本文整理汇总了Python中horizons.gui.tabs.TabWidget._show_tab方法的典型用法代码示例。如果您正苦于以下问题:Python TabWidget._show_tab方法的具体用法?Python TabWidget._show_tab怎么用?Python TabWidget._show_tab使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类horizons.gui.tabs.TabWidget
的用法示例。
在下文中一共展示了TabWidget._show_tab方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: show_menu
# 需要导入模块: from horizons.gui.tabs import TabWidget [as 别名]
# 或者: from horizons.gui.tabs.TabWidget import _show_tab [as 别名]
def show_menu(self, jump_to_tabclass=None):
"""Shows tabs from self.__class__.tabs, if there are any.
@param jump_to_tabclass: open the first tab that is a subclass to this parameter
"""
# this local import prevents circular imports
from horizons.gui.tabs import TabWidget
tablist = None
if self.owner == self.session.world.player:
tablist = self.__class__.tabs
else: # this is an enemy instance with respect to the local player
tablist = self.__class__.enemy_tabs
if tablist:
tabs = [ tabclass(self) for tabclass in tablist if tabclass.shown_for(self) ]
tabwidget = TabWidget(self.session.ingame_gui, tabs=tabs)
if jump_to_tabclass:
num = None
for i in xrange( len(tabs) ):
if isinstance(tabs[i], jump_to_tabclass):
num = i
break
if num is not None:
tabwidget._show_tab(num)
self.session.ingame_gui.show_menu( tabwidget )
示例2: show_menu
# 需要导入模块: from horizons.gui.tabs import TabWidget [as 别名]
# 或者: from horizons.gui.tabs.TabWidget import _show_tab [as 别名]
def show_menu(self, jump_to_tabclass=None):
"""Shows tabwidget tabs of this instance.
Opens the first such tab unless jump_to_tabclass specifies otherwise.
@param jump_to_tabclass: open the first tab that is a subclass to this parameter
"""
from horizons.gui.tabs import TabWidget
tablist = None
if self.instance.owner is not None and self.instance.owner.is_local_player:
tablist = self.tabs
else: # this is an enemy instance with respect to the local player
tablist = self.enemy_tabs
if not tablist:
return
tabclasses = [tabclass for tabclass in tablist if tabclass.shown_for(self.instance)]
try:
active_tab_index = tabclasses.index(self.active_tab)
except ValueError:
active_tab_index = None
tabs = [tabclass(self.instance) for tabclass in tabclasses]
tabwidget = TabWidget(self.session.ingame_gui, tabs=tabs, active_tab=active_tab_index)
if jump_to_tabclass:
for i, tab in enumerate(tabs):
if isinstance(tab, jump_to_tabclass):
tabwidget._show_tab(i)
break
self.session.ingame_gui.show_menu(tabwidget)
示例3: show_menu
# 需要导入模块: from horizons.gui.tabs import TabWidget [as 别名]
# 或者: from horizons.gui.tabs.TabWidget import _show_tab [as 别名]
def show_menu(self, jump_to_tabclass=None):
"""Shows tabs from self.__class__.tabs, if there are any.
@param jump_to_tabclass: open the first tab that is a subclass to this parameter
"""
from horizons.gui.tabs import TabWidget
tablist = None
if self.instance.owner is not None and self.instance.owner.is_local_player:
tablist = self.tabs
else: # this is an enemy instance with respect to the local player
tablist = self.enemy_tabs
if tablist:
tabs = [ tabclass(self.instance) for tabclass in tablist if
tabclass.shown_for(self.instance) ]
tabwidget = TabWidget(self.session.ingame_gui, tabs=tabs)
if jump_to_tabclass:
for i, tab in enumerate(tabs):
if isinstance(tab, jump_to_tabclass):
tabwidget._show_tab(i)
break
self.session.ingame_gui.show_menu( tabwidget )