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Python Box.by_name方法代码示例

本文整理汇总了Python中models.Box.Box.by_name方法的典型用法代码示例。如果您正苦于以下问题:Python Box.by_name方法的具体用法?Python Box.by_name怎么用?Python Box.by_name使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在models.Box.Box的用法示例。


在下文中一共展示了Box.by_name方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: create_box

# 需要导入模块: from models.Box import Box [as 别名]
# 或者: from models.Box.Box import by_name [as 别名]
 def create_box(self):
     ''' Create a box object '''
     try:
         game_level = self.get_argument('game_level', '')
         corp_uuid = self.get_argument('corporation_uuid', '')
         if Box.by_name(self.get_argument('name', '')) is not None:
             raise ValidationError("Box name already exists")
         elif Corporation.by_uuid(corp_uuid) is None:
             raise ValidationError("Corporation does not exist")
         elif GameLevel.by_number(game_level) is None:
             raise ValidationError("Game level does not exist")
         else:
             corp = Corporation.by_uuid(corp_uuid)
             level = GameLevel.by_number(game_level)
             box = Box(corporation_id=corp.id, game_level_id=level.id)
             box.name = self.get_argument('name', '')
             box.description = self.get_argument('description', '')
             box.autoformat = self.get_argument('autoformat', '') == 'true'
             box.difficulty = self.get_argument('difficulty', '')
             self.dbsession.add(box)
             self.dbsession.commit()
             if hasattr(self.request, 'files') and 'avatar' in self.request.files:
                 box.avatar = self.request.files['avatar'][0]['body']
             self.dbsession.commit()
             self.redirect('/admin/view/game_objects')
     except ValidationError as error:
         self.render('admin/create/box.html', errors=[str(error), ])
开发者ID:jinghli,项目名称:RootTheBox,代码行数:29,代码来源:AdminGameObjectHandlers.py

示例2: edit_boxes

# 需要导入模块: from models.Box import Box [as 别名]
# 或者: from models.Box.Box import by_name [as 别名]
    def edit_boxes(self):
        '''
        Edit existing boxes in the database, and log the changes
        '''
        try:
            box = Box.by_uuid(self.get_argument('uuid', ''))
            if box is None:
                raise ValidationError("Box does not exist")
            # Name
            name = self.get_argument('name', '')
            if name != box.name:
                if Box.by_name(name) is None:
                    logging.info("Updated box name %s -> %s" % (
                        box.name, name,
                    ))
                    box.name = name
                else:
                    raise ValidationError("Box name already exists")
            # Corporation
            corp = Corporation.by_uuid(self.get_argument('corporation_uuid'))
            if corp is not None and corp.id != box.corporation_id:
                logging.info("Updated %s's corporation %s -> %s" % (
                    box.name, box.corporation_id, corp.id,
                ))
                box.corporation_id = corp.id
            elif corp is None:
                raise ValidationError("Corporation does not exist")
            # Description
            description = self.get_argument('description', '')
            if description != box._description:
                logging.info("Updated %s's description %s -> %s" % (
                    box.name, box.description, description,
                ))
                box.description = description
            # Difficulty
            difficulty = self.get_argument('difficulty', '')
            if difficulty != box.difficulty:
                logging.info("Updated %s's difficulty %s -> %s" % (
                    box.name, box.difficulty, difficulty,
                ))
                box.difficulty = difficulty
            # Avatar
            if 'avatar' in self.request.files:
                box.avatar = self.request.files['avatar'][0]['body']

            self.dbsession.add(box)
            self.dbsession.commit()
            self.redirect("/admin/view/game_objects")
        except ValidationError as error:
            self.render("admin/view/game_objects.html", errors=[str(error), ])
开发者ID:jinghli,项目名称:RootTheBox,代码行数:52,代码来源:AdminGameObjectHandlers.py

示例3: create_box

# 需要导入模块: from models.Box import Box [as 别名]
# 或者: from models.Box.Box import by_name [as 别名]
 def create_box(self):
     ''' Create a box object '''
     try:
         lvl = self.get_argument('game_level', '')
         game_level = abs(int(lvl)) if lvl.isdigit() else 0
         corp_uuid = self.get_argument('corporation_uuid', '')
         if Box.by_name(self.get_argument('name', '')) is not None:
             self.render("admin/create/box.html",
                 errors=["Box name already exists"]
             )
         elif Corporation.by_uuid(corp_uuid) is None:
             self.render("admin/create/box.html", errors=["Corporation does not exist"])
         elif GameLevel.by_number(game_level) is None:
             self.render("admin/create/box.html", errors=["Game level does not exist"])
         else:
             box = self._make_box(game_level)
             self.dbsession.commit()
             self.redirect('/admin/view/game_objects')
     except ValueError as error:
         self.render('admin/create/box.html', errors=["%s" % error])
开发者ID:AdaFormacion,项目名称:RootTheBox,代码行数:22,代码来源:AdminHandlers.py

