本文整理汇总了Python中kraken.core.objects.joint.Joint.setComponent方法的典型用法代码示例。如果您正苦于以下问题:Python Joint.setComponent方法的具体用法?Python Joint.setComponent怎么用?Python Joint.setComponent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kraken.core.objects.joint.Joint
的用法示例。
在下文中一共展示了Joint.setComponent方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: setNumDeformers
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
def setNumDeformers(self, numDeformers):
# Add more deformers and outputs
if numDeformers > len(self.boneOutputsTgt):
for i in xrange(len(self.boneOutputsTgt), numDeformers):
name = 'bone' + str(i + 1).zfill(2)
legOutput = ComponentOutput(name, parent=self.outputHrcGrp)
self.boneOutputsTgt.append(legOutput)
boneDef = Joint(name, parent=self.defCmpGrp)
boneDef.setComponent(self)
self.deformerJoints.append(boneDef)
# Remove extra deformers and outputs
elif numDeformers < len(self.boneOutputsTgt):
numExtraOutputs = len(self.boneOutputsTgt) - numDeformers
numExtraDefs = len(self.deformerJoints) - numDeformers
for i in xrange(numExtraOutputs):
extraOutput = self.boneOutputsTgt.pop()
extraDef = self.deformerJoints.pop()
extraOutput.getParent().removeChild(extraOutput)
extraDef.getParent().removeChild(extraDef)
return True
示例2: setNumDeformers
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
def setNumDeformers(self, numDeformers):
# Add new deformers and outputs
for i in xrange(len(self.tailOutputs), numDeformers):
name = 'tail' + str(i + 1).zfill(2)
tailOutput = ComponentOutput(name, parent=self.outputHrcGrp)
self.tailOutputs.append(tailOutput)
for i in xrange(len(self.deformerJoints), numDeformers):
name = 'tail' + str(i + 1).zfill(2)
tailDef = Joint(name, parent=self.defCmpGrp)
tailDef.setComponent(self)
self.deformerJoints.append(tailDef)
return True
示例3: setNumDeformers
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
def setNumDeformers(self, numDeformers):
# Add new deformers and outputs
for i in xrange(len(self.boneOutputsTgt), numDeformers):
name = 'bone' + str(i + 1).zfill(2)
tentacleOutput = ComponentOutput(name, parent=self.outputHrcGrp)
self.boneOutputsTgt.append(tentacleOutput)
for i in xrange(len(self.deformerJoints), numDeformers):
name = 'bone' + str(i + 1).zfill(2)
boneDef = Joint(name, parent=self.defCmpGrp)
boneDef.setComponent(self)
self.deformerJoints.append(boneDef)
return True
示例4: __init__
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
def __init__(self, name, parent=None, location='M'):
super(FootComponent, self).__init__(name, parent, location)
# =========
# Controls
# =========
# Setup component attributes
defaultAttrGroup = self.getAttributeGroupByIndex(0)
defaultAttrGroup.addAttribute(BoolAttribute("toggleDebugging", True))
# Default values
if location == 'R':
ctrlColor = "red"
footPosition = Vec3(-7.1886, 12.2819, 0.4906)
footUpV = Vec3(-1.7454, 0.1922, -1.7397)
footEndPosition = Vec3(-2.0939, 0.4288, 0.0944)
else:
ctrlColor = "greenBright"
footPosition = Vec3(7.1886, 12.2819, 0.4906)
footUpV = Vec3(1.7454, 0.1922, -1.7397)
footEndPosition = Vec3(2.0939, 0.4288, 0.0944)
# Calculate Clavicle Xfo
rootToEnd = footEndPosition.subtract(footPosition).unit()
rootToUpV = footUpV.subtract(footPosition).unit()
bone1ZAxis = rootToEnd.cross(rootToUpV).unit()
bone1Normal = rootToEnd.cross(bone1ZAxis).unit()
footXfo = Xfo()
if location == "R":
footQuat = Quat(Vec3(0.5695, -0.6377, 0.4190), 0.3053)
footPos = Vec3(-1.841, 1.1516, -1.237)
else:
footQuat = Quat(Vec3(0.6377, -0.5695, 0.3053), 0.4190)
footPos = Vec3(1.841, 1.1516, -1.237)
footXfo.rot = footQuat.clone()
footXfo.tr.copy(footPos)
# Add Controls
footCtrlSrtBuffer = SrtBuffer('foot', parent=self)
footCtrlSrtBuffer.xfo.copy(footXfo)
footCtrl = CubeControl('foot', parent=footCtrlSrtBuffer)
footCtrl.alignOnXAxis()
footCtrl.scalePoints(Vec3(2.5, 1.5, 0.75))
footCtrl.xfo.copy(footCtrlSrtBuffer.xfo)
footCtrl.setColor(ctrlColor)
# Rig Ref objects
footRefSrt = Locator('footRef', parent=self)
footRefSrt.xfo.copy(footCtrlSrtBuffer.xfo)
# Add Component Params to IK control
footDebugInputAttr = BoolAttribute('debug', True)
footLinkToWorldInputAttr = FloatAttribute('linkToWorld', 1.0, 0.0, 1.0)
footSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings")
footCtrl.addAttributeGroup(footSettingsAttrGrp)
footSettingsAttrGrp.addAttribute(footDebugInputAttr)
footSettingsAttrGrp.addAttribute(footLinkToWorldInputAttr)
