本文整理汇总了Python中horizons.engine.sound.Sound类的典型用法代码示例。如果您正苦于以下问题:Python Sound类的具体用法?Python Sound怎么用?Python Sound使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Sound类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: init
def init(self):
"""Second initialization stage of engine"""
self.engine.init()
# Init stuff.
self.eventmanager = self.engine.getEventManager()
self.sound = Sound(self)
self.imagemanager = self.engine.getImageManager()
self.animationmanager = self.engine.getAnimationManager()
self.targetrenderer = self.engine.getTargetRenderer()
self.animationloader = None
# Set game cursor.
self.cursor = self.engine.getCursor()
cursor_images = {
'default': 'content/gui/images/cursors/cursor.png',
'tearing': 'content/gui/images/cursors/cursor_tear.png',
'attacking': 'content/gui/images/cursors/cursor_attack.png',
'pipette': 'content/gui/images/cursors/cursor_pipette.png',
'rename': 'content/gui/images/cursors/cursor_rename.png',
}
self.cursor_images = {k: self.imagemanager.load(v) for k, v in cursor_images.items()}
self.cursor.set(self.cursor_images['default'])
# Init pychan.
# Enabling pychan's debug mode may have performance impacts.
# Because of this, the default PychanDebug value is False.
debug_pychan = self.get_fife_setting('PychanDebug')
self.pychan.init(self.engine, debug_pychan)
init_pychan()
self._setting.apply()
self._got_inited = True
示例2: init
def init(self):
"""Second initialization stage of engine"""
self.engine.init()
#init stuff
self.eventmanager = self.engine.getEventManager()
self.sound = Sound(self)
self.imagemanager = self.engine.getImageManager()
self.targetrenderer = self.engine.getTargetRenderer()
self.animationloader = None
#Set game cursor
self.cursor = self.engine.getCursor()
cursor_images = {
'default': 'content/gui/images/cursors/cursor.png',
'tearing': 'content/gui/images/cursors/cursor_tear.png',
'attacking': 'content/gui/images/cursors/cursor_attack.png',
'pipette': 'content/gui/images/cursors/cursor_pipette.png',
'rename': 'content/gui/images/cursors/cursor_rename.png',
}
self.cursor_images = dict( (k, self.imagemanager.load(v)) for k, v in cursor_images.iteritems() )
self.cursor.set(self.cursor_images['default'])
#init pychan
debug_pychan = self.get_fife_setting('PychanDebug') # default is False
self.pychan.init(self.engine, debug_pychan) # pychan debug mode may have performance impacts
init_pychan()
self._setting.apply()
self._got_inited = True
示例3: init
def init(self):
"""Second initialisation stage of engine
"""
logToPrompt, logToFile, debugPychan = True, True, False
if self._gotInited:
return
#start modules
self.log = fifelog.LogManager(self.engine, 1 if logToPrompt else 0, 1 if logToFile else 0)
#self.log.setVisibleModules('all')
self.engine.init()
#init stuff
self.eventmanager = self.engine.getEventManager()
#self.eventmanager.setNonConsumableKeys([fife.Key.ESCAPE, fife.Key.F10])
self.sound = Sound(self)
self.imagemanager = self.engine.getImageManager()
self.targetrenderer = self.engine.getTargetRenderer()
self.use_atlases = GFX.USE_ATLASES
if self.use_atlases:
self.animationloader = SQLiteAtlasLoader()
else:
self.animationloader = SQLiteAnimationLoader()
#Set game cursor
self.cursor = self.engine.getCursor()
cursor_images = {
'default': 'content/gui/images/cursors/cursor.png',
'tearing': 'content/gui/images/cursors/cursor_tear.png',
'attacking': 'content/gui/images/cursors/cursor_attack.png',
'pipette': 'content/gui/images/cursors/cursor_pipette.png',
'rename': 'content/gui/images/cursors/cursor_rename.png',
}
self.cursor_images = dict( (k, self.imagemanager.load(v)) for k, v in cursor_images.iteritems() )
self.cursor.set( self.cursor_images['default'] )
#init pychan
self.pychan.init(self.engine, debugPychan)
self.pychan.setupModalExecution(self.loop, self.breakLoop)
self.console = self.pychan.manager.hook.guimanager.getConsole()
init_pychan()
self._setting_handler.apply_settings()
self._gotInited = True
示例4: init
def init(self):
"""Second initialisation stage of engine
"""
self.engine.init()
#init stuff
self.eventmanager = self.engine.getEventManager()
#self.eventmanager.setNonConsumableKeys([fife.Key.ESCAPE, fife.Key.F10])
self.sound = Sound(self)
self.imagemanager = self.engine.getImageManager()
self.targetrenderer = self.engine.getTargetRenderer()
self.use_atlases = GFX.USE_ATLASES
if self.use_atlases:
self.animationloader = SQLiteAtlasLoader()
else:
self.animationloader = SQLiteAnimationLoader()
#Set game cursor
self.cursor = self.engine.getCursor()
cursor_images = {
'default': 'content/gui/images/cursors/cursor.png',
'tearing': 'content/gui/images/cursors/cursor_tear.png',
'attacking': 'content/gui/images/cursors/cursor_attack.png',
'pipette': 'content/gui/images/cursors/cursor_pipette.png',
'rename': 'content/gui/images/cursors/cursor_rename.png',
}
self.cursor_images = dict( (k, self.imagemanager.load(v)) for k, v in cursor_images.iteritems() )
self.cursor.set( self.cursor_images['default'] )
#init pychan
debug_pychan = self.get_fife_setting('PychanDebug') # default is False
self.pychan.init(self.engine, debug_pychan) # pychan debug mode may have performance impacts
self.pychan.setupModalExecution(self.loop, self.breakLoop)
self.console = self.pychan.manager.hook.guimanager.getConsole()
init_pychan()
self.pychanmanager = pychan.internal.get_manager()
self._setting_handler.apply_settings()
self._gotInited = True
示例5: Fife
#.........这里部分代码省略.........
