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Python MessageWidget.save方法代码示例

本文整理汇总了Python中horizons.gui.widgets.messagewidget.MessageWidget.save方法的典型用法代码示例。如果您正苦于以下问题:Python MessageWidget.save方法的具体用法?Python MessageWidget.save怎么用?Python MessageWidget.save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.gui.widgets.messagewidget.MessageWidget的用法示例。


在下文中一共展示了MessageWidget.save方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: IngameGui

# 需要导入模块: from horizons.gui.widgets.messagewidget import MessageWidget [as 别名]
# 或者: from horizons.gui.widgets.messagewidget.MessageWidget import save [as 别名]
class IngameGui(LivingObject):
	"""Class handling all the ingame gui events.
	Assumes that only 1 instance is used (class variables)"""

	gui = livingProperty()
	tabwidgets = livingProperty()
	message_widget = livingProperty()
	minimap = livingProperty()

	styles = {
		'city_info' : 'resource_bar',
		'change_name' : 'book',
		'save_map' : 'book',
		'chat' : 'book',
	}

	def __init__(self, session, gui):
		super(IngameGui, self).__init__()
		self.session = session
		assert isinstance(self.session, horizons.session.Session)
		self.main_gui = gui
		self.main_widget = None
		self.tabwidgets = {}
		self.settlement = None
		self.resource_source = None
		self.resources_needed, self.resources_usable = {}, {}
		self._old_menu = None

		self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)

		self.cityinfo = self.widgets['city_info']
		self.cityinfo.child_finder = PychanChildFinder(self.cityinfo)

		self.logbook = LogBook(self.session)
		self.message_widget = MessageWidget(self.session)
		self.players_overview = PlayersOverview(self.session)
		self.players_settlements = PlayersSettlements(self.session)
		self.players_ships = PlayersShips(self.session)

		# self.widgets['minimap'] is the guichan gui around the actual minimap,
		# which is saved in self.minimap
		minimap = self.widgets['minimap']
		minimap.position_technique = "right+0:top+0"

		icon = minimap.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.globals.fife.targetrenderer,
		                       imagemanager=horizons.globals.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		def speed_up():
			SpeedUpCommand().execute(self.session)

		def speed_down():
			SpeedDownCommand().execute(self.session)

		minimap.mapEvents({
			'zoomIn' : self.session.view.zoom_in,
			'zoomOut' : self.session.view.zoom_out,
			'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'speedUp' : speed_up,
			'speedDown' : speed_down,
			'destroy_tool' : self.session.toggle_destroy_tool,
			'build' : self.show_build_menu,
			'diplomacyButton' : self.show_diplomacy_menu,
			'gameMenuButton' : self.main_gui.toggle_pause,
			'logbook' : self.logbook.toggle_visibility
		})
		minimap.show()
		#minimap.position_technique = "right+15:top+153"

		self.widgets['tooltip'].hide()

		self.resource_overview = ResourceOverviewBar(self.session)
		ResourceBarResize.subscribe(self._on_resourcebar_resize)

		# Register for messages
		SettlerUpdate.subscribe(self._on_settler_level_change)
		SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
		HoverSettlementChanged.subscribe(self._cityinfo_set)

	def _on_resourcebar_resize(self, message):
		self._update_cityinfo_position()

	def end(self):
		self.widgets['minimap'].mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})

		for w in self.widgets.itervalues():
#.........这里部分代码省略.........
开发者ID:Antagonym,项目名称:unknown-horizons,代码行数:103,代码来源:ingamegui.py

示例2: IngameGui

# 需要导入模块: from horizons.gui.widgets.messagewidget import MessageWidget [as 别名]
# 或者: from horizons.gui.widgets.messagewidget.MessageWidget import save [as 别名]

#.........这里部分代码省略.........
			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})
		self.mainhud.hide()
		self.mainhud = None

		self.windows.close_all()
		self.message_widget = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.keylistener = None
		self.cityinfo.end()
		self.cityinfo = None
		self.hide_menu()

		if self.cursor:
			self.cursor.remove()
			self.cursor.end()
			self.cursor = None

