当前位置: 首页>>代码示例>>Python>>正文


Python IDataHolder.weaponIDs方法代码示例

本文整理汇总了Python中ige.IDataHolder.IDataHolder.weaponIDs方法的典型用法代码示例。如果您正苦于以下问题:Python IDataHolder.weaponIDs方法的具体用法?Python IDataHolder.weaponIDs怎么用?Python IDataHolder.weaponIDs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ige.IDataHolder.IDataHolder的用法示例。


在下文中一共展示了IDataHolder.weaponIDs方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: makeShipMinSpec

# 需要导入模块: from ige.IDataHolder import IDataHolder [as 别名]
# 或者: from ige.IDataHolder.IDataHolder import weaponIDs [as 别名]
def makeShipMinSpec(player, name, hullID, eqIDs, improvements,
    raiseExs = True):
    ship = makeShipFullSpec(player, name, hullID, eqIDs, improvements, raiseExs)
    # make 'real' ship spec
    spec = IDataHolder()
    spec.type = Const.T_SHIP
    spec.name = ship.name
    spec.hullID = ship.hullID
    spec.level = ship.level
    spec.eqIDs = ship.eqIDs
    spec.improvements = ship.improvements
    spec.combatClass = ship.combatClass
    spec.signature = ship.signature
    spec.scannerPwr = ship.scannerPwr
    spec.speed = ship.speed
    spec.battleSpeed = ship.battleSpeed
    spec.maxHP = ship.maxHP
    spec.shieldHP = ship.shieldHP
    spec.combatAtt = ship.combatAtt
    spec.combatDef = ship.combatDef
    spec.missileDef = ship.missileDef
    spec.storEn = ship.storEn
    spec.operEn = ship.operEn
    spec.buildProd = ship.buildProd
    spec.buildSRes = ship.buildSRes
    spec.weaponIDs = ship.weaponIDs
    spec.deployStructs = ship.deployStructs
    spec.deployHandlers = ship.deployHandlers
    spec.built = 0
    spec.buildTurns = 1
    spec.upgradeTo = 0
    spec.isMilitary = ship.isMilitary
    spec.baseExp = ship.baseExp
    spec.combatPwr = ship.combatPwr
    spec.autoRepairFix = ship.autoRepairFix
    spec.autoRepairPerc = ship.autoRepairPerc
    spec.shieldRechargeFix = ship.shieldRechargeFix
    spec.shieldRechargePerc = ship.shieldRechargePerc
    spec.hardShield = ship.hardShield
    spec.combatAttMultiplier = ship.combatAttMultiplier
    spec.damageAbsorb = ship.damageAbsorb
    return spec
开发者ID:ospaceteam,项目名称:outerspace,代码行数:44,代码来源:ShipUtils.py

示例2: makeShipFullSpec

# 需要导入模块: from ige.IDataHolder import IDataHolder [as 别名]
# 或者: from ige.IDataHolder.IDataHolder import weaponIDs [as 别名]
def makeShipFullSpec(player, name, hullID, eqIDs, improvements, raiseExs = True):
    if not hullID:
        raise GameException("Ship's hull must be specified.")
    hull = Rules.techs[hullID]
    if not hull.isShipHull:
        raise GameException("Ship's hull must be specified.")
    ship = IDataHolder()
    ship.type = Const.T_SHIP
    # initial values
    hullTechEff = Rules.techImprEff[player.techs.get(hullID, Rules.techBaseImprovement)]
    ship.name = name
    ship.hullID = hullID
    ship.eqIDs = eqIDs
    ship.level = hull.level
    ship.combatClass = hull.combatClass
    ship.improvements = improvements
    ship.buildProd = hull.buildProd
    ship.buildSRes = copy.copy(hull.buildSRes)
    # stats grouped as "Base"
    ship.operEn = hull.operEn
    ship.storEn = hull.storEn * hullTechEff
    ship.weight = hull.weight
    ship.slots = 0
    ship.scannerPwr = max(hull.scannerPwr * hullTechEff, Rules.scannerMinPwr)
    ship.engPwr = 0
    ship.engStlPwr = 0
    ship.speed = 0.0
    ship.battleSpeed = 0.0
    # stats grouped as "Signature"
    ship.signature = hull.signature
    ship.negsignature = 0
    ship.minSignature = hull.minSignature
    ship.signatureCloak = 1.0
    ship.signatureDecloak = 1.0
    # stats grouped as "Combat"
    ship.combatAttBase = hull.combatAtt * hullTechEff
    ship.combatAtt = 0
    ship.combatAttMultiplier = 1.0
    ship.combatDefBase = hull.combatDef * hullTechEff
    ship.combatDef = 0
    ship.combatDefMultiplier = 1.0
    ship.missileDefBase = hull.missileDef * hullTechEff
    ship.missileDef = 0
    ship.missileDefMultiplier = 1.0
    ship.weaponIDs = []
    ship.isMilitary = 0
    ship.baseExp = 0
    combatExtra = 0
    # stats grouped as "Sturdiness"
    ship.autoRepairFix = hull.autoRepairFix
    ship.autoRepairPerc = hull.autoRepairPerc
    ship.shieldRechargeFix = hull.shieldRechargeFix
    ship.shieldRechargePerc = hull.shieldRechargePerc
    ship.hardShield = 0.0
    ship.shieldHP = 0
    ship.maxHP = int(hull.maxHP * hullTechEff)
    ship.damageAbsorb = 0
    shieldPerc = 0.0
    # stats grouped as "Deployables"
    ship.deployStructs = []
    ship.deployHandlers = []

    ship.upgradeTo = 0
    counter = {}
    installations = {}
    equipCounter = {}
    for techID in eqIDs:
        tech = Rules.techs[techID]
        techEff = Rules.techImprEff[player.techs.get(techID, Rules.techBaseImprovement)]
        if eqIDs[techID] < 0 and raiseExs:
            raise GameException("Invalid equipment count (less than 0).")
        for i in xrange(0, eqIDs[techID]):
            counter[tech.subtype] = 1 + counter.get(tech.subtype, 0)
            installations[techID] = 1 + installations.get(techID, 0)
            _checkValidity(ship, tech, installations, equipCounter, raiseExs)
            # add values

            _moduleBase(ship, tech, techEff)
            _moduleSignature(ship, tech)
            _moduleCombat(ship, tech, techEff, combatExtra)
            _moduleSturdiness(ship, tech, techEff, shieldPerc)
            _moduleDeployables(ship, tech)

    _checkValidityWhole(ship, hull, counter, raiseExs)
    _finalizeBase(ship, hull)
    _finalizeSignature(ship, hull)
    _finalizeCombat(ship)
    _finalizeSturdiness(ship, shieldPerc)
    _setCombatPower(ship, combatExtra)
    return ship
开发者ID:ospaceteam,项目名称:outerspace,代码行数:92,代码来源:ShipUtils.py


注:本文中的ige.IDataHolder.IDataHolder.weaponIDs方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。