本文整理汇总了Python中messenger.Messenger类的典型用法代码示例。如果您正苦于以下问题:Python Messenger类的具体用法?Python Messenger怎么用?Python Messenger使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Messenger类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self, appkey, alias, customid, topic, transfer, zigbee_addr):
self.__logger = logging.getLogger('zigbee_coordinator.Proxy')
self.__logger.debug('init')
Messenger.__init__(self, appkey, alias, customid)
self.transfer = transfer
self.topic = topic
self.zigbee_addr = zigbee_addr
示例2: messenger_thread
class messenger_thread(Thread):
def __init__(self, irc_connection):
self.messenger = Messenger(irc_connection)
Thread.__init__(self)
def run(self):
self.messenger.run_loop()
示例3: __init__
def __init__(self, appkey, alias, customid, gpio_num):
self.__logger = logging.getLogger('power_plug.PowerPlug')
self.__logger.debug('init')
Messenger.__init__(self, appkey, alias, customid)
self.gpio_num = gpio_num
GPIO.setup(self.gpio_num, GPIO.OUT)
示例4: start
def start(self, resource):
"""Creates Slack Web and RTM clients for the given Resource
using the provided API tokens and configuration, then
connects websocket and listens for RTM events.
Args:
resource (dict of Resource JSON): See message payloads:
https://beepboophq.com/docs/article/resourcer-api
"""
logger.info('Starting bot for resource: {}'.format(resource))
if ('resource' in resource and
'SlackBotAccessToken' in resource['resource']):
res_access_token = resource['resource']['SlackBotAccessToken']
self.clients = SlackClients(res_access_token)
if self.clients.rtm.rtm_connect():
logging.info(
u'Connected {} to {} team at https://{}.slack.com'.format(
self.clients.rtm.server.username,
self.clients.rtm.server.login_data['team']['name'],
self.clients.rtm.server.domain
)
)
msg_writer = Messenger(self.clients)
# Random markov here
markov_chain = Markov(3, msg_writer)
config_manager.start_config_loader()
event_handler = RtmEventHandler(
self.clients, msg_writer, markov_chain
)
time_event_handler = TimeTriggeredEventManager(
self.clients, msg_writer, markov_chain
)
os.chmod('./scripts/make_config.sh', 0755)
while self.keep_running:
for event in self.clients.rtm.rtm_read():
try:
event_handler.handle(event)
except:
err_msg = traceback.format_exc()
logging.error('Unexpected error: {}'.format(err_msg))
msg_writer.write_error(err_msg, event['channel'])
continue
self._auto_ping(time_event_handler)
time.sleep(.1)
else:
logger.error(
'Failed to connect to RTM client with token: {}'.format(
self.clients.token
)
)
示例5: client_thread
def client_thread(conn):
current_state = WAITING_TO_START_GAME
messenger = Messenger(conn)
while current_state is not GAME_OVER:
if current_state is WAITING_TO_START_GAME:
game = init_game(messenger)
current_state = WAITING_FOR_MOVE
elif current_state is WAITING_FOR_MOVE:
messenger.send( str (game.incorrect + game.correct) );
letter = messenger.read()
if game.already_guessed(letter):
reply = "You've already guessed %r." % letter
else:
game.guess_letter(letter)
reply = str(game)
if game.gameover:
current_state = WAITING_TO_PLAY_AGAIN
messenger.send(reply)
messenger.send(str(game.gameover))
elif current_state is WAITING_TO_PLAY_AGAIN:
play_again = messenger.read()
if play_again == "play":
current_state = WAITING_TO_START_GAME
elif play_again == "quit":
current_state = GAME_OVER
conn.close()
示例6: authenticate_as_client
def authenticate_as_client(self, session_socket):
# authenticates an external server connected via session_socket
iv = self.receive_iv(session_socket)
master_encrypter = Encrypter(self.master_key, iv)
m = Messenger(session_socket, master_encrypter, self.continueHandler)
client_challenge = genStr(CHALLENGE_LENGTH)
client_challenge_hash = str(create_key(client_challenge))
hash_len = len(client_challenge_hash)
secretA = generateAorB()
publicA = pow(g, secretA, p)
m.send(client_challenge + str(publicA))
response = m.recv()
while not response:
response = m.recv()
if response[:hash_len] != client_challenge_hash:
m.close()
raise Exception('client could not authenticate')
server_challenge_hash = str(create_key(response[hash_len:hash_len + CHALLENGE_LENGTH]))
m.send(server_challenge_hash)
public_b = int(response[hash_len + CHALLENGE_LENGTH:])
self.log.info('g^b mod p is {}'.format(public_b))
session_key = create_key(str(pow(public_b, secretA, p)))
self.log.info('Session key generated by the client is {}'.format(session_key))
session_encrypter = Encrypter(session_key, iv)
session_m = Messenger(session_socket, session_encrypter, self.continueHandler)
self._messenger = session_m
示例7: check_schedule
def check_schedule(self, localtime):
client = Client()
for volume in client.get_volumes():
try:
self._check_volume_schedule(localtime, volume)
except:
error_msg = 'Scheduler failed to check volume schedule. %r' % {
'volume_id': volume.id
}
logger.exception(error_msg)
msg = Messenger(volume)
msg.send('%s\n\n%s' % (error_msg, traceback.format_exc()))
示例8: message_sender
def message_sender(self):
self.message_collector()
msg = "%d messages waiting to be sent" % len(self.waiting_messages)
log.info(msg)
print >>sys.stdout, msg
sent_list = []
for message in self.waiting_messages:
sender = Messenger([message])
sender.check_config("smsleopard")
sent_msg = sender.send_sms()[0]
sent_list.extend(sent_msg)
msg = "%d sent messages" % len(sent_list)
log.info(msg)
for sent in sent_list:
self.db.update_outbox(sent)
示例9: __init__
def __init__(self, appkey, alias, customid, file, presence, like):
self.__logger = logging.getLogger('stat.Stat')
