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Python Messenger.send方法代码示例

本文整理汇总了Python中messenger.Messenger.send方法的典型用法代码示例。如果您正苦于以下问题:Python Messenger.send方法的具体用法?Python Messenger.send怎么用?Python Messenger.send使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在messenger.Messenger的用法示例。


在下文中一共展示了Messenger.send方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: client_thread

# 需要导入模块: from messenger import Messenger [as 别名]
# 或者: from messenger.Messenger import send [as 别名]
def client_thread(conn):
    current_state = WAITING_TO_START_GAME
    messenger = Messenger(conn)
    while current_state is not GAME_OVER:
        if current_state is WAITING_TO_START_GAME:
            game = init_game(messenger)
            current_state = WAITING_FOR_MOVE
        elif current_state is WAITING_FOR_MOVE:
            letter = messenger.read()
            if game.already_guessed(letter):
                reply = "You've already guessed %r." % letter
            else:
                game.guess_letter(letter)
                reply = str(game)

            if game.gameover:
                current_state = WAITING_TO_PLAY_AGAIN
            messenger.send(reply)
            messenger.send(str(game.gameover))
        elif current_state is WAITING_TO_PLAY_AGAIN:
            play_again = messenger.read()
            if play_again == "play":
                current_state = WAITING_TO_START_GAME
            elif play_again == "quit":
                current_state = GAME_OVER

    conn.close()
开发者ID:RealStyle12,项目名称:hangman,代码行数:29,代码来源:server.py

示例2: authenticate_as_client

# 需要导入模块: from messenger import Messenger [as 别名]
# 或者: from messenger.Messenger import send [as 别名]
    def authenticate_as_client(self, session_socket):
        # authenticates an external server connected via session_socket

        iv = self.receive_iv(session_socket)
        master_encrypter = Encrypter(self.master_key, iv)
        m = Messenger(session_socket, master_encrypter, self.continueHandler)

        client_challenge = genStr(CHALLENGE_LENGTH)
        client_challenge_hash = str(create_key(client_challenge))
        hash_len = len(client_challenge_hash)
        secretA = generateAorB()
        publicA = pow(g, secretA, p)
        m.send(client_challenge + str(publicA))

        response = m.recv()
        while not response:
            response = m.recv()

        if response[:hash_len] != client_challenge_hash:
            m.close()
            raise Exception('client could not authenticate')

        server_challenge_hash = str(create_key(response[hash_len:hash_len + CHALLENGE_LENGTH]))
        m.send(server_challenge_hash)
        public_b = int(response[hash_len + CHALLENGE_LENGTH:])
        self.log.info('g^b mod p is {}'.format(public_b))
        session_key = create_key(str(pow(public_b, secretA, p)))
        self.log.info('Session key generated by the client is {}'.format(session_key))

        session_encrypter = Encrypter(session_key, iv)
        session_m = Messenger(session_socket, session_encrypter, self.continueHandler)

        self._messenger = session_m
开发者ID:Anna-Gudimova,项目名称:CPEN-442,代码行数:35,代码来源:sessionmanager.py

示例3: check_schedule

# 需要导入模块: from messenger import Messenger [as 别名]
# 或者: from messenger.Messenger import send [as 别名]
    def check_schedule(self, localtime):
        client = Client()

        for volume in client.get_volumes():
            try:
                self._check_volume_schedule(localtime, volume)
            except:
                error_msg = 'Scheduler failed to check volume schedule. %r' % {
                    'volume_id': volume.id
                }
                logger.exception(error_msg)
                msg = Messenger(volume)
                msg.send('%s\n\n%s' % (error_msg, traceback.format_exc()))
开发者ID:drivnal,项目名称:drivnal,代码行数:15,代码来源:scheduler.py