		LastActivePlayerSettlementManager().remove()
		LastActivePlayerSettlementManager.destroy_instance()

		self.production_finished_icon_manager.end()
		self.production_finished_icon_manager = None
		self.status_icon_manager.end()
		self.status_icon_manager = None

		super(IngameGui, self).end()

	def show_select_savegame(self, mode):
		window = SelectSavegameDialog(mode, self.windows)
		return self.windows.show(window)

	def toggle_pause(self):
		self.windows.toggle(self.pausemenu)

	def toggle_help(self):
		self.windows.toggle(self.help_dialog)

	def minimap_to_front(self):
		"""Make sure the full right top gui is visible and not covered by some dialog"""
		self.mainhud.hide()
		self.mainhud.show()

	def show_diplomacy_menu(self):
		# check if the menu is already shown
		if getattr(self.get_cur_menu(), 'name', None) == "diplomacy_widget":
			self.hide_menu()
			return

		if not DiplomacyTab.is_useable(self.session.world):
			self.windows.show_popup(_("No diplomacy possible"),
			                        _("Cannot do diplomacy as there are no other players."))
			return

		tab = DiplomacyTab(self, self.session.world)
		self.show_menu(tab)

	def show_multi_select_tab(self, instances):
		tab = TabWidget(self, tabs=[SelectMultiTab(instances)], name='select_multi')
		self.show_menu(tab)
开发者ID:Octavianuspg,项目名称:unknown-horizons,代码行数:69,代码来源:ingamegui.py

示例3: IngameGui

# 需要导入模块: from horizons.gui.widgets.messagewidget import MessageWidget [as 别名]
# 或者: from horizons.gui.widgets.messagewidget.MessageWidget import save [as 别名]
class IngameGui(LivingObject):
	"""Class handling all the ingame gui events.
	Assumes that only 1 instance is used (class variables)"""

	gui = livingProperty()
	tabwidgets = livingProperty()
	message_widget = livingProperty()
	minimap = livingProperty()

	styles = {
		'city_info' : 'city_info',
		'change_name' : 'book',
		'save_map' : 'book',
		'chat' : 'book',
	}

	def __init__(self, session, gui):
		super(IngameGui, self).__init__()
		self.session = session
		assert isinstance(self.session, horizons.session.Session)
		self.main_gui = gui
		self.main_widget = None
		self.tabwidgets = {}
		self.settlement = None
		self.resource_source = None
		self.resources_needed, self.resources_usable = {}, {}
		self._old_menu = None

		self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)

		cityinfo = self.widgets['city_info']
		cityinfo.child_finder = PychanChildFinder(cityinfo)

		# special settings for really small resolutions
		#TODO explain what actually happens
		width = horizons.main.fife.engine_settings.getScreenWidth()
		x = 'center'
		y = 'top'
		x_offset = +15
		y_offset = +4
		if width < 800:
			x = 'left'
			x_offset = 10
			y_offset = +66
		elif width < 1020:
			x_offset = (1050 - width) / 2
		cityinfo.position_technique = "%s%+d:%s%+d" % (x, x_offset, y, y_offset) # usually "center-10:top+4"

		self.logbook = LogBook(self.session)
		self.message_widget = MessageWidget(self.session)
		self.players_overview = PlayersOverview(self.session)
		self.players_settlements = PlayersSettlements(self.session)
		self.players_ships = PlayersShips(self.session)
		self.scenario_chooser = ScenarioChooser(self.session)

		# self.widgets['minimap'] is the guichan gui around the actual minimap,
		# which is saved in self.minimap
		minimap = self.widgets['minimap']
		minimap.position_technique = "right+0:top+0"

		icon = minimap.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.main.fife.targetrenderer,
		                       imagemanager=horizons.main.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		def speed_up():
			SpeedUpCommand().execute(self.session)

		def speed_down():
			SpeedDownCommand().execute(self.session)

		minimap.mapEvents({
			'zoomIn' : self.session.view.zoom_in,
			'zoomOut' : self.session.view.zoom_out,
			'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'speedUp' : speed_up,
			'speedDown' : speed_down,
			'destroy_tool' : self.session.toggle_destroy_tool,
			'build' : self.show_build_menu,
			'diplomacyButton' : self.show_diplomacy_menu,
			'gameMenuButton' : self.main_gui.toggle_pause,
			'logbook' : self.logbook.toggle_visibility
		})
		minimap.show()
		#minimap.position_technique = "right+15:top+153"

		self.widgets['tooltip'].hide()

		self.resource_overview = ResourceOverviewBar(self.session)
		ResourceBarResize.subscribe(self._on_resourcebar_resize)

