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Python IDataHolder.name方法代码示例

本文整理汇总了Python中ige.IDataHolder.IDataHolder.name方法的典型用法代码示例。如果您正苦于以下问题:Python IDataHolder.name方法的具体用法?Python IDataHolder.name怎么用?Python IDataHolder.name使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ige.IDataHolder.IDataHolder的用法示例。


在下文中一共展示了IDataHolder.name方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: getScanInfos

# 需要导入模块: from ige.IDataHolder import IDataHolder [as 别名]
# 或者: from ige.IDataHolder.IDataHolder import name [as 别名]
	def getScanInfos(self, tran, obj, scanPwr, player):
		if obj.owner == player.oid:
			return []
		if scanPwr >= Rules.level1InfoScanPwr:
			result = IDataHolder()
			result._type = T_SCAN
			result.scanPwr = scanPwr
			result.oid = obj.oid
			result.x = obj.x
			result.y = obj.y
			result.oldX = obj.oldX
			result.oldY = obj.oldY
			result.eta = obj.eta
			result.signature = obj.signature
			result.type = obj.type
			result.orbiting = obj.orbiting
			if obj.orbiting == OID_NONE and obj.actionIndex < len(obj.actions):
				target = obj.actions[obj.actionIndex][1]
				targetObj = tran.db[target]
				if targetObj.type == T_PLANET:
					result.target = targetObj.compOf
				else:
					result.target = target
		else:
			return []
		if scanPwr >= Rules.level2InfoScanPwr:
			result.owner = obj.owner
			if obj.customname:
				result.name = obj.customname
			else:
				result.name = obj.name
		if scanPwr >= Rules.level3InfoScanPwr:
			result.isMilitary = obj.isMilitary
			result.combatPwr = obj.combatPwr
		if scanPwr >= Rules.level4InfoScanPwr:
			# provide less information
			result.shipScan = {}
			owner = tran.db[obj.owner]
			for designID, hp, shield, exp in obj.ships:
				tech = owner.shipDesigns[designID]
				key = tech.name, tech.combatClass, tech.isMilitary
				result.shipScan[key] = result.shipScan.get(key, 0) + 1
		if scanPwr >= Rules.partnerScanPwr:
			result.scannerPwr = obj.scannerPwr
			result.allowmerge = obj.allowmerge
			result.customname = obj.customname
			result.name = obj.name
		return [result]
开发者ID:OuterDeepSpace,项目名称:OuterDeepSpace,代码行数:50,代码来源:IFleet.py

示例2: getPublicInfo

# 需要导入模块: from ige.IDataHolder import IDataHolder [as 别名]
# 或者: from ige.IDataHolder.IDataHolder import name [as 别名]
 def getPublicInfo(self, tran, obj):
     result = IDataHolder()
     result.oid = obj.oid
     result.x = obj.x
     result.y = obj.y
     result.radius = obj.radius
     result.type = obj.type
     result.name = obj.name
     result.emrLevel = obj.emrLevel
     result.scenario = obj.scenario
     result.scenarioData = obj.scenarioData
     result.timeEnabled = obj.timeEnabled
     return result
开发者ID:ospaceteam,项目名称:outerspace,代码行数:15,代码来源:IGalaxy.py

