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Python PoseConstraint.addConstrainer方法代码示例

本文整理汇总了Python中kraken.core.objects.constraints.pose_constraint.PoseConstraint.addConstrainer方法的典型用法代码示例。如果您正苦于以下问题:Python PoseConstraint.addConstrainer方法的具体用法?Python PoseConstraint.addConstrainer怎么用?Python PoseConstraint.addConstrainer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在kraken.core.objects.constraints.pose_constraint.PoseConstraint的用法示例。


在下文中一共展示了PoseConstraint.addConstrainer方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: buildXfoConnection

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]
    def buildXfoConnection(self, kConnection):
        """Builds the connection between the xfo and the connection.

        Arguments:
        kConnection -- Object, kraken connection to build.

        Return:
        True if successful.

        """

        source = kConnection.getSource()
        target = kConnection.getTarget()

        if source is None or target is None:
            raise Exception("Component connection '" + kConnection.getName() + "'is invalid! Missing Source or Target!")

        constraint = PoseConstraint('_'.join([target.getName(), 'To', source.getName()]))
        constraint.setMaintainOffset(True)
        constraint.setConstrainee(target)
        constraint.addConstrainer(source)
        dccSceneItem = self.buildPoseConstraint(constraint)
        self._registerSceneItemPair(kConnection, dccSceneItem)

        return None
开发者ID:jhodgson,项目名称:Kraken,代码行数:27,代码来源:base_builder.py

示例2: __init__

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]
    def __init__(self, name='Clavicle', parent=None):

        Profiler.getInstance().push("Construct Clavicle Rig Component:" + name)
        super(FabriceClavicleRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Clavicle
        self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp)
        self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube")
        self.clavicleCtrl.alignOnXAxis()


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.ctrlCmpGrp.setComponent(self)

        self.clavicleDef = Joint('clavicle', parent=defCmpGrp)
        self.clavicleDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()]))
        clavicleInputConstraint.setMaintainOffset(True)
        clavicleInputConstraint.addConstrainer(self.spineEndInputTgt)
        self.clavicleCtrlSpace.addConstraint(clavicleInputConstraint)

        # Constraint outputs
        clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
        clavicleConstraint.addConstrainer(self.clavicleCtrl)
        self.clavicleOutputTgt.addConstraint(clavicleConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Deformer Splice Op
        spliceOp = KLOperator('clavicleDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(spliceOp)

        # Add Att Inputs
        spliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        spliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        spliceOp.setInput('constrainer', self.clavicleOutputTgt)

        # Add Xfo Outputs
        spliceOp.setOutput('constrainee', self.clavicleDef)

        Profiler.getInstance().pop()
开发者ID:Leopardob,项目名称:Kraken,代码行数:61,代码来源:fabrice_clavicle.py

示例3: buildXfoConnection

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]
    def buildXfoConnection(self, componentInput):
        """Builds the constraint between the target and connection target.

        Args:
            componentInput (object): kraken component input to build connections for.

        Returns:
            bool: True if successful.

        """

        if componentInput.isConnected() is False:
            return False

        connection = componentInput.getConnection()
        connectionTarget = connection.getTarget()
        inputTarget = componentInput.getTarget()

        if connection.getDataType().endswith('[]'):
            if componentInput.getIndex() > len(connection.getTarget()) - 1:

                inputParent = componentInput.getParent()
                inputParentDecoration = inputParent.getNameDecoration()
                fullInputName = inputParent.getName() + inputParentDecoration + "." + componentInput.getName()

                raise Exception(fullInputName + " index ("
                                + str(componentInput.getIndex()) + ") is out of range ("
                                + str(len(connection.getTarget()) - 1) + ")!")

            connectionTarget = connection.getTarget()[componentInput.getIndex()]
        else:
            connectionTarget = connection.getTarget()

        constraint = PoseConstraint('_'.join([inputTarget.getName(), 'To', connectionTarget.getName()]))
        constraint.setMaintainOffset(True)
        constraint.setConstrainee(inputTarget)
        constraint.addConstrainer(connectionTarget)

        dccSceneItem = self.buildPoseConstraint(constraint)
        self._registerSceneItemPair(componentInput, dccSceneItem)

        return True
开发者ID:hoorayfor3d,项目名称:Kraken,代码行数:44,代码来源:builder.py

示例4: FabriceHeadRig

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]
class FabriceHeadRig(FabriceHead):
    """Fabrice Head Component Rig"""

    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(FabriceHeadRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Head Aim
        self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp)
        self.headAimCtrl = Control('headAim', parent=self.headAimCtrlSpace, shape="sphere")
        self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35))
        self.headAimCtrl.lockScale(x=True, y=True, z=True)

        self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl)
        self.headAimUpV.setShapeVisibility(False)

        # Head
        self.headAim = Locator('headAim', parent=self.ctrlCmpGrp)
        self.headAim.setShapeVisibility(False)

        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle")
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrl.lockScale(x=True, y=True, z=True)

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        self.headToAimConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headAim.getName()]))
        self.headToAimConstraint.setMaintainOffset(True)
        self.headToAimConstraint.addConstrainer(self.headAim)
        self.headCtrlSpace.addConstraint(self.headToAimConstraint)

