本文整理汇总了Python中horizons.messaging.SettlerUpdate.subscribe方法的典型用法代码示例。如果您正苦于以下问题:Python SettlerUpdate.subscribe方法的具体用法?Python SettlerUpdate.subscribe怎么用?Python SettlerUpdate.subscribe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类horizons.messaging.SettlerUpdate
的用法示例。
在下文中一共展示了SettlerUpdate.subscribe方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import subscribe [as 别名]
def __init(self, name, color, difficulty_level, settlerlevel = 0):
assert isinstance(color, Color)
assert (isinstance(name, str) or isinstance(name, unicode)) and len(name) > 0
try:
self.name = unicode(name)
except UnicodeDecodeError:
# WORKAROUND: this line should be the only unicode conversion here.
# however, if unicode() gets a parameter, it will fail if the string is already unicode.
self.name = unicode(name, errors='ignore')
self.color = color
self.difficulty = DifficultySettings.get_settings(difficulty_level)
self.settler_level = settlerlevel
self.stats = None
assert self.color.is_default_color, "Player color has to be a default color"
SettlerUpdate.subscribe(self.notify_settler_reached_level)
NewDisaster.subscribe(self, self.notify_new_disaster)
示例2: __init
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import subscribe [as 别名]
def __init(self, name, color, difficulty_level, settlerlevel=0):
assert isinstance(color, Color)
assert (isinstance(name, str) or isinstance(name, unicode)) and len(name) > 0
try:
self.name = unicode(name)
except UnicodeDecodeError:
# WORKAROUND: this line should be the only unicode conversion here.
# however, if unicode() gets a parameter, it will fail if the string is already unicode.
self.name = unicode(name, errors="ignore")
self.color = color
self.difficulty = DifficultySettings.get_settings(difficulty_level)
self.settler_level = settlerlevel
assert self.color.is_default_color, "Player color has to be a default color"
SettlerUpdate.subscribe(self.notify_settler_reached_level)
if self.regular_player:
Scheduler().add_new_object(Callback(self.update_stats), self, run_in=0)
示例3: __init
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import subscribe [as 别名]
def __init(self, name, color, clientid, difficulty_level, max_tier_notification, settlerlevel=0):
assert isinstance(color, Color)
assert isinstance(name, basestring) and name
try:
self.name = unicode(name)
except UnicodeDecodeError:
# WORKAROUND: this line should be the only unicode conversion here.
# however, if unicode() gets a parameter, it will fail if the string is already unicode.
self.name = unicode(name, errors='ignore')
self.color = color
self.clientid = clientid
self.difficulty = DifficultySettings.get_settings(difficulty_level)
self.max_tier_notification = max_tier_notification
self.settler_level = settlerlevel
self._stats = None
assert self.color.is_default_color, "Player color has to be a default color"
if self.regular_player:
SettlerUpdate.subscribe(self.notify_settler_reached_level)
示例4: show
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import subscribe [as 别名]
def show(self):
super(SettlerOverviewTab, self).show()
SettlerUpdate.subscribe(self.on_settler_level_change, sender=self.instance)
示例5: __init__
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import subscribe [as 别名]
def __init__(self, session, gui):
super(IngameGui, self).__init__()
self.session = session
assert isinstance(self.session, horizons.session.Session)
self.main_gui = gui
self.main_widget = None
self.tabwidgets = {}
self.settlement = None
self.resource_source = None
self.resources_needed, self.resources_usable = {}, {}
self._old_menu = None
self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)
self.cityinfo = self.widgets['city_info']
self.cityinfo.child_finder = PychanChildFinder(self.cityinfo)
self.logbook = LogBook(self.session)
self.message_widget = MessageWidget(self.session)
self.players_overview = PlayersOverview(self.session)
self.players_settlements = PlayersSettlements(self.session)
self.players_ships = PlayersShips(self.session)
# self.widgets['minimap'] is the guichan gui around the actual minimap,
# which is saved in self.minimap
minimap = self.widgets['minimap']
minimap.position_technique = "right+0:top+0"
icon = minimap.findChild(name="minimap")
self.minimap = Minimap(icon,
targetrenderer=horizons.globals.fife.targetrenderer,
imagemanager=horizons.globals.fife.imagemanager,
session=self.session,
view=self.session.view)
def speed_up():
SpeedUpCommand().execute(self.session)
def speed_down():
SpeedDownCommand().execute(self.session)
minimap.mapEvents({
'zoomIn' : self.session.view.zoom_in,
'zoomOut' : self.session.view.zoom_out,
'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
'speedUp' : speed_up,
'speedDown' : speed_down,
'destroy_tool' : self.session.toggle_destroy_tool,
'build' : self.show_build_menu,
'diplomacyButton' : self.show_diplomacy_menu,
'gameMenuButton' : self.main_gui.toggle_pause,
'logbook' : self.logbook.toggle_visibility
})
minimap.show()
#minimap.position_technique = "right+15:top+153"
self.widgets['tooltip'].hide()
self.resource_overview = ResourceOverviewBar(self.session)
ResourceBarResize.subscribe(self._on_resourcebar_resize)
# Register for messages
SettlerUpdate.subscribe(self._on_settler_level_change)
SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
HoverSettlementChanged.subscribe(self._cityinfo_set)
示例6: __init__
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import subscribe [as 别名]