# ==========
# Deformers
# ==========
container = self.getParent().getParent()
deformersLayer = container.getChildByName('deformers')
footDef = Joint('foot')
footDef.setComponent(self)
deformersLayer.addChild(footDef)
# =====================
# Create Component I/O
# =====================
# Setup Component Xfo I/O's
legEndXfoInput = Locator('legEndXfo')
legEndXfoInput.xfo.copy(footCtrlSrtBuffer.xfo)
legEndPosInput = Locator('legEndPos')
legEndPosInput.xfo.copy(footCtrlSrtBuffer.xfo)
footEndOutput = Locator('handEnd')
footEndOutput.xfo.copy(footCtrlSrtBuffer.xfo)
footOutput = Locator('hand')
footOutput.xfo.copy(footCtrlSrtBuffer.xfo)
# Setup componnent Attribute I/O's
debugInputAttr = BoolAttribute('debug', True)
rightSideInputAttr = BoolAttribute('rightSide', location is 'R')
linkToWorldInputAttr = FloatAttribute('linkToWorld', 0.0, 0.0, 1.0)
# Connect attrs to control attrs
debugInputAttr.connect(footDebugInputAttr)
linkToWorldInputAttr.connect(footLinkToWorldInputAttr)
#.........这里部分代码省略.........
示例5: __init__
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
def __init__(self, name, parent=None, location='M'):
super(NeckComponent, self).__init__(name, parent, location)
# Setup component attributes
defaultAttrGroup = self.getAttributeGroupByIndex(0)
defaultAttrGroup.addAttribute(BoolAttribute("toggleDebugging", True))
# Default values
neckPosition = Vec3(0.0, 16.5572, -0.6915)
neckUpV = Vec3()
neckUpV.copy(neckPosition)
neckUpV = neckUpV.add(Vec3(0.0, 0.0, -1.0)).unit()
neckEndPosition = Vec3(0.0, 17.4756, -0.421)
# Calculate Clavicle Xfo
rootToEnd = neckEndPosition.subtract(neckPosition).unit()
rootToUpV = neckUpV.subtract(neckPosition).unit()
bone1ZAxis = rootToUpV.cross(rootToEnd).unit()
bone1Normal = bone1ZAxis.cross(rootToEnd).unit()
neckXfo = Xfo()
neckXfo.setFromVectors(rootToEnd, bone1Normal, bone1ZAxis, neckPosition)
# Add Guide Controls
neckCtrlSrtBuffer = SrtBuffer('neck', parent=self)
neckCtrlSrtBuffer.xfo.copy(neckXfo)
neckCtrl = PinControl('neck', parent=neckCtrlSrtBuffer)
neckCtrl.scalePoints(Vec3(1.25, 1.25, 1.25))
neckCtrl.translatePoints(Vec3(0, 0, -0.5))
neckCtrl.rotatePoints(90, 0, 90)
neckCtrl.xfo.copy(neckXfo)
neckCtrl.setColor("orange")
# ==========
# Deformers
# ==========
container = self.getParent().getParent()
deformersLayer = container.getChildByName('deformers')
neckDef = Joint('neck', parent=deformersLayer)
neckDef.setComponent(self)
# =====================
# Create Component I/O
# =====================
# Setup Component Xfo I/O's
neckEndInput = Locator('neckBase')
neckEndInput.xfo.copy(neckXfo)
neckEndOutput = Locator('neckEnd')
neckEndOutput.xfo.copy(neckXfo)
neckOutput = Locator('neck')
neckOutput.xfo.copy(neckXfo)
# Setup componnent Attribute I/O's
debugInputAttr = BoolAttribute('debug', True)
rightSideInputAttr = BoolAttribute('rightSide', location is 'R')
# ==============
# Constrain I/O
# ==============
# Constraint inputs
clavicleInputConstraint = PoseConstraint('_'.join([neckCtrl.getName(), 'To', neckEndInput.getName()]))
clavicleInputConstraint.setMaintainOffset(True)
clavicleInputConstraint.addConstrainer(neckEndInput)
neckCtrlSrtBuffer.addConstraint(clavicleInputConstraint)
# Constraint outputs
neckEndConstraint = PoseConstraint('_'.join([neckEndOutput.getName(), 'To', neckCtrl.getName()]))
neckEndConstraint.addConstrainer(neckCtrl)
neckEndOutput.addConstraint(neckEndConstraint)
# ==================
# Add Component I/O
# ==================
# Add Xfo I/O's
self.addInput(neckEndInput)
self.addOutput(neckEndOutput)
self.addOutput(neckOutput)
# Add Attribute I/O's
self.addInput(debugInputAttr)
self.addInput(rightSideInputAttr)
示例6: __init__
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
def __init__(self, name='head', parent=None):
Profiler.getInstance().push("Construct Head Rig Component:" + name)
super(HeadComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Head
self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
self.headCtrl.lockScale(x=True, y=True, z=True)
self.headCtrl.lockTranslation(x=True, y=True, z=True)
self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
self.headCtrl.rotatePoints(0, 0, 90)
self.headCtrl.scalePoints(Vec3(3, 3, 3))
self.headCtrl.translatePoints(Vec3(0, 1, 0.25))
# Eye Left
self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere')
self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
self.eyeLeftCtrl.rotatePoints(0, 90, 0)
