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Python Match.winner方法代码示例

本文整理汇总了Python中models.Match.winner方法的典型用法代码示例。如果您正苦于以下问题:Python Match.winner方法的具体用法?Python Match.winner怎么用?Python Match.winner使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在models.Match的用法示例。


在下文中一共展示了Match.winner方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: get_match

# 需要导入模块: from models import Match [as 别名]
# 或者: from models.Match import winner [as 别名]
def get_match(request, region=None, match_id=None):
    region = 'na' if region is None else region
    api_key = request.body if request.body else  API_KEY
    proceed = update_rate_limits(api_key, region)
    if not proceed:
        return HttpResponse("Rate limit exceeded. Try again in a few seconds.", status=429)
    if match_id is not None:
        try:
            match = Match.objects.filter(match_id=match_id)[0]
        except:
            match = Match(match_id=match_id, region=region)
            match.save()
    else:
        try:
            match_priorities = MatchList.objects.filter(match_used=False, region=region).values('match_id').annotate(priority_sum=Sum('match_priority')).order_by('-priority_sum')[0]
            # if summoners have a higher priority than matches, then input a summoner's champion mastery and matchlist
            if Summoners.objects.filter(summoner_used=False, region=region).exists():
                if Summoners.objects.filter(summoner_used=False, region=region).order_by('-summoner_priority')[0].summoner_priority > 2 *match_priorities['priority_sum']:
                    return get_matchlist_and_champion_mastery(request, region, None)
            match = Match.objects.get(pk=match_priorities['match_id'])
            match_id = match.match_id
        except:
            return get_matchlist_and_champion_mastery(request, region, None)
    url = urllib2.Request("https://{0}.api.pvp.net/api/lol/{0}/v2.2/match/{1}?api_key={2}".format(region, match_id, api_key))
    try:
        response = urllib2.urlopen(url)
    except urllib2.HTTPError as e:
        if e.code == 429:
            num_seconds = 5
            if "Retry-After" in e.headers:
                num_seconds = int(e.headers.get("Retry-After"))
            timers = RateLimitTimer.objects.filter(region=region)
            try:
                timer = timers[0]
            except:
                timer=RateLimitTimer(region=region)
            timer.next_check_time = datetime.utcnow() + timedelta(seconds=num_seconds)
            timer.save()
            return HttpResponse("Rate limit exceeded. Try again in " + num_seconds + " seconds.", status=429)
        elif e.code == 404: #not sure why it gets this sometimes (perhaps match is too recent?)
            matchlists = MatchList.objects.filter(match_id=match, region=region)
            for matchlist in matchlists:
                matchlist.match_used = True
                matchlist.save()
            return get_matchlist_and_champion_mastery(request, region, None)
        else:
            return HttpResponse(status=e.code)
    except urllib2.URLError:
        return HttpResponse("Error connecting to the Riot API. Try again soon.", status=504)
    data = json.load(response)
    matchlist_tuples = {}
    for i, participant in enumerate(data['participants']):
        index = i % 5
        if participant.get('teamId', 'N/A') == 200:
            index += 5
        matchlist_tuples[participant.get('participantId', 'N/A')] = (index, MatchList(match_id=match, region=region, match_used=1, champion_id=participant.get('championId', 'N/A'), lane=participant.get('timeline', 'N/A').get('lane', 'N/A'), role=participant.get('timeline', 'N/A').get('role', 'N/A'), queue=data.get('queueType', 'N/A')))
    summoners = []
    num_summoners_used = 0
    for participant in data['participantIdentities']:
        participant_id = participant.get('participantId', 'N/A')
        try:
            summoner_id = participant.get('player', 'N/A').get('summonerId', 'N/A')
        except:
            continue
        if not Summoners.objects.filter(summoner_id=summoner_id, region=region).exists():
            summoner = Summoners(summoner_id=summoner_id, region=region, summoner_priority=0)
            summoner.save()
            summoners.append(summoner)
        else:
            summoner = Summoners.objects.filter(summoner_id=summoner_id, region=region)[0]
            if not summoner.summoner_used:
                summoners.append(summoner)
            else:
                num_summoners_used += 1
        matchlist_tuples[participant_id][1].summoner_id = summoner
        try:
            matchlist = MatchList.objects.filter(summoner_id=summoner, match_id=match, region=region)[0]
            matchlist.match_used = True
        except:
            matchlist = matchlist_tuples[participant_id][1]
        matchlist.save()
        setattr(match, 'summoner_'+str(matchlist_tuples[participant_id][0]), summoner)
    for summoner in summoners:
        summoner.summoner_priority += num_summoners_used
        summoner.save()
    for team in data['teams']:
        if team.get('teamId', 'N/A') == 200:
            match.winner = team.get('winner', 'N/A')
    match.save()
    return redirect('home')
开发者ID:b-marks,项目名称:lol-api-challenge-2,代码行数:92,代码来源:views.py


注:本文中的models.Match.winner方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。