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Python TexMobject.to_edge方法代码示例

本文整理汇总了Python中mobject.tex_mobject.TexMobject.to_edge方法的典型用法代码示例。如果您正苦于以下问题:Python TexMobject.to_edge方法的具体用法?Python TexMobject.to_edge怎么用?Python TexMobject.to_edge使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mobject.tex_mobject.TexMobject的用法示例。


在下文中一共展示了TexMobject.to_edge方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        definition = TexMobject([
            "\\text{HC}(", "x", ")",
            "=\\lim_{n \\to \\infty}\\text{PHC}_n(", "x", ")"
        ])
        definition.to_edge(UP)
        definition.split()[1].highlight(BLUE)
        definition.split()[-2].highlight(BLUE)
        intro = TextMobject("Three things need to be proven")
        prove_that = TextMobject("Prove that HC is $\\dots$")
        prove_that.scale(0.7)
        prove_that.to_edge(LEFT)
        items = TextMobject([
            "\\begin{enumerate}",
            "\\item Well-defined: ",
            "Points on Pseudo-Hilbert-curves really do converge",
            "\\item A Curve: ",
            "HC is continuous",
            "\\item Space-filling: ",
            "Each point in the unit square is an output of HC",
            "\\end{enumerate}",
        ]).split()
        items[1].highlight(GREEN)
        items[3].highlight(YELLOW_C)
        items[5].highlight(MAROON)
        Mobject(*items).to_edge(RIGHT)

        self.add(definition)
        self.play(ShimmerIn(intro))
        self.dither()
        self.play(Transform(intro, prove_that))
        for item in items[1:-1]:
            self.play(ShimmerIn(item))
            self.dither()
开发者ID:Rubixdarcy,项目名称:manim,代码行数:36,代码来源:section2.py

示例2: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        exp = TexMobject("x^y = z")
        log = TexMobject("\\log_x(z) = y")
        rad = TexMobject("\\sqrt[y]{z} = x")
        exp.to_edge(LEFT).shift(2*UP)
        rad.to_edge(RIGHT).shift(2*DOWN)
        x1, y1, eq, z1 = exp.split()
        l, o, g, x2, p, z2, p, eq, y2 = log.split()
        y3, r, r, z3, eq, x3 = rad.split()
        vars1 = VMobject(x1, y1, z1).copy()
        vars2 = VMobject(x2, y2, z2)
        vars3 = VMobject(x3, y3, z3)

        self.play(Write(exp))
        self.play(Transform(vars1, vars2, path_arc = -np.pi))
        self.play(Write(log))
        self.play(Transform(vars1, vars3, path_arc = -np.pi))
        self.play(Write(rad))
        self.dither()

        words = TextMobject("Artificially unrelated")
        words.to_corner(UP+RIGHT)
        words.highlight(YELLOW)
        self.play(Write(words))
        self.dither()
开发者ID:GodotMisogi,项目名称:manim,代码行数:27,代码来源:intro.py

示例3: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        eq1 = TexMobject(
            "\\text{secant}(\\theta) = \\frac{1}{\\text{cosine}(\\theta)}"
        )
        eq2 = TexMobject(
            "\\text{cosecant}(\\theta) = \\frac{1}{\\text{sine}(\\theta)}"
        )
        eq1.to_corner(UP+LEFT)
        eq1.to_edge(LEFT)
        eq2.next_to(eq1, DOWN, buff = LARGE_BUFF)
        eqs = VGroup(eq1, eq2)

        self.play(
            self.get_teacher().change_mode, "speaking",
            Write(eqs),
            *[
                ApplyMethod(pi.look_at, eqs)
                for pi in self.get_students()
            ]
        )
        self.random_blink()
        self.play(
            VGroup(*eq1[-9:-7]).highlight, YELLOW,
            VGroup(*eq2[:2]).highlight, YELLOW,
            *[
                ApplyMethod(pi.change_mode, "confused")
                for pi in self.get_students()
            ]
        )
        self.random_blink(2)
开发者ID:PythonJedi,项目名称:manim,代码行数:32,代码来源:tattoo.py

