本文整理汇总了Python中models.Box.Box.difficulty方法的典型用法代码示例。如果您正苦于以下问题:Python Box.difficulty方法的具体用法?Python Box.difficulty怎么用?Python Box.difficulty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类models.Box.Box
的用法示例。
在下文中一共展示了Box.difficulty方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: create_box
# 需要导入模块: from models.Box import Box [as 别名]
# 或者: from models.Box.Box import difficulty [as 别名]
def create_box(self):
''' Create a box object '''
try:
game_level = self.get_argument('game_level', '')
corp_uuid = self.get_argument('corporation_uuid', '')
if Box.by_name(self.get_argument('name', '')) is not None:
raise ValidationError("Box name already exists")
elif Corporation.by_uuid(corp_uuid) is None:
raise ValidationError("Corporation does not exist")
elif GameLevel.by_number(game_level) is None:
raise ValidationError("Game level does not exist")
else:
corp = Corporation.by_uuid(corp_uuid)
level = GameLevel.by_number(game_level)
box = Box(corporation_id=corp.id, game_level_id=level.id)
box.name = self.get_argument('name', '')
box.description = self.get_argument('description', '')
box.autoformat = self.get_argument('autoformat', '') == 'true'
box.difficulty = self.get_argument('difficulty', '')
self.dbsession.add(box)
self.dbsession.commit()
if hasattr(self.request, 'files') and 'avatar' in self.request.files:
box.avatar = self.request.files['avatar'][0]['body']
self.dbsession.commit()
self.redirect('/admin/view/game_objects')
except ValidationError as error:
self.render('admin/create/box.html', errors=[str(error), ])
示例2: _make_box
# 需要导入模块: from models.Box import Box [as 别名]
# 或者: from models.Box.Box import difficulty [as 别名]
def _make_box(self, level_number):
''' Creates a box in the database '''
corp = Corporation.by_uuid(self.get_argument('corporation_uuid'))
level = GameLevel.by_number(level_number)
box = Box(corporation_id=corp.id, game_level_id=level.id)
box.name = self.get_argument('name', '')
box.description = self.get_argument('description', '')
box.autoformat = self.get_argument('autoformat', '') == 'true'
box.difficulty = self.get_argument('difficulty', '')
self.dbsession.add(box)
self.dbsession.commit()
if 'avatar' in self.request.files:
box.avatar = self.request.files['avatar'][0]['body']
return box
示例3: create_box
# 需要导入模块: from models.Box import Box [as 别名]
# 或者: from models.Box.Box import difficulty [as 别名]
def create_box(self):
''' Create a box object '''
try:
game_level = self.get_argument('game_level', '')
corp_uuid = self.get_argument('corporation_uuid', '')
if Box.by_name(self.get_argument('name', '')) is not None:
raise ValidationError("Box name already exists")
elif Corporation.by_uuid(corp_uuid) is None:
raise ValidationError("Corporation does not exist")
elif GameLevel.by_number(game_level) is None:
raise ValidationError("Game level does not exist")
else:
corp = Corporation.by_uuid(corp_uuid)
level = GameLevel.by_number(game_level)
box = Box(corporation_id=corp.id, game_level_id=level.id)
box.name = self.get_argument('name', '')
box.description = self.get_argument('description', '')
box.flag_submission_type = FlagsSubmissionType[self.get_argument('flag_submission_type','')]
box.difficulty = self.get_argument('difficulty', '')
box.operating_system = self.get_argument('operating_system', '?')
cat = Category.by_uuid(self.get_argument('category_uuid', ''))
if cat is not None:
box.category_id = cat.id
else:
box.category_id = None
# Avatar
avatar_select = self.get_argument('box_avatar_select', '')
if avatar_select and len(avatar_select) > 0:
box._avatar = avatar_select
elif hasattr(self.request, 'files') and 'avatar' in self.request.files:
box.avatar = self.request.files['avatar'][0]['body']
self.dbsession.add(box)
self.dbsession.commit()
self.redirect("/admin/view/game_objects#%s" % box.uuid)
except ValidationError as error:
self.render('admin/create/box.html', errors=[str(error), ])