self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.eyeLeftCtrl.setColor('blueMedium')
# Eye Right
self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere')
self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
self.eyeRightCtrl.rotatePoints(0, 90, 0)
self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.eyeRightCtrl.setColor('blueMedium')
# LookAt Control
self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square')
self.lookAtCtrl.lockScale(x=True, y=True, z=True)
self.lookAtCtrl.rotatePoints(90, 0, 0)
self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()
self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)
# Jaw
self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
self.jawCtrl.lockScale(x=True, y=True, z=True)
self.jawCtrl.lockTranslation(x=True, y=True, z=True)
self.jawCtrl.alignOnYAxis(negative=True)
self.jawCtrl.alignOnZAxis()
self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
self.jawCtrl.setColor('orange')
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.addItem('defCmpGrp', self.defCmpGrp)
headDef = Joint('head', parent=self.defCmpGrp)
headDef.setComponent(self)
jawDef = Joint('jaw', parent=self.defCmpGrp)
jawDef.setComponent(self)
eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
eyeLeftDef.setComponent(self)
eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
eyeRightDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
self.headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName()]))
self.headInputConstraint.setMaintainOffset(True)
self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
self.headCtrlSpace.addConstraint(self.headInputConstraint)
# Constraint outputs
self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
self.headOutputConstraint.addConstrainer(self.headCtrl)
self.headOutputTgt.addConstraint(self.headOutputConstraint)
self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
self.jawOutputConstraint.addConstrainer(self.jawCtrl)
self.jawOutputTgt.addConstraint(self.jawOutputConstraint)
self.eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()]))
#.........这里部分代码省略.........
示例7: NeckComponentRig
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
class NeckComponentRig(NeckComponent):
"""Neck Component"""
def __init__(self, name="neck", parent=None):
Profiler.getInstance().push("Construct Neck Rig Component:" + name)
super(NeckComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Neck
self.neck01Ctrl = Control('neck01', parent=self.ctrlCmpGrp, shape="pin")
self.neck01Ctrl.setColor("orange")
self.neck01Ctrl.lockTranslation(True, True, True)
self.neck01Ctrl.lockScale(True, True, True)
self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01')
self.neck02Ctrl = Control('neck02', parent=self.neck01Ctrl, shape="pin")
self.neck02Ctrl.setColor("orange")
self.neck02Ctrl.lockTranslation(True, True, True)
self.neck02Ctrl.lockScale(True, True, True)
self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02')
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.addItem('defCmpGrp', self.defCmpGrp)
self.neck01Def = Joint('neck01', parent=self.defCmpGrp)
self.neck01Def.setComponent(self)
self.neck02Def = Joint('neck02', parent=self.defCmpGrp)
self.neck02Def.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
neckInputConstraintName = '_'.join([self.neck01CtrlSpace.getName(),
'To',
self.neckBaseInputTgt.getName()])
self.neckInputCnstr = self.neck01CtrlSpace.constrainTo(
self.neckBaseInputTgt,
'Pose',
maintainOffset=True,
name=neckInputConstraintName)
# Constraint outputs
neck01OutCnstrName = '_'.join([self.neck01OutputTgt.getName(),
'To',
self.neck01Ctrl.getName()])
self.neck01OutCnstr = self.neck01OutputTgt.constrainTo(
self.neck01Ctrl,
'Pose',
maintainOffset=False,
name=neck01OutCnstrName)
neck02OutCnstrName = '_'.join([self.neck02OutputTgt.getName(),
'To',
self.neck02Ctrl.getName()])
self.neck02OutCnstr = self.neck02OutputTgt.constrainTo(
self.neck02Ctrl,
'Pose',
maintainOffset=False,
name=neck02OutCnstrName)
neckEndCnstrName = '_'.join([self.neckEndOutputTgt.getName(),
'To',
self.neck02Ctrl.getName()])
self.neckEndCnstr = self.neckEndOutputTgt.constrainTo(
self.neck02Ctrl,
'Pose',
maintainOffset=True,
name=neckEndCnstrName)
# ==============
# Add Operators
# ==============
# Add Deformer KL Op
self.neckDeformerKLOp = KLOperator('neckDeformerKLOp',
'MultiPoseConstraintSolver',
'Kraken')
self.addOperator(self.neckDeformerKLOp)
# Add Att Inputs
#.........这里部分代码省略.........