示例4: authenticate_as_server

# 需要导入模块: from messenger import Messenger [as 别名]
# 或者: from messenger.Messenger import send [as 别名]
    def authenticate_as_server(self, session_socket):
        # authenticates an external client connected via session_socket

        iv = self.generate_and_send_iv(session_socket) # the server should generate a random iv

        master_encrypter = Encrypter(self.master_key, iv)
        m_messenger = Messenger(session_socket, master_encrypter, self.continueHandler)

        secret_b = generateAorB()
        public_b = str(pow(g, secret_b, p))
        server_challenge = genStr(CHALLENGE_LENGTH)
        server_challenge_hash = str(create_key(server_challenge))

        response = m_messenger.recv()
        while not response:
            response = m_messenger.recv()

        client_challenge = response[:CHALLENGE_LENGTH]
        client_challenge_hash = str(create_key(client_challenge))
        public_a = response[CHALLENGE_LENGTH:]
        self.log.info('publicA is {}'.format(public_a))
        m_messenger.send(client_challenge_hash + server_challenge + public_b)
        session_key = create_key(str(pow(int(public_a), secret_b, p)))
        self.log.info('session key is {}'.format(session_key))

        response = m_messenger.recv()
        while not response:
            response = m_messenger.recv()

        if response != server_challenge_hash:
            self.log.warn('Client could not be authenticated. Session will be terminated!')
            m_messenger.close()
        else:
            print('Server Authentication Successful!!!')

        session_encrypter = Encrypter(session_key, iv)
        self._messenger = Messenger(session_socket, session_encrypter, self.continueHandler)
开发者ID:Anna-Gudimova,项目名称:CPEN-442,代码行数:39,代码来源:sessionmanager.py

示例5: raw_input

# 需要导入模块: from messenger import Messenger [as 别名]
# 或者: from messenger.Messenger import send [as 别名]
        if current_state is WAITING_FOR_WELCOME:
            print messenger.read()
            current_state = WAITING_FOR_BOARD
        elif current_state is WAITING_FOR_BOARD:
            print messenger.read() 
            current_state = WAITING_FOR_GAME_STATUS
        elif current_state is WAITING_FOR_GAME_STATUS:
            msg = messenger.read()
            if msg == "True":
                current_state = WAITING_TO_PLAY_AGAIN
            elif msg == "False":
                current_state = WAITING_FOR_USER_INPUT
        elif current_state is WAITING_FOR_USER_INPUT:
            guess = raw_input("Guess a letter: ").lower()
            if len(guess) > 1 or guess not in string.lowercase:
                print "Please guess a letter."
            else:
                messenger.send(guess)
                current_state = WAITING_FOR_BOARD
        elif current_state is WAITING_TO_PLAY_AGAIN:
            play_again = raw_input("Play again? (y/n): ").lower()
            if "y" in play_again:
                current_state = WAITING_FOR_WELCOME
                messenger.send("play")
            else:
                current_state = GAME_OVER
                messenger.send("quit")
                print "Thanks for playing!"

    sock.close()
开发者ID:RealStyle12,项目名称:hangman,代码行数:32,代码来源:client.py

示例6: thread_client

# 需要导入模块: from messenger import Messenger [as 别名]
# 或者: from messenger.Messenger import send [as 别名]
def thread_client(conn, addr, db_conn, active_clients):
    """
    Checks and verifies password/username, and handles adding new
    users to the database.

    Main client loop Accepts messages from client socket then
    broadcasts message to all clients. If the connection is broken
    the loop will break, database will be updated(active state).

    :param conn: socket objected connected with remote client
    :param addr: tuple of the remote clients address and port
    :param db_conn: connection to the sqlite3 database containing user-info
    """

    length_struct = struct.Struct("!I")
    local_messenger = Messenger(conn, length_struct)
    lock = _thread.allocate_lock()
    verified = False  # used to control looping

    while not verified:  # handle client login/signup credentials
        try:
            """
            first message received will be a login or sign up attempt
            message_type will be "LOGIN" or "SIGNUP"
            """
            message = local_messenger.recv()
            message_type, username, password = message.split("`", 2)
        except ValueError or ConnectionResetError:
            print("bad connection at {}".format(addr))
            break

        # retrieve user info from database. username_check() returns two boolean values
        lock.acquire()
        username_exists, correct_password = username_check(db_conn, username, password)
        lock.release()

