if self._path_node:
self._path_node.remove_node()
node = segments.create()
self._path_node = render.attach_new_node(node)
self._replan_timer = Timer(1.5)
self._replan_timer.on_target = self._replan
示例5: task_mouse_place
# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import move_to [as 别名]
def task_mouse_place(self,task):
if base.mouseWatcherNode.isButtonDown(MouseButton.one()):
self.placing_object = True
self.place_pos = (self.anchor_x,self.anchor_y)
self.line_dir.remove()
ls = LineSegs()
ls.move_to(self.anchor_x,self.anchor_y,1)
ls.draw_to(self.model.getX(),self.model.getY(),1)
node = ls.create()
angle1 = math.atan2(self.anchor_y - self.anchor_y,self.anchor_x - self.anchor_x+50)
angle2 = math.atan2(self.anchor_y - self.model.getY(),self.anchor_x - self.model.getY());
final_angle = angle1-angle2;
self.model.setHpr(final_angle,0,0)
self.line_dir = NodePath(node)
self.line_dir.reparentTo(render)
return task.again
else:
self.line_dir.hide()
taskMgr.add(self.task_mouse_press_check, "checkMousePress")
return task.done
示例6: WartsApp
# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import move_to [as 别名]
#.........这里部分代码省略.........
if isSelected:
entity.setIndicator(self.loader.loadModel(
getModelPath("unit-indicator-selected.egg")
))
else:
# You can't currently select others' units, so if a unit is being
# deselected it must be mine.
entity.setIndicator(self.loader.loadModel(
getModelPath("unit-indicator-mine.egg")
))
def displayResources(self, resourceAmt):
self.resourceDisplay.setText("Resource: {}".format(resourceAmt))
def createSelectionBox(self, corner1, corner2):
"""
Create a selection "box" given the coordinates of two opposite corners.
The corners are given in world coordinates (well, 3d graphics
coordinates).
"""
assert self.selectionBox is None
p1, p2, p3, p4 = self.convert3dBoxToScreen(corner1, corner2)
x1, y1 = p1
x2, y2 = p2
x3, y3 = p3
x4, y4 = p4
# TODO[#3]: Magic numbers bad.
self.selectionBox = LineSegs("SelectionBox")
self.selectionBox.setThickness(3.0)
self.selectionBox.setColor(0.0, 1.0, 0.25, 1.0)
self.selectionBox.move_to(x1, 0, y1)
self.selectionBox.draw_to(x2, 0, y2)
self.selectionBox.draw_to(x3, 0, y3)
self.selectionBox.draw_to(x4, 0, y4)
self.selectionBox.draw_to(x1, 0, y1)
self.selectionBoxNode = self.render2d.attachNewNode(
self.selectionBox.create())
def moveSelectionBox(self, corner1, corner2):
assert self.selectionBox is not None
p1, p2, p3, p4 = self.convert3dBoxToScreen(corner1, corner2)
x1, y1 = p1
x2, y2 = p2
x3, y3 = p3
x4, y4 = p4
self.selectionBox.setVertex(0, x1, 0, y1)
self.selectionBox.setVertex(1, x2, 0, y2)
self.selectionBox.setVertex(2, x3, 0, y3)
self.selectionBox.setVertex(3, x4, 0, y4)
self.selectionBox.setVertex(4, x1, 0, y1)
def removeSelectionBox(self):
self.selectionBoxNode.removeNode()
self.selectionBox = None
self.selectionBoxNode = None
def convert3dBoxToScreen(self, corner1, corner3):
"""
Return screen coordinates of the 4 corners of a box, given in 3d
coordinates. The box is specified using 2 opposite corners.
示例7: WartsApp
# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import move_to [as 别名]
#.........这里部分代码省略.........
# TODO: Actually write this.
pass
# Create unit/model/node as we used to.
# Also add it to our uid->unit mapping.
def removeUnit(self, uid, pos):
# TODO: Actually write this.
pass
# Remove+cleanup unit/model/node as we used to.
# Also remove it from our uid->unit mapping.
def createSelectionBox(self, corner1, corner2):
"""
Create a selection "box" given the coordinates of two opposite corners.
The corners are given in world coordinates (well, 3d graphics
coordinates).
"""
assert self.selectionBox is None
p1, p2, p3, p4 = self.convert3dBoxToScreen(corner1, corner2)
x1, y1 = p1
x2, y2 = p2
x3, y3 = p3
x4, y4 = p4
# TODO[#3]: Magic numbers bad.
self.selectionBox = LineSegs("SelectionBox")
self.selectionBox.setThickness(3.0)
self.selectionBox.setColor(0.0, 1.0, 0.25, 1.0)
self.selectionBox.move_to(x1, 0, y1)
self.selectionBox.draw_to(x2, 0, y2)
self.selectionBox.draw_to(x3, 0, y3)
self.selectionBox.draw_to(x4, 0, y4)
self.selectionBox.draw_to(x1, 0, y1)
self.selectionBoxNode = self.render2d.attachNewNode(
self.selectionBox.create())
def moveSelectionBox(self, corner1, corner2):
assert self.selectionBox is not None
p1, p2, p3, p4 = self.convert3dBoxToScreen(corner1, corner2)
x1, y1 = p1
x2, y2 = p2
x3, y3 = p3
x4, y4 = p4
self.selectionBox.setVertex(0, x1, 0, y1)
self.selectionBox.setVertex(1, x2, 0, y2)
self.selectionBox.setVertex(2, x3, 0, y3)
self.selectionBox.setVertex(3, x4, 0, y4)
self.selectionBox.setVertex(4, x1, 0, y1)
def removeSelectionBox(self):
self.selectionBoxNode.removeNode()
self.selectionBox = None
self.selectionBoxNode = None
def convert3dBoxToScreen(self, corner1, corner3):
"""
Return screen coordinates of the 4 corners of a box, given in 3d
coordinates. The box is specified using 2 opposite corners.