本文整理汇总了Python中horizons.gui.widgets.messagewidget.MessageWidget.add方法的典型用法代码示例。如果您正苦于以下问题:Python MessageWidget.add方法的具体用法?Python MessageWidget.add怎么用?Python MessageWidget.add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类horizons.gui.widgets.messagewidget.MessageWidget
的用法示例。
在下文中一共展示了MessageWidget.add方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: IngameGui
# 需要导入模块: from horizons.gui.widgets.messagewidget import MessageWidget [as 别名]
# 或者: from horizons.gui.widgets.messagewidget.MessageWidget import add [as 别名]
#.........这里部分代码省略.........
def _build(self, building_id, unit=None):
"""Calls the games buildingtool class for the building_id.
@param building_id: int with the building id that is to be built.
@param unit: weakref to the unit, that builds (e.g. ship for warehouse)"""
self.hide_menu()
self.deselect_all()
cls = Entities.buildings[building_id]
if hasattr(cls, 'show_build_menu'):
cls.show_build_menu()
self.set_cursor('building', cls, None if unit is None else unit())
def toggle_road_tool(self):
if not isinstance(self.cursor, mousetools.BuildingTool) or self.cursor._class.id != BUILDINGS.TRAIL:
self._build(BUILDINGS.TRAIL)
else:
self.set_cursor()
def get_cur_menu(self):
"""Returns menu that is currently displayed"""
return self._old_menu
def show_menu(self, menu):
"""Shows a menu
@param menu: str with the guiname or pychan object.
"""
if self._old_menu is not None:
if hasattr(self._old_menu, "remove_remove_listener"):
self._old_menu.remove_remove_listener( Callback(self.show_menu, None) )
self._old_menu.hide()
self._old_menu = menu
if self._old_menu is not None:
if hasattr(self._old_menu, "add_remove_listener"):
self._old_menu.add_remove_listener( Callback(self.show_menu, None) )
self._old_menu.show()
self.minimap_to_front()
TabWidgetChanged.broadcast(self)
def hide_menu(self):
self.show_menu(None)
def save(self, db):
self.message_widget.save(db)
self.logbook.save(db)
self.resource_overview.save(db)
LastActivePlayerSettlementManager().save(db)
self.save_selection(db)
def save_selection(self, db):
# Store instances that are selected right now.
for instance in self.session.selected_instances:
db("INSERT INTO selected (`group`, id) VALUES (NULL, ?)", instance.worldid)
# If a single instance is selected, also store the currently displayed tab.
# (Else, upon restoring, we display a multi-selection tab.)
tabname = None
if len(self.session.selected_instances) == 1:
tabclass = self.get_cur_menu().current_tab
tabname = tabclass.__class__.__name__
db("INSERT INTO metadata (name, value) VALUES (?, ?)", 'selected_tab', tabname)
# Store user defined unit selection groups (Ctrl+number)
for (number, group) in enumerate(self.session.selection_groups):
for instance in group: