本文整理汇总了Python中horizons.gui.widgets.resourceoverviewbar.ResourceOverviewBar.end方法的典型用法代码示例。如果您正苦于以下问题:Python ResourceOverviewBar.end方法的具体用法?Python ResourceOverviewBar.end怎么用?Python ResourceOverviewBar.end使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类horizons.gui.widgets.resourceoverviewbar.ResourceOverviewBar
的用法示例。
在下文中一共展示了ResourceOverviewBar.end方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: IngameGui
# 需要导入模块: from horizons.gui.widgets.resourceoverviewbar import ResourceOverviewBar [as 别名]
# 或者: from horizons.gui.widgets.resourceoverviewbar.ResourceOverviewBar import end [as 别名]
class IngameGui(LivingObject):
"""Class handling all the ingame gui events.
Assumes that only 1 instance is used (class variables)"""
message_widget = livingProperty()
minimap = livingProperty()
keylistener = livingProperty()
def __init__(self, session):
super(IngameGui, self).__init__()
self.session = session
assert isinstance(self.session, horizons.session.Session)
self.settlement = None
self._old_menu = None
self.cursor = None
self.coordinates_tooltip = None
self.keylistener = IngameKeyListener(self.session)
self.cityinfo = CityInfo(self)
LastActivePlayerSettlementManager.create_instance(self.session)
self.message_widget = MessageWidget(self.session)
# Windows
self.windows = WindowManager()
self.show_popup = self.windows.show_popup
self.show_error_popup = self.windows.show_error_popup
self.logbook = LogBook(self.session, self.windows)
self.players_overview = PlayersOverview(self.session)
self.players_settlements = PlayersSettlements(self.session)
self.players_ships = PlayersShips(self.session)
self.chat_dialog = ChatDialog(self.windows, self.session)
self.change_name_dialog = ChangeNameDialog(self.windows, self.session)
self.pausemenu = PauseMenu(self.session, self, self.windows, in_editor_mode=False)
self.help_dialog = HelpDialog(self.windows, session=self.session)
# Icon manager
self.status_icon_manager = StatusIconManager(
renderer=self.session.view.renderer['GenericRenderer'],
layer=self.session.view.layers[LAYERS.OBJECTS]
)
self.production_finished_icon_manager = ProductionFinishedIconManager(
renderer=self.session.view.renderer['GenericRenderer'],
layer=self.session.view.layers[LAYERS.OBJECTS]
)
# 'minimap' is the guichan gui around the actual minimap, which is saved
# in self.minimap
self.mainhud = load_uh_widget('minimap.xml')
self.mainhud.position_technique = "right:top"
icon = self.mainhud.findChild(name="minimap")
self.minimap = Minimap(icon,
targetrenderer=horizons.globals.fife.targetrenderer,
imagemanager=horizons.globals.fife.imagemanager,
session=self.session,
view=self.session.view)
def speed_up():
SpeedUpCommand().execute(self.session)
def speed_down():
SpeedDownCommand().execute(self.session)
self.mainhud.mapEvents({
'zoomIn' : self.session.view.zoom_in,
'zoomOut' : self.session.view.zoom_out,
'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
'speedUp' : speed_up,
'speedDown' : speed_down,
'destroy_tool' : self.toggle_destroy_tool,
'build' : self.show_build_menu,
'diplomacyButton' : self.show_diplomacy_menu,
'gameMenuButton' : self.toggle_pause,
'logbook' : lambda: self.windows.toggle(self.logbook)
})
self.mainhud.show()
hotkey_replacements = {
'rotateRight': 'ROTATE_RIGHT',
'rotateLeft': 'ROTATE_LEFT',
'speedUp': 'SPEED_UP',
'speedDown': 'SPEED_DOWN',
'destroy_tool': 'DESTROY_TOOL',
'build': 'BUILD_TOOL',
'gameMenuButton': 'ESCAPE',
'logbook': 'LOGBOOK',
}
for (widgetname, action) in hotkey_replacements.iteritems():
widget = self.mainhud.findChild(name=widgetname)
keys = horizons.globals.fife.get_keys_for_action(action)
# No `.upper()` here: "Pause" looks better than "PAUSE".
keyname = HOTKEYS.DISPLAY_KEY.get(keys[0], keys[0].capitalize())
widget.helptext = widget.helptext.format(key=keyname)
#.........这里部分代码省略.........
示例2: IngameGui
# 需要导入模块: from horizons.gui.widgets.resourceoverviewbar import ResourceOverviewBar [as 别名]
# 或者: from horizons.gui.widgets.resourceoverviewbar.ResourceOverviewBar import end [as 别名]
class IngameGui(LivingObject):
"""Class handling all the ingame gui events.