        # Constraint inputs
        self.headAimInputConstraint = PoseConstraint('_'.join([self.headAimCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()]))
        self.headAimInputConstraint.setMaintainOffset(True)
        self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint)

        # # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        # ==============
        # Add Operators
        # ==============

        # Add Aim Canvas Op
        # =================
        self.headAimCanvasOp = CanvasOperator('headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver')
        self.addOperator(self.headAimCanvasOp)

        # Add Att Inputs
        self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.headAimCanvasOp.setInput('position', self.headBaseInputTgt)
        self.headAimCanvasOp.setInput('upVector', self.headAimUpV)
        self.headAimCanvasOp.setInput('atVector', self.headAimCtrl)

        # Add Xfo Outputs
        self.headAimCanvasOp.setOutput('constrainee', self.headAim)

        # Add Deformer KL Op
        # ==================
        self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

#.........这里部分代码省略.........
开发者ID:AbedSHP,项目名称:Kraken,代码行数:103,代码来源:fabrice_head.py

示例5: SpineComponentRig

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]
class SpineComponentRig(SpineComponent):
    """Spine Component"""

    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(SpineComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.cogCtrl.setColor("orange")
        self.cogCtrl.lockScale(True, True, True)

        # Spine01
        self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl)
        self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle")
        self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0))
        self.spine01Ctrl.lockScale(True, True, True)

        # Spine02
        self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl)
        self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle")
        self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine02Ctrl.lockScale(True, True, True)
        self.spine02Ctrl.setColor("blue")


        # Spine04
        self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl)
        self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle")
        self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.spine04Ctrl.lockScale(True, True, True)

        # Spine03
        self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine04Ctrl)
        self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle")
        self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine03Ctrl.lockScale(True, True, True)
        self.spine03Ctrl.setColor("blue")

        # Pelvis
        self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.spine01Ctrl)
        self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube")
        self.pelvisCtrl.alignOnYAxis(negative=True)
        self.pelvisCtrl.scalePoints(Vec3(4.0, 0.375, 3.75))
        self.pelvisCtrl.translatePoints(Vec3(0.0, -0.5, -0.25))
        self.pelvisCtrl.lockTranslation(True, True, True)
        self.pelvisCtrl.lockScale(True, True, True)
        self.pelvisCtrl.setColor("blueLightMuted")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)

        pelvisDef = Joint('pelvis', parent=self.defCmpGrp)
        pelvisDef.setComponent(self)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.spineSrtInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        self.spineBaseOutputConstraint = PoseConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint)

        self.pelvisOutputConstraint = PoseConstraint('_'.join([self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()]))
        self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl)
        self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint)

        self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
#.........这里部分代码省略.........
开发者ID:AbedSHP,项目名称:Kraken,代码行数:103,代码来源:spine_component.py

示例6: __init__

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]

#.........这里部分代码省略.........
        self.addChild(armUpVCtrlSrtBuffer)
        armUpVCtrlSrtBuffer.xfo.tr.copy(upVOffset)
        armUpVCtrlSrtBuffer.addChild(armUpVCtrl)


        # ==========
        # Deformers
        # ==========
        container = self.getParent().getParent()
        deformersLayer = container.getChildByName('deformers')

        bicepDef = Joint('bicep')
        bicepDef.setComponent(self)

        forearmDef = Joint('forearm')
        forearmDef.setComponent(self)

        wristDef = Joint('wrist')
        wristDef.setComponent(self)

        deformersLayer.addChild(bicepDef)
        deformersLayer.addChild(forearmDef)
        deformersLayer.addChild(wristDef)


        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        clavicleEndInput = Locator('clavicleEnd')
        clavicleEndInput.xfo.copy(bicepXfo)

        bicepOutput = Locator('bicep')
        bicepOutput.xfo.copy(bicepXfo)
        forearmOutput = Locator('forearm')
        forearmOutput.xfo.copy(forearmXfo)

        armEndXfo = Xfo()
        armEndXfo.rot = forearmXfo.rot.clone()
        armEndXfo.tr.copy(wristPosition)
        armEndXfoOutput = Locator('armEndXfo')
        armEndXfoOutput.xfo.copy(armEndXfo)

        armEndPosOutput = Locator('armEndPos')
        armEndPosOutput.xfo.copy(armEndXfo)

        # Setup componnent Attribute I/O's
        debugInputAttr = BoolAttribute('debug', True)
        bone1LenInputAttr = FloatAttribute('bone1Len', bicepLen, 0.0, 100.0)
        bone2LenInputAttr = FloatAttribute('bone2Len', forearmLen, 0.0, 100.0)
        fkikInputAttr = FloatAttribute('fkik', 0.0, 0.0, 1.0)
        softIKInputAttr = BoolAttribute('softIK', True)
        softDistInputAttr = FloatAttribute('softDist', 0.5, 0.0, 1.0)
        stretchInputAttr = BoolAttribute('stretch', True)
        stretchBlendInputAttr = FloatAttribute('stretchBlend', 0.0, 0.0, 1.0)
        rightSideInputAttr = BoolAttribute('rightSide', location is 'R')

