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Python Move.save方法代码示例

本文整理汇总了Python中models.Move.save方法的典型用法代码示例。如果您正苦于以下问题:Python Move.save方法的具体用法?Python Move.save怎么用?Python Move.save使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在models.Move的用法示例。


在下文中一共展示了Move.save方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: make_move

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
def make_move(request, game_id):

    if not request.user.is_authenticated():
        return HttpResponse('Unauthorized', status=401)

    if request.method == 'POST':
       # make sure authed & joined
        try:
            json_data = json.loads(request.body)
            #so check that the pile is valid
            game = Game.objects.get(id = game_id)

            usernames = [player.username for player in list(game.players.all())]
            if (request.user.username not in usernames):
                return HttpResponseServerError("Error, you havent joined this game")

            #check that it's this users turn to go
            moves = game.move_set.all().order_by('date')
            
            if (len(moves) > 0 and moves.last().user.username == request.user.username):
                #then this user went last, error pls
                return HttpResponseServerError("Error, wait for the other play to move")

            #expecting a "move"
            # {
            #     pile : 0
            #     taken : 5
            # }
            # By default, this Manager is named FOO_set, where FOO is the source model name, lowercased.
            piles = game.pile_set.all() # Returns all pile objects related to game.
            pile_pos = json_data['pile']
            if not (pile_pos >=0 and pile_pos < len(piles)):
                #invalid pile id
                return HttpResponseServerError("invalid pile id")
            pile_pull = game.pile_set.get(position=pile_pos)
            taken = int(json_data['taken'])
            if (taken > pile_pull.amount):
                return HttpResponseServerError("invalid, trying to take more than %s available" % (str(pile_pull.amount)))
            if (taken <= 0):
                return HttpResponseServerError("invalid, trying to take 0 or less")
            #we should be good
            #update the pile

            pile_pull.amount = pile_pull.amount - taken
            pile_pull.save()
            #create a move
            new_move = Move(
                #start at 0th move
                order = len(moves),
                game = game,
                pile = pile_pull,
                taken = taken,
                user = request.user
            )
            new_move.save()
            return get_json(Game.objects.get(id = game_id)) 
        except Game.DoesNotExist:
            return HttpResponseNotFound("Game doesnt exist")
        except Exception, e:
            return HttpResponseServerError("Malformed data!")
开发者ID:nznelson,项目名称:anran-python,代码行数:62,代码来源:views.py

示例2: test_save_move_normal

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
 def test_save_move_normal(self):
   ''' Tests a simple move to valid location.
       Expected: no exceptions.
   '''
   game = Game.objects.get(id=1)
   player1 = Player.objects.get(id=1)
   move = Move(game=game, player=player1, position_x=1, position_y=1)
   move.save()
   from_db = Move.objects.get(id=1)
   self.assertEqual(from_db.position_x, 1)
开发者ID:benrose3d,项目名称:Tic-Tac-Toe,代码行数:12,代码来源:tests.py

示例3: test_simple_game

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
    def test_simple_game(self):

        game = Game.objects.get()
        #create 3 piles - 2,3,4
        for i, p in enumerate([2,3,4]):
            new_pile = Pile(
                position = i,
                amount = p,
                game = game
            )
            new_pile.save()
        self.assertEqual(len(game.pile_set.all()), 3)

        #create a couple users
        user_one = User.objects.create_user("one", password="one")
        user_one.save()
        user_two = User.objects.create_user("two", password="two")
        user_two.save()
        
        #add them to the game
        game.players.add(user_one)
        game.players.add(user_two)
        game.save()

        #reget the game
        game = Game.objects.get()
        self.assertEqual(len(game.players.all()), 2)

        #test a basic set of three moves, each player taking the max on each
        for i, (user, take) in enumerate([(user_one, 2), (user_two, 3), (user_one, 4)]):

            pile = game.pile_set.get(position = i)
            self.assertEqual(pile.amount, take)
            pile.amount = 0
            pile.save()
            #create a corresponding move
            new_move = Move(
                #start at 0th move
                order = i,
                game = game,
                pile = pile,
                taken = take,
                user = user
            )
            new_move.save()
        
        #check it went user 1, user 2, user 1
        moves = game.move_set.all().order_by('date')
        self.assertEqual(len(moves), 3)
        # print moves[0]
        # print moves[1]
        # print moves[2]
        self.assertEqual(moves[0].user, user_one)
        self.assertEqual(moves[1].user, user_two)
        self.assertEqual(moves[2].user, user_one)
开发者ID:nznelson,项目名称:anran-python,代码行数:57,代码来源:tests.py