		# map buildings to build functions calls with their building id.
		# This is necessary because BuildTabs have no session.
		self.callbacks_build = dict()
		for building_id in Entities.buildings.iterkeys():
			self.callbacks_build[building_id] = Callback(self._build, building_id)

#.........这里部分代码省略.........
开发者ID:MasterofJOKers,项目名称:unknown-horizons,代码行数:103,代码来源:ingamegui.py

示例4: IngameGui

# 需要导入模块: from horizons.gui.widgets.messagewidget import MessageWidget [as 别名]
# 或者: from horizons.gui.widgets.messagewidget.MessageWidget import save [as 别名]

#.........这里部分代码省略.........
		self.set_cursor('building', cls, None if unit is None else unit())

	def toggle_road_tool(self):
		if not isinstance(self.cursor, mousetools.BuildingTool) or self.cursor._class.id != BUILDINGS.TRAIL:
			self._build(BUILDINGS.TRAIL)
		else:
			self.set_cursor()

	def get_cur_menu(self):
		"""Returns menu that is currently displayed"""
		return self._old_menu

	def show_menu(self, menu):
		"""Shows a menu
		@param menu: str with the guiname or pychan object.
		"""
		if self._old_menu is not None:
			if hasattr(self._old_menu, "remove_remove_listener"):
				self._old_menu.remove_remove_listener( Callback(self.show_menu, None) )
			self._old_menu.hide()

		self._old_menu = menu
		if self._old_menu is not None:
			if hasattr(self._old_menu, "add_remove_listener"):
				self._old_menu.add_remove_listener( Callback(self.show_menu, None) )
			self._old_menu.show()
			self.minimap_to_front()

		TabWidgetChanged.broadcast(self)

	def hide_menu(self):
		self.show_menu(None)

	def save(self, db):
		self.message_widget.save(db)
		self.logbook.save(db)
		self.resource_overview.save(db)
		LastActivePlayerSettlementManager().save(db)

	def load(self, db):
		self.message_widget.load(db)
		self.logbook.load(db)
		self.resource_overview.load(db)

		if self.session.is_game_loaded():
			LastActivePlayerSettlementManager().load(db)
			cur_settlement = LastActivePlayerSettlementManager().get_current_settlement()
			self.cityinfo.set_settlement(cur_settlement)

		self.minimap.draw() # update minimap to new world

		self.current_cursor = 'default'
		self.cursor = mousetools.SelectionTool(self.session)
		# Set cursor correctly, menus might need to be opened.
		# Open menus later; they may need unit data not yet inited
		self.cursor.apply_select()

		if not self.session.is_game_loaded():
			# Fire a message for new world creation
			self.session.ingame_gui.message_widget.add(point=None, string_id='NEW_WORLD')

	def show_change_name_dialog(self, instance):
		"""Shows a dialog where the user can change the name of an object."""
		self.change_name_dialog.show(instance)

	def on_escape(self):
开发者ID:ChrisOelmueller,项目名称:unknown-horizons,代码行数:70,代码来源:ingamegui.py

示例5: IngameGui

# 需要导入模块: from horizons.gui.widgets.messagewidget import MessageWidget [as 别名]
# 或者: from horizons.gui.widgets.messagewidget.MessageWidget import save [as 别名]