示例8: __init__
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
#.........这里部分代码省略.........
armSettingsAttrGrp.addAttribute(armBone1LenInputAttr)
armSettingsAttrGrp.addAttribute(armBone2LenInputAttr)
armSettingsAttrGrp.addAttribute(armFkikInputAttr)
armSettingsAttrGrp.addAttribute(armSoftIKInputAttr)
armSettingsAttrGrp.addAttribute(armSoftDistInputAttr)
armSettingsAttrGrp.addAttribute(armStretchInputAttr)
armSettingsAttrGrp.addAttribute(armStretchBlendInputAttr)
# UpV
upVXfo = xfoFromDirAndUpV(bicepPosition, wristPosition, forearmPosition)
upVXfo.tr.copy(forearmPosition)
upVOffset = Vec3(0, 0, 5)
upVOffset = upVXfo.transformVector(upVOffset)
armUpVCtrl = TriangleControl('UpV')
armUpVCtrl.xfo.tr.copy(upVOffset)
armUpVCtrl.alignOnZAxis()
armUpVCtrl.rotatePoints(180, 0, 0)
armUpVCtrl.setColor(ctrlColor)
armUpVCtrlSrtBuffer = SrtBuffer('UpV')
self.addChild(armUpVCtrlSrtBuffer)
armUpVCtrlSrtBuffer.xfo.tr.copy(upVOffset)
armUpVCtrlSrtBuffer.addChild(armUpVCtrl)
# ==========
# Deformers
# ==========
container = self.getParent().getParent()
deformersLayer = container.getChildByName('deformers')
bicepDef = Joint('bicep')
bicepDef.setComponent(self)
forearmDef = Joint('forearm')
forearmDef.setComponent(self)
wristDef = Joint('wrist')
wristDef.setComponent(self)
deformersLayer.addChild(bicepDef)
deformersLayer.addChild(forearmDef)
deformersLayer.addChild(wristDef)
# =====================
# Create Component I/O
# =====================
# Setup component Xfo I/O's
clavicleEndInput = Locator('clavicleEnd')
clavicleEndInput.xfo.copy(bicepXfo)
bicepOutput = Locator('bicep')
bicepOutput.xfo.copy(bicepXfo)
forearmOutput = Locator('forearm')
forearmOutput.xfo.copy(forearmXfo)
armEndXfo = Xfo()
armEndXfo.rot = forearmXfo.rot.clone()
armEndXfo.tr.copy(wristPosition)
armEndXfoOutput = Locator('armEndXfo')
armEndXfoOutput.xfo.copy(armEndXfo)
armEndPosOutput = Locator('armEndPos')
armEndPosOutput.xfo.copy(armEndXfo)
示例9: LegComponentRig
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
class LegComponentRig(LegComponent):
"""Leg Component"""
def __init__(self, name='leg', parent=None):
Profiler.getInstance().push("Construct Leg Rig Component:" + name)
super(LegComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Femur
self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
self.femurFKCtrl.alignOnXAxis()
# Shin
self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
self.shinFKCtrl.alignOnXAxis()
# Ankle
self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")
# FK Foot
self.footCtrlSpace = CtrlSpace('foot', parent=self.ctrlCmpGrp)
self.footCtrl = Control('foot', parent=self.footCtrlSpace, shape="cube")
self.footCtrl.alignOnXAxis()
# FK Toe
self.toeCtrlSpace = CtrlSpace('toe', parent=self.footCtrl)
self.toeCtrl = Control('toe', parent=self.toeCtrlSpace, shape="cube")
self.toeCtrl.alignOnXAxis()
# Rig Ref objects
self.footRefSrt = Locator('footRef', parent=self.ctrlCmpGrp)
# Add Component Params to IK control
footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.footCtrl)
footLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 1.0, maxValue=1.0, parent=footSettingsAttrGrp)
# Add Component Params to IK control
legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
legSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=legSettingsAttrGrp)
legSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=legSettingsAttrGrp)
legStretchInputAttr = BoolAttribute('stretch', value=True, parent=legSettingsAttrGrp)
legStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
self.drawDebugInputAttr.connect(legDrawDebugInputAttr)
# UpV
self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
self.legUpVCtrl.alignOnZAxis()
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
femurDef = Joint('femur', parent=self.defCmpGrp)
femurDef.setComponent(self)
shinDef = Joint('shin', parent=self.defCmpGrp)
shinDef.setComponent(self)
ankleDef = Joint('ankle', parent=self.defCmpGrp)
ankleDef.setComponent(self)
self.footDef = Joint('foot', parent=self.defCmpGrp)
self.footDef.setComponent(self)
self.toeDef = Joint('toe', parent=self.defCmpGrp)
self.toeDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)
self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)
self.legRootInputConstraint = PoseConstraint('_'.join([self.legIKCtrl.getName(), 'To', self.legPelvisInputTgt.getName()]))
self.legRootInputConstraint.setMaintainOffset(True)
#.........这里部分代码省略.........