示例4: test_save_same_player_immediate_succession

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
 def test_save_same_player_immediate_succession(self):
   ''' Tests same player making otherwise valid moves back to back.
       Expected: An exception is raised with message for consecutive moves.
   '''
   game = Game.objects.get(id=1)
   player1 = Player.objects.get(id=1)
   player2 = Player.objects.get(id=2)
   move = Move(game=game, player=player1, position_x=1, position_y=1)
   move2 = Move(game=game, player=player1, position_x=1, position_y=2)
   move.save()
   from_db = Move.objects.get(id=1)
   self.assertEqual(from_db.position_x, 1)
   with self.assertRaises(IntegrityError) as context:
     move2.save()
   self.assertEqual(context.exception.message, 'Same player cannot make consecutive moves in the same game')
开发者ID:benrose3d,项目名称:Tic-Tac-Toe,代码行数:17,代码来源:tests.py

示例5: test_save_move_duplicate_positions

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
 def test_save_move_duplicate_positions(self):
   ''' Tests second move in same x/y position from different player.
       Expected: An exception is raised with message for unique together (game, x, y).
   '''
   game = Game.objects.get(id=1)
   player1 = Player.objects.get(id=1)
   player2 = Player.objects.get(id=2)
   move = Move(game=game, player=player1, position_x=1, position_y=1)
   move2 = Move(game=game, player=player2, position_x=1, position_y=1)
   move.save()
   from_db = Move.objects.get(id=1)
   self.assertEqual(from_db.position_x, 1)
   with self.assertRaises(IntegrityError) as context:
     move2.save()
   self.assertEqual(context.exception.message, 'columns game_id, position_x, position_y are not unique')
开发者ID:benrose3d,项目名称:Tic-Tac-Toe,代码行数:17,代码来源:tests.py

示例6: test_invalid_positions

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
 def test_invalid_positions(self):
   ''' Tests for positions outside of possible values.
       Expected: Exception raised
   '''
   game = Game.objects.get(id=1)
   player1 = Player.objects.get(id=1)
   invalid_position = 7
   move = Move(game=game, player=player1, position_x=invalid_position, position_y=1)
   with self.assertRaises(IntegrityError) as context:
     move.save()
   self.assertEqual(context.exception.message, 'position_x, %s is outside of valid range,0-2' % invalid_position)
   move.position_x = 0
   move.position_y = invalid_position
   with self.assertRaises(IntegrityError) as context:
     move.save()
   self.assertEqual(context.exception.message, 'position_y, %s is outside of valid range,0-2' % invalid_position)
开发者ID:benrose3d,项目名称:Tic-Tac-Toe,代码行数:18,代码来源:tests.py

示例7: send

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
def send(request):
    '''
    Updates latest move in database.
    Responds with id of last player and move id
    Expects the following POST parameters:
    member_id
    message
    '''
   
    # TODO modify for muti ip. Works from different IP addresses but not from same one
    fb_id      = request.session['fb_id']
    player_id  = request.GET.get('player_id')
    game_id    = request.GET.get('game_id')

    try:
    	moveid = int( request.GET.get('moveid') )
    	cellid = int( request.GET.get('cellid') )
    	tileid = int( request.GET.get('tileid') )
    	rot    = int( request.GET.get('rot')    )
    	turnsInHand = int( request.GET.get('turnsInHand') )
    	loops  = int( request.GET.get('loops') )
    except:
	cellid = EMPTYBOARD

    fp = open( 'send_data.txt', 'w' )
 
    g = Game.objects.get(name=game_id)
    m = Move( game=g, player=player_id, cell=cellid, tile=tileid, rotation=rot, turnsInHand=turnsInHand, loops=loops )
    #m = Move( game=g, player=101, cell=cellid, tile=101, rotation=101 )
    m.save()

    print >> fp, "=================="
    print >> fp, "cell",  m.cell
    print >> fp, "tile",  m.tile
    print >> fp, "rot",   m.rotation
    print >> fp, "turns", m.turnsInHand
    print >> fp, "loops", m.loops
 
    #r.say(request.user, p['message'])
    #return HttpResponse(p)
    print >> fp, "Send complete:", fb_id, player_id, game_id
    fp.close()   
    return HttpResponse( simplejson.dumps( { "playerids": player_id, "moveid": m.id } ), mimetype='application/javascript' )
开发者ID:cliffmeyer,项目名称:lupalo,代码行数:45,代码来源:views.py

示例8: test_pile_move_added

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
    def test_pile_move_added(self):
        game = Game.objects.get()

        new_pile = Pile(
                    position = 0,
                    amount = 3,
                    game = game
                )
        new_pile.save()
        new_move = Move(
            #start at 0th move
            order = 0,
            game = game,
            pile = new_pile,
            taken = 2
        )
        new_move.save()
        self.assertEqual(len(game.pile_set.all()), 1)
        self.assertEqual(len(game.move_set.all()), 1)
开发者ID:nznelson,项目名称:anran-python,代码行数:21,代码来源:tests.py

