当前位置: 首页>>代码示例>>Python>>正文


Python Sound.play_sound方法代码示例

本文整理汇总了Python中horizons.engine.sound.Sound.play_sound方法的典型用法代码示例。如果您正苦于以下问题:Python Sound.play_sound方法的具体用法?Python Sound.play_sound怎么用?Python Sound.play_sound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.engine.sound.Sound的用法示例。


在下文中一共展示了Sound.play_sound方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: init

# 需要导入模块: from horizons.engine.sound import Sound [as 别名]
# 或者: from horizons.engine.sound.Sound import play_sound [as 别名]

#.........这里部分代码省略.........

	def set_key_for_action(self, action, newkey):
		"""Replaces all existing hotkeys for *action* with *newkey*."""
		self._setting.set(SETTINGS.KEY_MODULE, action, newkey)

	def add_key_for_action(self, action, addkey):
		"""Adds hotkey *addkey* to list of hotkeys for action *action*."""
		old_keys = self._setting.get(SETTINGS.KEY_MODULE, action, [])
		new_keys = set(old_keys + [addkey])
		self.set_key_for_action(action, list(new_keys))

	def remove_key_for_action(self, action, remkey):
		"""Removes hotkey *remkey* from list of hotkeys for action *action*."""
		old_keys = self._setting.get(SETTINGS.KEY_MODULE, action, [])
		if remkey in old_keys:
				old_keys.remove(remkey)
		if not old_keys:
				print('Cannot have no binding for action')
				return
		self.set_key_for_action(action, old_keys)

	def replace_key_for_action(self, action, oldkey, newkey):
		"""Replaces key *oldkey* with key *newkey* for action *action*"""
		old_keys = self._setting.get(SETTINGS.KEY_MODULE, action, [])
		if oldkey not in old_keys:
			return
		index = old_keys.index(oldkey)
		old_keys[index] = newkey
		self.set_key_for_action(action, old_keys)

	def save_settings(self):
		self._setting.save()

	def play_sound(self, emitter, soundfile):
		"""Plays a soundfile on the given emitter.
		@param emitter: string with the emitters name in horizons.globals.fife.sound.emitter that is to play the  sound
		@param soundfile: string containing the path to the soundfile"""
		self.sound.play_sound(emitter, soundfile)

	def get_locale(self):
		langname = self.get_uh_setting('Language')
		locale_code = LANGUAGENAMES.get_by_value(langname)
		if not langname == 'System default':
				return locale_code
		try:
			default_locale, default_encoding = locale.getdefaultlocale()
			return default_locale.split('_')[0]
		except (ValueError, AttributeError):
			# OS X sometimes returns 'UTF-8' as locale, which is a ValueError.
			# If no locale is set at all, the split will fail, which is an AttributeError.
			# Use 'EN' as fallback in both cases since we cannot reasonably detect the locale.
			return "en"

	def run(self):
		assert self._got_inited

		self.engine.initializePumping()
		self.loop()
		self.engine.finalizePumping()
		self.__kill_engine()

	def loop(self):
		while not self.quit_requested:
			try:
				self.engine.pump()
			except RuntimeError:
开发者ID:MarkusHackspacher,项目名称:unknown-horizons,代码行数:70,代码来源:engine.py

示例2: Fife

# 需要导入模块: from horizons.engine.sound import Sound [as 别名]
# 或者: from horizons.engine.sound.Sound import play_sound [as 别名]

#.........这里部分代码省略.........
		self.console = self.pychan.manager.hook.guimanager.getConsole()

		init_pychan()

		self._setting_handler.apply_settings()

		self._gotInited = True

	def show_settings(self):
		"""Show fife settings gui"""
		if not hasattr(self, "_settings_extra_inited "):
			self._setting_handler.setup_setting_extras()
			self._settings_extra_inited = True
		self._setting.onOptionsPress()

	def set_cursor_image(self, which="default"):
		"""Sets a certain cursor image.
		See definition of cursor_images for reference."""
		self.cursor.set( self.cursor_images[which] )

	def get_fife_setting(self, settingname):
		return self._setting.get(FIFE_MODULE, settingname)

	def set_fife_setting(self, settingname, value):
		"""Probably saves setting in memory. Call save_settings() later"""
		return self._setting.set(FIFE_MODULE, settingname, value)

	def get_uh_setting(self, settingname):
		return self._setting.get(UH_MODULE, settingname)

	def set_uh_setting(self, settingname, value):
		"""Probably saves setting in memory. Call save_settings() later"""
		self._setting.set(UH_MODULE, settingname, value)

	def save_settings(self):
		self._setting.saveSettings()

	def play_sound(self, emitter, soundfile):
		"""Plays a soundfile on the given emitter.
		@param emitter: string with the emitters name in horizons.main.fife.sound.emitter that is to play the  sound
		@param soundfile: string containing the path to the soundfile"""
		self.sound.play_sound(emitter, soundfile)