        # Connect attrs to control attrs
        debugInputAttr.connect(armDebugInputAttr)
        bone1LenInputAttr.connect(armBone1LenInputAttr)
        bone2LenInputAttr.connect(armBone2LenInputAttr)
        fkikInputAttr.connect(armFkikInputAttr)
        softIKInputAttr.connect(armSoftIKInputAttr)
        softDistInputAttr.connect(armSoftDistInputAttr)
        stretchInputAttr.connect(armStretchInputAttr)
        stretchBlendInputAttr.connect(armStretchBlendInputAttr)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        armRootInputConstraint = PoseConstraint('_'.join([armIKCtrl.getName(), 'To', clavicleEndInput.getName()]))
        armRootInputConstraint.setMaintainOffset(True)
        armRootInputConstraint.addConstrainer(clavicleEndInput)
        bicepFKCtrlSrtBuffer.addConstraint(armRootInputConstraint)

        # Constraint outputs


        # ==================
        # Add Component I/O
        # ==================
        # Add Xfo I/O's
        self.addInput(clavicleEndInput)
        self.addOutput(bicepOutput)
        self.addOutput(forearmOutput)
        self.addOutput(armEndXfoOutput)
        self.addOutput(armEndPosOutput)

        # Add Attribute I/O's
        self.addInput(debugInputAttr)
        self.addInput(bone1LenInputAttr)
        self.addInput(bone2LenInputAttr)
        self.addInput(fkikInputAttr)
        self.addInput(softIKInputAttr)
        self.addInput(softDistInputAttr)
        self.addInput(stretchInputAttr)
        self.addInput(stretchBlendInputAttr)
        self.addInput(rightSideInputAttr)
开发者ID:jhodgson,项目名称:Kraken,代码行数:104,代码来源:arm_component.py

示例7: Locator

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]
from kraken import plugins
from kraken.core.objects.locator import Locator
from kraken.core.objects.constraints.pose_constraint import PoseConstraint
from kraken.core.traverser.traverser import Traverser

locA = Locator("locatorA")
locB = Locator("locatorB")

constraint = PoseConstraint("A to B")
constraint.addConstrainer(locB)
constraint.setConstrainee(locA)

trav = Traverser()
trav.addRootItem(locA)

def callback(**args):
    item = args.get('item', None)
    print 'Visited '+item.getDecoratedPath()

trav.traverse(itemCallback = callback)
开发者ID:AbedSHP,项目名称:Kraken,代码行数:22,代码来源:constraints.py

示例8: ArmComponentRig

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]
class ArmComponentRig(ArmComponent):
    """Arm Component Rig"""

    def __init__(self, name="arm", parent=None):

        Profiler.getInstance().push("Construct Arm Rig Component:" + name)
        super(ArmComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Bicep
        self.bicepFKCtrlSpace = CtrlSpace("bicepFK", parent=self.ctrlCmpGrp)

        self.bicepFKCtrl = Control("bicepFK", parent=self.bicepFKCtrlSpace, shape="cube")
        self.bicepFKCtrl.alignOnXAxis()

        # Forearm
        self.forearmFKCtrlSpace = CtrlSpace("forearmFK", parent=self.bicepFKCtrl)

        self.forearmFKCtrl = Control("forearmFK", parent=self.forearmFKCtrlSpace, shape="cube")
        self.forearmFKCtrl.alignOnXAxis()

        self.handCtrlSpace = CtrlSpace("hand", parent=self.ctrlCmpGrp)
        self.handCtrl = Control("hand", parent=self.handCtrlSpace, shape="circle")
        self.handCtrl.rotatePoints(0, 0, 90)
        self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75))

        # Arm IK
        self.armIKCtrlSpace = CtrlSpace("IK", parent=self.ctrlCmpGrp)
        self.armIKCtrl = Control("IK", parent=self.armIKCtrlSpace, shape="pin")

        # Add Params to IK control
        armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl)
        armDebugInputAttr = BoolAttribute("drawDebug", value=False, parent=armSettingsAttrGrp)
        self.armBone0LenInputAttr = ScalarAttribute("bone1Len", value=0.0, parent=armSettingsAttrGrp)
        self.armBone1LenInputAttr = ScalarAttribute("bone2Len", value=0.0, parent=armSettingsAttrGrp)
        armIKBlendInputAttr = ScalarAttribute("fkik", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp)
        armSoftIKInputAttr = BoolAttribute("softIK", value=True, parent=armSettingsAttrGrp)
        armSoftDistInputAttr = ScalarAttribute("softDist", value=0.0, minValue=0.0, parent=armSettingsAttrGrp)
        armStretchInputAttr = BoolAttribute("stretch", value=True, parent=armSettingsAttrGrp)
        armStretchBlendInputAttr = ScalarAttribute(
            "stretchBlend", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp
        )

        # Hand Params
        handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings", parent=self.handCtrl)
        handLinkToWorldInputAttr = ScalarAttribute("linkToWorld", 0.0, maxValue=1.0, parent=handSettingsAttrGrp)

        self.drawDebugInputAttr.connect(armDebugInputAttr)