示例10: FabriceClavicleRig
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
class FabriceClavicleRig(FabriceClavicle):
"""Clavicle Component"""
def __init__(self, name='Clavicle', parent=None):
Profiler.getInstance().push("Construct Clavicle Rig Component:" + name)
super(FabriceClavicleRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Clavicle
self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp)
self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube")
self.clavicleCtrl.alignOnXAxis()
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.ctrlCmpGrp.setComponent(self)
self.clavicleDef = Joint('clavicle', parent=defCmpGrp)
self.clavicleDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()]))
clavicleInputConstraint.setMaintainOffset(True)
clavicleInputConstraint.addConstrainer(self.spineEndInputTgt)
self.clavicleCtrlSpace.addConstraint(clavicleInputConstraint)
# Constraint outputs
clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
clavicleConstraint.addConstrainer(self.clavicleCtrl)
self.clavicleOutputTgt.addConstraint(clavicleConstraint)
# ===============
# Add Splice Ops
# ===============
# Add Deformer Splice Op
spliceOp = KLOperator('clavicleDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
self.addOperator(spliceOp)
# Add Att Inputs
spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
spliceOp.setInput('rigScale', self.rigScaleInputAttr)
# Add Xfo Inputs
spliceOp.setInput('constrainer', self.clavicleOutputTgt)
# Add Xfo Outputs
spliceOp.setOutput('constrainee', self.clavicleDef)
Profiler.getInstance().pop()
def loadData(self, data=None):
"""Load a saved guide representation from persisted data.
Arguments:
data -- object, The JSON data object.
Return:
True if successful.
"""
super(FabriceClavicleRig, self).loadData( data )
self.clavicleCtrlSpace.xfo = data['clavicleXfo']
self.clavicleCtrl.xfo = data['clavicleXfo']
self.clavicleCtrl.setCurveData(data['clavicleCtrlCrvData'])
# ============
# Set IO Xfos
# ============
self.spineEndInputTgt.xfo = data['clavicleXfo']
self.clavicleOutputTgt.xfo = data['clavicleXfo']
示例11: __init__
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
def __init__(self, name, parent=None, location='M'):
super(ClavicleComponent, self).__init__(name, parent, location)
# =========
# Controls
# =========
# Setup component attributes
defaultAttrGroup = self.getAttributeGroupByIndex(0)
defaultAttrGroup.addAttribute(BoolAttribute("toggleDebugging", True))
# Default values
if location == 'R':
ctrlColor = "red"
claviclePosition = Vec3(-0.1322, 15.403, -0.5723)
clavicleUpV = Vec3()
clavicleUpV.copy(claviclePosition)
clavicleUpV = clavicleUpV.add(Vec3(0.0, 1.0, 0.0)).unit()
clavicleEndPosition = Vec3(-2.27, 15.295, -0.753)
else:
ctrlColor = "greenBright"
claviclePosition = Vec3(0.1322, 15.403, -0.5723)
clavicleUpV = Vec3()
clavicleUpV.copy(claviclePosition)
clavicleUpV = clavicleUpV.add(Vec3(0.0, 1.0, 0.0)).unit()
clavicleEndPosition = Vec3(2.27, 15.295, -0.753)
# Calculate Clavicle Xfo
rootToEnd = clavicleEndPosition.subtract(claviclePosition).unit()
rootToUpV = clavicleUpV.subtract(claviclePosition).unit()
bone1ZAxis = rootToUpV.cross(rootToEnd).unit()
bone1Normal = bone1ZAxis.cross(rootToEnd).unit()
clavicleXfo = Xfo()
clavicleXfo.setFromVectors(rootToEnd, bone1Normal, bone1ZAxis, claviclePosition)
# Add Controls
clavicleCtrl = CubeControl('clavicle', parent=self)
clavicleCtrl.alignOnXAxis()
clavicleLen = claviclePosition.subtract(clavicleEndPosition).length()
clavicleCtrl.scalePoints(Vec3(clavicleLen, 0.75, 0.75))
if location == "R":
clavicleCtrl.translatePoints(Vec3(0.0, 0.0, -1.0))
else:
clavicleCtrl.translatePoints(Vec3(0.0, 0.0, 1.0))
clavicleCtrl.xfo.copy(clavicleXfo)
clavicleCtrl.setColor(ctrlColor)
clavicleCtrlSrtBuffer = SrtBuffer('clavicle', parent=self)
clavicleCtrlSrtBuffer.xfo.copy(clavicleCtrl.xfo)
clavicleCtrlSrtBuffer.addChild(clavicleCtrl)
# ==========
# Deformers
# ==========
container = self.getParent().getParent()
deformersLayer = container.getChildByName('deformers')
clavicleDef = Joint('clavicle')
clavicleDef.setComponent(self)
deformersLayer.addChild(clavicleDef)
