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Python SettlerUpdate.unsubscribe方法代码示例

本文整理汇总了Python中horizons.messaging.SettlerUpdate.unsubscribe方法的典型用法代码示例。如果您正苦于以下问题:Python SettlerUpdate.unsubscribe方法的具体用法?Python SettlerUpdate.unsubscribe怎么用?Python SettlerUpdate.unsubscribe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.messaging.SettlerUpdate的用法示例。


在下文中一共展示了SettlerUpdate.unsubscribe方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: end

# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import unsubscribe [as 别名]
    def end(self):
        self._stats = None
        self.session = None

        if self.regular_player:
            SettlerUpdate.unsubscribe(self.notify_settler_reached_level)
            NewDisaster.unsubscribe(self.notify_new_disaster, sender=self)
开发者ID:ChrisOelmueller,项目名称:unknown-horizons,代码行数:9,代码来源:player.py

示例2: end

# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import unsubscribe [as 别名]
	def end(self):
		self.widgets['minimap'].mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})

		for w in self.widgets.itervalues():
			if w.parent is None:
				w.hide()
		self.message_widget = None
		self.tabwidgets = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.hide_menu()
		SettlerUpdate.unsubscribe(self._on_settler_level_change)
		ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
		HoverSettlementChanged.unsubscribe(self._cityinfo_set)
		SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change)

		super(IngameGui, self).end()
开发者ID:Antagonym,项目名称:unknown-horizons,代码行数:30,代码来源:ingamegui.py

示例3: end

# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import unsubscribe [as 别名]
	def end(self):
		self.mainhud.mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})

		self.message_widget = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.keylistener = None
		self.cityinfo.end()
		self.cityinfo = None
		self.hide_menu()
		SettlerUpdate.unsubscribe(self._on_settler_level_change)
		SpeedChanged.unsubscribe(self._on_speed_changed)
		self.session.view.remove_change_listener(self._update_zoom)

		if self.cursor:
			self.cursor.remove()
			self.cursor.end()
			self.cursor = None

		LastActivePlayerSettlementManager().remove()
		LastActivePlayerSettlementManager.destroy_instance()

		self.production_finished_icon_manager.end()
		self.production_finished_icon_manager = None
		self.status_icon_manager.end()
		self.status_icon_manager = None

		super(IngameGui, self).end()
开发者ID:ChrisOelmueller,项目名称:unknown-horizons,代码行数:41,代码来源:ingamegui.py

示例4: hide

# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import unsubscribe [as 别名]
	def hide(self):
		SettlerUpdate.unsubscribe(self.on_settler_level_change, sender=self.instance)
		super(SettlerOverviewTab, self).hide()
开发者ID:Antagonym,项目名称:unknown-horizons,代码行数:5,代码来源:residentialtabs.py

示例5: end

# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import unsubscribe [as 别名]
	def end(self):
		self._stats = None
		self.session = None

		if self.regular_player:
			SettlerUpdate.unsubscribe(self.notify_settler_reached_level)
开发者ID:BenjaminHarper,项目名称:unknown-horizons,代码行数:8,代码来源:player.py


注:本文中的horizons.messaging.SettlerUpdate.unsubscribe方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。