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Python VGroup.arrange_submobjects方法代码示例

本文整理汇总了Python中mobject.vectorized_mobject.VGroup.arrange_submobjects方法的典型用法代码示例。如果您正苦于以下问题:Python VGroup.arrange_submobjects方法的具体用法?Python VGroup.arrange_submobjects怎么用?Python VGroup.arrange_submobjects使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mobject.vectorized_mobject.VGroup的用法示例。


在下文中一共展示了VGroup.arrange_submobjects方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: arrange_subparts

# 需要导入模块: from mobject.vectorized_mobject import VGroup [as 别名]
# 或者: from mobject.vectorized_mobject.VGroup import arrange_submobjects [as 别名]
 def arrange_subparts(self, *subparts):
     for i, piece in enumerate(subparts):
         piece.rotate(i*np.pi/12)
     p1, p2, p3, p4, p5, p6, p7 = subparts
     center_row = VGroup(p1, p4, p7)
     center_row.arrange_submobjects(RIGHT, buff = 0)
     for p in p2, p3, p5, p6:
         p.scale_to_fit_width(p1.get_width())
     p2.move_to(p1.get_top(), DOWN+LEFT)
     p3.move_to(p1.get_bottom(), UP+LEFT)
     p5.move_to(p4.get_top(), DOWN+LEFT)
     p6.move_to(p4.get_bottom(), UP+LEFT)
开发者ID:PythonJedi,项目名称:manim,代码行数:14,代码来源:fractals.py

示例2: TeacherStudentsScene

# 需要导入模块: from mobject.vectorized_mobject import VGroup [as 别名]
# 或者: from mobject.vectorized_mobject.VGroup import arrange_submobjects [as 别名]
class TeacherStudentsScene(Scene):
    def setup(self):
        self.teacher = Mortimer()
        self.teacher.to_corner(DOWN + RIGHT)
        self.teacher.look(DOWN+LEFT)
        self.students = VGroup(*[
            Randolph(color = c)
            for c in BLUE_D, BLUE_C, BLUE_E
        ])
        self.students.arrange_submobjects(RIGHT)
        self.students.scale(0.8)
        self.students.to_corner(DOWN+LEFT)
        self.teacher.look_at(self.students[-1].eyes)
        for student in self.students:
            student.look_at(self.teacher.eyes)

        for pi_creature in self.get_everyone():
            pi_creature.bubble = None
        self.add(*self.get_everyone())

    def get_teacher(self):
        return self.teacher

    def get_students(self):
        return self.students

    def get_everyone(self):
        return [self.get_teacher()] + list(self.get_students())

    def get_bubble_intro_animation(self, content, bubble_type,
                                   pi_creature,
                                   **bubble_kwargs):
        bubble = pi_creature.get_bubble(bubble_type, **bubble_kwargs)
        bubble.add_content(content)
        bubble.resize_to_content()
        if pi_creature.bubble:
            content_intro_anims = [
                Transform(pi_creature.bubble, bubble),
                Transform(pi_creature.bubble.content, bubble.content)
            ]
        else:
            content_intro_anims = [
                FadeIn(bubble),
                Write(content),
            ]
            pi_creature.bubble = bubble 
        return content_intro_anims

    def introduce_bubble(self, content, bubble_type, pi_creature,
                         target_mode = None,
                         added_anims = [],
                         **bubble_kwargs):
        if all(map(lambda s : isinstance(s, str), content)):
            content = TextMobject(*content)
        elif len(content) == 1 and isinstance(content[0], Mobject):
            content = content[0]
        else:
            raise Exception("Invalid content type")

        anims = []
        #Remove other bubbles
        for p in self.get_everyone():
            if (p.bubble is not None) and (p is not pi_creature):
                anims += [
                    FadeOut(p.bubble),
                    FadeOut(p.bubble.content)
                ]
                p.bubble = None
                anims.append(ApplyMethod(p.change_mode, "plain"))
        #Bring in new bubble
        anims += self.get_bubble_intro_animation(
            content, bubble_type, pi_creature, **bubble_kwargs
        )
        #Add changing mode
        if not target_mode:
            if bubble_type is "speech":
                target_mode = "speaking"
            else:
                target_mode = "pondering"
        anims.append(
            ApplyMethod(
                pi_creature.change_mode, 
                target_mode,
            )
        )
        self.play(*anims + added_anims)
        return pi_creature.bubble