def __init__(self, session, gui):
super(IngameGui, self).__init__()
self.session = session
assert isinstance(self.session, horizons.session.Session)
self.main_gui = gui
self.main_widget = None
self.tabwidgets = {}
self.settlement = None
self.resource_source = None
self.resources_needed, self.resources_usable = {}, {}
self._old_menu = None
self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)
cityinfo = self.widgets['city_info']
cityinfo.child_finder = PychanChildFinder(cityinfo)
# special settings for really small resolutions
#TODO explain what actually happens
width = horizons.main.fife.engine_settings.getScreenWidth()
x = 'center'
y = 'top'
x_offset = +15
y_offset = +4
if width < 800:
x = 'left'
x_offset = 10
y_offset = +66
elif width < 1020:
x_offset = (1050 - width) / 2
cityinfo.position_technique = "%s%+d:%s%+d" % (x, x_offset, y, y_offset) # usually "center-10:top+4"
self.logbook = LogBook(self.session)
self.message_widget = MessageWidget(self.session)
self.players_overview = PlayersOverview(self.session)
self.players_settlements = PlayersSettlements(self.session)
self.players_ships = PlayersShips(self.session)
self.scenario_chooser = ScenarioChooser(self.session)
# self.widgets['minimap'] is the guichan gui around the actual minimap,
# which is saved in self.minimap
minimap = self.widgets['minimap']
minimap.position_technique = "right+0:top+0"
icon = minimap.findChild(name="minimap")
self.minimap = Minimap(icon,
targetrenderer=horizons.main.fife.targetrenderer,
imagemanager=horizons.main.fife.imagemanager,
session=self.session,
view=self.session.view)
def speed_up():
SpeedUpCommand().execute(self.session)
def speed_down():
SpeedDownCommand().execute(self.session)
minimap.mapEvents({
'zoomIn' : self.session.view.zoom_in,
'zoomOut' : self.session.view.zoom_out,
'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
'speedUp' : speed_up,
'speedDown' : speed_down,
'destroy_tool' : self.session.toggle_destroy_tool,
'build' : self.show_build_menu,
'diplomacyButton' : self.show_diplomacy_menu,
'gameMenuButton' : self.main_gui.toggle_pause,
'logbook' : self.logbook.toggle_visibility
})
minimap.show()
#minimap.position_technique = "right+15:top+153"
self.widgets['tooltip'].hide()
self.resource_overview = ResourceOverviewBar(self.session)
ResourceBarResize.subscribe(self._on_resourcebar_resize)
# map buildings to build functions calls with their building id.
# This is necessary because BuildTabs have no session.
self.callbacks_build = dict()
for building_id in Entities.buildings.iterkeys():
self.callbacks_build[building_id] = Callback(self._build, building_id)
# Register for messages
SettlerUpdate.subscribe(self._on_settler_level_change)
SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
HoverSettlementChanged.subscribe(self._cityinfo_set)
示例7: __init__
# 需要导入模块: from horizons.messaging import SettlerUpdate [as 别名]
# 或者: from horizons.messaging.SettlerUpdate import subscribe [as 别名]
def __init__(self, session, gui):
super(IngameGui, self).__init__()
self.session = session
assert isinstance(self.session, horizons.session.Session)
self.main_gui = gui
self.main_widget = None
self.settlement = None
self._old_menu = None
self.cursor = None
self.coordinates_tooltip = None
self.keylistener = IngameKeyListener(self.session)
self.cityinfo = CityInfo(self)
LastActivePlayerSettlementManager.create_instance(self.session)
self.logbook = LogBook(self.session)
self.message_widget = MessageWidget(self.session)
self.players_overview = PlayersOverview(self.session)
self.players_settlements = PlayersSettlements(self.session)
self.players_ships = PlayersShips(self.session)
self.chat_dialog = ChatDialog(self.main_gui, self, self.session)
self.change_name_dialog = ChangeNameDialog(self.main_gui, self, self.session)
self.pausemenu = PauseMenu(self.session, self.main_gui, self, in_editor_mode=False)
# Icon manager
self.status_icon_manager = StatusIconManager(
renderer=self.session.view.renderer['GenericRenderer'],
layer=self.session.view.layers[LAYERS.OBJECTS]
)
self.production_finished_icon_manager = ProductionFinishedIconManager(
renderer=self.session.view.renderer['GenericRenderer'],
layer=self.session.view.layers[LAYERS.OBJECTS]
)
# 'minimap' is the guichan gui around the actual minimap, which is saved
# in self.minimap
self.mainhud = load_uh_widget('minimap.xml')
self.mainhud.position_technique = "right+0:top+0"
icon = self.mainhud.findChild(name="minimap")
self.minimap = Minimap(icon,
targetrenderer=horizons.globals.fife.targetrenderer,
imagemanager=horizons.globals.fife.imagemanager,
session=self.session,
view=self.session.view)
def speed_up():
SpeedUpCommand().execute(self.session)
def speed_down():
SpeedDownCommand().execute(self.session)
self.mainhud.mapEvents({
'zoomIn' : self.session.view.zoom_in,
'zoomOut' : self.session.view.zoom_out,
'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
'speedUp' : speed_up,
'speedDown' : speed_down,
'destroy_tool' : self.toggle_destroy_tool,
'build' : self.show_build_menu,
'diplomacyButton' : self.show_diplomacy_menu,
'gameMenuButton' : self.toggle_pause,
'logbook' : self.logbook.toggle_visibility
})
self.mainhud.show()
self.resource_overview = ResourceOverviewBar(self.session)
# Register for messages
SettlerUpdate.subscribe(self._on_settler_level_change)
SpeedChanged.subscribe(self._on_speed_changed)
self.session.view.add_change_listener(self._update_zoom)
self._display_speed(self.session.timer.ticks_per_second)