本文整理汇总了Python中horizons.messaging.NewPlayerSettlementHovered类的典型用法代码示例。如果您正苦于以下问题:Python NewPlayerSettlementHovered类的具体用法?Python NewPlayerSettlementHovered怎么用?Python NewPlayerSettlementHovered使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了NewPlayerSettlementHovered类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: update
def update(self, current):
"""Update to new world position. Sets internal state to new settlement or no settlement
@param current: some kind of position coords with x- and y-values"""
settlement = self.session.world.get_settlement(Point(int(round(current.x)), int(round(current.y))))
# check if it's a new settlement independent of player
if resolve_weakref(self._cur_settlement) is not settlement:
self._cur_settlement = create_weakref(settlement)
HoverSettlementChanged.broadcast(self, settlement)
# player-sensitive code
new_player_settlement = weakref.ref(settlement) if \
settlement and settlement.owner.is_local_player else None
need_msg = False
# check if actual last player settlement is a new one
if new_player_settlement is not None and \
resolve_weakref(self._last_player_settlement) is not resolve_weakref( new_player_settlement):
self._last_player_settlement = new_player_settlement
need_msg = True
# check if we changed to or from None
# this doesn't change the last settlement, but we need a message
if (new_player_settlement is None and not self._last_player_settlement_hovered_was_none) or \
(new_player_settlement is not None and self._last_player_settlement_hovered_was_none):
need_msg = True
if need_msg:
NewPlayerSettlementHovered.broadcast(self, resolve_weakref(new_player_settlement))
self._last_player_settlement_hovered_was_none = (new_player_settlement is None)
示例2: __init__
def __init__(self, session):
from horizons.session import Session
assert isinstance(session, Session)
self.session = session
# special slot because of special properties
self.gold_gui = load_uh_widget(self.__class__.GOLD_ENTRY_GUI_FILE, style=self.__class__.STYLE)
self.gold_gui.balance_visible = False
self.gold_gui.child_finder = PychanChildFinder(self.gold_gui)
gold_icon = self.gold_gui.child_finder("res_icon")
gold_icon.image = get_res_icon_path(RES.GOLD)
gold_icon.max_size = gold_icon.min_size = gold_icon.size = (32, 32)
self.gold_gui.mapEvents({
"resbar_gold_container/mouseClicked/stats" : self._toggle_stats,
})
self.gold_gui.helptext = _("Click to show statistics")
self.stats_gui = None
self.gui = [] # list of slots
self.resource_configurations = weakref.WeakKeyDictionary()
self.current_instance = weakref.ref(self) # can't weakref to None
self.construction_mode = False
self._last_build_costs = None
self._do_show_dummy = False
self._update_default_configuration()
NewPlayerSettlementHovered.subscribe(self._on_different_settlement)
TabWidgetChanged.subscribe(self._on_tab_widget_changed)
# set now and then every few sec
ExtScheduler().add_new_object(self._update_balance_display, self, run_in=0)
ExtScheduler().add_new_object(self._update_balance_display, self, run_in=Player.STATS_UPDATE_INTERVAL, loops=-1)
示例3: __init__
def __init__(self, session):
from horizons.session import Session
assert isinstance(session, Session)
self.session = session
# special slot because of special properties
self.gold_gui = load_uh_widget(self.__class__.GOLD_ENTRY_GUI_FILE, style=self.__class__.STYLE)
self.gold_gui.balance_visible = False
self.gold_gui.child_finder = PychanChildFinder(self.gold_gui)
self.gold_gui.child_finder("res_icon").image = get_res_icon_path(RES.GOLD, 32)
self.gui = [] # list of slots
self.resource_configurations = weakref.WeakKeyDictionary()
self.current_instance = weakref.ref(self) # can't weakref to None
self.construction_mode = False
self._last_build_costs = None
self._do_show_dummy = False
self._update_default_configuration()
NewPlayerSettlementHovered.subscribe(self._on_different_settlement)
TabWidgetChanged.subscribe(self._on_tab_widget_changed)
# set now and then every 2 sec
ExtScheduler().add_new_object(self._update_balance_display, self, run_in=0)
ExtScheduler().add_new_object(self._update_balance_display, self, run_in=2, loops=-1)
示例4: end
def end(self):
self.set_inventory_instance( None, force_update=True )
self.current_instance = weakref.ref(self)
ExtScheduler().rem_all_classinst_calls(self)
self.resource_configurations.clear()
self.gold_gui = None
self.gui = None
self._custom_default_resources = None
NewPlayerSettlementHovered.unsubscribe(self._on_different_settlement)
示例5: __init__
def __init__(self, session):
from horizons.session import Session
assert isinstance(session, Session)
self.session = session
# special slot because of special properties
self.gold_gui = load_uh_widget(self.__class__.GOLD_ENTRY_GUI_FILE, style=self.__class__.STYLE)
self.gold_gui.child_finder = PychanChildFinder(self.gold_gui)
self.gold_gui.findChild(name="res_icon").image = get_res_icon_path(RES.GOLD, 32)
self.gui = [] # list of slots
self.resource_configurations = weakref.WeakKeyDictionary()
self.current_instance = weakref.ref(self) # can't weakref to None
self.construction_mode = False
self._last_build_costs = None
self._do_show_dummy = False
self._update_default_configuration()
NewPlayerSettlementHovered.subscribe(self._on_different_settlement)
示例6: __add_changelisteners
def __add_changelisteners(self):
NewPlayerSettlementHovered.subscribe(self.on_settlement_change)
if self.__current_settlement is not None:
inventory = self.__current_settlement.get_component(StorageComponent).inventory
if not inventory.has_change_listener(self.refresh):
inventory.add_change_listener(self.refresh)
示例7: __remove_changelisteners
def __remove_changelisteners(self):
NewPlayerSettlementHovered.discard(self.on_settlement_change)
if self.__current_settlement is not None:
inventory = self.__current_settlement.get_component(StorageComponent).inventory
inventory.discard_change_listener(self.refresh)