本文整理汇总了Python中objects.Location.distTo方法的典型用法代码示例。如果您正苦于以下问题:Python Location.distTo方法的具体用法?Python Location.distTo怎么用?Python Location.distTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类objects.Location
的用法示例。
在下文中一共展示了Location.distTo方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: notTowardOurGoal
# 需要导入模块: from objects import Location [as 别名]
# 或者: from objects.Location import distTo [as 别名]
def notTowardOurGoal(self, kick):
# do not kick into our goalbox
ball = self.brain.ball
inBox = (
ball.x > nogginC.GREEN_PAD_X
and ball.x < nogginC.BLUE_GOALBOX_RIGHT_X
and ball.y < nogginC.BLUE_GOALBOX_TOP_Y
and ball.y > nogginC.BLUE_GOALBOX_BOTTOM_Y
)
intoBox = (
kick.destinationX > nogginC.GREEN_PAD_X
and kick.destinationX < nogginC.BLUE_GOALBOX_RIGHT_X
and kick.destinationY < nogginC.BLUE_GOALBOX_TOP_Y
and kick.destinationY > nogginC.BLUE_GOALBOX_BOTTOM_Y
)
print "inBox returned"
if intoBox and not inBox:
return False
else:
goalCenter = Location(nogginC.FIELD_WHITE_LEFT_SIDELINE_X, nogginC.MIDFIELD_Y)
ball = Location(ball.x, ball.y)
kickDestination = Location(kick.destinationX, kick.destinationY)
return goalCenter.distTo(ball) < goalCenter.distTo(kickDestination)
示例2: flipLocFilter
# 需要导入模块: from objects import Location [as 别名]
# 或者: from objects.Location import distTo [as 别名]
def flipLocFilter(self):
"""
Check where the goalie sees the ball and where we do.
Record if we're generally correct, or if our flipped location
is generally correct, or if neither one agrees with the goalie.
NOTE: ignore whenever the ball is in the middle 2x2 meter box.
"""
# Get goalie data
for mate in self.teamMembers:
if mate.isDefaultGoalie() and mate.active:
if mate.ballOn and self.ball.vis.on:
# calculate global ball coordinates
# note: assume goalie is in center of goal.
goalie_x = Constants.FIELD_WHITE_LEFT_SIDELINE_X
goalie_y = Constants.MIDFIELD_Y
ball_x = goalie_x + (mate.ballDist * math.cos(mate.ballBearing))
ball_y = goalie_y + (mate.ballDist * math.sin(mate.ballBearing))
goalie_ball_location = Location(ball_x, ball_y)
# check against my data
my_ball_location = Location(self.ball.x, self.ball.y)
flipped_ball_location = Location(Constants.FIELD_GREEN_WIDTH - self.ball.x,
Constants.FIELD_GREEN_HEIGHT - self.ball.y)
if (mate.ballDist < 250 and
self.loc.x > Constants.MIDFIELD_X and
self.ball.x > Constants.MIDFIELD_X):
# I'm probably flipped!
self.updateFlipFilters(-1)
print "Goalie saw the ball close, and I think I and it are far."
print "Goalie sees ball at: " + str(goalie_ball_location)
break
if (goalie_ball_location.inCenterCenter() or
my_ball_location.inCenterCenter()):
# Ball is too close to the middle of the field. Risky.
self.updateFlipFilters(0)
break
if my_ball_location.distTo(goalie_ball_location) < 70:
# I'm probably in the right place!
self.updateFlipFilters(1)
elif flipped_ball_location.distTo(goalie_ball_location) < 70:
# I'm probably flipped!
self.updateFlipFilters(-1)
else:
# I don't agree with the goalie. Ignore.
self.updateFlipFilters(0)
# If I've decided I should flip enough times, actually do it.
if (len(self.flipFilter) == 10 and
sum(self.flipFilter) > 6):
self.flipLoc()
# Reset filters! Don't want to flip again next frame.
self.noFlipFilter = []
self.flipFilter = []
示例3: searchFieldForFlippedSharedBall
# 需要导入模块: from objects import Location [as 别名]
# 或者: from objects.Location import distTo [as 别名]
def searchFieldForFlippedSharedBall(player):
"""
Flips the shared ball and searches for it.
"""
sharedball = Location(-1*(player.brain.sharedBall.x-NogginConstants.MIDFIELD_X) + NogginConstants.MIDFIELD_X,
-1*(player.brain.sharedBall.y-NogginConstants.MIDFIELD_Y) + NogginConstants.MIDFIELD_Y)
if player.firstFrame():
player.brain.tracker.trackBall()
player.brain.tracker.repeatWideSnapPan()
player.sharedBallCloseCount = 0
player.brain.nav.goTo(sharedball, precision = nav.GENERAL_AREA,
speed = speeds.SPEED_EIGHT, avoidObstacles = True,
fast = True, pb = False)
if sharedball.distTo(player.brain.loc) < 100:
player.sharedBallCloseCount += 1
else:
player.sharedBallCloseCount = 0
if not transitions.shouldFindSharedBall(player):
player.sharedBallOffCount += 1
else:
player.sharedBallOffCount = 0
player.brain.nav.updateDest(sharedball)
示例4: searchFieldForSharedBall
# 需要导入模块: from objects import Location [as 别名]
# 或者: from objects.Location import distTo [as 别名]
def searchFieldForSharedBall(player):
"""
Searches the field for the shared ball.