#.........这里部分代码省略.........
		else:
			self.show_menu(menu)

	def build_load_tab(self, num):
		"""Loads a subcontainer into the build menu and changes the tabs background.
		@param num: number representing the tab to load.
		"""
		tab1 = self.widgets['build'].findChild(name=('tab'+str(self.active_build)))
		tab2 = self.widgets['build'].findChild(name=('tab'+str(num)))
		activetabimg, nonactiveimg= tab1._getImage(), tab2._getImage()
		tab1._setImage(nonactiveimg)
		tab2._setImage(activetabimg)
		contentarea = self.widgets['build'].findChild(name='content')
		contentarea.removeChild(self.widgets['build_tab'+str(self.active_build)])
		contentarea.addChild(self.widgets['build_tab'+str(num)])
		contentarea.adaptLayout()
		self.active_build = num

	def set_status_position(self, resource_name):
		icon_name = resource_name + '_icon'
		for i in xrange(1, 3):
			lbl_name = resource_name + '_' + str(i)
			# tools_1 = inventory amount, tools_2 = cost of to-be-built building
			if resource_name == 'gold':
				self._set_label_position('status_gold', lbl_name, icon_name, 33, 31 + i*20)
			else:
				self._set_label_position('status', lbl_name, icon_name, 24, 31 + i*20)

	def _set_label_position(self, widget, lbl_name, icon_name, xoffset, yoffset):
		icon  = self.widgets[widget].child_finder(icon_name)
		label = self.widgets[widget].child_finder(lbl_name)
		label.position = (icon.position[0] - label.size[0]/2 + xoffset, yoffset)

	def save(self, db):
		self.message_widget.save(db)
		self.logbook.save(db)

	def load(self, db):
		self.message_widget.load(db)
		self.logbook.load(db)

		self.minimap.draw() # update minimap to new world

	def show_change_name_dialog(self, instance):
		"""Shows a dialog where the user can change the name of a NamedObject.
		The game gets paused while the dialog is executed."""
		self.session.speed_pause()
		events = {
			'okButton': Callback(self.change_name, instance),
			'cancelButton': self._hide_change_name_dialog
		}
		self.main_gui.on_escape = self._hide_change_name_dialog
		changename = self.widgets['change_name']
		newname = changename.findChild(name='new_name')
		changename.mapEvents(events)
		newname.capture(Callback(self.change_name, instance))
		changename.show()
		newname.requestFocus()

	def _hide_change_name_dialog(self):
		"""Escapes the change_name dialog"""
		self.session.speed_unpause()
		self.main_gui.on_escape = self.main_gui.toggle_pause
		self.widgets['change_name'].hide()

	def change_name(self, instance):
开发者ID:mitfik,项目名称:unknown-horizons,代码行数:70,代码来源:ingamegui.py

示例6: IngameGui

# 需要导入模块: from horizons.gui.widgets.messagewidget import MessageWidget [as 别名]
# 或者: from horizons.gui.widgets.messagewidget.MessageWidget import save [as 别名]

#.........这里部分代码省略.........

		self._old_menu = self._get_menu_object(menu)
		if self._old_menu is not None:
			self._old_menu.show()
			self.minimap_to_front()

	def hide_menu(self):
		self.show_menu(None)

	def toggle_menu(self, menu):
		"""Shows a menu or hides it if it is already displayed.
		@param menu: parameter supported by show_menu().
		"""
		if self.get_cur_menu() == self._get_menu_object(menu):
			self.hide_menu()
		else:
			self.show_menu(menu)

	def build_load_tab(self, num):
		"""Loads a subcontainer into the build menu and changes the tabs background.
		@param num: number representing the tab to load.
		"""
		tab1 = self.widgets['build'].findChild(name=('tab'+str(self.active_build)))
		tab2 = self.widgets['build'].findChild(name=('tab'+str(num)))
		activetabimg, nonactiveimg= tab1._getImage(), tab2._getImage()
		tab1._setImage(nonactiveimg)
		tab2._setImage(activetabimg)
		contentarea = self.widgets['build'].findChild(name='content')
		contentarea.removeChild(self.widgets['build_tab'+str(self.active_build)])
		contentarea.addChild(self.widgets['build_tab'+str(num)])
		contentarea.adaptLayout()
		self.active_build = num

	def save(self, db):
		self.message_widget.save(db)
		self.logbook.save(db)

	def load(self, db):
		self.message_widget.load(db)
		self.logbook.load(db)

