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Python objects.Location类代码示例

本文整理汇总了Python中objects.Location的典型用法代码示例。如果您正苦于以下问题:Python Location类的具体用法?Python Location怎么用?Python Location使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Location类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: notTowardOurGoal

    def notTowardOurGoal(self, kick):
        # do not kick into our goalbox
        ball = self.brain.ball

        inBox = (
            ball.x > nogginC.GREEN_PAD_X
            and ball.x < nogginC.BLUE_GOALBOX_RIGHT_X
            and ball.y < nogginC.BLUE_GOALBOX_TOP_Y
            and ball.y > nogginC.BLUE_GOALBOX_BOTTOM_Y
        )
        intoBox = (
            kick.destinationX > nogginC.GREEN_PAD_X
            and kick.destinationX < nogginC.BLUE_GOALBOX_RIGHT_X
            and kick.destinationY < nogginC.BLUE_GOALBOX_TOP_Y
            and kick.destinationY > nogginC.BLUE_GOALBOX_BOTTOM_Y
        )

        print "inBox returned"
        if intoBox and not inBox:
            return False

        else:
            goalCenter = Location(nogginC.FIELD_WHITE_LEFT_SIDELINE_X, nogginC.MIDFIELD_Y)
            ball = Location(ball.x, ball.y)
            kickDestination = Location(kick.destinationX, kick.destinationY)

            return goalCenter.distTo(ball) < goalCenter.distTo(kickDestination)
开发者ID:nbitesGuest,项目名称:nbites,代码行数:27,代码来源:KickDecider.py

示例2: searchFieldForSharedBall

def searchFieldForSharedBall(player):
    """
    Searches the field for the shared ball.
    """
    sharedball = Location(player.brain.sharedBall.x, player.brain.sharedBall.y)

    if player.firstFrame():
        player.brain.tracker.trackBall()
        player.brain.tracker.repeatWideSnapPan()
        player.sharedBallCloseCount = 0
        player.sharedBallOffCount = 0
        player.brain.nav.goTo(sharedball, precision = nav.GENERAL_AREA,
                              speed = speeds.SPEED_EIGHT, avoidObstacles = True,
                              fast = True, pb = False)

    if sharedball.distTo(player.brain.loc) < 100:
        player.sharedBallCloseCount += 1
    else:
        player.sharedBallCloseCount = 0

    if not transitions.shouldFindSharedBall(player):
        player.sharedBallOffCount += 1
    else:
        player.sharedBallOffCount = 0

    player.brain.nav.updateDest(sharedball)
开发者ID:northern-bites,项目名称:nbites,代码行数:26,代码来源:PlayOffBallStates.py

示例3: __init__

    def __init__(self, visionBall):
        Location.__init__(self, 0.0, 0.0)

        self.vis = visionBall

        (self.uncertX,
         self.uncertY,
         self.sd,
         self.velX,
         self.velY,
         self.bearing,
         self.dist,
         self.uncertVelX,
         self.uncertVelY,
         self.heading,
         self.locDist,
         self.locBearing, # loc based
         self.relX, # vision based
         self.relY,
         self.relVelX,
         self.relVelY,
         self.lastRelX,
         self.lastRelY,
         self.dx,
         self.dy,
         self.endY,
         self.accX,
         self.accY,
         self.uncertAccX,
         self.uncertAccY,
         self.relAccX,
         self.relAccY) = [0]*Constants.NUM_TOTAL_BALL_VALUES
开发者ID:gnmerritt,项目名称:nbites,代码行数:32,代码来源:Ball.py

示例4: determineChaseTime

    def determineChaseTime(self):
        """
        Attempt to define a time in seconds to get to the ball.
        Can give penalties in certain situations.
        @ return: returns a time in seconds with penalties.
        Note: Don't give bonuses. It can result in negative chase times
              which can screw up the math later on. --Wils (06/25/11)
        """
        ballLocation = Location(self.brain.ball.x, self.brain.ball.y)
        headingBallToGoal = ballLocation.headingTo(OPP_GOAL)

        relLocToBall = RelRobotLocation(self.brain.ball.rel_x,
                                        self.brain.ball.rel_y,
                                        headingBallToGoal)

        time = self.determineTimeToDest(relLocToBall)