"""
sharedball = Location(player.brain.sharedBall.x, player.brain.sharedBall.y)
if player.firstFrame():
player.brain.tracker.trackBall()
player.brain.tracker.repeatWideSnapPan()
player.sharedBallCloseCount = 0
player.sharedBallOffCount = 0
player.brain.nav.goTo(sharedball, precision = nav.GENERAL_AREA,
speed = speeds.SPEED_EIGHT, avoidObstacles = True,
fast = True, pb = False)
if sharedball.distTo(player.brain.loc) < 100:
player.sharedBallCloseCount += 1
else:
player.sharedBallCloseCount = 0
if not transitions.shouldFindSharedBall(player):
player.sharedBallOffCount += 1
else:
player.sharedBallOffCount = 0
player.brain.nav.updateDest(sharedball)
示例5: obstacleAware
# 需要导入模块: from objects import Location [as 别名]
# 或者: from objects.Location import distTo [as 别名]
def obstacleAware(self, clearing=False):
motionKicksOnGoal = self.motionKicksAsapOnGoal()
if motionKicksOnGoal:
return motionKicksOnGoal
# if self.checkObstacle(1, 75):
# inScrum = self.motionKicksInScrumAsap()
# if inScrum:
# return inScrum
if not self.checkObstacle(1, 215) and not self.checkObstacle(1, 215) and not self.checkObstacle(8, 215):
goalCenter = Location(nogginC.FIELD_WHITE_RIGHT_SIDELINE_X, nogginC.MIDFIELD_Y)
ball = Location(self.brain.ball.x, self.brain.ball.y)
if ball.distTo(goalCenter) <= 400:
timeAndSpace = self.frontKicksOrbitIfSmall()
if timeAndSpace:
return timeAndSpace
elif clearing:
clear = self.frontKicksClear()
if clear:
return clear
asap = self.motionKicksAsap()
if asap:
return asap
return self.frontKickCrosses()
示例6: shouldKickOff
# 需要导入模块: from objects import Location [as 别名]
# 或者: from objects.Location import distTo [as 别名]
def shouldKickOff(self):
"""
Tells the decider if we should kickOff. Also sets the player constant.
"""
if self.brain.player.shouldKickOff:
centerField = Location(NogginConstants.CENTER_FIELD_X,
NogginConstants.CENTER_FIELD_Y)
self.brain.player.shouldKickOff = (centerField.distTo(self.brain.ball) <
NogginConstants.CENTER_CIRCLE_RADIUS)
return self.brain.player.shouldKickOff
else:
return False
示例7: timeForSomeHeroics
# 需要导入模块: from objects import Location [as 别名]
# 或者: from objects.Location import distTo [as 别名]
def timeForSomeHeroics(self):
asapOnGoal = self.allKicksIncludingBigKickAsapOnGoal()
if asapOnGoal:
return asapOnGoal
# TODO hack for Brazil
goalCenter = Location(nogginC.FIELD_WHITE_RIGHT_SIDELINE_X, nogginC.MIDFIELD_Y)
ball = Location(self.brain.ball.x, self.brain.ball.y)
if ball.distTo(goalCenter) <= 200:
return self.frontKicksOrbit()
return self.bigKicksOrbit()
示例8: findStrikerHome
# 需要导入模块: from objects import Location [as 别名]
# 或者: from objects.Location import distTo [as 别名]
def findStrikerHome(ball, hh):
if not hasattr(findStrikerHome, 'upperHalf'):
findStrikerHome.upperHalf = (ball.y - NogginConstants.CENTER_FIELD_Y) >= 0
# the buffer zone is twice this because its this distance on each side of midfield
# the buffer keeps us from oscillating sides of the field when the ball is near the center line
oscBuff = 50
if findStrikerHome.upperHalf and (ball.y - NogginConstants.CENTER_FIELD_Y) < -1*oscBuff:
findStrikerHome.upperHalf = False
elif not findStrikerHome.upperHalf and (ball.y - NogginConstants.CENTER_FIELD_Y) > oscBuff:
findStrikerHome.upperHalf = True
goalCenter = Location(NogginConstants.FIELD_WHITE_RIGHT_SIDELINE_X, NogginConstants.MIDFIELD_Y)
ballToGoal = Location(goalCenter.x - ball.x, goalCenter.y - ball.y) # vector
# avoid divide by zeros
if ballToGoal == Location(0, 0):
ballToGoal = Location (1, 0)
# the point at which we draw our normal vector from
percentageToPivot = 0.8
pivotPoint = Location(ball.x + ballToGoal.x*0.7, ball.y + ballToGoal.y*0.7)
# two possible normal vectors. If ball.y is greater than midfield.y choose (dy, -dx)
# else choose (-dy, dx)
if findStrikerHome.upperHalf:
normalVect = Location(ballToGoal.y, -1*ballToGoal.x)
else:
normalVect = Location(-1*ballToGoal.y, ballToGoal.x)
# normalize the vector and make its magnitude to the desired value
normalVectLength = 100
normalizeMag = normalVectLength/normalVect.distTo(Location(0,0))
normalVect.x *= normalizeMag
normalVect.y *= normalizeMag
strikerHome = RobotLocation(pivotPoint.x + normalVect.x , pivotPoint.y + normalVect.y, hh)
# if for some reason you get placed off the field project back onto the field
if strikerHome.x > NogginConstants.FIELD_WHITE_RIGHT_SIDELINE_X - 20:
strikerHome.x = NogginConstants.FIELD_WHITE_RIGHT_SIDELINE_X - 20
return strikerHome
示例9: forwardProgress
# 需要导入模块: from objects import Location [as 别名]
# 或者: from objects.Location import distTo [as 别名]
def forwardProgress(self, kick):
goalCenter = Location(nogginC.FIELD_WHITE_RIGHT_SIDELINE_X, nogginC.MIDFIELD_Y)
ball = Location(self.brain.ball.x, self.brain.ball.y)
kickDestination = Location(kick.destinationX, kick.destinationY)
return goalCenter.distTo(ball) > goalCenter.distTo(kickDestination)