# =====================
# Create Component I/O
# =====================
# Setup Component Xfo I/O's
spineEndInput = Locator('spineEnd')
spineEndInput.xfo.copy(clavicleXfo)
clavicleEndOutput = Locator('clavicleEnd')
clavicleEndOutput.xfo.copy(clavicleXfo)
clavicleOutput = Locator('clavicle')
clavicleOutput.xfo.copy(clavicleXfo)
# Setup componnent Attribute I/O's
debugInputAttr = BoolAttribute('debug', True)
rightSideInputAttr = BoolAttribute('rightSide', location is 'R')
armFollowBodyOutputAttr = FloatAttribute('followBody', 0.0, 0.0, 1.0)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
clavicleInputConstraint = PoseConstraint('_'.join([clavicleCtrl.getName(), 'To', spineEndInput.getName()]))
clavicleInputConstraint.setMaintainOffset(True)
clavicleInputConstraint.addConstrainer(spineEndInput)
clavicleCtrlSrtBuffer.addConstraint(clavicleInputConstraint)
# Constraint outputs
clavicleConstraint = PoseConstraint('_'.join([clavicleOutput.getName(), 'To', clavicleCtrl.getName()]))
clavicleConstraint.addConstrainer(clavicleCtrl)
clavicleOutput.addConstraint(clavicleConstraint)
clavicleEndConstraint = PoseConstraint('_'.join([clavicleEndOutput.getName(), 'To', clavicleCtrl.getName()]))
clavicleEndConstraint.addConstrainer(clavicleCtrl)
#.........这里部分代码省略.........
示例12: __init__
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
def __init__(self, name='head', parent=None):
Profiler.getInstance().push("Construct Head Rig Component:" + name)
super(HeadComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Head
self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle")
self.headCtrl.rotatePoints(0, 0, 90)
self.headCtrl.scalePoints(Vec3(3, 3, 3))
self.headCtrl.translatePoints(Vec3(0, 1, 0.25))
# Eye Left
self.eyeLeftCtrlSpace = CtrlSpace('eyeLeft', parent=self.headCtrl)
self.eyeLeftCtrl = Control('eyeLeft', parent=self.eyeLeftCtrlSpace, shape="sphere")
self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.eyeLeftCtrl.setColor("blueMedium")
# Eye Right
self.eyeRightCtrlSpace = CtrlSpace('eyeRight', parent=self.headCtrl)
self.eyeRightCtrl = Control('eyeRight', parent=self.eyeRightCtrlSpace, shape="sphere")
self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.eyeRightCtrl.setColor("blueMedium")
# Jaw
self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
self.jawCtrl.alignOnYAxis(negative=True)
self.jawCtrl.alignOnZAxis()
self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
self.jawCtrl.setColor("orange")
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
headDef = Joint('head', parent=defCmpGrp)
headDef.setComponent(self)
jawDef = Joint('jaw', parent=defCmpGrp)
jawDef.setComponent(self)
eyeLeftDef = Joint('eyeLeft', parent=defCmpGrp)
eyeLeftDef.setComponent(self)
eyeRightDef = Joint('eyeRight', parent=defCmpGrp)
eyeRightDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()]))
headInputConstraint.setMaintainOffset(True)
headInputConstraint.addConstrainer(self.headBaseInputTgt)
self.headCtrlSpace.addConstraint(headInputConstraint)
# # Constraint outputs
headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
headOutputConstraint.addConstrainer(self.headCtrl)
self.headOutputTgt.addConstraint(headOutputConstraint)
jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
jawOutputConstraint.addConstrainer(self.jawCtrl)
self.jawOutputTgt.addConstraint(jawOutputConstraint)
eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()]))
eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
self.eyeLOutputTgt.addConstraint(eyeLOutputConstraint)
eyeROutputConstraint = PoseConstraint('_'.join([self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()]))
eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
self.eyeROutputTgt.addConstraint(eyeROutputConstraint)
# ==================
# Add Component I/O
# ==================
# Add Xfo I/O's
# self.addInput(self.headBaseInputTgt)
# self.addOutput(self.headOutputTgt)
# self.addOutput(self.jawOutputTgt)
# self.addOutput(self.eyeLOutputTgt)
# self.addOutput(self.eyeROutputTgt)
# Add Attribute I/O's
# self.addInput(self.drawDebugInputAttr)
# ===============
#.........这里部分代码省略.........