示例4: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        matrix = Matrix([
            [2, 0],
            [-1, 1],
            [-2, 1],
        ])
        matrix.highlight_columns(X_COLOR, Y_COLOR)
        rows_brace = Brace(matrix, LEFT)
        rows_words = rows_brace.get_text("3", "rows")
        rows_words.highlight(PINK)
        cols_brace = Brace(matrix, UP)
        cols_words = cols_brace.get_text("2", "columns")
        cols_words.highlight(TEAL)
        title = TexMobject("3", "\\times", "2", "\\text{ matrix}")
        title.to_edge(UP)

        self.add(matrix)
        self.play(
            GrowFromCenter(rows_brace),
            Write(rows_words, run_time = 2)
        )
        self.play(
            GrowFromCenter(cols_brace),
            Write(cols_words, run_time = 2)
        )
        self.dither()
        self.play(
            rows_words[0].copy().move_to, title[0],
            cols_words[0].copy().move_to, title[2],
            Write(VMobject(title[1], title[3]))
        )
        self.dither()
开发者ID:PythonJedi,项目名称:manim,代码行数:34,代码来源:footnote2.py

示例5: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        grid = get_grid()
        grid.sort_points(np.linalg.norm)        
        freq_line = get_freq_line()
        freq_line.sort_points(lambda p : p[0])
        red, blue = Color(RED), Color(BLUE)
        freq_line.gradient_highlight(red, blue)

        colors = [
            Color(rgb = interpolate(
                np.array(red.rgb),
                np.array(blue.rgb),
                alpha
            ))
            for alpha in np.arange(4)/3.
        ]
        string = Line(3*LEFT, 3*RIGHT, color = colors[1])
        vibration = Vibrate(string)
        vibration_copy = vibration.copy()
        vibration_copy.mobject.stroke_width = 1
        sub_vibrations = [
            Vibrate(
                string.copy().shift((n-1)*UP).highlight(colors[n]),
                overtones = 1,
                spatial_period = 6./(n+1),
                temporal_period = 1./(n+1),
                amplitude = 0.5/(n+1)
            )
            for n in range(4)
        ]
        words = TexMobject("&\\vdots \\\\ \\text{thousands }& \\text{of frequencies} \\\\ &\\vdots")
        words.to_edge(UP, buff = 0.1)

        self.add(grid)
        self.dither()
        self.play(DelayByOrder(ApplyMethod(
            grid.gradient_highlight, red, blue
        )))
        self.play(Transform(grid, freq_line))
        self.dither()
        self.play(
            ShimmerIn(
                words,
                rate_func = squish_rate_func(smooth, 0, 0.2)
            ),
            *sub_vibrations,
            run_time = 5
        )
        self.play(
            *[
                TransformAnimations(
                    sub_vib, vibration
                )
                for sub_vib in sub_vibrations
            ]+[FadeOut(words)]
        )
        self.clear()
        self.add(freq_line)
        self.play(vibration)
开发者ID:GodotMisogi,项目名称:manim,代码行数:61,代码来源:section1.py

示例6: get_axis_labels

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
 def get_axis_labels(self, x_label = "x", y_label = "y"):
     x_axis, y_axis = self.get_axes().split()
     x_label_mob = TexMobject(x_label)
     y_label_mob = TexMobject(y_label)
     x_label_mob.next_to(x_axis, DOWN)
     x_label_mob.to_edge(RIGHT)
     y_label_mob.next_to(y_axis, RIGHT)
     y_label_mob.to_edge(UP)
     return VMobject(x_label_mob, y_label_mob)
开发者ID:xhrwang,项目名称:manim,代码行数:11,代码来源:number_line.py

