本文整理汇总了Python中lib.GeoMath.takeDistanceInTrackToPoint方法的典型用法代码示例。如果您正苦于以下问题:Python GeoMath.takeDistanceInTrackToPoint方法的具体用法?Python GeoMath.takeDistanceInTrackToPoint怎么用?Python GeoMath.takeDistanceInTrackToPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类lib.GeoMath
的用法示例。
在下文中一共展示了GeoMath.takeDistanceInTrackToPoint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: patternInsideTexture
# 需要导入模块: from lib import GeoMath [as 别名]
# 或者: from lib.GeoMath import takeDistanceInTrackToPoint [as 别名]
def patternInsideTexture(pat, prim, texture, textureForPrim):
#BUT IS OK FOR MORE THAN THE FIRST POINT!!! WE HAVE TO DO THE CLIP, IF NOT WE DOESN?T ANYTHING!!!
#IMPLEMENTS!!!!
inside = True
valid = False
# We have to check if the pattern (is inside of the texture except the first and the last point,
# because by definition this points are always inside) OR (intersect with his texture) OR
# (intersect with a texture in upper level than his texture)
# In the three cases the pattern will be valid, in other case the pattern will be invalid
for index in range(len(pat.getPoints()) - 2):
# check if the upper texture containign the point of pattern is his texture
inside = (textureForPrim.findUpperTextureContainingPoint(pat.getPoints()[index + 1]) == texture)
if (not inside):
tex = textureForPrim.findUpperTextureContainingPoint(pat.getPoints()[index + 1])
logging.debug("MUST TO BE")
logging.debug(str(texture))
logging.debug(str(texture.get_is_default_texture()))
logging.debug(str(texture.get_absolute_points()))
logging.debug(str(texture.get_absolute_points_not_erasable()))
logging.debug(str(texture.get_delimited_proportions()))
logging.debug(str(texture.get_obj()))
logging.debug("IS")
logging.debug(str(tex))
logging.debug(str(tex.get_is_default_texture()))
logging.debug(str(tex.get_absolute_points()))
logging.debug(str(tex.get_absolute_points_not_erasable()))
logging.debug(str(tex.get_delimited_proportions()))
logging.debug(str(tex.get_obj()))
firstIndexOutside = index
break
if(inside):
valid = True
else:
# Check if the pattern intersect with his texture
# To do that, we have to check if it intersects, and if it intersects, the point which intersect
# the texture has to be before than the first point outside the texture
minDistance, nearestPointIntersect, allIntersections = texture.checkIntersectionWithTexture(pat.getPoints(), prim) # @UnusedVariable
outsidePointDistance = GeoMath.takeDistanceInTrackToPoint(pat.getPoints(), pat.getPoints()[firstIndexOutside], pat.getPoints()[0])
valid = (minDistance <= outsidePointDistance)
if(not valid):
logging.debug("Texture not inside")
# Check if intersect with upper texture
upperLayer = textureForPrim.get_upper_texture(texture)
if(upperLayer):
logging.debug("Texture has upper layer")
logging.debug(str(upperLayer))
logging.debug(str(upperLayer.get_is_default_texture()))
logging.debug(str(upperLayer.get_absolute_points()))
logging.debug(str(upperLayer.get_absolute_points_not_erasable()))
logging.debug(str(upperLayer.get_delimited_proportions()))
logging.debug(str(upperLayer.get_obj()))
# If exsits upper layer than the current texture
minDistance, nearestPointIntersect, allIntersections = upperLayer.checkIntersectionWithTexture(pat.getPoints(), prim) # @UnusedVariable
# Now check if the point intersection is before than the first point outside of his texture
if(nearestPointIntersect):
valid = (minDistance <= outsidePointDistance)
if(not valid):
logging.debug('Texture upper layer doesnt intersect before the first point outside')
else:
logging.debug('Texture upper layer intersect')
else:
logging.debug('Texture upper layer doesnt intersect')
else:
# If not exists upper layer of texture, we check the intersection before,
# so if it doesn't intersect, the pattern will be invalid
logging.debug('Texture has not upper layer, so its incorrect')
valid = False
return valid
示例2: checkIntersectionWithTexture
# 需要导入模块: from lib import GeoMath [as 别名]
# 或者: from lib.GeoMath import takeDistanceInTrackToPoint [as 别名]
def checkIntersectionWithTexture(self, points, prim):
global DEBUG
global epsilon
logging.debug("Start method checkIntersectionWithTexture, class Texture")
# First we check intersection with boundingBox
if(self.get_prim() and self.get_absolute_points()):
param_points_bounding_box = BoundingBox.BoundingBox2D(points, prim)
texture_bounding_box = BoundingBox.BoundingBox2D(
self.get_absolute_points(),
self.get_prim())
intersections = (
texture_bounding_box.intersect_bounding_box_without_limits_3D(
param_points_bounding_box))
if (not intersections):
return None, None, []
else:
if(not self.get_prim()):
logging.debug("Class Texture, not prim in method check intersection with texture")
else:
logging.debug("No object points")
logging.debug(str(self))
logging.debug(str(self.get_is_default_texture()))
logging.debug(str(self.get_absolute_points()))
logging.debug(str(self.get_absolute_points_not_erasable()))
logging.debug(str(self.get_delimited_proportions()))
logging.debug(str(self.get_obj()))
pointsIntersect = []
for n in range(len(points) - 1):
edge = [points[n], points[n + 1]]
for texIndex in range(len(self.absolutePoints)):
nextTexIndex = (texIndex + 1) % len(self.absolutePoints)
texEdge = [self.absolutePoints[texIndex], self.absolutePoints[nextTexIndex]]
pointIntersect = GeoMath.getFalseIntersectionBetweenTwoEdges3D(edge, texEdge, prim)
# We have to avoid first point, that surely intersect with some texture.
# Also avoid the case where two texture are together and pattern intersect with
# the first texture, but when 'exit' from this texture, it intersect with the
# other texture anda pattern of length 0 is used; with this method we avoid this
if(pointIntersect):
distacenToLastPoint = GeoMath.vecModul(GeoMath.vecSub(
points[len(points) - 1], pointIntersect))
if(GeoMath.vecModul(GeoMath.vecSub(pointIntersect, points[0]))
> epsilon and distacenToLastPoint > epsilon):
pointsIntersect.append(pointIntersect)
if(pointsIntersect):
nearestPointIntersect = None
# Big number
minDistance = 999999
# For each point we look if intersection is the minimum distance intersection
for pointIntersect in pointsIntersect:
distance, achieved = GeoMath.takeDistanceInTrackToPoint(points,
pointIntersect, points[0])
if(achieved and distance < minDistance and distance > epsilon):
# We need the minimun distance, but to avoid errors, we have
# to discard the first point and the last
minDistance = distance
nearestPointIntersect = pointIntersect
if(not nearestPointIntersect):
minDistance = None
else:
nearestPointIntersect = None
minDistance = None
if(nearestPointIntersect):
logging.debug('End method checkIntersectionWithTexture,'
'class Texture. State: Intersection')
else:
logging.debug('End method checkIntersectionWithTexture,'
'class Texture. State: No intersection')
return minDistance, nearestPointIntersect, pointsIntersect