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Python LineSegs.moveTo方法代码示例

本文整理汇总了Python中panda3d.core.LineSegs.moveTo方法的典型用法代码示例。如果您正苦于以下问题:Python LineSegs.moveTo方法的具体用法?Python LineSegs.moveTo怎么用?Python LineSegs.moveTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在panda3d.core.LineSegs的用法示例。


在下文中一共展示了LineSegs.moveTo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: plot_xy

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
 def plot_xy(self):
     joy_in = self.js.getEvents()
     if joy_in:
         #print type(joy_in)
         for event_name in joy_in:
             #print event_name
             event = joy_in[event_name]
             #print event
             #print type(event)
             #print inspect.getmembers(event, predicate=inspect.ismethod)
             event_mag = event.getMagnitude()
             if event_name == 'moveForward':
                 self.y_mag = event_mag
                 print('forward', self.y_mag)
             elif event_name == 'moveBackward':
                 self.y_mag = -event_mag
                 print('backward', self.y_mag)
             elif event_name == 'turnRight':
                 self.x_mag = event_mag
                 print('right', self.x_mag)
             elif event_name == 'turnLeft':
                 self.x_mag = -event_mag
                 print('left', self.x_mag)
         plot_xy = LineSegs()
         plot_xy.setThickness(2.0)
         plot_xy.setColor(Vec4(1, 1, 0, 1))
         plot_xy.moveTo(self.old_x, 0, self.old_y)
         plot_xy.drawTo(self.x_mag, 0, self.y_mag)
         base.render2d.attach_new_node(plot_xy.create(True))
         self.old_x = self.x_mag
         self.old_y = self.y_mag
开发者ID:codedragon,项目名称:play,代码行数:33,代码来源:test_js_pandaepl.py

示例2: plot_xy_vs_t

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
    def plot_xy_vs_t(self):
        then = self.now
        if self.now == 0:
            then = time.time()
        self.now = time.time()
        #print self.now
        dt = (self.now - then) / 10
        joy_in = self.js.getEvents()
        if joy_in:
            #print type(joy_in)
            for event_name in joy_in:
                #print event_name
                event = joy_in[event_name]
                #print event
                #print type(event)
                #print inspect.getmembers(event, predicate=inspect.ismethod)
                event_mag = event.getMagnitude()
                if event_name == 'moveForward':
                    y_mag = event_mag
                    #print('forward', y_mag)
                    self.y_mag = (y_mag * self.gain) - self.offset
                    #print('forward', self.y_mag)
                elif event_name == 'moveBackward':
                    y_mag = -event_mag
                    #print('backward', y_mag)
                    self.y_mag = (y_mag * self.gain) - self.offset
                    #print('backward', self.y_mag)
                elif event_name == 'turnRight':
                    x_mag = event_mag
                    #print('right', x_mag)
                    self.x_mag = (x_mag * self.gain) + self.offset
                    #print('right', self.x_mag)
                elif event_name == 'turnLeft':
                    x_mag = -event_mag
                    #print('left', x_mag)
                    self.x_mag = (x_mag * self.gain) + self.offset
                    #print('left', self.x_mag)
        plot_x = LineSegs()
        plot_x.setThickness(2.0)
        plot_x.setColor(Vec4(1, 1, 0, 1))
        plot_x.moveTo(self.time, 0, self.old_x)

        plot_y = LineSegs()
        plot_y.setThickness(2.0)
        plot_y.setColor(Vec4(1, 0, 0, 1))
        plot_y.moveTo(self.time, 0, self.old_y)

        self.time += dt
        #print('dt', dt)
        #print('time', self.time)
        plot_x.drawTo(self.time, 0, self.x_mag)
        node = base.render2d.attach_new_node(plot_x.create(True))
        self.plot.append(node)
        plot_y.drawTo(self.time, 0, self.y_mag)
        node = base.render2d.attach_new_node(plot_y.create(True))
        self.plot.append(node)
        self.old_x = self.x_mag
        self.old_y = self.y_mag
        if self.time > 1:
            self.clear_plot()
开发者ID:codedragon,项目名称:play,代码行数:62,代码来源:test_js_pandaepl.py