示例4: create_box

# 需要导入模块: from models.Box import Box [as 别名]
# 或者: from models.Box.Box import by_name [as 别名]
 def create_box(self):
     ''' Create a box object '''
     try:
         game_level = self.get_argument('game_level', '')
         corp_uuid = self.get_argument('corporation_uuid', '')
         if Box.by_name(self.get_argument('name', '')) is not None:
             raise ValidationError("Box name already exists")
         elif Corporation.by_uuid(corp_uuid) is None:
             raise ValidationError("Corporation does not exist")
         elif GameLevel.by_number(game_level) is None:
             raise ValidationError("Game level does not exist")
         else:
             corp = Corporation.by_uuid(corp_uuid)
             level = GameLevel.by_number(game_level)
             box = Box(corporation_id=corp.id, game_level_id=level.id)
             box.name = self.get_argument('name', '')
             box.description = self.get_argument('description', '')
             box.flag_submission_type = FlagsSubmissionType[self.get_argument('flag_submission_type','')]
             box.difficulty = self.get_argument('difficulty', '')
             box.operating_system = self.get_argument('operating_system', '?')
             cat = Category.by_uuid(self.get_argument('category_uuid', ''))
             if cat is not None:
                 box.category_id = cat.id
             else:
                 box.category_id = None
             # Avatar
             avatar_select = self.get_argument('box_avatar_select', '')
             if avatar_select and len(avatar_select) > 0:
                 box._avatar = avatar_select
             elif hasattr(self.request, 'files') and 'avatar' in self.request.files:
                 box.avatar = self.request.files['avatar'][0]['body']
             self.dbsession.add(box)
             self.dbsession.commit()
             self.redirect("/admin/view/game_objects#%s" % box.uuid)
     except ValidationError as error:
         self.render('admin/create/box.html', errors=[str(error), ])
开发者ID:moloch--,项目名称:RootTheBox,代码行数:38,代码来源:AdminGameObjectHandlers.py

示例5: edit_boxes

# 需要导入模块: from models.Box import Box [as 别名]
# 或者: from models.Box.Box import by_name [as 别名]
    def edit_boxes(self):
        '''
        Edit existing boxes in the database, and log the changes
        '''
        try:
            box = Box.by_uuid(self.get_argument('uuid', ''))
            if box is None:
                raise ValidationError("Box does not exist")
            # Name
            name = self.get_argument('name', '')
            if name != box.name:
                if Box.by_name(name) is None:
                    logging.info("Updated box name %s -> %s" % (
                        box.name, name,
                    ))
                    box.name = name
                else:
                    raise ValidationError("Box name already exists")
            # Corporation
            corp = Corporation.by_uuid(self.get_argument('corporation_uuid'))
            if corp is not None and corp.id != box.corporation_id:
                logging.info("Updated %s's corporation %s -> %s" % (
                    box.name, box.corporation_id, corp.id,
                ))
                box.corporation_id = corp.id
            elif corp is None:
                raise ValidationError("Corporation does not exist")
            # Category
            cat = Category.by_uuid(self.get_argument('category_uuid'))
            if cat is not None and cat.id != box.category_id:
                logging.info("Updated %s's category %s -> %s" % (
                    box.name, box.category_id, cat.id,
                ))
                box.category_id = cat.id
            elif cat is None and cat != box.category_id:
                logging.info("Updated %s's category %s -> None" % (
                    box.name, box.category_id,
                ))
                box.category_id = None
            # System Type
            ostype = self.get_argument('operating_system')
            if ostype is not None and ostype != box.operating_system:
                logging.info("Updated %s's system type %s -> %s" % (
                    box.name, box.operating_system, ostype,
                ))
                box.operating_system = ostype
            # Description
            description = self.get_argument('description', '')
            if description != box._description:
                logging.info("Updated %s's description %s -> %s" % (
                    box.name, box.description, description,
                ))
                box.description = description
            # Difficulty
            difficulty = self.get_argument('difficulty', '')
            if difficulty != box.difficulty:
                logging.info("Updated %s's difficulty %s -> %s" % (
                    box.name, box.difficulty, difficulty,
                ))
                box.difficulty = difficulty
            # Flag submission type
            flag_submission_type = self.get_argument('flag_submission_type', '')
            if flag_submission_type is not None and flag_submission_type != box.flag_submission_type:
                logging.info("Updated %s's flag submission type %s -> %s" % (
                    box.name, box.flag_submission_type, flag_submission_type
                ))
                box.flag_submission_type = flag_submission_type
            # Avatar
            avatar_select = self.get_argument('box_avatar_select', '')
            if avatar_select and len(avatar_select) > 0:
                box._avatar = avatar_select
            elif 'avatar' in self.request.files:
                box.avatar = self.request.files['avatar'][0]['body']

            self.dbsession.add(box)
            self.dbsession.commit()
            self.redirect("/admin/view/game_objects#%s" % box.uuid)
        except ValidationError as error:
            self.render("admin/view/game_objects.html", errors=[str(error), ])
开发者ID:moloch--,项目名称:RootTheBox,代码行数:81,代码来源:AdminGameObjectHandlers.py


注:本文中的models.Box.Box.by_name方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。