        # Give a penalty for not seeing the ball if we aren't in a kickingState
        if (self.brain.ball.vis.frames_off > 45 and # TODO: unify this constant with shouldFindBall
            not self.brain.player.inKickingState):
            time += BALL_OFF_PENALTY

        if DEBUG_DETERMINE_DEST_TIME:
            print "\tChase time after ball on bonus " + str(time)

        return time
开发者ID:bmende,项目名称:nbites,代码行数:26,代码来源:TeamMember.py

示例5: pLeftDeepBack

def pLeftDeepBack(team, workingPlay):
    """position deep right back"""
    workingPlay.setSubRole(PBConstants.LEFT_DEEP_BACK)
    dest = Location(PBConstants.DEEP_BACK_X, PBConstants.LEFT_DEEP_BACK_Y)
    h = dest.headingTo(team.brain.ball.loc)
    pos = (PBConstants.DEEP_BACK_X, PBConstants.LEFT_DEEP_BACK_Y, h)
    workingPlay.setPosition(pos)
开发者ID:nerkis,项目名称:nbites,代码行数:7,代码来源:SubRoles.py

示例6: obstacleAware

    def obstacleAware(self, clearing=False):
        motionKicksOnGoal = self.motionKicksAsapOnGoal()
        if motionKicksOnGoal:
            return motionKicksOnGoal

        # if self.checkObstacle(1, 75):
        #     inScrum = self.motionKicksInScrumAsap()
        #     if inScrum:
        #         return inScrum

        if not self.checkObstacle(1, 215) and not self.checkObstacle(1, 215) and not self.checkObstacle(8, 215):
            goalCenter = Location(nogginC.FIELD_WHITE_RIGHT_SIDELINE_X, nogginC.MIDFIELD_Y)
            ball = Location(self.brain.ball.x, self.brain.ball.y)
            if ball.distTo(goalCenter) <= 400:
                timeAndSpace = self.frontKicksOrbitIfSmall()
                if timeAndSpace:
                    return timeAndSpace
            elif clearing:
                clear = self.frontKicksClear()
                if clear:
                    return clear

        asap = self.motionKicksAsap()
        if asap:
            return asap

        return self.frontKickCrosses()
开发者ID:nbitesGuest,项目名称:nbites,代码行数:27,代码来源:KickDecider.py

示例7: searchFieldForFlippedSharedBall

def searchFieldForFlippedSharedBall(player):
    """
    Flips the shared ball and searches for it.
    """
    sharedball = Location(-1*(player.brain.sharedBall.x-NogginConstants.MIDFIELD_X) + NogginConstants.MIDFIELD_X,
                          -1*(player.brain.sharedBall.y-NogginConstants.MIDFIELD_Y) + NogginConstants.MIDFIELD_Y)

    if player.firstFrame():
        player.brain.tracker.trackBall()
        player.brain.tracker.repeatWideSnapPan()
        player.sharedBallCloseCount = 0
        player.brain.nav.goTo(sharedball, precision = nav.GENERAL_AREA,
                              speed = speeds.SPEED_EIGHT, avoidObstacles = True,
                              fast = True, pb = False)

    if sharedball.distTo(player.brain.loc) < 100:
        player.sharedBallCloseCount += 1
    else:
        player.sharedBallCloseCount = 0

    if not transitions.shouldFindSharedBall(player):
        player.sharedBallOffCount += 1
    else:
        player.sharedBallOffCount = 0

    player.brain.nav.updateDest(sharedball)
开发者ID:northern-bites,项目名称:nbites,代码行数:26,代码来源:PlayOffBallStates.py

示例8: pOffensiveMiddie

def pOffensiveMiddie(team, workingPlay):
    workingPlay.setSubRole(PBConstants.OFFENSIVE_MIDDIE)
    y = MyMath.clip(team.brain.ball.loc.y, PBConstants.MIN_MIDDIE_Y, PBConstants.MAX_MIDDIE_Y)
    dest = Location(PBConstants.OFFENSIVE_MIDDIE_X, y)
    h = dest.headingTo(team.brain.ball.loc)

    pos = (PBConstants.OFFENSIVE_MIDDIE_X, y, h)
    workingPlay.setPosition(pos)
开发者ID:nerkis,项目名称:nbites,代码行数:8,代码来源:SubRoles.py