示例3: update_LFP

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
    def update_LFP(self, dt, last_lfp, lfp_trace, offset, gen_lfp):
        # lfp data is taken at 1000Hz, and dt is the number of seconds since
        # the last frame was flipped, so plot number of points = dt * 1000
        lfp = LineSegs()
        lfp.setThickness(1.0)
        #print('points to plot', int(dt * 1000))
        #self.lfp_test += int(dt * 1000)
        #print('points so far', self.lfp_test)

        for i in range(int(dt * 1000)):
            try:
                last_lfp.append((next(gen_lfp) * self.lfp_gain) + offset)
                #last_lfp_x += 0.05
                # only plotting 200 data points at a time
                while len(last_lfp) > 3500:
                    last_lfp.pop(0)
            except StopIteration:
                #print('done with lfp')
                break

        if lfp_trace:
            lfp_trace[0].removeNode()
            lfp_trace.pop(0)
        lfp.moveTo(self.start_x_trace, 55, last_lfp[0])
        x = self.start_x_trace
        for i in last_lfp:
            x += .1
            lfp.drawTo(x, 55, i)
        node = self.base.pixel2d.attachNewNode(lfp.create())
        lfp_trace.append(node)
开发者ID:codedragon,项目名称:re_creation,代码行数:32,代码来源:make_movie.py

示例4: create

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
 def create(self, s):
     segs = LineSegs( )
     segs.setThickness( 2.0 )
     segs.setColor( Vec4(1,0,0,1) )
     segs.moveTo( s.points[0] )
     for p in s.points[1:]:
         segs.drawTo( p )
     return segs.create( )
开发者ID:solarii,项目名称:kosminenSimulaattori,代码行数:10,代码来源:simulaattori.py

示例5: draw_line

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
 def draw_line(self,p,col):
     line = LineSegs()
     line.setColor(col[0],col[1],col[2], 1)
     line.setThickness(2)
     line.moveTo(p[0],p[1],0)
     line.drawTo(p[2],p[3],0)
     line_node = line.create()
     node_path = NodePath(line_node)
     node_path.reparentTo(render)
开发者ID:HepcatNZ,项目名称:VoronoiMap,代码行数:11,代码来源:VoronoiMap.py

示例6: plot_zero_lines

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
 def plot_zero_lines(self):
     plot_zero = LineSegs()
     plot_zero.setThickness(2.0)
     plot_zero.setColor(Vec4(1, 0, 1, 1))
     plot_zero.moveTo(-1, 0, self.x_mag)
     plot_zero.drawTo(1, 0, self.x_mag)
     plot_zero.moveTo(-1, 0, self.y_mag)
     plot_zero.drawTo(1, 0, self.y_mag)
     base.render2d.attach_new_node(plot_zero.create(True))
开发者ID:codedragon,项目名称:play,代码行数:11,代码来源:test_js_pandaepl.py

示例7: draw_edge

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
	def draw_edge(self,e,e_color):
		line_drawer = LineSegs('line_drawer')
		line_drawer.setColor(e_color)
		line_drawer.setThickness(1.5)
		line_drawer.moveTo(e.v1.pos)
		line_drawer.drawTo(e.v2.pos)
		edge_node = line_drawer.create()
		rendered_edge = self.render_root.attachNewNode(edge_node)
		self.render_nodes['edge_'+str(e.ID)] = rendered_edge
开发者ID:nkolkin13,项目名称:ProcEdit,代码行数:11,代码来源:mesh_selection.py

示例8: drawLineSeg

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
    def drawLineSeg(self, loader, parent, start, end):
        lines = LineSegs()
        lines.setThickness(5.0)
        lines.setColor(VBase4(1, 0.5, 0.5, 1.0))
        lines.moveTo(start)
        lines.drawTo(end)

        np = parent.attachNewNode(lines.create())
        np.setDepthWrite(True)
        np.setDepthTest(True)
开发者ID:BarkingMouseStudio,项目名称:python-experiments,代码行数:12,代码来源:muscle.py

示例9: create_lines

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
def create_lines(joints, color, thickness=5.0):
    for node, parent in joints:
        if parent is not None:
            lines = LineSegs()
            lines.setThickness(thickness)
            lines.setColor(color)
            lines.moveTo(0, 0, 0)
            lines.drawTo(node.getPos(parent))

            np = parent.attachNewNode(lines.create())
            np.setDepthWrite(True)
            np.setDepthTest(True)
开发者ID:BarkingMouseStudio,项目名称:python-experiments,代码行数:14,代码来源:actor_utils.py

示例10: draw_cross

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
 def draw_cross(self, deg_per_pixel):
     cross = LineSegs()
     cross.setThickness(2.0)
     # cross hair is 1/2 degree visual angle,
     # so go 1/4 on each side
     dist_from_center = 0.25 / deg_per_pixel
     cross.moveTo(0 + dist_from_center, 55, 0)
     cross.drawTo(0 - dist_from_center, 55, 0)
     cross.moveTo(0, 55, 0 - dist_from_center)
     cross.drawTo(0, 55, 0 + dist_from_center)
     self.x_node = self.base.render.attachNewNode(cross.create(True))
     self.x_node.hide()
开发者ID:codedragon,项目名称:calibrate,代码行数:14,代码来源:Photos.py