		self.minimap.draw() # update minimap to new world

	def show_change_name_dialog(self, instance):
		"""Shows a dialog where the user can change the name of a NamedObject.
		The game gets paused while the dialog is executed."""
		self.session.speed_pause()
		events = {
			'okButton': Callback(self.change_name, instance),
			'cancelButton': self._hide_change_name_dialog
		}
		self.main_gui.on_escape = self._hide_change_name_dialog
		changename = self.widgets['change_name']
		newname = changename.findChild(name='new_name')
		changename.mapEvents(events)
		newname.capture(Callback(self.change_name, instance))
		changename.show()
		newname.requestFocus()

	def _hide_change_name_dialog(self):
		"""Escapes the change_name dialog"""
		self.session.speed_unpause()
		self.main_gui.on_escape = self.main_gui.show_pause
		self.widgets['change_name'].hide()

	def change_name(self, instance):
开发者ID:lmchawla,项目名称:unknown-horizons,代码行数:70,代码来源:ingamegui.py

示例7: IngameGui

# 需要导入模块: from horizons.gui.widgets.messagewidget import MessageWidget [as 别名]
# 或者: from horizons.gui.widgets.messagewidget.MessageWidget import save [as 别名]

#.........这里部分代码省略.........
	def build_load_tab(self, num):
		"""Loads a subcontainer into the build menu and changes the tabs background.
		@param num: number representing the tab to load.
		"""
		tab1 = self.widgets['build'].findChild(name=('tab'+str(self.active_build)))
		tab2 = self.widgets['build'].findChild(name=('tab'+str(num)))
		activetabimg, nonactiveimg= tab1._getImage(), tab2._getImage()
		tab1._setImage(nonactiveimg)
		tab2._setImage(activetabimg)
		contentarea = self.widgets['build'].findChild(name='content')
		contentarea.removeChild(self.widgets['build_tab'+str(self.active_build)])
		contentarea.addChild(self.widgets['build_tab'+str(num)])
		contentarea.adaptLayout()
		self.active_build = num

	def set_status_position(self, resource_name):
		for i in xrange(1, 4):
			icon_name = resource_name + '_icon'
			plusx = 0
			if i > 1:
				# increase x position for lines greater the 1
				plusx = 20
			if resource_name == 'gold':
				self.widgets['status_gold'].child_finder(resource_name + '_' + str(i)).position = (
					self.widgets['status_gold'].child_finder(icon_name).position[0] + 33 - self.widgets['status_gold'].findChild(name = resource_name + '_' + str(i)).size[0]/2,
					41 + 10 * i + plusx
				)
			else:
				self.widgets['status'].child_finder(resource_name + '_' + str(i)).position = (
					self.widgets['status'].child_finder(icon_name).position[0] + 24 - self.widgets['status'].child_finder(resource_name + '_' + str(i)).size[0]/2,
					41 + 10 * i + plusx
				)

	def save(self, db):
		self.message_widget.save(db)

	def load(self, db):
		self.message_widget.load(db)

		self.minimap.draw() # update minimap to new world

	def show_change_name_dialog(self, instance):
		"""Shows a dialog where the user can change the name of a NamedObject.
		The game gets paused while the dialog is executed."""
		self.session.speed_pause()
		events = {
			'okButton': pychan.tools.callbackWithArguments(self.change_name, instance),
			'cancelButton': self._hide_change_name_dialog
		}
		self.main_gui.on_escape = self._hide_change_name_dialog
		self.widgets['change_name'].mapEvents(events)
		self.widgets['change_name'].findChild(name='new_name').capture( \
			pychan.tools.callbackWithArguments(self.change_name, instance)
		 )
		self.widgets['change_name'].show()
		self.widgets['change_name'].findChild(name="new_name").requestFocus()

	def _hide_change_name_dialog(self):
		"""Escapes the change_name dialog"""
		self.session.speed_unpause()
		self.main_gui.on_escape = self.main_gui.show_pause
		self.widgets['change_name'].hide()

	def change_name(self, instance):
		"""Applies the change_name dialogs input and hides it"""
		new_name = self.widgets['change_name'].collectData('new_name')
开发者ID:carnivoro,项目名称:unknown-horizons,代码行数:70,代码来源:ingamegui.py


注:本文中的horizons.gui.widgets.messagewidget.MessageWidget.save方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。