示例3: getScanInfos

# 需要导入模块: from ige.IDataHolder import IDataHolder [as 别名]
# 或者: from ige.IDataHolder.IDataHolder import name [as 别名]
	def getScanInfos(self, tran, obj, scanPwr, player):
		if scanPwr >= Rules.level1InfoScanPwr:
			result = IDataHolder()
			result._type = T_SCAN
			result.scanPwr = scanPwr
			result.oid = obj.oid
			result.signature = obj.signature
			result.type = obj.type
			result.orbit = obj.orbit
			result.compOf = obj.compOf
			result.x = obj.x
			result.y = obj.y
			result.plType = obj.plType
		if scanPwr >= Rules.level2InfoScanPwr:
			result.plDiameter = obj.plDiameter
			if getattr(obj, "plType", 'X') != 'G':
				result.plMin = obj.plMin
			result.plBio = obj.plBio
			result.plEn = obj.plEn
			result.plSlots = obj.plSlots
			result.plStratRes = obj.plStratRes
			result.plMaxSlots = obj.plMaxSlots
		if scanPwr >= Rules.level3InfoScanPwr:
			result.name = obj.name
			result.storPop = obj.storPop
			result.owner = obj.owner
			#XXX result.plMaxMoonsSlots = obj.plMaxMoonsSlots
		if scanPwr >= Rules.level4InfoScanPwr:
			# TODO provide less information
			result.hasRefuel = (obj.refuelInc > 0) #simple detect if docks exist for problems dialog
			result.slots = obj.slots
			#XXX result.plMoonsSlots = obj.plMoonsSlots
			result.shield = obj.shield
			result.prevShield = -1
			result.maxShield = -1
		if scanPwr >= Rules.partnerScanPwr:
			result.maxShield = obj.maxShield
			result.prevShield = obj.prevShield
			result.refuelMax = obj.refuelMax
			result.refuelInc = obj.refuelInc
			result.scannerPwr = obj.scannerPwr
			result.trainShipInc = obj.trainShipInc
			result.trainShipMax = obj.trainShipMax
			result.upgradeShip = obj.upgradeShip
			result.repairShip = obj.repairShip
			result.fleetSpeedBoost = obj.fleetSpeedBoost
		return [result]
开发者ID:Lukc,项目名称:ospace-lukc,代码行数:49,代码来源:IPlanet.py

示例4: getScanInfos

# 需要导入模块: from ige.IDataHolder import IDataHolder [as 别名]
# 或者: from ige.IDataHolder.IDataHolder import name [as 别名]
 def getScanInfos(self, tran, obj, scanPwr, player):
     result = IDataHolder()
     results = [result]
     if scanPwr >= Rules.level1InfoScanPwr:
         result._type = T_SCAN
         result.scanPwr = scanPwr
         result.oid = obj.oid
         result.x = obj.x
         result.y = obj.y
         if hasattr(obj, 'destinationOid'):
             result.destinationOid = obj.destinationOid
         # multiply by 1000 to increase accuracy
         #~ result.dist = obj.dist * 1000
         #~ result.dAngle = obj.dAngle * 1000
         #~ result.sAngle = obj.sAngle * 1000
         result.signature = obj.signature
         result.type = obj.type
         result.compOf = obj.compOf
         result.starClass = obj.starClass
     if scanPwr >= Rules.level2InfoScanPwr:
         result.name = obj.name
         result.combatCounter = obj.combatCounter
     if scanPwr >= Rules.level3InfoScanPwr:
         result.planets = obj.planets
         result.owner = obj.owner
         for planetID in obj.planets:
             planet = tran.db[planetID]
             if planet.owner == player: ####### This was player.owner, which made no sense. Hope this change doesn't break something
                 continue
             newPwr = scanPwr * planet.signature / obj.signature
             results.extend(self.cmd(planet).getScanInfos(tran, planet, newPwr, player))
     if scanPwr >= Rules.level4InfoScanPwr:
         result.fleets = obj.fleets
         for fleetID in obj.fleets:
             fleet = tran.db[fleetID]
             if fleet.owner == player:
                 continue
             newPwr = scanPwr * fleet.signature / obj.signature
             results.extend(self.cmd(fleet).getScanInfos(tran, fleet, newPwr, player))
         result.hasmines = 0 #no
         if len(obj.minefield) > 0:
             result.hasmines = 1 #yes
         result.minefield = self.getMines(obj,player.oid) #only shows mines you own
         if len(obj.minefield) > 1 or (len(obj.minefield) == 1 and len(result.minefield) == 0):
             result.hasmines = 2 #yes, and some aren't my mines
     return results
开发者ID:mozts2005,项目名称:OuterSpace,代码行数:48,代码来源:ISystem.py

