本文整理汇总了Python中inventory.Inventory.debug方法的典型用法代码示例。如果您正苦于以下问题:Python Inventory.debug方法的具体用法?Python Inventory.debug怎么用?Python Inventory.debug使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类inventory.Inventory
的用法示例。
在下文中一共展示了Inventory.debug方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Game
# 需要导入模块: from inventory import Inventory [as 别名]
# 或者: from inventory.Inventory import debug [as 别名]
class Game(object):
"""
"""
def __init__(self, wnd, w, h):
"""
"""
Database.init()
self.hexa_size = 80
self.width = w
self.height = h
self.canvas = Canvas(
wnd, width=self.width, height=self.height,
bg='#0080FF', highlightthickness=0, bd=0)
self.canvas.pack()
wnd.resizable(False, False)
self.player = Player(1)
self.inventory = Inventory()
self.hexagons = []
self.defaultBoardArgs = (2, 3, True)
self.canvas.tag_bind('hexagon', "<Button-1>", self.hexAction)
# TODO : Remove these tests
self.player.debug()
Database.debug_items()
self.inventory.addItem(0)
self.inventory.addItem(1)
self.inventory.addItem(0)
self.inventory.addItem(2)
self.inventory.addItem(0)
self.inventory.debug()
Database.debug_enemies()
def hexAction(self, event):
tmp = self.canvas.find_withtag(CURRENT)
if tmp:
id = tmp[0]
index = self.getHexIndexByID(id)
if self.hexagons[index].hasTag('Player'):
print("Action: Open Inventory")
elif self.hexagons[index].hasTag('Enemy'):
print("Action: Attack")
else:
print("Action: Move")
movePos = self.hexagons[index].position
if movePos[0] == 0 and movePos[1] == 0:
return
def move(t, nIndex):
self.hexagons[nIndex].setEntity(t.entity)
t.unsetEntity()
move(self.hexagons[self.getPlayerHexIndex()], index)
doneIDs = []
def moveUtil(t):
nPos = [t.position[0] - movePos[0], t.position[1] - movePos[1]]
if nPos[0] % 2 and not t.position[0] % 2:
nPos[1] -= 1
nPos = tuple(nPos)
nIndex = self.getHexIndexByPosition(nPos)
if nIndex == -1:
if not((nPos[0] < t.position[0] and nPos[1] < t.position[0]) or (nPos[0] > t.position[0] and nPos[1] == t.position[1])):
t.unsetEntity()
doneIDs.append(t.id)
return
if not nIndex in doneIDs:
moveUtil(self.hexagons[nIndex]) # Bad recursion... but works with small boards
move(t, nIndex)
doneIDs.append(t.id)
for t in self.hexagons:
if t.id in doneIDs:
continue
moveUtil(t)
def getBoardWidth(self, row=-1):
return self.defaultBoardArgs[1]
def getBoardHeight(self, column):
# This code is a bit tricky
# Since the board is composed of hexagons
# The height isn't the same on every row
# (at least that's how we handled everything)
# We use the self.defaultBoardArgs
# Basically, it'll handle the board's form
# If self.defaultBoardArgs[2] is True, then the first
# column will have the lowest number
# of rows, eg. if self.defaultBoardArgs[0] is set to 2
# then the first column will have 2 rows
# The other columns have 1 more row
# The best way to understand is to try it x)
n = 0
if column % 2 :
if self.defaultBoardArgs[2]:
n = self.defaultBoardArgs[0] + 1
else:
n = self.defaultBoardArgs[0]
else:
if self.defaultBoardArgs[2]:
n = self.defaultBoardArgs[0]
else:
n = self.defaultBoardArgs[0] + 1
#.........这里部分代码省略.........