        # add new users to database
        if message_type == "SIGNUP":
            if username_exists:  # username already taken
                local_messenger.send("UNAVAILABLE")
            else:
                # acquire lock and add user to database and active_clients
                lock.acquire()
                new_user(db_conn, username, password)
                active_clients[username] = conn
                lock.release()

                local_messenger.send("OK")
                verified = True

        # login existing users
        elif message_type == "LOGIN":
            if username_exists and correct_password:
                if username not in active_clients:  # username is not already signed in
                    # acquire lock and add username to active_clients
                    lock.acquire()
                    active_clients[username] = conn
                    lock.release()

                    local_messenger.send("OK")
                    verified = True
                else:
                    local_messenger.send("USER_ACTIVE")  # user is already active
            else:
                local_messenger.send("BAD")  # wrong password or username

    while verified:
        """
        client will only be verified when an existing username and password have been
        submitted, or a new username and password has been created.

        verified loop will handle all incoming messages, errors, socket closures
        """
        try:
            message = local_messenger.recv()
        except socket.error or struct.error:
            print("bad connection at {}".format(addr))
            break

        if message:
            lock.acquire()
            local_messenger.broadcast(active_clients, message)
            lock.release()
        else:
            # empty string signaling connection closed
            lock.acquire()
            del active_clients[username]
            lock.release()
            conn.close()
            break

    # clean up after client disconnects or the connection is broken
    if username in active_clients:
        lock.acquire()
        del active_clients[username]
        lock.release()
    conn.close()
    print("{} DISCONNECTED".format(addr))
开发者ID:StaticFuzz,项目名称:PythonChat,代码行数:100,代码来源:server.py

示例7: init

# 需要导入模块: from messenger import Messenger [as 别名]
# 或者: from messenger.Messenger import send [as 别名]
from messenger import Messenger
from colorama import init
from colorama import Fore, Back, Style

init(autoreset=True)

login_info = open(sys.argv[1]).read().splitlines()
username = login_info[0]
password = login_info[1]

with warnings.catch_warnings():
	warnings.simplefilter("ignore")
	# Log in 
	print "Logging in..."
	m = Messenger(username=username, password=password)
	print "Logged in!"

	while True:
		# Get friend to talk to 
		friend = raw_input("Who do you want to talk to? ")
		# Get message to send 
		message = raw_input("What do you want to tell " + friend + "?")

		m.send(friend, message)




# my id: 1326450295
# my id: 1664490365
开发者ID:krisbrown,项目名称:shell-messenger,代码行数:32,代码来源:sender.py

示例8: App

# 需要导入模块: from messenger import Messenger [as 别名]
# 或者: from messenger.Messenger import send [as 别名]
class App(tkinter.Tk):
    def __init__(self):
        super().__init__()
        self.connection = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.protocol("WM_DELETE_WINDOW", lambda: destroy_all(self.connection, self))
        self.title("Chat Client")

        self.length_struct = struct.Struct("!I")
        self.messenger = Messenger(self.connection, self.length_struct)

        self.username = ""
        self.password = ""

        self.connect = ConnectScreen(self, self.connect_to_server)
        self.login = LoginScreen(self, self.check_data)
        self.chat = ChatScreen(self, self.handle_out_going)

        self.connect.pack()
        self.connect.pack_children()

    def connect_to_server(self):
        """
        Callback for self.connect. Retrieves the user submitted address
        and port. Attempts to make connection. If any errors are caught the
        connect_message widget will be updated with information about the error.
        """
        host_address = self.connect.ip_entry.get()
        host_port = self.connect.port_entry.get()

        try:
            host_port = int(host_port)
            self.connection.connect((host_address, host_port))
            self.connect.pack_forget()
            self.login.pack()
            self.login.pack_children()
        except ValueError:
            self.connect.connect_message.config(text="Invalid Entry For Port\nMust Be an Integer", fg="red")
        except ConnectionRefusedError:
            self.connect.connect_message.config(text="Server Refused Connection", fg="red")
        except socket.gaierror:
            self.connect.connect_message.config(text="Invalid Address", fg="red")

    def check_data(self, message_type):
        """
        Communicates with chat server to verify login information. If the
        login or sign up attempt fails a message is displayed on the login
        screen.

