本文整理汇总了Python中horizons.messaging.SettlerUpdate.unsubscribe方法的典型用法代码示例。如果您正苦于以下问题:Python SettlerUpdate.unsubscribe方法的具体用法?Python SettlerUpdate.unsubscribe怎么用?Python SettlerUpdate.unsubscribe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类horizons.messaging.SettlerUpdate
的用法示例。
在下文中一共展示了SettlerUpdate.unsubscribe方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: end
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import unsubscribe [as 别名]
def end(self):
self._stats = None
self.session = None
if self.regular_player:
SettlerUpdate.unsubscribe(self.notify_settler_reached_level)
NewDisaster.unsubscribe(self.notify_new_disaster, sender=self)
示例2: end
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import unsubscribe [as 别名]
def end(self):
self.widgets['minimap'].mapEvents({
'zoomIn' : None,
'zoomOut' : None,
'rotateRight' : None,
'rotateLeft': None,
'destroy_tool' : None,
'build' : None,
'diplomacyButton' : None,
'gameMenuButton' : None
})
for w in self.widgets.itervalues():
if w.parent is None:
w.hide()
self.message_widget = None
self.tabwidgets = None
self.minimap = None
self.resource_overview.end()
self.resource_overview = None
self.hide_menu()
SettlerUpdate.unsubscribe(self._on_settler_level_change)
ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
HoverSettlementChanged.unsubscribe(self._cityinfo_set)
SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change)
super(IngameGui, self).end()
示例3: end
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import unsubscribe [as 别名]
def end(self):
self.mainhud.mapEvents({
'zoomIn' : None,
'zoomOut' : None,
'rotateRight' : None,
'rotateLeft': None,
'destroy_tool' : None,
'build' : None,
'diplomacyButton' : None,
'gameMenuButton' : None
})
self.message_widget = None
self.minimap = None
self.resource_overview.end()
self.resource_overview = None
self.keylistener = None
self.cityinfo.end()
self.cityinfo = None
self.hide_menu()
SettlerUpdate.unsubscribe(self._on_settler_level_change)
SpeedChanged.unsubscribe(self._on_speed_changed)
self.session.view.remove_change_listener(self._update_zoom)
if self.cursor:
self.cursor.remove()
self.cursor.end()
self.cursor = None
LastActivePlayerSettlementManager().remove()
LastActivePlayerSettlementManager.destroy_instance()
self.production_finished_icon_manager.end()
self.production_finished_icon_manager = None
self.status_icon_manager.end()
self.status_icon_manager = None
super(IngameGui, self).end()
示例4: hide
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import unsubscribe [as 别名]
def hide(self):
SettlerUpdate.unsubscribe(self.on_settler_level_change, sender=self.instance)
super(SettlerOverviewTab, self).hide()
示例5: end
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import unsubscribe [as 别名]
def end(self):
self._stats = None
self.session = None
if self.regular_player:
SettlerUpdate.unsubscribe(self.notify_settler_reached_level)