# patch old values
if user_settings_version <= 10:
old_entries = entries
entries = []
for i in old_entries:
if i[0] == UH_MODULE and i[1] == "Language":
entries.append( (i[0], i[1], LANGUAGENAMES.get_by_value(i[2])) )
else:
entries.append(i)
# write actual new file
shutil.copy( PATHS.CONFIG_TEMPLATE_FILE, PATHS.USER_CONFIG_FILE )
user_config_parser = SimpleXMLSerializer( _user_config_file )
for modulename, entryname, value in entries:
user_config_parser.set(modulename, entryname, value)
user_config_parser.save()
self._setting = SettingsDialog(app_name=UH_MODULE,
settings_file=PATHS.USER_CONFIG_FILE,
settings_gui_xml="settings.xml",
changes_gui_xml="requirerestart.xml",
default_settings_file=PATHS.CONFIG_TEMPLATE_FILE)
self._setting_handler.add_settings()
def init(self):
"""Second initialisation stage of engine
"""
self.engine.init()
#init stuff
self.eventmanager = self.engine.getEventManager()
#self.eventmanager.setNonConsumableKeys([fife.Key.ESCAPE, fife.Key.F10])
self.sound = Sound(self)
self.imagemanager = self.engine.getImageManager()
self.targetrenderer = self.engine.getTargetRenderer()
self.use_atlases = GFX.USE_ATLASES
if self.use_atlases:
self.animationloader = SQLiteAtlasLoader()
else:
self.animationloader = SQLiteAnimationLoader()
#Set game cursor
self.cursor = self.engine.getCursor()
cursor_images = {
'default': 'content/gui/images/cursors/cursor.png',
'tearing': 'content/gui/images/cursors/cursor_tear.png',
'attacking': 'content/gui/images/cursors/cursor_attack.png',
'pipette': 'content/gui/images/cursors/cursor_pipette.png',
'rename': 'content/gui/images/cursors/cursor_rename.png',
}
self.cursor_images = dict( (k, self.imagemanager.load(v)) for k, v in cursor_images.iteritems() )
self.cursor.set( self.cursor_images['default'] )
#init pychan
debug_pychan = self.get_fife_setting('PychanDebug') # default is False
self.pychan.init(self.engine, debug_pychan) # pychan debug mode may have performance impacts
self.pychan.setupModalExecution(self.loop, self.breakLoop)
self.console = self.pychan.manager.hook.guimanager.getConsole()
init_pychan()
self._setting_handler.apply_settings()
self._gotInited = True
示例6: Fife
#.........这里部分代码省略.........