        :param message_type: tells the server whether it is a login attempt
        or signup request
        """
        self.username = self.login.name_entry.get()
        self.password = self.login.pass_entry.get()

        # restrict user names to alpha numeric values
        if not self.username.isalnum():
            self.login.display_message.config(text="Username can only be numbers and letters", fg="red")
            return

        # format message to be sent
        message = "{}`{}`{}".format(message_type, self.username, self.password)
        reply = ""

        # try communicating with server
        try:
            self.messenger.send(message)
            reply = self.messenger.recv()
        except ConnectionResetError or ValueError:
            self.login.display_message.config(text="Connection with server lost...restarting", fg="red")
            self.login.pack_forget()
            self.connection.detach()
            self.connect.pack()

        # check for all possible server responses
        if reply == "OK":
            self.login.pack_forget()
            self.title(self.username)
            self.chat.pack()
            self.chat.pack_children()
            self.connection.settimeout(.10)  # prevents blocking calls of handle_incoming()
            self.handle_incoming()
        elif reply == "UNAVAILABLE":
            self.login.display_message.config(text="Username Unavailable", fg="red")
        elif reply == "BAD":
            self.login.display_message.config(text="Incorrect user Info", fg="red")
        elif reply == "USER ACTIVE":
            self.login.display_message.config(text="Username is currently already logged in", fg="red")
        else:
            self.login.display_message.config(text="Unexpected Server Response")

    def handle_out_going(self, event=None):
        """
        reads from the chat_entry and sends it to the server.

        :param event: is used as a place holder for the event
        information sent by self.chat_entry.bind(<RETURN>) it is not
        used.
        """
        text = self.chat.chat_entry.get()

#.........这里部分代码省略.........
开发者ID:StaticFuzz,项目名称:PythonChat,代码行数:103,代码来源:client.py

示例9: Registry

# 需要导入模块: from messenger import Messenger [as 别名]
# 或者: from messenger.Messenger import send [as 别名]
class Registry(object):
  """
  Hub of-sorts to talk with different `Cosmid` related files and resources. Can
  be seen as the API endpoint for `Cosmid`.
  """
  def __init__(self):
    super(Registry, self).__init__()

    # Set up YAML parser for optional config file
    self.config_path = path("cosmid.yaml")
    self.config = ConfigReader(self.config_path)

    # Extract stuff from config
    self.email = self.config.find("email")

    # Path to resource storage directory
    self.directory = path(self.config.find("directory", default="resources"))

    # Load history file consisting of already downloaded resources
    self.history_path = path(self.directory + "/.cosmid.yaml")
    self.history = HistoryReader(self.history_path)

    # Set up a :class:`cosmid.messenger.Messenger`
    self.messenger = Messenger("cosmid")

  def get(self, resource_id, type_="class"):
    """
    <public> Returns an instance of the specified resource class. Dodges an
    ``ImportError`` when failing to import a resource and returns ``None``
    instead.

    .. code-block:: python

      >>> resource = registry.get("ccds")
      >>> resource.latest()
      'Hs104'

    :param str resource_id: The resource key (name of module)
    :returns: A class instance of the resource
    """
    try:

      if type_ == "class":
        return load_class("cosmid.resources.{}.Resource".format(resource_id))()

      elif type_ == "module":
        return importlib.import_module("cosmid.resources." + resource_id)

      else:
          raise ValueError("Argument must be either 'class' or 'module'.")

    except ImportError:
      return None

  def grab(self, resource_id, target, collapse=False):
    """
    <public> Returns all that's nessesary to download a specific resource.
    The method will try to correct both ``resource_id`` and the ``target``
    release tag.

    :param str resource_id: What resource to download
    :param str target: What release of the resource to download
    """
    # Either import resource class or print warning and move on.
    # Test matching the resource ID
    options = [item[0] for item in self.ls()]
    resource_id = self.matchOne(resource_id, options)

    if resource_id is None:

      message = "Couldn't match resource ID: '{}'".format(resource_id)
      self.messenger.send("warning", message)

      return None, None, None, None

    # Get the resource
    resource = self.get(resource_id)

    # Now let's figure out the version
    # No specified version will match to the latest resource release
    if target == "latest":
      version = resource.latest()
    else:
      options = resource.versions()
      version = self.matchOne(target, options)

    if version is None:
      message = ("Couldn't match version '{id}#{v}'; {vers}"
                 .format(v=target, id=resource.id, vers=", ".join(options)))

      self.messenger.send("warning", message)

      return None, None, None, None

    # Get the goahead! (that we haven't already downloaded it)
    if self.goahead(resource, version):
      # Finally we can determine the paths to download and save the files
      dl_paths = resource.paths(version)

      if collapse:
#.........这里部分代码省略.........
开发者ID:jrherr,项目名称:cosmid,代码行数:103,代码来源:core.py