示例13: __init__
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
def __init__(self, name='limb', parent=None):
Profiler.getInstance().push("Construct StretchyLimb Rig Component:" + name)
super(StretchyLimbComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
# Upper (FK)
self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp)
self.upperFKCtrl = Control('upperFK', parent=self.upperFKCtrlSpace, shape="cube")
self.upperFKCtrl.alignOnXAxis()
# Lower (FK)
self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl)
self.lowerFKCtrl = Control('lowerFK', parent=self.lowerFKCtrlSpace, shape="cube")
self.lowerFKCtrl.alignOnXAxis()
# End (IK)
self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
self.limbIKCtrl = Control('IK', parent=self.limbIKCtrlSpace, shape="pin")
# Add Component Params to IK control
# TODO: Move these separate control
limbSettingsAttrGrp = AttributeGroup("DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl)
limbDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=limbSettingsAttrGrp)
self.limbBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=limbSettingsAttrGrp)
self.limbBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=limbSettingsAttrGrp)
limbIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=limbSettingsAttrGrp)
limbSoftRatioInputAttr = ScalarAttribute('softRatio', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbStretchInputAttr = BoolAttribute('stretch', value=True, parent=limbSettingsAttrGrp)
limbStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbSlideInputAttr = ScalarAttribute('slide', value=0.0, minValue=-1.0, maxValue=1.0, parent=limbSettingsAttrGrp)
limbPinInputAttr = ScalarAttribute('pin', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
self.rightSideInputAttr = BoolAttribute('rightSide', value=False, parent=limbSettingsAttrGrp)
self.drawDebugInputAttr.connect(limbDrawDebugInputAttr)
# UpV (IK Pole Vector)
self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
self.limbUpVCtrl = Control('UpV', parent=self.limbUpVCtrlSpace, shape="triangle")
self.limbUpVCtrl.alignOnZAxis()
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.addItem('defCmpGrp', self.defCmpGrp)
upperDef = Joint('upper', parent=self.defCmpGrp)
upperDef.setComponent(self)
lowerDef = Joint('lower', parent=self.defCmpGrp)
lowerDef.setComponent(self)
endDef = Joint('end', parent=self.defCmpGrp)
endDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint inputs
self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True)
self.limbIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint)
self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
self.limbUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
self.limbUpVCtrlSpace.addConstraint(self.limbUpVCtrlSpaceInputConstraint)
self.limbRootInputConstraint = PoseConstraint('_'.join([self.limbIKCtrl.getName(), 'To', self.limbParentInputTgt.getName()]))
self.limbRootInputConstraint.setMaintainOffset(True)
self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt)
self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint)
# ===============
# Add Splice Ops
# ===============
# Add StretchyLimb Splice Op
self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver', 'Kraken')
self.addOperator(self.limbIKKLOp)
# Add Att Inputs
self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr)
self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr)
self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr)
self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr)
self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr)
self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr)
self.limbIKKLOp.setInput('stretch', limbStretchInputAttr)
self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr)
self.limbIKKLOp.setInput('slide', limbSlideInputAttr)
self.limbIKKLOp.setInput('pin', limbPinInputAttr)
self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr)
#.........这里部分代码省略.........
示例14: FootComponentRig
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
class FootComponentRig(FootComponent):
"""Foot Component"""
def __init__(self, name="foot", parent=None):
Profiler.getInstance().push("Construct Neck Rig Component:" + name)
super(FootComponentRig, self).__init__(name, parent)
# =========
# Controls
# =========
self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp)
self.footAll = Locator('footAll', parent=self.ctrlCmpGrp)
self.footAll.setShapeVisibility(False)
self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll)
self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square")
self.ankleIKCtrl.alignOnXAxis(negative=True)
self.ankleIKCtrl.lockTranslation(True, True, True)
self.ankleIKCtrl.lockScale(True, True, True)
self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll)
self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square")
self.toeIKCtrl.alignOnXAxis()
self.toeIKCtrl.lockTranslation(True, True, True)
self.toeIKCtrl.lockScale(True, True, True)
self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp)
self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube")
self.ankleFKCtrl.alignOnXAxis()
self.ankleFKCtrl.lockTranslation(True, True, True)
self.ankleFKCtrl.lockScale(True, True, True)
self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl)
self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube")
self.toeFKCtrl.alignOnXAxis()
self.toeFKCtrl.lockTranslation(True, True, True)
self.toeFKCtrl.lockScale(True, True, True)
self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl)
self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp)
self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)
self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)
self.drawDebugInputAttr.connect(self.footDebugInputAttr)
self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp)
self.pivotAll.setShapeVisibility(False)
self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget")
self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.backPivotCtrl.lockScale(True, True, True)
self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace()
self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget")
self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
self.frontPivotCtrl.lockScale(True, True, True)
self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace()
self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget")
self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0)
self.outerPivotCtrl.lockScale(True, True, True)
self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace()
self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget")
self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0)
self.innerPivotCtrl.lockScale(True, True, True)
self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace()
self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
# ==========
# Deformers
# ==========
deformersLayer = self.getOrCreateLayer('deformers')
self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
self.addItem('defCmpGrp', self.defCmpGrp)
self.ankleDef = Joint('ankle', parent=self.defCmpGrp)
self.ankleDef.setComponent(self)
self.toeDef = Joint('toe', parent=self.defCmpGrp)
self.toeDef.setComponent(self)
# ==============
# Constrain I/O
# ==============
# Constraint to inputs
self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()]))
self.pivotAllInputConstraint.setMaintainOffset(True)
self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt)
self.pivotAll.addConstraint(self.pivotAllInputConstraint)
#.........这里部分代码省略.........