    def teacher_says(self, *content, **kwargs):
        return self.introduce_bubble(
            content, "speech", self.get_teacher(), **kwargs
        )

    def student_says(self, *content, **kwargs):
        if "target_mode" not in kwargs:
            target_mode = random.choice([
                "raise_right_hand", 
                "raise_left_hand", 
            ])
            kwargs["target_mode"] = target_mode
#.........这里部分代码省略.........
开发者ID:aquafemi,项目名称:manim,代码行数:103,代码来源:characters.py

示例3: TeacherStudentsScene

# 需要导入模块: from mobject.vectorized_mobject import VGroup [as 别名]
# 或者: from mobject.vectorized_mobject.VGroup import arrange_submobjects [as 别名]
class TeacherStudentsScene(PiCreatureScene):
    CONFIG = {
        "student_colors" : [BLUE_D, BLUE_C, BLUE_E],
        "student_scale_factor" : 0.8,
        "seconds_to_blink" : 2,
    }
    def create_pi_creatures(self):
        self.teacher = Mortimer()
        self.teacher.to_corner(DOWN + RIGHT)
        self.teacher.look(DOWN+LEFT)
        self.students = VGroup(*[
            Randolph(color = c)
            for c in self.student_colors
        ])
        self.students.arrange_submobjects(RIGHT)
        self.students.scale(self.student_scale_factor)
        self.students.to_corner(DOWN+LEFT)
        self.teacher.look_at(self.students[-1].eyes)
        for student in self.students:
            student.look_at(self.teacher.eyes)

        return [self.teacher] + list(self.students)

    def get_teacher(self):
        return self.teacher

    def get_students(self):
        return self.students

    def teacher_says(self, *content, **kwargs):
        return self.pi_creature_says(
            self.get_teacher(), *content, **kwargs
        )

    def student_says(self, *content, **kwargs):
        if "target_mode" not in kwargs:
            target_mode = random.choice([
                "raise_right_hand", 
                "raise_left_hand", 
            ])
            kwargs["target_mode"] = target_mode
        student = self.get_students()[kwargs.get("student_index", 1)]
        return self.pi_creature_says(
            student, *content, **kwargs
        )

    def teacher_thinks(self, *content, **kwargs):
        return self.pi_creature_thinks(
            self.get_teacher(), *content, **kwargs
        )

    def student_thinks(self, *content, **kwargs):
        student = self.get_students()[kwargs.get("student_index", 1)]
        return self.pi_creature_thinks(student, *content, **kwargs)

    def change_student_modes(self, *modes, **kwargs):
        added_anims = kwargs.get("added_anims", [])
        pairs = zip(self.get_students(), modes)
        pairs = [(s, m) for s, m in pairs if m is not None]
        start = VGroup(*[s for s, m in pairs])
        target = VGroup(*[s.copy().change_mode(m) for s, m in pairs])
        if "look_at_arg" in kwargs:
            for pi in target:
                pi.look_at(kwargs["look_at_arg"])
        self.play(
            Transform(
                start, target, 
                submobject_mode = "lagged_start",
                run_time = 2
            ),
            *added_anims
        )

    def zoom_in_on_thought_bubble(self, bubble = None, radius = SPACE_HEIGHT+SPACE_WIDTH):
        if bubble is None:
            for pi in self.get_pi_creatures():
                if hasattr(pi, "bubble") and isinstance(pi.bubble, ThoughtBubble):
                    bubble = pi.bubble
                    break
            if bubble is None:
                raise Exception("No pi creatures have a thought bubble")
        vect = -bubble.get_bubble_center()
        def func(point):
            centered = point+vect
            return radius*centered/np.linalg.norm(centered)
        self.play(*[
            ApplyPointwiseFunction(func, mob)
            for mob in self.get_mobjects()
        ])
开发者ID:PythonJedi,项目名称:manim,代码行数:91,代码来源:characters.py


注:本文中的mobject.vectorized_mobject.VGroup.arrange_submobjects方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。