	def get_locale(self):
		for locale_code, langname in LANGUAGENAMES.items():
			if langname == self.get_uh_setting('Language'):
				if not langname == 'System default':
					return locale_code
		try:
			default_locale, default_encoding = locale.getdefaultlocale()
			return default_locale.split('_')[0]
		except (ValueError, AttributeError):
			# OS X sometimes returns 'UTF-8' as locale, which is a ValueError.
			# If no locale is set at all, the split will fail, which is an AttributeError.
			# Use 'EN' as fallback in both cases since we cannot reasonably detect the locale.
			return "en"

	def run(self):
		"""
		"""
		assert self._gotInited

		self._setting.setAvailableScreenResolutions(get_screen_resolutions())

		self.engine.initializePumping()
		self.loop()
		self.engine.finalizePumping()
		self.__kill_engine()

	def loop(self):
		"""
		"""
		while not self.quit_requested:
			try:
				self.engine.pump()
			except fife.Exception as e:
				print e.getMessage()
				break
			for f in self.pump:
				f()
			if self.break_requested:
				self.break_requested = False
				return self.return_values

	def __kill_engine(self):
		"""Called when the engine is quit"""
		self.cursor.set(fife.CURSOR_NATIVE) #hack to get system cursor back
		self.engine.destroy()

	def breakLoop(self, returnValue=None):
		"""
		@param returnValue:
		"""
		self.return_values = returnValue
		self.break_requested = True

	def quit(self):
		""" Quits the engine.
		"""
		self.quit_requested = True
开发者ID:DanielStephens,项目名称:unknown-horizons,代码行数:104,代码来源:engine.py

示例3: Fife

# 需要导入模块: from horizons.engine.sound import Sound [as 别名]
# 或者: from horizons.engine.sound.Sound import play_sound [as 别名]

#.........这里部分代码省略.........
			keys = self._setting.get(KEY_MODULE, action)
		return keys

	def set_key_for_action(self, action, newkey):
		"""Replaces all existing hotkeys for *action* with *newkey*."""
		self._setting.set(KEY_MODULE, action, newkey)

	def add_key_for_action(self, action, addkey):
		"""Adds hotkey *addkey* to list of hotkeys for action *action*."""
		old_keys = self._setting.get(KEY_MODULE, action, defaultValue=[])
		new_keys = set(old_keys + [addkey])
		self.set_key_for_action(action, list(new_keys))

	def remove_key_for_action(self, action, remkey):
		"""Removes hotkey *remkey* from list of hotkeys for action *action*."""
		old_keys = self._setting.get(KEY_MODULE, action, defaultValue=[])
		if remkey in old_keys:
				old_keys.remove(remkey)
		if len(old_keys) == 0:
				print 'Cannot have no binding for action'
				return
		self.set_key_for_action(action, old_keys)

	def replace_key_for_action(self, action, oldkey, newkey):
		"""Replaces key *oldkey* with key *newkey* for action *action*"""
		old_keys = self._setting.get(KEY_MODULE, action, defaultValue=[])
		if not oldkey in old_keys:
			return
		index = old_keys.index(oldkey)
		old_keys[index] = newkey
		self.set_key_for_action(action, old_keys)

	def save_settings(self):
		self._setting.saveSettings()

	def play_sound(self, emitter, soundfile):
		"""Plays a soundfile on the given emitter.
		@param emitter: string with the emitters name in horizons.globals.fife.sound.emitter that is to play the  sound
		@param soundfile: string containing the path to the soundfile"""
		self.sound.play_sound(emitter, soundfile)

	def get_locale(self):
		for locale_code, langname in LANGUAGENAMES.items():
			if langname == self.get_uh_setting('Language'):
				if not langname == 'System default':
					return locale_code
		try:
			default_locale, default_encoding = locale.getdefaultlocale()
			return default_locale.split('_')[0]
		except (ValueError, AttributeError):
			# OS X sometimes returns 'UTF-8' as locale, which is a ValueError.
			# If no locale is set at all, the split will fail, which is an AttributeError.
			# Use 'EN' as fallback in both cases since we cannot reasonably detect the locale.
			return "en"

	def run(self):
		"""
		"""
		assert self._got_inited

		# Screen Resolutions can only be queried after the engine has been inited
		available_resolutions = get_screen_resolutions(self.get_fife_setting('ScreenResolution'))
		self._setting.entries[FIFE_MODULE]['ScreenResolution'].initialdata = available_resolutions

		self.engine.initializePumping()
		self.loop()
		self.engine.finalizePumping()
		self.__kill_engine()

	def loop(self):
		"""
		"""
		while not self.quit_requested:
			try:
				self.engine.pump()
			except fife.Exception as e:
				print e.getMessage()
				break
			for f in self.pump:
				f()
			if self.break_requested:
				self.break_requested = False
				return self.return_values

	def __kill_engine(self):
		"""Called when the engine is quit"""
		self.cursor.set(fife.CURSOR_NATIVE) #hack to get system cursor back
		self.engine.destroy()

	def breakLoop(self, returnValue=None):
		"""
		@param returnValue:
		"""
		self.return_values = returnValue
		self.break_requested = True

	def quit(self):
		""" Quits the engine.
		"""
		self.quit_requested = True
开发者ID:Daenor,项目名称:unknown-horizons,代码行数:104,代码来源:engine.py


注:本文中的horizons.engine.sound.Sound.play_sound方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。