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Python TabWidget.show方法代码示例

本文整理汇总了Python中horizons.gui.tabs.TabWidget.show方法的典型用法代码示例。如果您正苦于以下问题:Python TabWidget.show方法的具体用法?Python TabWidget.show怎么用?Python TabWidget.show使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.gui.tabs.TabWidget的用法示例。


在下文中一共展示了TabWidget.show方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: IngameGui

# 需要导入模块: from horizons.gui.tabs import TabWidget [as 别名]
# 或者: from horizons.gui.tabs.TabWidget import show [as 别名]
class IngameGui(LivingObject):
	minimap = livingProperty()
	keylistener = livingProperty()
	message_widget = livingProperty()

	def __init__(self, session):
		self.session = session

		self.cursor = None
		self.coordinates_tooltip = None
		self.keylistener = IngameKeyListener(self.session)
		# used by NavigationTool
		LastActivePlayerSettlementManager.create_instance(self.session)

		# Mocks needed to act like the real IngameGui
		self.show_menu = lambda x: 0
		self.hide_menu = lambda: 0
		# a logbook Dummy is necessary for message_widget to work
		self.logbook = DummyLogbook()

		self.mainhud = load_uh_widget('minimap.xml')
		self.mainhud.position_technique = "right+0:top+0"

		icon = self.mainhud.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.globals.fife.targetrenderer,
		                       imagemanager=horizons.globals.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		self.mainhud.mapEvents({
			'zoomIn': self.session.view.zoom_in,
			'zoomOut': self.session.view.zoom_out,
			'rotateRight': Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft': Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'gameMenuButton': self.toggle_pause,
		})

		self.mainhud.show()
		ZoomChanged.subscribe(self._update_zoom)

		# Hide unnecessary buttons in hud
		for widget in ("build", "speedUp", "speedDown", "destroy_tool", "diplomacyButton", "logbook"):
			self.mainhud.findChild(name=widget).hide()

		self.windows = WindowManager()
		self.message_widget = MessageWidget(self.session)
		self.pausemenu = PauseMenu(self.session, self, self.windows, in_editor_mode=True)
		self.help_dialog = HelpDialog(self.windows)

	def end(self):
		self.mainhud.mapEvents({
			'zoomIn': None,
			'zoomOut': None,
			'rotateRight': None,
			'rotateLeft': None,
			'gameMenuButton': None
		})
		self.mainhud.hide()
		self.mainhud = None
		self._settings_tab.hide()
		self._settings_tab = None

		self.windows.close_all()
		self.minimap = None
		self.keylistener = None
		LastActivePlayerSettlementManager().remove()
		LastActivePlayerSettlementManager.destroy_instance()
		ZoomChanged.unsubscribe(self._update_zoom)

		if self.cursor:
			self.cursor.remove()
			self.cursor.end()
			self.cursor = None

		super(IngameGui, self).end()

	def handle_selection_group(self, num, ctrl_pressed):
		# Someday, maybe cool stuff will be possible here.
		# That day is not today, I'm afraid.
		pass

	def toggle_pause(self):
		self.windows.toggle(self.pausemenu)

	def toggle_help(self):
		self.windows.toggle(self.help_dialog)

	def load(self, savegame):
		self.minimap.draw()

		self.cursor = SelectionTool(self.session)

	def setup(self):
		"""Called after the world editor was initialized."""
		self._settings_tab = TabWidget(self, tabs=[SettingsTab(self.session.world_editor, self)])
		self._settings_tab.show()

	def minimap_to_front(self):
		"""Make sure the full right top gui is visible and not covered by some dialog"""
#.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:103,代码来源:

示例2: IngameGui

# 需要导入模块: from horizons.gui.tabs import TabWidget [as 别名]
# 或者: from horizons.gui.tabs.TabWidget import show [as 别名]
class IngameGui(LivingObject):
	minimap = livingProperty()
	keylistener = livingProperty()

	def __init__(self, session, main_gui):
		self.session = session
		self.main_gui = main_gui

		self.cursor = None
		self.coordinates_tooltip = None
		self.keylistener = IngameKeyListener(self.session)
		# used by NavigationTool
		LastActivePlayerSettlementManager.create_instance(self.session)

		# Mocks needed to act like the real IngameGui
		self.show_menu = Dummy
		self.hide_menu = Dummy

		self.mainhud = load_uh_widget('minimap.xml')
		self.mainhud.position_technique = "right+0:top+0"

		icon = self.mainhud.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.globals.fife.targetrenderer,
		                       imagemanager=horizons.globals.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		self.mainhud.mapEvents({
			'zoomIn': self.session.view.zoom_in,
			'zoomOut': self.session.view.zoom_out,
			'rotateRight': Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft': Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'gameMenuButton': self.toggle_pause,
		})

		self.mainhud.show()
		self.session.view.add_change_listener(self._update_zoom)

		# Hide unnecessary buttons in hud
		for widget in ("build", "speedUp", "speedDown", "destroy_tool", "diplomacyButton", "logbook"):
			self.mainhud.findChild(name=widget).hide()

		self.save_map_dialog = SaveMapDialog(self.main_gui, self, self.session)
		self.pausemenu = PauseMenu(self.session, self.main_gui, self, in_editor_mode=True)

	def end(self):
		self.mainhud.mapEvents({
			'zoomIn': None,
			'zoomOut': None,
			'rotateRight': None,
			'rotateLeft': None,
			'gameMenuButton': None
		})
		self.minimap = None
		self.keylistener = None
		LastActivePlayerSettlementManager().remove()
		LastActivePlayerSettlementManager.destroy_instance()
		self.session.view.remove_change_listener(self._update_zoom)

		if self.cursor:
			self.cursor.remove()
			self.cursor.end()
			self.cursor = None

		super(IngameGui, self).end()

	def toggle_pause(self):
		self.pausemenu.toggle()

	def load(self, savegame):
		self.minimap.draw()

		self.cursor = SelectionTool(self.session)

	def setup(self):
		"""Called after the world editor was initialized."""
		self._settings_tab = TabWidget(self, tabs=[SettingsTab(self.session.world_editor, self)])
		self._settings_tab.show()

	def minimap_to_front(self):
		"""Make sure the full right top gui is visible and not covered by some dialog"""
		self.mainhud.hide()
		self.mainhud.show()

	def show_save_map_dialog(self):
		"""Shows a dialog where the user can set the name of the saved map."""
		self.save_map_dialog.show()

	def on_escape(self):
		pass

	def on_key_press(self, action, evt):
		_Actions = KeyConfig._Actions
		if action == _Actions.ESCAPE:
			return self.on_escape()

	def set_cursor(self, which='default', *args, **kwargs):
		"""Sets the mousetool (i.e. cursor).
		This is done here for encapsulation and control over destructors.
#.........这里部分代码省略.........
开发者ID:ChrisOelmueller,项目名称:unknown-horizons,代码行数:103,代码来源:gui.py


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