Assumes that only 1 instance is used (class variables)"""
gui = livingProperty()
tabwidgets = livingProperty()
message_widget = livingProperty()
minimap = livingProperty()
styles = {
'city_info' : 'city_info',
'change_name' : 'book',
'save_map' : 'book',
'chat' : 'book',
}
def __init__(self, session, gui):
super(IngameGui, self).__init__()
self.session = session
assert isinstance(self.session, horizons.session.Session)
self.main_gui = gui
self.main_widget = None
self.tabwidgets = {}
self.settlement = None
self.resource_source = None
self.resources_needed, self.resources_usable = {}, {}
self._old_menu = None
self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)
cityinfo = self.widgets['city_info']
cityinfo.child_finder = PychanChildFinder(cityinfo)
# special settings for really small resolutions
#TODO explain what actually happens
width = horizons.main.fife.engine_settings.getScreenWidth()
x = 'center'
y = 'top'
x_offset = +15
y_offset = +4
if width < 800:
x = 'left'
x_offset = 10
y_offset = +66
elif width < 1020:
x_offset = (1050 - width) / 2
cityinfo.position_technique = "%s%+d:%s%+d" % (x, x_offset, y, y_offset) # usually "center-10:top+4"
self.logbook = LogBook(self.session)
self.message_widget = MessageWidget(self.session)
self.players_overview = PlayersOverview(self.session)
self.players_settlements = PlayersSettlements(self.session)
self.players_ships = PlayersShips(self.session)
self.scenario_chooser = ScenarioChooser(self.session)
# self.widgets['minimap'] is the guichan gui around the actual minimap,
# which is saved in self.minimap
minimap = self.widgets['minimap']
minimap.position_technique = "right+0:top+0"
icon = minimap.findChild(name="minimap")
self.minimap = Minimap(icon,
targetrenderer=horizons.main.fife.targetrenderer,
imagemanager=horizons.main.fife.imagemanager,
session=self.session,
view=self.session.view)
def speed_up():
SpeedUpCommand().execute(self.session)
def speed_down():
SpeedDownCommand().execute(self.session)
minimap.mapEvents({
'zoomIn' : self.session.view.zoom_in,
'zoomOut' : self.session.view.zoom_out,
'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
'speedUp' : speed_up,
'speedDown' : speed_down,
'destroy_tool' : self.session.toggle_destroy_tool,
'build' : self.show_build_menu,
'diplomacyButton' : self.show_diplomacy_menu,
'gameMenuButton' : self.main_gui.toggle_pause,
'logbook' : self.logbook.toggle_visibility
})
minimap.show()
#minimap.position_technique = "right+15:top+153"
self.widgets['tooltip'].hide()
self.resource_overview = ResourceOverviewBar(self.session)
ResourceBarResize.subscribe(self._on_resourcebar_resize)
# map buildings to build functions calls with their building id.
# This is necessary because BuildTabs have no session.
self.callbacks_build = dict()
for building_id in Entities.buildings.iterkeys():
self.callbacks_build[building_id] = Callback(self._build, building_id)
#.........这里部分代码省略.........
示例3: IngameGui
# 需要导入模块: from horizons.gui.widgets.resourceoverviewbar import ResourceOverviewBar [as 别名]
# 或者: from horizons.gui.widgets.resourceoverviewbar.ResourceOverviewBar import end [as 别名]
class IngameGui(LivingObject):
"""Class handling all the ingame gui events.
Assumes that only 1 instance is used (class variables)"""
gui = livingProperty()
tabwidgets = livingProperty()
message_widget = livingProperty()
minimap = livingProperty()
styles = {
'city_info' : 'resource_bar',
'change_name' : 'book',
'save_map' : 'book',
'chat' : 'book',
}
def __init__(self, session, gui):
super(IngameGui, self).__init__()
self.session = session
assert isinstance(self.session, horizons.session.Session)
self.main_gui = gui
self.main_widget = None
self.tabwidgets = {}
self.settlement = None
self.resource_source = None
self.resources_needed, self.resources_usable = {}, {}
self._old_menu = None
self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)
self.cityinfo = self.widgets['city_info']
self.cityinfo.child_finder = PychanChildFinder(self.cityinfo)
self.logbook = LogBook(self.session)
self.message_widget = MessageWidget(self.session)
self.players_overview = PlayersOverview(self.session)
self.players_settlements = PlayersSettlements(self.session)
self.players_ships = PlayersShips(self.session)
# self.widgets['minimap'] is the guichan gui around the actual minimap,
# which is saved in self.minimap
minimap = self.widgets['minimap']
minimap.position_technique = "right+0:top+0"
icon = minimap.findChild(name="minimap")
self.minimap = Minimap(icon,
targetrenderer=horizons.globals.fife.targetrenderer,
imagemanager=horizons.globals.fife.imagemanager,
session=self.session,
view=self.session.view)
def speed_up():
SpeedUpCommand().execute(self.session)
def speed_down():
SpeedDownCommand().execute(self.session)
minimap.mapEvents({
'zoomIn' : self.session.view.zoom_in,
'zoomOut' : self.session.view.zoom_out,
'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
'speedUp' : speed_up,
'speedDown' : speed_down,
'destroy_tool' : self.session.toggle_destroy_tool,
'build' : self.show_build_menu,
'diplomacyButton' : self.show_diplomacy_menu,
'gameMenuButton' : self.main_gui.toggle_pause,
'logbook' : self.logbook.toggle_visibility
})
minimap.show()
#minimap.position_technique = "right+15:top+153"
self.widgets['tooltip'].hide()
self.resource_overview = ResourceOverviewBar(self.session)
ResourceBarResize.subscribe(self._on_resourcebar_resize)
# Register for messages
SettlerUpdate.subscribe(self._on_settler_level_change)
SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
HoverSettlementChanged.subscribe(self._cityinfo_set)
def _on_resourcebar_resize(self, message):
self._update_cityinfo_position()
def end(self):
self.widgets['minimap'].mapEvents({
'zoomIn' : None,
'zoomOut' : None,
'rotateRight' : None,
'rotateLeft': None,
'destroy_tool' : None,
'build' : None,
'diplomacyButton' : None,
'gameMenuButton' : None
})
for w in self.widgets.itervalues():
#.........这里部分代码省略.........