self.__logger.debug('init')
Messenger.__init__(self, appkey, alias, customid)
self.file = file
self.data = {}
self.data['presence'] = presence
self.data['like'] = like
if presence != 0 or like != 0:
self.write_data()
else:
self.read_data()
示例10: __init__
def __init__(self, name='alex', nevts=100, evtfreq=100):
""" Alex class
It is the main driver application
It has a list of algorithms that runs in sequence for a given number of events
It has a dictionary of services to be set into each algorithm
It has a dictionary with run information and event information (clean each event) to be set into in each alorithm
"""
self.name = name # name of the application
self.ievt = 0 # current number of event processed
self.nevts = nevts # number of events to run
self.evtfreq = evtfreq # frequency to print event number in log
self.counters = {}
self.algs = [] # list of algorithms to run
self.svcs = {} # dictionary with the services
# primordial msg service
self.msg = Messenger(name='msg')
self.addsvc(self.msg) # add msg service
# primordial request service (handle errrors, abort/end of job requets)
self.req = RequestSvc(name='req',al=self)
self.addsvc(self.req) # add request service
# event data service
self.evt = DataSvc(name='evt')
self.addsvc(self.evt) # add event data service
self.exports = ['msg','req','evt'] # services to export to algorithms
return
示例11: __init__
def __init__(self, secrets):
self.trade_params = secrets["tradeParameters"]
self.pause_params = secrets["pauseParameters"]
self.Bittrex = Bittrex(secrets)
self.Messenger = Messenger(secrets)
self.Database = Database()
示例12: start
def start(self, resource):
"""Creates Slack Web and RTM clients for the given Resource
using the provided API tokens and configuration, then connects websocket
and listens for RTM events.
Args:
resource (dict of Resource JSON): See message payloads - https://beepboophq.com/docs/article/resourcer-api
"""
logger.debug("Python Version: " + sys.version)
logging.info('Starting bot for resource: {}'.format(resource))
if 'resource' in resource and 'SlackBotAccessToken' in resource['resource']:
res_access_token = resource['resource']['SlackBotAccessToken']
self.clients = SlackClients(res_access_token)
if self.clients.rtm.rtm_connect():
logging.info(u'Connected {} to {} team at https://{}.slack.com'.format(
self.clients.rtm.server.username,
self.clients.rtm.server.login_data['team']['name'],
self.clients.rtm.server.domain))
msg_writer = Messenger(self.clients)
event_handler = RtmEventHandler(self.clients, msg_writer)
while self.keep_running:
for event in self.clients.rtm.rtm_read():
try:
event_handler.handle(event)
except:
err_msg = traceback.format_exc()
logging.error('Unexpected error: {}'.format(err_msg))
msg_writer.write_error(event['channel'], err_msg)
continue
self._auto_ping()
time.sleep(.1)
else:
logger.error('Failed to connect to RTM client with token: {}'.format(self.clients.token))
示例13: authenticate_as_server
def authenticate_as_server(self, session_socket):
# authenticates an external client connected via session_socket
iv = self.generate_and_send_iv(session_socket) # the server should generate a random iv
master_encrypter = Encrypter(self.master_key, iv)
m_messenger = Messenger(session_socket, master_encrypter, self.continueHandler)
secret_b = generateAorB()
public_b = str(pow(g, secret_b, p))
server_challenge = genStr(CHALLENGE_LENGTH)
server_challenge_hash = str(create_key(server_challenge))
response = m_messenger.recv()
while not response:
response = m_messenger.recv()
client_challenge = response[:CHALLENGE_LENGTH]
client_challenge_hash = str(create_key(client_challenge))
public_a = response[CHALLENGE_LENGTH:]
self.log.info('publicA is {}'.format(public_a))
m_messenger.send(client_challenge_hash + server_challenge + public_b)
session_key = create_key(str(pow(int(public_a), secret_b, p)))
self.log.info('session key is {}'.format(session_key))
response = m_messenger.recv()
while not response:
response = m_messenger.recv()
if response != server_challenge_hash:
self.log.warn('Client could not be authenticated. Session will be terminated!')
m_messenger.close()
else:
print('Server Authentication Successful!!!')
session_encrypter = Encrypter(session_key, iv)
self._messenger = Messenger(session_socket, session_encrypter, self.continueHandler)
示例14: __init__
def __init__(self):
super().__init__()
self.connection = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.protocol("WM_DELETE_WINDOW", lambda: destroy_all(self.connection, self))
self.title("Chat Client")
self.length_struct = struct.Struct("!I")
self.messenger = Messenger(self.connection, self.length_struct)
self.username = ""
self.password = ""
self.connect = ConnectScreen(self, self.connect_to_server)
self.login = LoginScreen(self, self.check_data)
self.chat = ChatScreen(self, self.handle_out_going)
self.connect.pack()
self.connect.pack_children()
示例15: __init__
def __init__(self):
super(Registry, self).__init__()
# Set up YAML parser for optional config file
self.config_path = path("cosmid.yaml")
self.config = ConfigReader(self.config_path)
# Extract stuff from config
self.email = self.config.find("email")
# Path to resource storage directory
self.directory = path(self.config.find("directory", default="resources"))
# Load history file consisting of already downloaded resources
self.history_path = path(self.directory + "/.cosmid.yaml")
self.history = HistoryReader(self.history_path)
# Set up a :class:`cosmid.messenger.Messenger`
self.messenger = Messenger("cosmid")