示例10: __init__

# 需要导入模块: from messenger import Messenger [as 别名]
# 或者: from messenger.Messenger import send [as 别名]
class SessionManager:
    def __init__(self, port, ip_address, secret_value, continueHandler):
        # can be either a server or client. if ip_address=None, be a server on port. Otherwise, try to connect to
        # ip_address:port

        self.port = port
        self.ip_address = ip_address
        self.master_key = create_key(secret_value)
        self.log = logging.getLogger(__name__)
        self.continueHandler = continueHandler

        self._messenger = None
        self.reset_messenger()

    def generate_and_send_iv(self, session_socket):
        iv = urandom(16)

        self.continueHandler(iv)
        # send iv over socket first!
        sent_len = 0
        while sent_len < len(iv):
            sent = session_socket.send(iv[sent_len:])
            if sent == 0:
                raise RuntimeError("socket send connection issue")
            sent_len += sent  # how much of the message we have sent
        logging.getLogger(__name__).info("sent iv: " + str(iv))
        return iv

    def receive_iv(self, session_socket):
        iv = b''
        while len(iv) < IV_LENGTH:
            chunk = session_socket.recv(IV_LENGTH - len(iv))
            if chunk == b'':
                session_socket.close()
                raise RuntimeError("socket closed")
            iv += chunk
        logging.getLogger(__name__).info('received iv: {}'.format(str(iv)))
        return iv

    def authenticate_as_server(self, session_socket):
        # authenticates an external client connected via session_socket

        iv = self.generate_and_send_iv(session_socket) # the server should generate a random iv

        master_encrypter = Encrypter(self.master_key, iv)
        m_messenger = Messenger(session_socket, master_encrypter, self.continueHandler)

        secret_b = generateAorB()
        public_b = str(pow(g, secret_b, p))
        server_challenge = genStr(CHALLENGE_LENGTH)
        server_challenge_hash = str(create_key(server_challenge))

        response = m_messenger.recv()
        while not response:
            response = m_messenger.recv()

        client_challenge = response[:CHALLENGE_LENGTH]
        client_challenge_hash = str(create_key(client_challenge))
        public_a = response[CHALLENGE_LENGTH:]
        self.log.info('publicA is {}'.format(public_a))
        m_messenger.send(client_challenge_hash + server_challenge + public_b)
        session_key = create_key(str(pow(int(public_a), secret_b, p)))
        self.log.info('session key is {}'.format(session_key))

        response = m_messenger.recv()
        while not response:
            response = m_messenger.recv()

        if response != server_challenge_hash:
            self.log.warn('Client could not be authenticated. Session will be terminated!')
            m_messenger.close()
        else:
            print('Server Authentication Successful!!!')

        session_encrypter = Encrypter(session_key, iv)
        self._messenger = Messenger(session_socket, session_encrypter, self.continueHandler)

    def authenticate_as_client(self, session_socket):
        # authenticates an external server connected via session_socket

        iv = self.receive_iv(session_socket)
        master_encrypter = Encrypter(self.master_key, iv)
        m = Messenger(session_socket, master_encrypter, self.continueHandler)

        client_challenge = genStr(CHALLENGE_LENGTH)
        client_challenge_hash = str(create_key(client_challenge))
        hash_len = len(client_challenge_hash)
        secretA = generateAorB()
        publicA = pow(g, secretA, p)
        m.send(client_challenge + str(publicA))

        response = m.recv()
        while not response:
            response = m.recv()

        if response[:hash_len] != client_challenge_hash:
            m.close()
            raise Exception('client could not authenticate')

        server_challenge_hash = str(create_key(response[hash_len:hash_len + CHALLENGE_LENGTH]))
#.........这里部分代码省略.........
开发者ID:Anna-Gudimova,项目名称:CPEN-442,代码行数:103,代码来源:sessionmanager.py


注:本文中的messenger.Messenger.send方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。