本文整理汇总了Python中ngSkinTools.utils.Utils.displayError方法的典型用法代码示例。如果您正苦于以下问题:Python Utils.displayError方法的具体用法?Python Utils.displayError怎么用?Python Utils.displayError使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ngSkinTools.utils.Utils
的用法示例。
在下文中一共展示了Utils.displayError方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: selectPaintWeightsInfluence
# 需要导入模块: from ngSkinTools.utils import Utils [as 别名]
# 或者: from ngSkinTools.utils.Utils import displayError [as 别名]
def selectPaintWeightsInfluence(self,infl):
'''
tries to select influence (provided as string) in current maya's paint weights context and UI
if skin paint context is not available, nothing happens
'''
if not Utils.isCurrentlyPaintingWeights():
return
# influence name can come in any form ('joint3', 'joint2|joint3', 'joint1|joint2|joint3')
# get the absolute shortest possible (but still unique) and longest
try:
longName = cmds.ls(infl,l=True)[0]
shortName = cmds.ls(longName,l=False)[0]
log.info("selecting in paint weights: influence %s" % str(infl))
# try to work around with the mess in the earlier versions of
# maya's paint weights UI:
if Utils.getMayaVersion()<Utils.MAYA2011:
itemName = Utils.mel('artAttrSkinShortName("%s")'%shortName)
Utils.mel('artSkinSelectInfluence("artAttrSkinPaintCtx","%s","%s");' % (shortName,itemName));
else:
Utils.mel('artSkinSelectInfluence("artAttrSkinPaintCtx","%s");' % shortName);
# show paint weights interface
cmds.toolPropertyWindow()
except:
# problems listing given influence.. just die here
Utils.displayError('problem selecting influence %s' % infl)
示例2: closeNextDialogWithResult
# 需要导入模块: from ngSkinTools.utils import Utils [as 别名]
# 或者: from ngSkinTools.utils.Utils import displayError [as 别名]
def closeNextDialogWithResult(result):
'''
close next modal dialog with given result
'''
if Utils.getMayaVersion()>=Utils.MAYA2011:
mUtils.executeDeferred(lambda:BaseDialog.currentDialog.closeDialogWithResult(result))
else:
Utils.displayError("hurray for maya 2009, close dialog manually with result "+result)
示例3: execute
# 需要导入模块: from ngSkinTools.utils import Utils [as 别名]
# 或者: from ngSkinTools.utils.Utils import displayError [as 别名]
def execute(self):
ldm = LayerDataModel.getInstance()
for layerId in ldm.layerListsUI.getSelectedLayers():
if ldm.mll.getLayerIndex(layerId)==0:
Utils.displayError("Cannot merge lowest layer")
return
ldm.mll.layerMergeDown(layerId)
LayerEvents.layerListModified.emit()
self.onExecuted.emit()
示例4: open
# 需要导入模块: from ngSkinTools.utils import Utils [as 别名]
# 或者: from ngSkinTools.utils.Utils import displayError [as 别名]
def open():
'''
just a shortcut method to construct and display main window
'''
window = MainWindow.getInstance()
window.showWindow()
# don't know where to fit this in, it's just an utility warning for those trying to run
# this on a different maya version
if Utils.getMayaVersion()==Utils.MAYAUNSUPPORTEDVERSION:
Utils.displayError('unsupported Maya version detected.')
Utils.silentCheckForUpdates()
return window
示例5: openLink
# 需要导入模块: from ngSkinTools.utils import Utils [as 别名]
# 或者: from ngSkinTools.utils.Utils import displayError [as 别名]
def openLink(self,link):
'''
open given documentation link (should be an instance of DocLink)
if documentation root is local, checks for link validity
on success, opens a web browser
'''
if self.documentationRoot is None:
return
uri = self.getURL(link)
# if possible, check for link availability
if not self.linkExists(uri):
Utils.displayError('documentation path does not exist: '+uri)
return
if self.isLocal(uri):
uri = uri.replace("\\", "/");
if not uri.lower().startswith("file:///"):
uri = "file:///"+uri
webbrowser.open_new(uri)