示例11: __make_border__

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
 def __make_border__(cls, parent, thickness, color, l, r , b, t):
     moveto_drawto = (
        ((l,0,t), (l,0,b)),
        ((r,0,t), (r,0,b)),
        ((l,0,b), (r,0,b)),
        ((l,0,t), (r,0,t)),
     )
     for moveto, drawto in moveto_drawto:
         Border = LineSegs()
         Border.setThickness(thickness)
         Border.setColor(*color)
         Border.moveTo(*moveto)
         Border.drawTo(*drawto)
         b = parent.attachNewNode(Border.create())
         b.setBin(*cls.DRAW_ORDER['border'])
开发者ID:tgbugs,项目名称:desc,代码行数:17,代码来源:ui.py

示例12: line_small_lakes

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
 def line_small_lakes(self):
     for l in range(len(small_lake_lines)):
         line = LineSegs()
         line.setColor(0,0,0, 1)
         line.setThickness(2)
         for n in range(len(small_lake_lines[l])):
             x = (small_lake_nodes[small_lake_lines[l][n]]["x"]-map_center[0])*amplification
             y = (small_lake_nodes[small_lake_lines[l][n]]["y"]-map_center[1])*amplification
             if n == 0:
                 line.moveTo(x,y,0)
             else:
                 line.drawTo(x,y,0)
         line_node = line.create()
         node_path = NodePath(line_node)
         node_path.reparentTo(render)
开发者ID:HepcatNZ,项目名称:OSMGameMapper,代码行数:17,代码来源:osm_mapdata.py

示例13: line_border

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
 def line_border(self):
     line = LineSegs()
     line.setColor(0,0,0, 1)
     line.setThickness(5)
     x1 = (175.152-map_center[0])*amplification
     x2 = (177.358-map_center[0])*amplification
     y1 = (-38.808-map_center[1])*amplification
     y2 = (-37.462-map_center[1])*amplification
     line.moveTo(x1,y1,0)
     line.drawTo(x1,y2,0)
     line.drawTo(x2,y2,0)
     line.drawTo(x2,y1,0)
     line.drawTo(x1,y1,0)
     line_node = line.create()
     node_path = NodePath(line_node)
     node_path.reparentTo(render)
开发者ID:HepcatNZ,项目名称:OSMGameMapper,代码行数:18,代码来源:osm_mapdata.py

示例14: _createDebugLine

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
    def _createDebugLine(self, points, connectToEnd=False):
        """ Helper for visualizing the light bounds.
        Draws a line trough all points. When connectToEnd is true,
        the last point will get connected to the first point. """
        segs = LineSegs()
        segs.setThickness(1.0)
        segs.setColor(Vec4(1, 1, 0, 1))

        segs.moveTo(points[0])

        for point in points[1:]:
            segs.drawTo(point)

        if connectToEnd:
            segs.drawTo(points[0])

        return NodePath(segs.create())
开发者ID:croxis,项目名称:RenderPipeline,代码行数:19,代码来源:Light.py

示例15: draw_floor_plane

# 需要导入模块: from panda3d.core import LineSegs [as 别名]
# 或者: from panda3d.core.LineSegs import moveTo [as 别名]
	def draw_floor_plane(self,size,granularity):
		line_drawer = LineSegs('grid_line_drawer')
		line_drawer.setColor(0.0,0.0,0.0,1.0)
		line_drawer.setThickness(1.0)
		for i in range(-size,size+1,granularity):
			line_drawer.moveTo(Vec3(float(i),float(-size),0.0))
			line_drawer.drawTo(Vec3(float(i),float(size),0.0))

		for i in range(-size,size+1,granularity):
			line_drawer.moveTo(Vec3(float(-size),float(i),0.0))
			line_drawer.drawTo(Vec3(float(size),float(i),0.0))

		edge_node = line_drawer.create()
		rendered_edges = render.attachNewNode(edge_node)
		rendered_edges.setTransparency(TransparencyAttrib.MAlpha)
		rendered_edges.setAlphaScale(0.5)

		return 0
开发者ID:nkolkin13,项目名称:ProcEdit,代码行数:20,代码来源:editor_enviroment.py


注:本文中的panda3d.core.LineSegs.moveTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。