本文整理汇总了Python中inventory.Inventory.transfer方法的典型用法代码示例。如果您正苦于以下问题:Python Inventory.transfer方法的具体用法?Python Inventory.transfer怎么用?Python Inventory.transfer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类inventory.Inventory
的用法示例。
在下文中一共展示了Inventory.transfer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Actor
# 需要导入模块: from inventory import Inventory [as 别名]
# 或者: from inventory.Inventory import transfer [as 别名]
#.........这里部分代码省略.........
def _collide_actor(self, other):
coll.collide_actor_actor(self, other)
def _collide_hit_zone(self, other):
coll.collide_actor_hit_zone(self, other)
def _collide_slash(self, other):
coll.collide_actor_slash(self, other)
def activate_trigger(self, trigger):
self.dispatch_event("on_activate_trigger", trigger, self)
def put_item(self, item):
self.inventory.put_item(item)
def open(self):
self.inventory.open()
def close(self):
self.inventory.close()
def destroy(self):
"""
Remove Actor from level
"""
if self.fight_group > 0:
for armor in filter(lambda x: (x.attached is not None), self.body.body_parts):
armor.attached.drop()
self.fight_group = -1
self.remove_action(self.actions[0])
self.kill()
self.dispatch_event("on_death", self)
def transfer(self):
self.inventory.transfer()
super(Actor, self).transfer()
self.ground_count = 0
self.on_ground = True
# @activity
def move(self, horizontal_direction):
"""
Move Actor in horizontal_direction with his body speed
"""
if self.on_ground:
d = horizontal_direction * self.body.speed
self.b2body.linearVelocity.x = d
if self.direction != horizontal_direction:
self.turn()
@activity
def stand(self):
"""
Do not move Actor
"""
self.b2body.linearVelocity.x = 0
@activity
def sit(self):
self.b2body.linearVelocity.x = 0
def turn(self):
self.direction = -self.direction
self.body.turn()
def push(self, v):