# patch old values
if user_settings_version <= 10:
old_entries = entries
entries = []
for i in old_entries:
if i[0] == UH_MODULE and i[1] == "Language":
entries.append( (i[0], i[1], LANGUAGENAMES.get_by_value(i[2])) )
else:
entries.append(i)
# write actual new file
shutil.copy(PATHS.CONFIG_TEMPLATE_FILE, PATHS.USER_CONFIG_FILE)
user_config_parser = SimpleXMLSerializer(_user_config_file)
for modulename, entryname, value in entries:
user_config_parser.set(modulename, entryname, value)
user_config_parser.save()
self._setting = SettingsDialog(app_name=UH_MODULE,
settings_file=PATHS.USER_CONFIG_FILE,
settings_gui_xml="settings.xml",
changes_gui_xml="requirerestart.xml",
default_settings_file=PATHS.CONFIG_TEMPLATE_FILE)
self._setting_handler.add_settings()
def init(self):
"""Second initialization stage of engine
"""
self.engine.init()
#init stuff
self.eventmanager = self.engine.getEventManager()
self.sound = Sound(self)
self.imagemanager = self.engine.getImageManager()
self.targetrenderer = self.engine.getTargetRenderer()
self.animationloader = None
#Set game cursor
self.cursor = self.engine.getCursor()
cursor_images = {
'default': 'content/gui/images/cursors/cursor.png',
'tearing': 'content/gui/images/cursors/cursor_tear.png',
'attacking': 'content/gui/images/cursors/cursor_attack.png',
'pipette': 'content/gui/images/cursors/cursor_pipette.png',
'rename': 'content/gui/images/cursors/cursor_rename.png',
}
self.cursor_images = dict( (k, self.imagemanager.load(v)) for k, v in cursor_images.iteritems() )
self.cursor.set(self.cursor_images['default'])
#init pychan
debug_pychan = self.get_fife_setting('PychanDebug') # default is False
self.pychan.init(self.engine, debug_pychan) # pychan debug mode may have performance impacts
init_pychan()
self._setting_handler.apply_settings()
self._got_inited = True
def init_animation_loader(self, use_atlases):
# this method should not be called from init to catch any bugs caused by the loader changing after it.
self.use_atlases = use_atlases
if self.use_atlases:
self.animationloader = SQLiteAtlasLoader()
else:
示例7: init
def init(self):
"""Second initialization stage of engine
"""
self.engine.init()
# There is no default value for the LatestBackground setting inside the
# settings-template.xml file. As this file is used to populate settings.xml
# when the game is first run, we will examine the LatestBackground setting
# to determine if the game has run before
if not self.get_uh_setting('LatestBackground'):
# The game hasn't run before (or the settings.xml file has been deleted)
# set the game's resolution to the resolution that is closest to the
# desktop's resolution and supported by the renderer
# Get_screen_resolutions() returns all supported resolutions, sorted by width
available_resolutions = get_screen_resolutions(self.get_fife_setting('ScreenResolution'))
# Use the resolution that the game is currently set to as a baseline
current_width = self.engine.getRenderBackend().getWidth()
current_height = self.engine.getRenderBackend().getHeight()
closest_width = current_width
closest_height = current_height
# Compare the desktop's resolution with the game's current resolution
desktop_width = self.engine.getDeviceCaps().getDesktopWidth()
desktop_height = self.engine.getDeviceCaps().getDesktopHeight()
closest_width_difference = abs(desktop_width - current_width)
closest_height_difference = abs(desktop_height - current_height)
# Compare all available resolutions with the game's current resolution
for available_resolution in available_resolutions:
(width, height) = available_resolution.split('x')
width_difference = abs(desktop_width - int(width))
height_difference = abs(desktop_height - int(height))
# If another available resolution is closer to the desktop's resolution
if (width_difference <= closest_width_difference and
height_difference <= closest_height_difference):
# Update the closest resolution
closest_width = width
closest_width_difference = width_difference
closest_height = height
closest_height_difference = height_difference
# We need to destroy and re-initialize the engine to force the change
self.engine.destroy()
self.set_fife_setting('ScreenResolution',str(closest_width)+'x'+str(closest_height))
self.save_settings()
self.engine_settings.setScreenWidth(int(closest_width))
self.engine_settings.setScreenHeight(int(closest_height))
self.engine.init()
#init stuff
self.eventmanager = self.engine.getEventManager()
self.sound = Sound(self)
self.imagemanager = self.engine.getImageManager()
self.targetrenderer = self.engine.getTargetRenderer()
self.animationloader = None
#Set game cursor
self.cursor = self.engine.getCursor()
cursor_images = {
'default': 'content/gui/images/cursors/cursor.png',
'tearing': 'content/gui/images/cursors/cursor_tear.png',
'attacking': 'content/gui/images/cursors/cursor_attack.png',
'pipette': 'content/gui/images/cursors/cursor_pipette.png',
'rename': 'content/gui/images/cursors/cursor_rename.png',
}
self.cursor_images = dict( (k, self.imagemanager.load(v)) for k, v in cursor_images.iteritems() )
self.cursor.set(self.cursor_images['default'])
#init pychan
debug_pychan = self.get_fife_setting('PychanDebug') # default is False
self.pychan.init(self.engine, debug_pychan) # pychan debug mode may have performance impacts
init_pychan()
self._setting_handler.apply_settings()
self._got_inited = True