示例5: makeShipMinSpec

# 需要导入模块: from ige.IDataHolder import IDataHolder [as 别名]
# 或者: from ige.IDataHolder.IDataHolder import name [as 别名]
def makeShipMinSpec(player, name, hullID, eqIDs, improvements,
    raiseExs = True):
    ship = makeShipFullSpec(player, name, hullID, eqIDs, improvements, raiseExs)
    # make 'real' ship spec
    spec = IDataHolder()
    spec.type = Const.T_SHIP
    spec.name = ship.name
    spec.hullID = ship.hullID
    spec.level = ship.level
    spec.eqIDs = ship.eqIDs
    spec.improvements = ship.improvements
    spec.combatClass = ship.combatClass
    spec.signature = ship.signature
    spec.scannerPwr = ship.scannerPwr
    spec.speed = ship.speed
    spec.battleSpeed = ship.battleSpeed
    spec.maxHP = ship.maxHP
    spec.shieldHP = ship.shieldHP
    spec.combatAtt = ship.combatAtt
    spec.combatDef = ship.combatDef
    spec.missileDef = ship.missileDef
    spec.storEn = ship.storEn
    spec.operEn = ship.operEn
    spec.buildProd = ship.buildProd
    spec.buildSRes = ship.buildSRes
    spec.weaponIDs = ship.weaponIDs
    spec.deployStructs = ship.deployStructs
    spec.deployHandlers = ship.deployHandlers
    spec.built = 0
    spec.buildTurns = 1
    spec.upgradeTo = 0
    spec.isMilitary = ship.isMilitary
    spec.baseExp = ship.baseExp
    spec.combatPwr = ship.combatPwr
    spec.autoRepairFix = ship.autoRepairFix
    spec.autoRepairPerc = ship.autoRepairPerc
    spec.shieldRechargeFix = ship.shieldRechargeFix
    spec.shieldRechargePerc = ship.shieldRechargePerc
    spec.hardShield = ship.hardShield
    spec.combatAttMultiplier = ship.combatAttMultiplier
    spec.damageAbsorb = ship.damageAbsorb
    return spec
开发者ID:ospaceteam,项目名称:outerspace,代码行数:44,代码来源:ShipUtils.py

示例6: getScanInfos

# 需要导入模块: from ige.IDataHolder import IDataHolder [as 别名]
# 或者: from ige.IDataHolder.IDataHolder import name [as 别名]
    def getScanInfos(self, tran, obj, scanPwr, player):
        result = IDataHolder()
        results = [result]
        if scanPwr >= Rules.level1InfoScanPwr:
            result._type = Const.T_SCAN
            result.scanPwr = scanPwr
            result.oid = obj.oid
            result.x = obj.x
            result.y = obj.y
            if hasattr(obj, 'destinationOid'):
                result.destinationOid = obj.destinationOid
            result.signature = obj.signature
            result.type = obj.type
            result.compOf = obj.compOf
            result.starClass = obj.starClass
        if scanPwr >= Rules.level2InfoScanPwr:
            result.name = obj.name
            result.combatCounter = obj.combatCounter
        if scanPwr >= Rules.level3InfoScanPwr:
            result.planets = obj.planets
            result.owner = obj.owner
            for planetID in obj.planets:
                planet = tran.db[planetID]
                if planet.owner == player: ####### This was player.owner, which made no sense. Hope this change doesn't break something
                    continue
                newPwr = scanPwr * planet.signature / obj.signature
                results.extend(self.cmd(planet).getScanInfos(tran, planet, newPwr, player))
        if scanPwr >= Rules.level4InfoScanPwr:
            result.fleets = obj.fleets
            for fleetID in obj.fleets:
                fleet = tran.db[fleetID]
                if fleet.owner == player:
                    continue
                newPwr = scanPwr * fleet.signature / obj.signature
                results.extend(self.cmd(fleet).getScanInfos(tran, fleet, newPwr, player))

            result.minefield = self.getMines(obj, player.oid)
            ownsMines = 1 if result.minefield else 0
            result.hasmines = min(2, len(self.getAllMines(obj))) - ownsMines
        return results
开发者ID:ospaceteam,项目名称:outerspace,代码行数:42,代码来源:ISystem.py

