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Python ResourceOverviewBar.set_inventory_instance方法代码示例

本文整理汇总了Python中horizons.gui.widgets.resourceoverviewbar.ResourceOverviewBar.set_inventory_instance方法的典型用法代码示例。如果您正苦于以下问题:Python ResourceOverviewBar.set_inventory_instance方法的具体用法?Python ResourceOverviewBar.set_inventory_instance怎么用?Python ResourceOverviewBar.set_inventory_instance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.gui.widgets.resourceoverviewbar.ResourceOverviewBar的用法示例。


在下文中一共展示了ResourceOverviewBar.set_inventory_instance方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: IngameGui

# 需要导入模块: from horizons.gui.widgets.resourceoverviewbar import ResourceOverviewBar [as 别名]
# 或者: from horizons.gui.widgets.resourceoverviewbar.ResourceOverviewBar import set_inventory_instance [as 别名]

#.........这里部分代码省略.........
		# save reference to new "current" settlement in self.settlement
		self.settlement = settlement

		if settlement is None: # we want to hide the widget now (but perhaps delayed).
			if old_was_player_settlement:
				# After scrolling away from settlement, leave name on screen for some
				# seconds. Players can still click on it to rename the settlement now.
				ExtScheduler().add_new_object(self.cityinfo.hide, self,
				      run_in=GUI.CITYINFO_UPDATE_DELAY)
				#TODO 'click to rename' tooltip of cityinfo can stay visible in
				# certain cases if cityinfo gets hidden in tooltip delay buffer.
			else:
				# hovered settlement of other player, simply hide the widget
				self.cityinfo.hide()

		else:# do not hide if settlement is hovered and a hide was previously scheduled
			ExtScheduler().rem_call(self, self.cityinfo.hide)

			self.update_settlement() # calls show()
			settlement.add_change_listener(self.update_settlement)

	def _on_settler_inhabitant_change(self, message):
		assert isinstance(message, SettlerInhabitantsChanged)
		foundlabel = self.cityinfo.child_finder('city_inhabitants')
		old_amount = int(foundlabel.text) if foundlabel.text else 0
		foundlabel.text = u' {amount:>4d}'.format(amount=old_amount+message.change)
		foundlabel.resizeToContent()

	def update_settlement(self):
		city_name_label = self.cityinfo.child_finder('city_name')
		if self.settlement.owner.is_local_player: # allow name changes
			# Update settlement on the resource overview to make sure it
			# is setup correctly for the coming calculations
			self.resource_overview.set_inventory_instance(self.settlement)
			cb = Callback(self.show_change_name_dialog, self.settlement)
			helptext = _("Click to change the name of your settlement")
			city_name_label.enable_cursor_change_on_hover()
		else: # no name changes
			cb = lambda : AmbientSoundComponent.play_special('error')
			helptext = u""
			city_name_label.disable_cursor_change_on_hover()
		self.cityinfo.mapEvents({
			'city_name': cb
		})
		city_name_label.helptext = helptext

		foundlabel = self.cityinfo.child_finder('owner_emblem')
		foundlabel.image = 'content/gui/images/tabwidget/emblems/emblem_%s.png' % (self.settlement.owner.color.name)
		foundlabel.helptext = self.settlement.owner.name

		foundlabel = self.cityinfo.child_finder('city_name')
		foundlabel.text = self.settlement.get_component(SettlementNameComponent).name
		foundlabel.resizeToContent()

		foundlabel = self.cityinfo.child_finder('city_inhabitants')
		foundlabel.text = u' {amount:>4d}'.format(amount=self.settlement.inhabitants)
		foundlabel.resizeToContent()

		self._update_cityinfo_position()

	def _update_cityinfo_position(self):
		""" Places cityinfo widget depending on resource bar dimensions.

		For a normal-sized resource bar and reasonably large resolution:
		* determine resource bar length (includes gold)
		* determine empty horizontal space between resbar end and minimap start
开发者ID:Antagonym,项目名称:unknown-horizons,代码行数:70,代码来源:ingamegui.py


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