        # UpV
        self.armUpVCtrlSpace = CtrlSpace("UpV", parent=self.ctrlCmpGrp)
        self.armUpVCtrl = Control("UpV", parent=self.armUpVCtrlSpace, shape="triangle")
        self.armUpVCtrl.alignOnZAxis()
        self.armUpVCtrl.rotatePoints(180, 0, 0)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer("deformers")
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        bicepDef = Joint("bicep", parent=defCmpGrp)
        bicepDef.setComponent(self)

        forearmDef = Joint("forearm", parent=defCmpGrp)
        forearmDef.setComponent(self)

        wristDef = Joint("wrist", parent=defCmpGrp)
        wristDef.setComponent(self)

        handDef = Joint("hand", parent=defCmpGrp)
        handDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armIKCtrlSpaceInputConstraint = PoseConstraint(
            "_".join([self.armIKCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()])
        )
        self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)

        self.armUpVCtrlSpaceInputConstraint = PoseConstraint(
            "_".join([self.armUpVCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()])
        )
        self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)

        self.armRootInputConstraint = PoseConstraint(
            "_".join([self.bicepFKCtrlSpace.getName(), "To", self.clavicleEndInputTgt.getName()])
        )
        self.armRootInputConstraint.setMaintainOffset(True)
        self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt)
        self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)

#.........这里部分代码省略.........
开发者ID:hoorayfor3d,项目名称:Kraken,代码行数:103,代码来源:arm_component.py

示例9: __init__

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]

#.........这里部分代码省略.........

        if location == "R":
            footQuat = Quat(Vec3(0.5695, -0.6377, 0.4190), 0.3053)
            footPos = Vec3(-1.841, 1.1516, -1.237)
        else:
            footQuat = Quat(Vec3(0.6377, -0.5695, 0.3053), 0.4190)
            footPos = Vec3(1.841, 1.1516, -1.237)

        footXfo.rot = footQuat.clone()
        footXfo.tr.copy(footPos)

        # Add Controls
        footCtrlSrtBuffer = SrtBuffer('foot', parent=self)
        footCtrlSrtBuffer.xfo.copy(footXfo)

        footCtrl = CubeControl('foot', parent=footCtrlSrtBuffer)
        footCtrl.alignOnXAxis()
        footCtrl.scalePoints(Vec3(2.5, 1.5, 0.75))
        footCtrl.xfo.copy(footCtrlSrtBuffer.xfo)
        footCtrl.setColor(ctrlColor)

        # Rig Ref objects
        footRefSrt = Locator('footRef', parent=self)
        footRefSrt.xfo.copy(footCtrlSrtBuffer.xfo)


        # Add Component Params to IK control
        footDebugInputAttr = BoolAttribute('debug', True)
        footLinkToWorldInputAttr = FloatAttribute('linkToWorld', 1.0, 0.0, 1.0)

        footSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings")
        footCtrl.addAttributeGroup(footSettingsAttrGrp)
        footSettingsAttrGrp.addAttribute(footDebugInputAttr)
        footSettingsAttrGrp.addAttribute(footLinkToWorldInputAttr)


        # ==========
        # Deformers
        # ==========
        container = self.getParent().getParent()
        deformersLayer = container.getChildByName('deformers')

        footDef = Joint('foot')
        footDef.setComponent(self)

        deformersLayer.addChild(footDef)


        # =====================
        # Create Component I/O
        # =====================
        # Setup Component Xfo I/O's
        legEndXfoInput = Locator('legEndXfo')
        legEndXfoInput.xfo.copy(footCtrlSrtBuffer.xfo)
        legEndPosInput = Locator('legEndPos')
        legEndPosInput.xfo.copy(footCtrlSrtBuffer.xfo)

        footEndOutput = Locator('handEnd')
        footEndOutput.xfo.copy(footCtrlSrtBuffer.xfo)
        footOutput = Locator('hand')
        footOutput.xfo.copy(footCtrlSrtBuffer.xfo)

        # Setup componnent Attribute I/O's
        debugInputAttr = BoolAttribute('debug', True)
        rightSideInputAttr = BoolAttribute('rightSide', location is 'R')
        linkToWorldInputAttr = FloatAttribute('linkToWorld', 0.0, 0.0, 1.0)

        # Connect attrs to control attrs
        debugInputAttr.connect(footDebugInputAttr)
        linkToWorldInputAttr.connect(footLinkToWorldInputAttr)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs

        # Constraint outputs
        handConstraint = PoseConstraint('_'.join([footOutput.getName(), 'To', footCtrl.getName()]))
        handConstraint.addConstrainer(footCtrl)
        footOutput.addConstraint(handConstraint)

        handEndConstraint = PoseConstraint('_'.join([footEndOutput.getName(), 'To', footCtrl.getName()]))
        handEndConstraint.addConstrainer(footCtrl)
        footEndOutput.addConstraint(handEndConstraint)