示例9: negotiate_first

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
def negotiate_first(game, resolved_board, allempty, clientSecretHashed):
    previousMove = game.lastMove
    if previousMove.clientSecret == "":
        raise UnfinishedMove("I was expecting client secret now.")
    previousNumber = previousMove.moveNumber
    serverSecret = rand256hex()
    serverSecretHashed = sha256(serverSecret)
    move = Move(
            belongs_to = game,
            moveNumber = previousNumber + 1,
            board = move_logic.serialize_board(resolved_board),
            allempty = move_logic.serialize_board(allempty),
            serverSecret = serverSecret,
            serverSecretHashed = serverSecretHashed,
            clientSecret = "",
            clientSecretHashed = clientSecretHashed
            )
    move.save()
    game.lastMove = move
    game.save()
    return move
开发者ID:GlasgowSoftwareCooperative,项目名称:2048Legends,代码行数:23,代码来源:queries.py

示例10: gameover

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
 def gameover(self):
     board = [[128, 64, 32, 16], [64, 32, 16, 8], [32, 16, 8, 4], [16, 8, 1, 0]]
     boardString = move_logic.serialize_board(board)
     allempty = [[3, 3]]
     allemptyString = move_logic.serialize_board(allempty)
     move = Move(
         belongs_to=None,
         moveNumber=100,
         board=boardString,
         allempty=allemptyString,
         serverSecret="a04aa4256d3fb3847c9a594975fd26efbdebac31bd17b88b0b39be592567230b",
         serverSecretHashed="aa1e27d29a4e17d308534ceb6c2774d9ec4f2b9ef1022a49d66a3770ca424a13",
         clientSecret="",
         clientSecretHashed="fee9aa280f017fd716c496afe03a6291bf9a0fe80f07a9026efc4257b71fe848",
     )
     move.save()
     game = Game(belongs_to=None, lastMove=move, gameover=False, result=None, gameid="jakasgra")
     game.save()
     move.belongs_to = game
     move.save()
     returned = negotiate_second(game, "b7d64a5f92b663560a3f000a947fae7cad549a5c2e396a4828c5151fd5034ce4")
     self.assertEqual(returned["valid"], True)
     self.assertEqual(returned["gameover"], False)
开发者ID:picrin,项目名称:2048Legends,代码行数:25,代码来源:tests.py

示例11: newGame

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
def newGame(user):
    board = move_logic.create_board(move_logic.size)
    board[1][1] = 1
    move = Move(
            belongs_to = None,
            moveNumber = 1,
            board = move_logic.serialize_board(board),
            serverSecret = "0",
            serverSecretHashed = "0",
            clientSecret = "0",
            clientSecretHashed = "0"
            )
    move.save()
    game = Game(
            gameid = rand256hex(),
            belongs_to = user,
            gameover = False,
            lastMove = move
            )
    game.save()
    move.belongs_to = game
    move.save()
    return game
开发者ID:GlasgowSoftwareCooperative,项目名称:2048Legends,代码行数:25,代码来源:queries.py

示例12: send

# 需要导入模块: from models import Move [as 别名]
# 或者: from models.Move import save [as 别名]
def send(request):
    '''
    Expects the following POST parameters:
    member_id
    message
    '''
   
    # TODO modify for muti ip. Works from different IP addresses but not from same one
    single_ip_test = True

    if ( single_ip_test == False ):
    	user_id    = request.session['member_id']
    	player_id  = request.session['player_id']
    	game_id    = request.session['game_id']


    try:

    	moveid = int( request.GET.get('moveid') )
    	cellid = int( request.GET.get('cellid') )
    	tileid = int( request.GET.get('tileid') )
    	rot    = int( request.GET.get('rot')    )
    	turnsInHand = int( request.GET.get('turnsInHand') )
    	loops  = int( request.GET.get('loops') )

    	if ( single_ip_test == True ):
    	    user_id    = ( request.GET.get('member_id') )
    	    player_id  = int( request.GET.get('player_id') )
    	    game_id    = int( request.GET.get('game_id')   )


        #p = simplejson.loads(request.raw_post_data)
	#print p
    	#moveid = int( p['moveid'] )
    	#cellid = int( p['cellid'] )
    	#tileid = int( p['tileid'] )
    	#rot    = int( p['rot'] )
    	#turnsInHand = int( p['turnsInHand'] )
    	#loops  = int( p['loops'] )

    	#if ( single_ip_test == True ):
    	#    user_id    = int( p['member_id'] )
    	#    player_id  = int( p['player_id'] )
    	#    game_id    = int( p['game_id']   )

    except:
	cellid = EMPTYBOARD

    print "=================="
    print moveid
    print cellid
    print tileid
    print rot
    print turnsInHand
    print loops

    print "Send complete:", user_id, player_id, game_id
    
    g = Game.objects.get(id=game_id)
    m = Move( game=g, player=player_id, cell=cellid, tile=tileid, rotation=rot, turnsInHand=turnsInHand, loops=loops )
    #m = Move( game=g, player=101, cell=cellid, tile=101, rotation=101 )
    m.save() 
    #r.say(request.user, p['message'])
    #return HttpResponse(p)
    return HttpResponse( simplejson.dumps( { "playerids": player_id } ), mimetype='application/javascript' )
开发者ID:JanetGuo,项目名称:lupalo,代码行数:67,代码来源:views.old.py


注:本文中的models.Move.save方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。