示例15: __init__
# 需要导入模块: from kraken.core.objects.joint import Joint [as 别名]
# 或者: from kraken.core.objects.joint.Joint import setComponent [as 别名]
def __init__(self, name, parent=None, location='M'):
super(HandComponent, self).__init__(name, parent, location)
# =========
# Controls
# =========
# Setup component attributes
defaultAttrGroup = self.getAttributeGroupByIndex(0)
defaultAttrGroup.addAttribute(BoolAttribute("toggleDebugging", True))
# Default values
if location == 'R':
ctrlColor = "red"
handPosition = Vec3(-7.1886, 12.2819, 0.4906)
handUpV = Vec3(-7.7463, 13.1746, 0.4477)
handEndPosition = Vec3(-7.945, 11.8321, 0.9655)
else:
ctrlColor = "greenBright"
handPosition = Vec3(7.1886, 12.2819, 0.4906)
handUpV = Vec3(7.7463, 13.1746, 0.4477)
handEndPosition = Vec3(7.945, 11.8321, 0.9655)
# Calculate Clavicle Xfo
rootToEnd = handEndPosition.subtract(handPosition).unit()
rootToUpV = handUpV.subtract(handPosition).unit()
bone1ZAxis = rootToEnd.cross(rootToUpV).unit()
bone1Normal = rootToEnd.cross(bone1ZAxis).unit()
handXfo = Xfo()
if location == "R":
handQuat = Quat(Vec3(-0.2301, -0.0865, -0.9331), 0.2623)
handPos = Vec3(-7.1886, 12.2819, 0.4906)
else:
handQuat = Quat(Vec3(-0.0865, -0.2301, -0.2623), 0.9331)
handPos = Vec3(7.1886, 12.2819, 0.4906)
handXfo.rot = handQuat.clone()
handXfo.tr.copy(handPos)
# Add Controls
handCtrlSrtBuffer = SrtBuffer('hand', parent=self)
handCtrlSrtBuffer.xfo.copy(handXfo)
handCtrl = CubeControl('hand', parent=handCtrlSrtBuffer)
handCtrl.alignOnXAxis()
handCtrl.scalePoints(Vec3(2.0, 0.75, 1.25))
handCtrl.xfo.copy(handCtrlSrtBuffer.xfo)
handCtrl.setColor(ctrlColor)
# Rig Ref objects
handRefSrt = Locator('handRef', parent=self)
handRefSrt.xfo.copy(handCtrlSrtBuffer.xfo)
# Add Component Params to IK control
handDebugInputAttr = BoolAttribute('debug', True)
handLinkToWorldInputAttr = FloatAttribute('linkToWorld', 0.0, 0.0, 1.0)
handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings")
handCtrl.addAttributeGroup(handSettingsAttrGrp)
handSettingsAttrGrp.addAttribute(handDebugInputAttr)
handSettingsAttrGrp.addAttribute(handLinkToWorldInputAttr)
# ==========
# Deformers
# ==========
container = self.getParent().getParent()
deformersLayer = container.getChildByName('deformers')
handDef = Joint('hand')
handDef.setComponent(self)
deformersLayer.addChild(handDef)
# =====================
# Create Component I/O
# =====================
# Setup Component Xfo I/O's
armEndXfoInput = Locator('armEndXfo')
armEndXfoInput.xfo.copy(handCtrlSrtBuffer.xfo)
armEndPosInput = Locator('armEndPos')
armEndPosInput.xfo.copy(handCtrlSrtBuffer.xfo)
handEndOutput = Locator('handEnd')
handEndOutput.xfo.copy(handCtrlSrtBuffer.xfo)
handOutput = Locator('hand')
handOutput.xfo.copy(handCtrlSrtBuffer.xfo)
# Setup componnent Attribute I/O's
debugInputAttr = BoolAttribute('debug', True)
rightSideInputAttr = BoolAttribute('rightSide', location is 'R')
linkToWorldInputAttr = FloatAttribute('linkToWorld', 0.0, 0.0, 1.0)
# Connect attrs to control attrs
debugInputAttr.connect(handDebugInputAttr)
linkToWorldInputAttr.connect(handLinkToWorldInputAttr)
#.........这里部分代码省略.........