        # ==================
        # Add Component I/O
        # ==================
        # Add Xfo I/O's
        self.addInput(legEndXfoInput)
        self.addInput(legEndPosInput)
        self.addOutput(footOutput)
        self.addOutput(footEndOutput)

        # Add Attribute I/O's
        self.addInput(debugInputAttr)
        self.addInput(rightSideInputAttr)
        self.addInput(linkToWorldInputAttr)
开发者ID:jhodgson,项目名称:Kraken,代码行数:104,代码来源:foot_component.py

示例10: StretchyLimbComponentRig

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]
class StretchyLimbComponentRig(StretchyLimbComponent):
    """StretchyLimb Component"""

    def __init__(self, name='limb', parent=None):

        Profiler.getInstance().push("Construct StretchyLimb Rig Component:" + name)
        super(StretchyLimbComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Upper (FK)
        self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp)
        self.upperFKCtrl = Control('upperFK', parent=self.upperFKCtrlSpace, shape="cube")
        self.upperFKCtrl.alignOnXAxis()

        # Lower (FK)
        self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl)
        self.lowerFKCtrl = Control('lowerFK', parent=self.lowerFKCtrlSpace, shape="cube")
        self.lowerFKCtrl.alignOnXAxis()

        # End (IK)
        self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.limbIKCtrl = Control('IK', parent=self.limbIKCtrlSpace, shape="pin")

        # Add Component Params to IK control
        # TODO: Move these separate control
        limbSettingsAttrGrp = AttributeGroup("DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl)
        limbDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=limbSettingsAttrGrp)
        self.limbBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=limbSettingsAttrGrp)
        self.limbBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=limbSettingsAttrGrp)
        limbIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=limbSettingsAttrGrp)
        limbSoftRatioInputAttr = ScalarAttribute('softRatio', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbStretchInputAttr = BoolAttribute('stretch', value=True, parent=limbSettingsAttrGrp)
        limbStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbSlideInputAttr = ScalarAttribute('slide', value=0.0, minValue=-1.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        limbPinInputAttr = ScalarAttribute('pin', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide', value=False, parent=limbSettingsAttrGrp)

        self.drawDebugInputAttr.connect(limbDrawDebugInputAttr)

        # UpV (IK Pole Vector)
        self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.limbUpVCtrl = Control('UpV', parent=self.limbUpVCtrlSpace, shape="triangle")
        self.limbUpVCtrl.alignOnZAxis()

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        upperDef = Joint('upper', parent=self.defCmpGrp)
        upperDef.setComponent(self)

        lowerDef = Joint('lower', parent=self.defCmpGrp)
        lowerDef.setComponent(self)

        endDef = Joint('end', parent=self.defCmpGrp)
        endDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint)

        self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.limbUpVCtrlSpace.addConstraint(self.limbUpVCtrlSpaceInputConstraint)

        self.limbRootInputConstraint = PoseConstraint('_'.join([self.limbIKCtrl.getName(), 'To', self.limbParentInputTgt.getName()]))
        self.limbRootInputConstraint.setMaintainOffset(True)
        self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt)
        self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add StretchyLimb Splice Op
        self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver', 'Kraken')
        self.addOperator(self.limbIKKLOp)

        # Add Att Inputs
        self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr)
        self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr)
        self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr)
        self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr)
        self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr)
        self.limbIKKLOp.setInput('stretch', limbStretchInputAttr)
        self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr)
#.........这里部分代码省略.........
开发者ID:AbedSHP,项目名称:Kraken,代码行数:103,代码来源:stretchyLimb_component.py

示例11: FootComponentRig

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]
class FootComponentRig(FootComponent):
    """Foot Component"""

    def __init__(self, name="foot", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(FootComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp)

        self.footAll = Locator('footAll', parent=self.ctrlCmpGrp)
        self.footAll.setShapeVisibility(False)

        self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll)
        self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square")
        self.ankleIKCtrl.alignOnXAxis(negative=True)
        self.ankleIKCtrl.lockTranslation(True, True, True)
        self.ankleIKCtrl.lockScale(True, True, True)

        self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll)
        self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square")
        self.toeIKCtrl.alignOnXAxis()
        self.toeIKCtrl.lockTranslation(True, True, True)
        self.toeIKCtrl.lockScale(True, True, True)

        self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp)
        self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube")
        self.ankleFKCtrl.alignOnXAxis()
        self.ankleFKCtrl.lockTranslation(True, True, True)
        self.ankleFKCtrl.lockScale(True, True, True)

        self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl)
        self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube")
        self.toeFKCtrl.alignOnXAxis()
        self.toeFKCtrl.lockTranslation(True, True, True)
        self.toeFKCtrl.lockScale(True, True, True)

        self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl)
        self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp)
        self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)
        self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)

        self.drawDebugInputAttr.connect(self.footDebugInputAttr)

        self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp)
        self.pivotAll.setShapeVisibility(False)

        self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.backPivotCtrl.lockScale(True, True, True)
        self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace()

        self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
        self.frontPivotCtrl.lockScale(True, True, True)
        self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace()
        self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0)
        self.outerPivotCtrl.lockScale(True, True, True)
        self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace()
        self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0)
        self.innerPivotCtrl.lockScale(True, True, True)
        self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace()
        self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.ankleDef = Joint('ankle', parent=self.defCmpGrp)
        self.ankleDef.setComponent(self)

        self.toeDef = Joint('toe', parent=self.defCmpGrp)
        self.toeDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint to inputs
        self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()]))
        self.pivotAllInputConstraint.setMaintainOffset(True)
        self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt)
        self.pivotAll.addConstraint(self.pivotAllInputConstraint)