示例7: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        self.setup_axes()
        self.force_skipping()
        self.draw_f()
        self.remove(self.graph_label)
        self.graph.set_stroke(GREEN, width = 8)

        tex = TexMobject("{d^n f", "\\over", "dx^n}")
        tex.highlight_by_tex("d^n", YELLOW)
        tex.highlight_by_tex("dx", BLUE)
        tex.scale_to_fit_height(4)
        tex.to_edge(UP)

        self.add(tex)
开发者ID:PythonJedi,项目名称:manim,代码行数:16,代码来源:footnote.py

示例8: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        CycloidScene.construct(self)
        equations = TexMobject([
            "x(t) = Rt - R\\sin(t)",
            "y(t) = -R + R\\cos(t)"
        ])
        top, bottom = equations.split()
        bottom.next_to(top, DOWN)
        equations.center()
        equations.to_edge(UP, buff = 1.3)

        self.play(ShimmerIn(equations))
        self.grow_parts()
        self.draw_cycloid(rate_func = None, run_time = 5)
        self.dither()
开发者ID:GodotMisogi,项目名称:manim,代码行数:17,代码来源:cycloid.py

示例9: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
 def construct(self):
     equation = VMobject(*[
         TOP(2, None, "x"), 
         TexMobject("+"),
         TOP(2, None, "y"),
         TexMobject("="),
         TOP(2, None, "xy")
     ]).arrange_submobjects()
     old_eq = TexMobject("\\log_2(x) + \\log_2(y) = \\log_2(xy)")
     old_eq.to_edge(UP)
     
     self.play(FadeIn(equation))
     self.dither(3)
     self.play(FadeIn(old_eq))
     self.dither(2)
开发者ID:PythonJedi,项目名称:manim,代码行数:17,代码来源:end.py

示例10: get_axis_labels

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
 def get_axis_labels(self, x_label = "x", y_label = "y"):
     x_axis, y_axis = self.get_axes().split()
     quads = [
         (x_axis, x_label, UP, RIGHT),
         (y_axis, y_label, RIGHT, UP),
     ]
     labels = VGroup()
     for axis, tex, vect, edge in quads:
         label = TexMobject(tex)
         label.add_background_rectangle()
         label.next_to(axis, vect)
         label.to_edge(edge)
         labels.add(label)
     self.axis_labels = labels
     return labels
开发者ID:PythonJedi,项目名称:manim,代码行数:17,代码来源:number_line.py

示例11: ask_about_dM_dt

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def ask_about_dM_dt(self):
        dM_dt_question = TexMobject("{dM", "\\over dt}", "=", "???")
        dM, dt, equals, q_marks = dM_dt_question
        dM_dt_question.next_to(self.function, DOWN, buff = LARGE_BUFF)
        dM_dt_question.to_edge(LEFT)

        self.play(
            FadeOut(self.pop_brace),
            FadeOut(self.pop_brace.text),
            Write(dM_dt_question)
        )
        self.dither(3)
        for mob in dM, dt:
            self.play(Indicate(mob))
            self.dither()

        self.dM_dt_question = dM_dt_question
开发者ID:crclayton,项目名称:manim,代码行数:19,代码来源:chapter4.py

示例12: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        glass = Region(lambda x, y : y < 0, color = BLUE_E)
        equation = TexMobject("v_{\\text{air}} > v_{\\text{water}}")
        equation.to_edge(UP)
        path = Line(SPACE_WIDTH*LEFT, SPACE_WIDTH*RIGHT)
        path1 = path.copy().shift(2*UP)
        path2 = path.copy().shift(2*DOWN)

        self.add(glass)
        self.play(ShimmerIn(equation))
        self.dither()
        photon_runs = []
        photon_runs.append(self.photon_run_along_path(
            path1, rate_func = lambda t : min(1, 1.2*t)
        ))
        photon_runs.append(self.photon_run_along_path(path2))
        self.play(*photon_runs, **{"run_time" : 2})
        self.dither()
开发者ID:PythonJedi,项目名称:manim,代码行数:20,代码来源:light.py