示例9: pRightDeepBack

def pRightDeepBack(team, workingPlay):
    """position deep left back"""
    workingPlay.setSubRole(PBConstants.RIGHT_DEEP_BACK)
    dest = Location(PBConstants.DEEP_BACK_X,
                             PBConstants.RIGHT_DEEP_BACK_Y)
    h = dest.headingTo(Location(team.brain.ball.x, team.brain.ball.y))
    pos = (PBConstants.DEEP_BACK_X, PBConstants.RIGHT_DEEP_BACK_Y,h)
    workingPlay.setPosition(pos)
开发者ID:dmcavoy,项目名称:nbites,代码行数:8,代码来源:SubRoles.py

示例10: pStopper

def pStopper(team, workingPlay):
    """position stopper"""
    workingPlay.setSubRole(PBConstants.STOPPER)
    x = PBConstants.STOPPER_X
    y = MyMath.clip(team.brain.ball.loc.y, PBConstants.MIN_STOPPER_Y, PBConstants.MAX_STOPPER_Y)
    dest = Location(x, y)
    h = dest.headingTo(team.brain.ball.loc)

    pos = (x, y, h)
    workingPlay.setPosition(pos)
开发者ID:nerkis,项目名称:nbites,代码行数:10,代码来源:SubRoles.py

示例11: pDubDMiddie

def pDubDMiddie(team, workingPlay):
    """middie for when in dubD"""
    workingPlay.setSubRole(PBConstants.DUB_D_MIDDIE)
    y = MyMath.clip(team.brain.ball.loc.y, PBConstants.MIN_MIDDIE_Y, PBConstants.MAX_MIDDIE_Y)
    x = PBConstants.OFFENSIVE_MIDDIE_X
    dest = Location(x, y)
    h = dest.headingTo(team.brain.ball.loc)

    pos = (x, y, h)
    workingPlay.setPosition(pos)
开发者ID:nerkis,项目名称:nbites,代码行数:10,代码来源:SubRoles.py

示例12: pPicker

def pPicker(team, workingPlay):
    """position picker"""
    workingPlay.setSubRole(PBConstants.PICKER)
    x = PBConstants.PICKER_X
    y = PBConstants.PICKER_Y
    dest = Location(x, y)
    h = dest.headingTo(team.brain.ball.loc)

    pos = (x,y,h)
    workingPlay.setPosition(pos)
开发者ID:WangHanbin,项目名称:nbites,代码行数:10,代码来源:SubRoles.py

示例13: pSweeper

def pSweeper(team, workingPlay):
    """position sweeper"""
    workingPlay.setSubRole(PBConstants.SWEEPER)
    x = PBConstants.SWEEPER_X
    y = PBConstants.SWEEPER_Y
    y += PBConstants.SWEEPER_Y_OFFSET * MyMath.sign(team.brain.ball.loc.y - NogginConstants.CENTER_FIELD_Y)
    dest = Location(x, y)
    h = dest.headingTo(team.brain.ball.loc)

    pos = (x, y, h)
    workingPlay.setPosition(pos)
开发者ID:nerkis,项目名称:nbites,代码行数:11,代码来源:SubRoles.py

示例14: pGoalieSave

def pGoalieSave(team, workingPlay):
    """ goalie saving """
    workingPlay.setSubRole(PBConstants.GOALIE_SAVE)
    dest = Location(PBConstants.GOALIE_HOME_X, PBConstants.GOALIE_HOME_Y)
    h = dest.headingTo(team.brain.ball.loc)
    pos = (PBConstants.GOALIE_HOME_X, PBConstants.GOALIE_HOME_Y, h)

    if PBConstants.USE_FANCY_GOALIE:
        pos = team.fancyGoaliePosition()

    workingPlay.setPosition(pos)
开发者ID:nerkis,项目名称:nbites,代码行数:11,代码来源:SubRoles.py

示例15: pGoalieCenter

def pGoalieCenter(team, workingPlay):
    """normal goalie position in the center of the goal"""
    workingPlay.setSubRole(PBConstants.GOALIE_CENTER)
    dest = Location(PBConstants.GOALIE_HOME_X, PBConstants.GOALIE_HOME_Y)
    h = dest.headingTo(team.brain.ball.loc)
    pos = (PBConstants.GOALIE_HOME_X, PBConstants.GOALIE_HOME_Y, h)

    if PBConstants.USE_FANCY_GOALIE:
        pos = team.fancyGoaliePosition()

    workingPlay.setPosition(pos)
开发者ID:nerkis,项目名称:nbites,代码行数:11,代码来源:SubRoles.py


注:本文中的objects.Location类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。