#.........这里部分代码省略.........
开发者ID:AbedSHP,项目名称:Kraken,代码行数:103,代码来源:foot_component.py

示例12: __init__

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]
    def __init__(self, name="mainSrt", parent=None):

        Profiler.getInstance().push("Construct MainSrt Rig Component:" + name)
        super(MainSrtComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Add Controls
        self.mainSRTCtrlSpace = CtrlSpace("SRT", parent=self.ctrlCmpGrp)
        self.mainSRTCtrl = Control("SRT", shape="circle", parent=self.mainSRTCtrlSpace)
        self.mainSRTCtrl.lockScale(x=True, y=True, z=True)

        self.offsetCtrlSpace = CtrlSpace("Offset", parent=self.mainSRTCtrl)
        self.offsetCtrl = Control("Offset", shape="circle", parent=self.offsetCtrlSpace)
        self.offsetCtrl.setColor("orange")
        self.offsetCtrl.lockScale(x=True, y=True, z=True)

        # Add Component Params to IK control
        mainSrtSettingsAttrGrp = AttributeGroup("DisplayInfo_MainSrtSettings", parent=self.mainSRTCtrl)
        self.rigScaleAttr = ScalarAttribute(
            "rigScale", value=1.0, parent=mainSrtSettingsAttrGrp, minValue=0.1, maxValue=100.0
        )

        self.rigScaleOutputAttr.connect(self.rigScaleAttr)

        # ==========
        # Deformers
        # ==========

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs

        # Constraint outputs
        srtConstraint = PoseConstraint("_".join([self.srtOutputTgt.getName(), "To", self.mainSRTCtrl.getName()]))
        srtConstraint.addConstrainer(self.mainSRTCtrl)
        self.srtOutputTgt.addConstraint(srtConstraint)

        offsetConstraint = PoseConstraint("_".join([self.offsetOutputTgt.getName(), "To", self.mainSRTCtrl.getName()]))
        offsetConstraint.addConstrainer(self.offsetCtrl)
        self.offsetOutputTgt.addConstraint(offsetConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Rig Scale Splice Op
        self.rigScaleKLOp = KLOperator("rigScaleKLOp", "RigScaleSolver", "Kraken")
        self.addOperator(self.rigScaleKLOp)

        # Add Att Inputs
        self.rigScaleKLOp.setInput("drawDebug", self.drawDebugInputAttr)
        self.rigScaleKLOp.setInput("rigScale", self.rigScaleOutputAttr)

        # Add Xfo Inputs

        # Add Xfo Outputs
        self.rigScaleKLOp.setOutput("target", self.mainSRTCtrlSpace)

        Profiler.getInstance().pop()
开发者ID:Leopardob,项目名称:Kraken,代码行数:63,代码来源:mainSrt_component.py

示例13: __init__

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]

#.........这里部分代码省略.........

        if location == "R":
            handQuat = Quat(Vec3(-0.2301, -0.0865, -0.9331), 0.2623)
            handPos = Vec3(-7.1886, 12.2819, 0.4906)
        else:
            handQuat = Quat(Vec3(-0.0865, -0.2301, -0.2623), 0.9331)
            handPos = Vec3(7.1886, 12.2819, 0.4906)

        handXfo.rot = handQuat.clone()
        handXfo.tr.copy(handPos)

        # Add Controls
        handCtrlSrtBuffer = SrtBuffer('hand', parent=self)
        handCtrlSrtBuffer.xfo.copy(handXfo)

        handCtrl = CubeControl('hand', parent=handCtrlSrtBuffer)
        handCtrl.alignOnXAxis()
        handCtrl.scalePoints(Vec3(2.0, 0.75, 1.25))
        handCtrl.xfo.copy(handCtrlSrtBuffer.xfo)
        handCtrl.setColor(ctrlColor)

        # Rig Ref objects
        handRefSrt = Locator('handRef', parent=self)
        handRefSrt.xfo.copy(handCtrlSrtBuffer.xfo)


        # Add Component Params to IK control
        handDebugInputAttr = BoolAttribute('debug', True)
        handLinkToWorldInputAttr = FloatAttribute('linkToWorld', 0.0, 0.0, 1.0)

        handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings")
        handCtrl.addAttributeGroup(handSettingsAttrGrp)
        handSettingsAttrGrp.addAttribute(handDebugInputAttr)
        handSettingsAttrGrp.addAttribute(handLinkToWorldInputAttr)


        # ==========
        # Deformers
        # ==========
        container = self.getParent().getParent()
        deformersLayer = container.getChildByName('deformers')

        handDef = Joint('hand')
        handDef.setComponent(self)

        deformersLayer.addChild(handDef)


