本文整理汇总了Python中module.Module.update方法的典型用法代码示例。如果您正苦于以下问题:Python Module.update方法的具体用法?Python Module.update怎么用?Python Module.update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类module.Module
的用法示例。
在下文中一共展示了Module.update方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: do_build
# 需要导入模块: from module import Module [as 别名]
# 或者: from module.Module import update [as 别名]
def do_build(module_configs, log_dir, options):
result = BuildResult()
nb_modules = len(module_configs)
for idx, config in enumerate(module_configs):
name = config.flat_get("name")
assert name
flog.h1("%d/%d %s" % (idx + 1, nb_modules, name))
module = Module(config)
log_file_name = os.path.join(log_dir, name.replace("/", "_") + ".log")
log_file = open(log_file_name, "w")
runner = Runner(log_file, options.verbose)
# update/checkout
if options.switch_branch and module.has_checkout():
module.switch_branch(runner)
if not options.no_src:
try:
if module.has_checkout():
module.update(runner)
else:
module.checkout(runner)
except BatchBuildError, exc:
flog.error("%s failed to update/checkout: %s", name, exc)
flog.p("See %s", log_file_name)
result.vcs_fails.append([name, str(exc), log_file_name])
nanotify.notify(name, "Failed to update/checkout", icon="dialog-warning")
if options.fatal:
return result
# Build
try:
if not options.src_only:
if options.refresh_build:
module.refresh_build()
module.configure(runner)
module.build(runner)
module.install(runner)
nanotify.notify(name, "Build successfully", icon="dialog-ok")
except BatchBuildError, exc:
flog.error("%s failed to build: %s", name, exc)
flog.p("See %s", log_file_name)
result.build_fails.append([name, str(exc), log_file_name])
nanotify.notify(name, "Failed to build", icon="dialog-error")
if options.fatal:
return result
示例2: JumpGame
# 需要导入模块: from module import Module [as 别名]
# 或者: from module.Module import update [as 别名]
#.........这里部分代码省略.........
JumpGame.instructionstwoRedrawAll(self)
elif (self.mode == "training"):
JumpGame.trainingRedrawAll(self)
elif (self.mode == "race"):
JumpGame.raceRedrawAll(self)
###### main menu ######
def mainmenuMousePressed(self,event):
# if click is in range, then change mode.
if event.x > self.width//2-30 and event.x < self.width//2+30 and\
event.y > self.height//2-15 and event.y < self.height//2+15:
self.mode = "spacejump"
elif event.x > self.width//2-45 and event.x < self.width//2+45 and\
event.y>self.height//2+30 and event.y<self.height//2+60:
self.mode = "instructions"
elif event.x >= self.width//2-40 and event.x <= self.width//2+40 and\
event.y>=self.height//2+75 and event.y<=self.height//2+105:
self.mode = "training"
elif event.x >= self.width//2-30 and event.x <= self.width//2+30 and\
event.y>=self.height//2+120 and event.y<=self.height//2+150:
self.mode = "race"
def mainmenuKeyPressed(self,event):
pass
def mainmenuTimerFired(self):
#for decoration, aesthetics
if self.startplatform.collide(self.startmodule.x,self.startmodule.x\
+self.startmodule.width,self.startmodule.y+self.startmodule.height):
self.startmodule.jump(self.startmodule.y+self.startmodule.height)
self.startmodule.update(self.width,self.height)
def mainmenuRedrawAll(self):
self.canvas.create_image(0,0,anchor="nw",image=self.background)
self.canvas.create_text(self.width//2,75,text="Space Jump",font=\
"Arial 54",fill="white")
self.canvas.create_rectangle(self.width//2-30,self.height//2-15,\
self.width//2+30,self.height//2+15,fill="brown")
self.canvas.create_text(self.width//2,self.height//2,text="Play")
self.canvas.create_rectangle(self.width//2-45,self.height//2+30,\
self.width//2+45,self.height//2+60,fill="brown")
self.canvas.create_text(self.width//2,self.height//2+45,text=\
"Instructions")
self.canvas.create_rectangle(self.width//2-40,self.height//2+75,\
self.width//2+40,self.height//2+105,fill="brown")
self.canvas.create_text(self.width//2,self.height//2+90,\
text="Training")
self.canvas.create_rectangle(self.width//2-30,self.height//2+120,\
self.width//2+30,self.height//2+150,fill="brown")
self.canvas.create_text(self.width//2,self.height//2+135,\
text="Race")
self.startplatform.draw(self.canvas)
self.startmodule.draw(self.canvas)
####### SPACE JUMP ##########
def spacejumpMousePressed(self,event):
#calculate slope
x1 = event.x
y1 = event.y
x2 = self.module.x+self.module.width//4+8