示例7: makeShipFullSpec

# 需要导入模块: from ige.IDataHolder import IDataHolder [as 别名]
# 或者: from ige.IDataHolder.IDataHolder import name [as 别名]
def makeShipFullSpec(player, name, hullID, eqIDs, improvements, raiseExs = True):
    if not hullID:
        raise GameException("Ship's hull must be specified.")
    hull = Rules.techs[hullID]
    if not hull.isShipHull:
        raise GameException("Ship's hull must be specified.")
    ship = IDataHolder()
    ship.type = Const.T_SHIP
    # initial values
    hullTechEff = Rules.techImprEff[player.techs.get(hullID, Rules.techBaseImprovement)]
    ship.name = name
    ship.hullID = hullID
    ship.eqIDs = eqIDs
    ship.level = hull.level
    ship.combatClass = hull.combatClass
    ship.improvements = improvements
    ship.buildProd = hull.buildProd
    ship.buildSRes = copy.copy(hull.buildSRes)
    # stats grouped as "Base"
    ship.operEn = hull.operEn
    ship.storEn = hull.storEn * hullTechEff
    ship.weight = hull.weight
    ship.slots = 0
    ship.scannerPwr = max(hull.scannerPwr * hullTechEff, Rules.scannerMinPwr)
    ship.engPwr = 0
    ship.engStlPwr = 0
    ship.speed = 0.0
    ship.battleSpeed = 0.0
    # stats grouped as "Signature"
    ship.signature = hull.signature
    ship.negsignature = 0
    ship.minSignature = hull.minSignature
    ship.signatureCloak = 1.0
    ship.signatureDecloak = 1.0
    # stats grouped as "Combat"
    ship.combatAttBase = hull.combatAtt * hullTechEff
    ship.combatAtt = 0
    ship.combatAttMultiplier = 1.0
    ship.combatDefBase = hull.combatDef * hullTechEff
    ship.combatDef = 0
    ship.combatDefMultiplier = 1.0
    ship.missileDefBase = hull.missileDef * hullTechEff
    ship.missileDef = 0
    ship.missileDefMultiplier = 1.0
    ship.weaponIDs = []
    ship.isMilitary = 0
    ship.baseExp = 0
    combatExtra = 0
    # stats grouped as "Sturdiness"
    ship.autoRepairFix = hull.autoRepairFix
    ship.autoRepairPerc = hull.autoRepairPerc
    ship.shieldRechargeFix = hull.shieldRechargeFix
    ship.shieldRechargePerc = hull.shieldRechargePerc
    ship.hardShield = 0.0
    ship.shieldHP = 0
    ship.maxHP = int(hull.maxHP * hullTechEff)
    ship.damageAbsorb = 0
    shieldPerc = 0.0
    # stats grouped as "Deployables"
    ship.deployStructs = []
    ship.deployHandlers = []

    ship.upgradeTo = 0
    counter = {}
    installations = {}
    equipCounter = {}
    for techID in eqIDs:
        tech = Rules.techs[techID]
        techEff = Rules.techImprEff[player.techs.get(techID, Rules.techBaseImprovement)]
        if eqIDs[techID] < 0 and raiseExs:
            raise GameException("Invalid equipment count (less than 0).")
        for i in xrange(0, eqIDs[techID]):
            counter[tech.subtype] = 1 + counter.get(tech.subtype, 0)
            installations[techID] = 1 + installations.get(techID, 0)
            _checkValidity(ship, tech, installations, equipCounter, raiseExs)
            # add values

            _moduleBase(ship, tech, techEff)
            _moduleSignature(ship, tech)
            _moduleCombat(ship, tech, techEff, combatExtra)
            _moduleSturdiness(ship, tech, techEff, shieldPerc)
            _moduleDeployables(ship, tech)

    _checkValidityWhole(ship, hull, counter, raiseExs)
    _finalizeBase(ship, hull)
    _finalizeSignature(ship, hull)
    _finalizeCombat(ship)
    _finalizeSturdiness(ship, shieldPerc)
    _setCombatPower(ship, combatExtra)
    return ship
开发者ID:ospaceteam,项目名称:outerspace,代码行数:92,代码来源:ShipUtils.py


注:本文中的ige.IDataHolder.IDataHolder.name方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。