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Python BasicEntities.DistributedNodePathEntity类代码示例

本文整理汇总了Python中otp.level.BasicEntities.DistributedNodePathEntity的典型用法代码示例。如果您正苦于以下问题:Python DistributedNodePathEntity类的具体用法?Python DistributedNodePathEntity怎么用?Python DistributedNodePathEntity使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了DistributedNodePathEntity类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: announceGenerate

 def announceGenerate(self):
     DistributedNodePathEntity.announceGenerate(self)
     self.loadModel()
     self.loadGui()
     self.detectName = 'moleField %s' % self.doId
     taskMgr.doMethodLater(0.1, self.__detect, self.detectName)
     self.calcDimensions()
     self.notify.debug('announceGenerate doId=%d entId=%d' % (self.doId, self.entId))
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:8,代码来源:DistributedMoleField.py

示例2: disable

    def disable(self):
        self.cleanupTimer()
        for ival in self.toonHitTracks.values():
            ival.finish()

        self.toonHitTracks = {}
        DistributedNodePathEntity.disable(self)
        taskMgr.remove(self.detectName)
        self.ignoreAll()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:9,代码来源:DistributedMoleField.py

示例3: __init__

 def __init__(self, cr):
     DistributedNodePathEntity.__init__(self, cr)
     self.numSections = 0
     self.GameDuration = 35.0 + self.numSections * 15.0
     self.timer = None
     self.frame2D = None
     self.gameLabel = None
     self.gameStarted = 0
     self.finished = 0
     self.timedOut = 0
     self.toonFinishedText = TTLocalizer.toonFinishedHedgeMaze
     self.toonEnteredText = TTLocalizer.enterHedgeMaze
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:12,代码来源:DistributedMaze.py

示例4: delete

 def delete(self):
     self.soundBomb = None
     self.soundBomb2 = None
     self.soundCog = None
     DistributedNodePathEntity.delete(self)
     self.stopScheduleTask()
     for mole in self.moleHills:
         mole.destroy()
     
     self.moleHills = []
     self.cleanupTimer()
     self.unloadGui()
开发者ID:OldToontown,项目名称:OldToontown,代码行数:12,代码来源:DistributedMoleField.py

示例5: __init__

 def __init__(self, cr):
     DistributedNodePathEntity.__init__(self, cr)
     self.gameStarted = False
     self.moleHills = []
     self.numMolesWhacked = 0
     self.timer = None
     self.frame2D = None
     self.isToonInRange = 0
     self.detectCount = 0
     self.cameraHold = None
     self.activeField = 1
     self.dimensionX = 0.0
     self.dimensionY = 0.0
     self.gameText = TTLocalizer.MolesInstruction
     self.winText = TTLocalizer.MolesFinished
     self.pityWinText = TTLocalizer.MolesPityWin
     self.restartedText = TTLocalizer.MolesRestarted
     self.toonHitTracks = { }
     self.hasRestarted = 0
     self.hasEntered = 0
     self.MolesWhackedTarget = 1000
     self.GameDuration = 1000
开发者ID:OldToontown,项目名称:OldToontown,代码行数:22,代码来源:DistributedMoleField.py

示例6: delete

 def delete(self):
     self.cleanupTimer()
     DistributedNodePathEntity.delete(self)
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:3,代码来源:DistributedMaze.py

示例7: disable

 def disable(self):
     DistributedNodePathEntity.disable(self)
     self.unloadGui()
     self.cleanupTimer()
     self.ignoreAll()
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:5,代码来源:DistributedMaze.py

示例8: announceGenerate

 def announceGenerate(self):
     DistributedNodePathEntity.announceGenerate(self)
     self.addHints(self.roomHold)
     self.loadGui()
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:4,代码来源:DistributedMaze.py


注:本文中的otp.level.BasicEntities.DistributedNodePathEntity类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。