示例4: IngameGui
# 需要导入模块: from horizons.gui.widgets.resourceoverviewbar import ResourceOverviewBar [as 别名]
# 或者: from horizons.gui.widgets.resourceoverviewbar.ResourceOverviewBar import end [as 别名]
class IngameGui(LivingObject):
"""Class handling all the ingame gui events.
Assumes that only 1 instance is used (class variables)"""
message_widget = livingProperty()
minimap = livingProperty()
keylistener = livingProperty()
def __init__(self, session, gui):
super(IngameGui, self).__init__()
self.session = session
assert isinstance(self.session, horizons.session.Session)
self.main_gui = gui
self.main_widget = None
self.settlement = None
self._old_menu = None
self.cursor = None
self.coordinates_tooltip = None
self.keylistener = IngameKeyListener(self.session)
self.cityinfo = CityInfo(self)
LastActivePlayerSettlementManager.create_instance(self.session)
self.logbook = LogBook(self.session)
self.message_widget = MessageWidget(self.session)
self.players_overview = PlayersOverview(self.session)
self.players_settlements = PlayersSettlements(self.session)
self.players_ships = PlayersShips(self.session)
self.chat_dialog = ChatDialog(self.main_gui, self, self.session)
self.change_name_dialog = ChangeNameDialog(self.main_gui, self, self.session)
self.pausemenu = PauseMenu(self.session, self.main_gui, self, in_editor_mode=False)
# Icon manager
self.status_icon_manager = StatusIconManager(
renderer=self.session.view.renderer['GenericRenderer'],
layer=self.session.view.layers[LAYERS.OBJECTS]
)
self.production_finished_icon_manager = ProductionFinishedIconManager(
renderer=self.session.view.renderer['GenericRenderer'],
layer=self.session.view.layers[LAYERS.OBJECTS]
)
# 'minimap' is the guichan gui around the actual minimap, which is saved
# in self.minimap
self.mainhud = load_uh_widget('minimap.xml')
self.mainhud.position_technique = "right+0:top+0"
icon = self.mainhud.findChild(name="minimap")
self.minimap = Minimap(icon,
targetrenderer=horizons.globals.fife.targetrenderer,
imagemanager=horizons.globals.fife.imagemanager,
session=self.session,
view=self.session.view)
def speed_up():
SpeedUpCommand().execute(self.session)
def speed_down():
SpeedDownCommand().execute(self.session)
self.mainhud.mapEvents({
'zoomIn' : self.session.view.zoom_in,
'zoomOut' : self.session.view.zoom_out,
'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
'speedUp' : speed_up,
'speedDown' : speed_down,
'destroy_tool' : self.toggle_destroy_tool,
'build' : self.show_build_menu,
'diplomacyButton' : self.show_diplomacy_menu,
'gameMenuButton' : self.toggle_pause,
'logbook' : self.logbook.toggle_visibility
})
self.mainhud.show()
self.resource_overview = ResourceOverviewBar(self.session)
# Register for messages
SettlerUpdate.subscribe(self._on_settler_level_change)
SpeedChanged.subscribe(self._on_speed_changed)
self.session.view.add_change_listener(self._update_zoom)
self._display_speed(self.session.timer.ticks_per_second)
def end(self):
self.mainhud.mapEvents({
'zoomIn' : None,
'zoomOut' : None,
'rotateRight' : None,
'rotateLeft': None,
'destroy_tool' : None,
'build' : None,
'diplomacyButton' : None,
'gameMenuButton' : None
})
self.message_widget = None
#.........这里部分代码省略.........