示例13: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        t_axis = NumberLine()
        theta_axis = NumberLine().rotate(np.pi/2)
        theta_mob = TexMobject("\\theta(t)")
        t_mob = TexMobject("t")
        theta_mob.next_to(theta_axis, RIGHT)
        theta_mob.to_edge(UP)
        t_mob.next_to(t_axis, UP)
        t_mob.to_edge(RIGHT)
        graph = ParametricFunction(
            lambda t : 4*t*RIGHT + 2*smooth(t)*UP
        )
        line = Line(graph.points[0], graph.points[-1], color = WHITE)
        q_mark = TextMobject("?")
        q_mark.next_to(Point(graph.get_center()), LEFT)
        stars = Stars(color = BLACK)
        stars.scale(0.1).shift(q_mark.get_center())


        squiggle = ParametricFunction(
            lambda t : t*RIGHT + 0.2*t*(5-t)*(np.sin(t)**2)*UP,
            start = 0,
            end = 5
        )

        self.play(
            ShowCreation(t_axis),
            ShowCreation(theta_axis),
            ShimmerIn(theta_mob),
            ShimmerIn(t_mob)
        )
        self.play(
            ShimmerIn(q_mark),
            ShowCreation(graph)
        )
        self.dither()
        self.play(
            Transform(q_mark, stars),
            Transform(graph, line)
        )
        self.dither()
        self.play(Transform(graph, squiggle))
        self.dither()
开发者ID:GodotMisogi,项目名称:manim,代码行数:45,代码来源:misc.py

示例14: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        self.setup()
        symbols = TexMobject(list(self.symbols_str))
        symbols.scale(1.5)
        symbols.to_edge(UP)
        a, b, c = None, None, None
        for mob, letter in zip(symbols.split(), self.symbols_str):
            if letter == "A":
                a = mob
            elif letter == "B":
                b = mob
            elif letter == "C":
                c = mob

        symbols.add_background_rectangle()
        self.add_foreground_mobject(symbols)

        brace = Brace(c, DOWN)
        words = TextMobject("Apply this transformation")
        words.add_background_rectangle()
        words.next_to(brace, DOWN)
        brace.add(words)

        self.play(Write(brace, run_time = 1))
        self.add_foreground_mobject(brace)

        last = VectorizedPoint()
        for t_matrix, sym in zip(self.t_matrices, [c, b, a]):
            self.play(
                brace.next_to, sym, DOWN,
                sym.highlight, YELLOW,
                last.highlight, WHITE
            )
            self.apply_transposed_matrix(t_matrix, run_time = 1)
            last = sym
        self.dither()
开发者ID:PythonJedi,项目名称:manim,代码行数:38,代码来源:chapter4.py

示例15: construct

# 需要导入模块: from mobject.tex_mobject import TexMobject [as 别名]
# 或者: from mobject.tex_mobject.TexMobject import to_edge [as 别名]
    def construct(self):
        top1 = get_const_top_TOP("x", "3")
        top2 = get_const_top_TOP("y", "3")
        top3 = get_const_top_TOP("xy", "3")
        times = TexMobject("\\times")
        equals = TexMobject("=")
        top_exp_equation = VMobject(
            top1, times, top2, equals, top3
        )
        top_exp_equation.arrange_submobjects()
        old_style_exp = TexMobject("(x^3)(y^3) = (xy)^3")
        old_style_exp.to_edge(UP)
        old_style_exp.highlight(GREEN)
        old_style_rad = TexMobject("\\sqrt[3]{x} \\sqrt[3]{y} = \\sqrt[3]{xy}")
        old_style_rad.to_edge(UP)
        old_style_rad.highlight(RED)

        self.add(top_exp_equation, old_style_exp)
        self.dither(3)

        old_tops = [top1, top2, top3]
        new_tops = []
        for top in old_tops:
            new_top = top.copy()
            new_top.put_on_vertex(2, new_top.values[0])
            new_top.shift(0.5*LEFT)
            new_tops.append(new_top)
        self.play(
            Transform(old_style_exp, old_style_rad),
            Transform(
                VMobject(*old_tops),
                VMobject(*new_tops),
                path_arc = np.pi/2
            )
        )
        self.dither(3)
开发者ID:PythonJedi,项目名称:manim,代码行数:38,代码来源:triangle.py


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