        # =====================
        # Create Component I/O
        # =====================
        # Setup Component Xfo I/O's
        armEndXfoInput = Locator('armEndXfo')
        armEndXfoInput.xfo.copy(handCtrlSrtBuffer.xfo)
        armEndPosInput = Locator('armEndPos')
        armEndPosInput.xfo.copy(handCtrlSrtBuffer.xfo)

        handEndOutput = Locator('handEnd')
        handEndOutput.xfo.copy(handCtrlSrtBuffer.xfo)
        handOutput = Locator('hand')
        handOutput.xfo.copy(handCtrlSrtBuffer.xfo)

        # Setup componnent Attribute I/O's
        debugInputAttr = BoolAttribute('debug', True)
        rightSideInputAttr = BoolAttribute('rightSide', location is 'R')
        linkToWorldInputAttr = FloatAttribute('linkToWorld', 0.0, 0.0, 1.0)

        # Connect attrs to control attrs
        debugInputAttr.connect(handDebugInputAttr)
        linkToWorldInputAttr.connect(handLinkToWorldInputAttr)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs

        # Constraint outputs
        handConstraint = PoseConstraint('_'.join([handOutput.getName(), 'To', handCtrl.getName()]))
        handConstraint.addConstrainer(handCtrl)
        handOutput.addConstraint(handConstraint)

        handEndConstraint = PoseConstraint('_'.join([handEndOutput.getName(), 'To', handCtrl.getName()]))
        handEndConstraint.addConstrainer(handCtrl)
        handEndOutput.addConstraint(handEndConstraint)


        # ==================
        # Add Component I/O
        # ==================
        # Add Xfo I/O's
        self.addInput(armEndXfoInput)
        self.addInput(armEndPosInput)
        self.addOutput(handOutput)
        self.addOutput(handEndOutput)

        # Add Attribute I/O's
        self.addInput(debugInputAttr)
        self.addInput(rightSideInputAttr)
        self.addInput(linkToWorldInputAttr)
开发者ID:jhodgson,项目名称:Kraken,代码行数:104,代码来源:hand_component.py

示例14: __init__

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]

#.........这里部分代码省略.........
        spine02CtrlSrtBuffer.xfo.tr.copy(spine02Position)

        spine02Ctrl = CircleControl('spine02', parent=spine02CtrlSrtBuffer)
        spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        spine02Ctrl.xfo.tr.copy(spine02Position)
        spine02Ctrl.setColor("blue")

        # Spine03
        spine03CtrlSrtBuffer = SrtBuffer('spine03', parent=spine02Ctrl)
        spine03CtrlSrtBuffer.xfo.tr.copy(spine03Position)

        spine03Ctrl = CircleControl('spine03', parent=spine03CtrlSrtBuffer)
        spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        spine03Ctrl.xfo.tr.copy(spine03Position)
        spine03Ctrl.setColor("blue")

        # Spine04
        spine04CtrlSrtBuffer = SrtBuffer('spine04', parent=cogCtrl)
        spine04CtrlSrtBuffer.xfo.tr.copy(spine04Position)

        spine04Ctrl = CircleControl('spine04', parent=spine04CtrlSrtBuffer)
        spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        spine04Ctrl.xfo.tr.copy(spine04Position)
        spine04Ctrl.setColor("yellow")

        # ==========
        # Deformers
        # ==========
        container = self.getParent().getParent()
        deformersLayer = container.getChildByName('deformers')

        spine01Def = Joint('spine01')
        spine01Def.setComponent(self)

        spine02Def = Joint('spine02')
        spine02Def.setComponent(self)

        spine03Def = Joint('spine03')
        spine03Def.setComponent(self)

        spine04Def = Joint('spine04')
        spine04Def.setComponent(self)

        deformersLayer.addChild(spine01Def)
        deformersLayer.addChild(spine02Def)
        deformersLayer.addChild(spine03Def)
        deformersLayer.addChild(spine04Def)


        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        spine01Output = Locator('spine01')
        spine01Output.xfo.tr.copy(spine01Ctrl.xfo.tr)
        spine02Output = Locator('spine02')
        spine02Output.xfo.tr.copy(spine01Ctrl.xfo.tr)
        spine03Output = Locator('spine03')
        spine03Output.xfo.tr.copy(spine01Ctrl.xfo.tr)
        spine04Output = Locator('spine04')
        spine04Output.xfo.tr.copy(spine01Ctrl.xfo.tr)

        spineBaseOutput = Locator('spineBase')
        spineBaseOutput.xfo.tr.copy(spine01Ctrl.xfo.tr)

        spineEndOutput = Locator('spineEnd')
        spineEndOutput.xfo.tr.copy(spine03Ctrl.xfo.tr)

        # Setup componnent Attribute I/O's
        debugInputAttr = BoolAttribute('debug', True)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs

