本文整理汇总了Python中lib.GeoMath.pointInEdges方法的典型用法代码示例。如果您正苦于以下问题:Python GeoMath.pointInEdges方法的具体用法?Python GeoMath.pointInEdges怎么用?Python GeoMath.pointInEdges使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类lib.GeoMath
的用法示例。
在下文中一共展示了GeoMath.pointInEdges方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: getFirstLayer
# 需要导入模块: from lib import GeoMath [as 别名]
# 或者: from lib.GeoMath import pointInEdges [as 别名]
def getFirstLayer(self, pointIni):
first = self.getLayers()[0]
texEdges = []
texPoints = first.get_absolute_points()
for n in range(len(texPoints) - 1):
texEdges.append([texPoints[n], texPoints[n + 1]])
if(GeoMath.pointInEdges(pointIni, texEdges)):
firstLayer = first
else:
firstLayer = self.defaultTexture
return firstLayer
示例2: findUpperTextureContainingPoint
# 需要导入模块: from lib import GeoMath [as 别名]
# 或者: from lib.GeoMath import pointInEdges [as 别名]
def findUpperTextureContainingPoint(self, point):
if(not self.reverseListOfTextures):
# Get ordered layers
layers = list(self.getLayers())
# We want to start from the upper texture, so we inverse the list
layers.reverse()
self.reverseListOfTextures = layers
layerInPoint = None
for layer in self.reverseListOfTextures:
if(layer.pointInTexture(point)):
if(GeoMath.pointInEdges(point, GeoMath.getEdgesFromPoints(layer.get_absolute_points()))):
# Warning!!! point are in the edge of a texture, so if you call this method to know
# the next texture be careful, it will be error
logging.warning('Method findUpperTextureContainingPoint, Point lie in a edge of texture')
layerInPoint = layer
break
if(not layerInPoint):
layerInPoint = self.getDefaultTexture()
return layerInPoint
示例3: intersect_bounding_box_without_limits_3D
# 需要导入模块: from lib import GeoMath [as 别名]
# 或者: from lib.GeoMath import pointInEdges [as 别名]
def intersect_bounding_box_without_limits_3D(self, bounding_box, DISPLAY=False):
global littleEpsilon
try:
if not self.get_prim():
raise Errors.CantBeNoneError("Prim cant be none", "We need a prim to calculate tbn some steps after")
except Errors.CantBeNoneError as e:
Errors.Error.display_exception(e)
exit()
if not self.get_points_tangent_space():
self.convert_3D_to_2D(self.get_prim())
this_point_relative = self.get_tbn_class().get_point_which_is_relative()
this_tbn_inverse_matrix = self.get_tbn_class().get_tbn_inverse()
param_bounding_box_points_in_this_tangent_space = []
for point in bounding_box.get_rectangle_object_space():
point_relative = GeoMath.vecSub(point, this_point_relative)
point_tangent_space = this_tbn_inverse_matrix.mulPoint3ToMatrix3(point_relative)
param_bounding_box_points_in_this_tangent_space.append(point_tangent_space)
intersections = GeoMath.getIntersectionsBetweenEdges2D(
self.get_edges_tangent_space(), GeoMath.getEdgesFromPoints(param_bounding_box_points_in_this_tangent_space)
)
if intersections:
# ===============================================================
# Check if the limits are touching and if it are touching it,
# check if the intersection is in there. If it is in there,
# the intersection lie in the limit, so we dont consider an
# intersection
# ===============================================================
edges_shared_between_bounding_boxes = GeoMath.getEdgesBetweenEdges(
self.get_edges_tangent_space(),
GeoMath.getEdgesFromPoints(param_bounding_box_points_in_this_tangent_space),
)
inside = False
print "Edges shared between"
print edges_shared_between_bounding_boxes
for intersection in intersections:
inside = GeoMath.pointInEdges(intersection, edges_shared_between_bounding_boxes)
if not inside:
break
# ===============================================================
# If all intersections lie in the edges shared between bounding
# boxes we discart its
# ===============================================================
if inside:
intersections = []
else:
# check if intersections are in the corner, because we consider corner as limit
shared_points_between_bounding_boxes = GeoMath.getSharedPoints(
self.get_rectangle_tangent_space(), param_bounding_box_points_in_this_tangent_space
)
# If all intersections lie in the corner we doen't consider intersections as intersections
true_intersections = list(intersections)
for intersection in intersections:
for corner in shared_points_between_bounding_boxes:
if GeoMath.vecModul(GeoMath.vecSub(corner, intersection)) <= littleEpsilon:
true_intersections.remove(intersection)
break
intersections = true_intersections
if DISPLAY:
# TEMP: exit
1 / 0
exit()
for intersection in intersections:
this_tbn_matrix = self.get_tbn_class().get_tbn()
point_object_space = this_tbn_matrix.mulPoint3ToMatrix3(intersection)
point_absolute = GeoMath.vecPlus(point_object_space, this_point_relative)
self.to_display_intersections.append(point_absolute)
self.display_intersections()
return intersections