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Python VGroup.get_bottom方法代码示例

本文整理汇总了Python中mobject.vectorized_mobject.VGroup.get_bottom方法的典型用法代码示例。如果您正苦于以下问题:Python VGroup.get_bottom方法的具体用法?Python VGroup.get_bottom怎么用?Python VGroup.get_bottom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mobject.vectorized_mobject.VGroup的用法示例。


在下文中一共展示了VGroup.get_bottom方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from mobject.vectorized_mobject import VGroup [as 别名]
# 或者: from mobject.vectorized_mobject.VGroup import get_bottom [as 别名]
 def __init__(self, *args, **kwargs):
     PiCreature.__init__(self, *args, **kwargs)
     self.scale(self.scale_factor)
     self.shift(LEFT)
     self.to_edge(DOWN, buff = LARGE_BUFF)
     eyes = VGroup(self.eyes, self.pupils)
     eyes_bottom = eyes.get_bottom()
     eyes.scale(self.eye_scale_factor)
     eyes.move_to(eyes_bottom, aligned_edge = DOWN)
     looking_direction = self.get_looking_direction()
     for pupil in self.pupils:
         pupil.scale_in_place(self.pupil_scale_factor)
     self.look(looking_direction)
开发者ID:aquafemi,项目名称:manim,代码行数:15,代码来源:characters.py

示例2: PiCreature

# 需要导入模块: from mobject.vectorized_mobject import VGroup [as 别名]
# 或者: from mobject.vectorized_mobject.VGroup import get_bottom [as 别名]
class PiCreature(SVGMobject):
    CONFIG = {
        "color" : BLUE_E,
        "stroke_width" : 0,
        "fill_opacity" : 1.0,
        "initial_scale_factor" : 0.01,
        "corner_scale_factor" : 0.75,
        "flip_at_start" : False,
        "is_looking_direction_purposeful" : False,
        "start_corner" : None,
    }
    def __init__(self, mode = "plain", **kwargs):
        self.parts_named = False
        svg_file = os.path.join(
            PI_CREATURE_DIR, 
            "PiCreatures_%s.svg"%mode
        )
        digest_config(self, kwargs, locals())
        SVGMobject.__init__(self, file_name = svg_file, **kwargs)
        self.init_colors()
        if self.flip_at_start:
            self.flip()
        if self.start_corner is not None:
            self.to_corner(self.start_corner)

    def name_parts(self):
        self.mouth = self.submobjects[MOUTH_INDEX]
        self.body = self.submobjects[BODY_INDEX]
        self.pupils = VGroup(*[
            self.submobjects[LEFT_PUPIL_INDEX],
            self.submobjects[RIGHT_PUPIL_INDEX]
        ])
        self.eyes = VGroup(*[
            self.submobjects[LEFT_EYE_INDEX],
            self.submobjects[RIGHT_EYE_INDEX]
        ])
        self.submobjects = []
        self.add(self.body, self.mouth, self.eyes, self.pupils)
        self.parts_named = True

    def init_colors(self):
        self.set_stroke(color = BLACK, width = self.stroke_width)
        if not self.parts_named:
            self.name_parts()
        self.mouth.set_fill(BLACK, opacity = 1)
        self.body.set_fill(self.color, opacity = 1)
        self.pupils.set_fill(BLACK, opacity = 1)
        self.eyes.set_fill(WHITE, opacity = 1)
        return self


    def highlight(self, color):
        self.body.set_fill(color)
        return self

    def change_mode(self, mode):
        curr_eye_center = self.eyes.get_center()
        curr_height = self.get_height()
        should_be_flipped = self.is_flipped()
        should_look = hasattr(self, "purposeful_looking_direction")
        if should_look:
            looking_direction = self.purposeful_looking_direction
        self.__init__(mode)
        self.scale_to_fit_height(curr_height)
        self.shift(curr_eye_center - self.eyes.get_center())
        if should_be_flipped ^ self.is_flipped():
            self.flip()
        if should_look:
            self.look(looking_direction)
        return self

    def look(self, direction):
        direction = direction/np.linalg.norm(direction)
        self.purposeful_looking_direction = direction
        for pupil, eye in zip(self.pupils.split(), self.eyes.split()):
            pupil_radius = pupil.get_width()/2.
            eye_radius = eye.get_width()/2.
            pupil.move_to(eye)
            if direction[1] < 0:
                pupil.shift(pupil_radius*DOWN/3)
            pupil.shift(direction*(eye_radius-pupil_radius))
            bottom_diff = eye.get_bottom()[1] - pupil.get_bottom()[1]
            if bottom_diff > 0:
                pupil.shift(bottom_diff*UP)
            #TODO, how to handle looking up...
            # top_diff = eye.get_top()[1]-pupil.get_top()[1]
            # if top_diff < 0:
            #     pupil.shift(top_diff*UP)
        return self

    def look_at(self, point_or_mobject):
        if isinstance(point_or_mobject, Mobject):
            point = point_or_mobject.get_center()
        else:
            point = point_or_mobject
        self.look(point - self.eyes.get_center())
        return self


    def get_looking_direction(self):
#.........这里部分代码省略.........
开发者ID:aquafemi,项目名称:manim,代码行数:103,代码来源:characters.py