        # Constraint outputs
        spineBaseOutputConstraint = PoseConstraint('_'.join([spineBaseOutput.getName(), 'To', 'spineBase']))
        spineBaseOutputConstraint.addConstrainer(spine01Ctrl)
        spineBaseOutput.addConstraint(spineBaseOutputConstraint)

        spineEndOutputConstraint = PoseConstraint('_'.join([spineEndOutput.getName(), 'To', 'spineEnd']))
        spineEndOutputConstraint.addConstrainer(spine04Ctrl)
        spineEndOutput.addConstraint(spineEndOutputConstraint)


        # ==================
        # Add Component I/O
        # ==================
        # Add Xfo I/O's
        self.addOutput(spine01Output)
        self.addOutput(spine02Output)
        self.addOutput(spine03Output)
        self.addOutput(spine04Output)
        self.addOutput(spineBaseOutput)
        self.addOutput(spineEndOutput)

        # Add Attribute I/O's
        self.addInput(debugInputAttr)
开发者ID:jhodgson,项目名称:Kraken,代码行数:104,代码来源:spine_component.py

示例15: __init__

# 需要导入模块: from kraken.core.objects.constraints.pose_constraint import PoseConstraint [as 别名]
# 或者: from kraken.core.objects.constraints.pose_constraint.PoseConstraint import addConstrainer [as 别名]

#.........这里部分代码省略.........
        jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        jawCtrl.xfo.tr.copy(jawPosition)
        jawCtrl.setColor("orange")

        jawCtrlSrtBuffer = SrtBuffer('jawSrtBuffer')
        headCtrl.addChild(jawCtrlSrtBuffer)
        jawCtrlSrtBuffer.xfo.copy(jawCtrl.xfo)
        jawCtrlSrtBuffer.addChild(jawCtrl)


        # ==========
        # Deformers
        # ==========
        container = self.getParent().getParent()
        deformersLayer = container.getChildByName('deformers')

        headDef = Joint('head')
        headDef.setComponent(self)

        jawDef = Joint('jaw')
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft')
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight')
        eyeRightDef.setComponent(self)

        deformersLayer.addChild(headDef)
        deformersLayer.addChild(jawDef)
        deformersLayer.addChild(eyeLeftDef)
        deformersLayer.addChild(eyeRightDef)


        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        headBaseInput = Locator('headBase')
        headBaseInput.xfo.copy(headCtrl.xfo)

        headOutput = Locator('head')
        headOutput.xfo.copy(headCtrl.xfo)
        jawOutput = Locator('jaw')
        jawOutput.xfo.copy(jawCtrl.xfo)
        eyeLOutput = Locator('eyeL')
        eyeLOutput.xfo.copy(eyeLeftCtrl.xfo)
        eyeROutput = Locator('eyeR')
        eyeROutput.xfo.copy(eyeRightCtrl.xfo)

        # Setup componnent Attribute I/O's
        debugInputAttr = BoolAttribute('debug', True)
        rightSideInputAttr = BoolAttribute('rightSide', location is 'R')


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        headInputConstraint = PoseConstraint('_'.join([headCtrlSrtBuffer.getName(), 'To', headBaseInput.getName()]))
        headInputConstraint.setMaintainOffset(True)
        headInputConstraint.addConstrainer(headBaseInput)
        headCtrlSrtBuffer.addConstraint(headInputConstraint)

        # Constraint outputs
        headOutputConstraint = PoseConstraint('_'.join([headOutput.getName(), 'To', headCtrl.getName()]))
        headOutputConstraint.setMaintainOffset(True)
        headOutputConstraint.addConstrainer(headCtrl)
        headOutput.addConstraint(headOutputConstraint)

        jawOutputConstraint = PoseConstraint('_'.join([jawOutput.getName(), 'To', jawCtrl.getName()]))
        jawOutputConstraint.setMaintainOffset(True)
        jawOutputConstraint.addConstrainer(jawCtrl)
        jawOutput.addConstraint(jawOutputConstraint)

        eyeLOutputConstraint = PoseConstraint('_'.join([eyeLOutput.getName(), 'To', eyeLeftCtrl.getName()]))
        eyeLOutputConstraint.setMaintainOffset(True)
        eyeLOutputConstraint.addConstrainer(eyeLeftCtrl)
        eyeLOutput.addConstraint(eyeLOutputConstraint)

        eyeROutputConstraint = PoseConstraint('_'.join([eyeROutput.getName(), 'To', eyeRightCtrl.getName()]))
        eyeROutputConstraint.setMaintainOffset(True)
        eyeROutputConstraint.addConstrainer(eyeRightCtrl)
        eyeROutput.addConstraint(eyeROutputConstraint)


        # ==================
        # Add Component I/O
        # ==================
        # Add Xfo I/O's
        self.addInput(headBaseInput)

        self.addOutput(headOutput)
        self.addOutput(jawOutput)
        self.addOutput(eyeLOutput)
        self.addOutput(eyeROutput)

        # Add Attribute I/O's
        self.addInput(debugInputAttr)
        self.addInput(rightSideInputAttr)
开发者ID:jhodgson,项目名称:Kraken,代码行数:104,代码来源:head_component.py


注:本文中的kraken.core.objects.constraints.pose_constraint.PoseConstraint.addConstrainer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。