本文整理汇总了Python中otp.level.BasicEntities.DistributedNodePathEntity.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedNodePathEntity.__init__方法的具体用法?Python DistributedNodePathEntity.__init__怎么用?Python DistributedNodePathEntity.__init__使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类otp.level.BasicEntities.DistributedNodePathEntity
的用法示例。
在下文中一共展示了DistributedNodePathEntity.__init__方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from otp.level.BasicEntities import DistributedNodePathEntity [as 别名]
# 或者: from otp.level.BasicEntities.DistributedNodePathEntity import __init__ [as 别名]
def __init__(self, cr):
DistributedNodePathEntity.__init__(self, cr)
self.numSections = 0
self.GameDuration = 35.0 + self.numSections * 15.0
self.timer = None
self.frame2D = None
self.gameLabel = None
self.gameStarted = 0
self.finished = 0
self.timedOut = 0
self.toonFinishedText = TTLocalizer.toonFinishedHedgeMaze
self.toonEnteredText = TTLocalizer.enterHedgeMaze
示例2: __init__
# 需要导入模块: from otp.level.BasicEntities import DistributedNodePathEntity [as 别名]
# 或者: from otp.level.BasicEntities.DistributedNodePathEntity import __init__ [as 别名]
def __init__(self, cr):
DistributedNodePathEntity.__init__(self, cr)
self.gameStarted = False
self.moleHills = []
self.numMolesWhacked = 0
self.timer = None
self.frame2D = None
self.isToonInRange = 0
self.detectCount = 0
self.cameraHold = None
self.activeField = 1
self.dimensionX = 0.0
self.dimensionY = 0.0
self.gameText = TTLocalizer.MolesInstruction
self.winText = TTLocalizer.MolesFinished
self.pityWinText = TTLocalizer.MolesPityWin
self.restartedText = TTLocalizer.MolesRestarted
self.toonHitTracks = { }
self.hasRestarted = 0
self.hasEntered = 0
self.MolesWhackedTarget = 1000
self.GameDuration = 1000