示例3: PiCreature

# 需要导入模块: from mobject.vectorized_mobject import VGroup [as 别名]
# 或者: from mobject.vectorized_mobject.VGroup import get_bottom [as 别名]
class PiCreature(SVGMobject):
    CONFIG = {
        "color" : BLUE_E,
        "stroke_width" : 0,
        "stroke_color" : BLACK,
        "fill_opacity" : 1.0,
        "propogate_style_to_family" : True,
        "height" : 3,
        "corner_scale_factor" : 0.75,
        "flip_at_start" : False,
        "is_looking_direction_purposeful" : False,
        "start_corner" : None,
        #Range of proportions along body where arms are
        "right_arm_range" : [0.55, 0.7],
        "left_arm_range" : [.34, .462],
    }
    def __init__(self, mode = "plain", **kwargs):
        self.parts_named = False
        try:
            svg_file = os.path.join(
                PI_CREATURE_DIR, 
                "PiCreatures_%s.svg"%mode
            )
            SVGMobject.__init__(self, file_name = svg_file, **kwargs)
        except:
            warnings.warn("No PiCreature design with mode %s"%mode)
            svg_file = os.path.join(
                PI_CREATURE_DIR, 
                "PiCreatures_plain.svg"
            )
            SVGMobject.__init__(self, file_name = svg_file, **kwargs)

        if self.flip_at_start:
            self.flip()
        if self.start_corner is not None:
            self.to_corner(self.start_corner)

    def name_parts(self):
        self.mouth = self.submobjects[MOUTH_INDEX]
        self.body = self.submobjects[BODY_INDEX]
        self.pupils = VGroup(*[
            self.submobjects[LEFT_PUPIL_INDEX],
            self.submobjects[RIGHT_PUPIL_INDEX]
        ])
        self.eyes = VGroup(*[
            self.submobjects[LEFT_EYE_INDEX],
            self.submobjects[RIGHT_EYE_INDEX]
        ])
        self.parts_named = True

    def init_colors(self):
        SVGMobject.init_colors(self)
        if not self.parts_named:
            self.name_parts()
        self.mouth.set_fill(BLACK, opacity = 1)
        self.body.set_fill(self.color, opacity = 1)
        self.pupils.set_fill(BLACK, opacity = 1)
        self.eyes.set_fill(WHITE, opacity = 1)
        return self

    def copy(self):
        copy_mobject = SVGMobject.copy(self)
        copy_mobject.name_parts()
        return copy_mobject

    def highlight(self, color):
        self.body.set_fill(color)
        return self

    def change_mode(self, mode):
        new_self = self.__class__(
            mode = mode,
            color = self.color
        )
        new_self.scale_to_fit_height(self.get_height())
        if self.is_flipped() ^ new_self.is_flipped():
            new_self.flip()
        new_self.shift(self.eyes.get_center() - new_self.eyes.get_center())
        if hasattr(self, "purposeful_looking_direction"):
            new_self.look(self.purposeful_looking_direction)
        Transform(self, new_self).update(1)
        return self

    def look(self, direction):
        direction = direction/np.linalg.norm(direction)
        self.purposeful_looking_direction = direction
        for pupil, eye in zip(self.pupils.split(), self.eyes.split()):
            pupil_radius = pupil.get_width()/2.
            eye_radius = eye.get_width()/2.
            pupil.move_to(eye)
            if direction[1] < 0:
                pupil.shift(pupil_radius*DOWN/3)
            pupil.shift(direction*(eye_radius-pupil_radius))
            bottom_diff = eye.get_bottom()[1] - pupil.get_bottom()[1]
            if bottom_diff > 0:
                pupil.shift(bottom_diff*UP)
            #TODO, how to handle looking up...
            # top_diff = eye.get_top()[1]-pupil.get_top()[1]
            # if top_diff < 0:
            #     pupil.shift(top_diff*UP)
#.........这里部分代码省略.........
开发者ID:PythonJedi,项目名称:manim,代码行数:103,代码来源:characters.py


注:本文中的mobject.vectorized_mobject.VGroup.get_bottom方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。