本文整理汇总了Python中hearthbreaker.engine.Game.pre_game方法的典型用法代码示例。如果您正苦于以下问题:Python Game.pre_game方法的具体用法?Python Game.pre_game怎么用?Python Game.pre_game使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hearthbreaker.engine.Game
的用法示例。
在下文中一共展示了Game.pre_game方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_ManaWyrm
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def test_ManaWyrm(self):
deck1 = StackedDeck([ManaWyrm(), IceLance(), ManaWyrm(), IceLance(), IceLance(), IceLance()],
CHARACTER_CLASS.MAGE)
deck2 = StackedDeck([IronbeakOwl()], CHARACTER_CLASS.PALADIN)
game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
game.pre_game()
game.current_player = 1
game.play_single_turn()
self.assertEqual(1, len(game.current_player.minions))
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(3, game.current_player.minions[0].health)
self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
self.assertEqual("Mana Wyrm", game.current_player.minions[0].card.name)
game.play_single_turn()
game.play_single_turn()
self.assertEqual(2, len(game.current_player.minions))
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(3, game.current_player.minions[0].health)
self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
self.assertEqual(2, game.current_player.minions[1].calculate_attack())
self.assertEqual(3, game.current_player.minions[1].health)
self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
game.play_single_turn()
game.play_single_turn()
self.assertEqual(2, len(game.current_player.minions))
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(3, game.current_player.minions[0].health)
self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
self.assertEqual(5, game.current_player.minions[1].calculate_attack())
self.assertEqual(3, game.current_player.minions[1].health)
self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
示例2: generate_game_for
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def generate_game_for(card1, card2, first_agent_type, second_agent_type, run_pre_game=True):
if not isinstance(card1, collections.Sequence):
card_set1 = [card1()]
else:
card_set1 = [card() for card in card1]
class1 = CHARACTER_CLASS.MAGE
for card in card_set1:
if card.character_class != CHARACTER_CLASS.ALL:
class1 = card.character_class
break
if not isinstance(card2, collections.Sequence):
card_set2 = [card2()]
else:
card_set2 = [card() for card in card2]
class2 = CHARACTER_CLASS.MAGE
for card in card_set2:
if card.character_class != CHARACTER_CLASS.ALL:
class2 = card.character_class
break
deck1 = StackedDeck(card_set1, class1)
deck2 = StackedDeck(card_set2, class2)
game = Game([deck1, deck2], [first_agent_type(), second_agent_type()])
game.current_player = game.players[1]
game.other_player = game.players[0]
if run_pre_game:
game.pre_game()
return game
示例3: start_state
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def start_state(self):
generator = RandomDeckGenerator()
deck1 = generator.generate()
deck2 = deck1.copy()
game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
game.pre_game()
return game
示例4: test_create_game
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def test_create_game(self):
card_set1 = []
card_set2 = []
test_env = self
for cardIndex in range(0, 30):
card_set1.append(card_lookup("Stonetusk Boar"))
card_set2.append(card_lookup("Novice Engineer"))
deck1 = Deck(card_set1, Malfurion())
deck2 = Deck(card_set2, Jaina())
checked_cards = []
class MockAgent1:
def do_card_check(self, cards):
test_env.assertEqual(len(cards), 3)
checked_cards.append(list(cards))
return [False, True, True]
def set_game(self, game):
pass
class MockAgent2:
def do_card_check(self, cards):
test_env.assertEqual(len(cards), 4)
checked_cards.append(list(cards))
return [False, True, True, False]
def set_game(self, game):
pass
agent1 = mock.Mock(spec=MockAgent1(), wraps=MockAgent1())
agent2 = mock.Mock(spec=MockAgent2(), wraps=MockAgent2())
game = Game([deck1, deck2], [agent1, agent2])
game.pre_game()
self.assertEqual(agent1.method_calls[0][0], "do_card_check", "Agent not asked to select cards")
self.assertEqual(agent2.method_calls[0][0], "do_card_check", "Agent not asked to select cards")
self.assertTrue(game.players[0].deck == deck1, "Deck not assigned to player")
self.assertTrue(game.players[1].deck == deck2, "Deck not assigned to player")
self.assertTrue(game.players[0].agent == agent1, "Agent not stored in the hearthbreaker")
self.assertTrue(game.players[1].agent == agent2, "Agent not stored in the hearthbreaker")
self.assertListEqual(checked_cards[0][1:], game.players[0].hand[1:], "Cards not retained after request")
self.assertListEqual(checked_cards[1][1:2], game.players[1].hand[1:2], "Cards not retained after request")
示例5: test_CircleOfHealing
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def test_CircleOfHealing(self):
deck1 = StackedDeck(
[CircleOfHealing(), MogushanWarden(), CircleOfHealing(), CircleOfHealing(), CircleOfHealing(),
CircleOfHealing(), CircleOfHealing()], CHARACTER_CLASS.PRIEST)
deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
game.pre_game()
game.current_player = 1
for turn in range(0, 8):
game.play_single_turn()
game.players[0].minions[0].health = 4
game.players[1].minions[0].health = 4
game.play_single_turn() # Circle of Healing should be played
self.assertEqual(game.players[0].minions[0].calculate_max_health(), game.players[0].minions[0].health)
self.assertEqual(game.players[1].minions[0].calculate_max_health(), game.players[1].minions[0].health)
示例6: test_strategy
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def test_strategy():
generator = RandomDeckGenerator()
deck1 = generator.generate()
deck2 = deck1.copy()
game = Game([deck1, deck2], [TradeAgent(), TradeAgent()])
game.pre_game()
game.current_player = game.players[1]
while not game.game_ended:
manager = StrategyManager(StatePairLinearModel(RelativeResourceExtractor()))
manager.think(game)
outcomes = manager.get_outcomes()
print("Number of outcomes: " + str(len(outcomes)) + '\n')
# for situation in outcomes:
# print("See: " + str(situation.other_player.hero.__to_json__()) + '\n')
# input("Presss enter to continue:")
game.play_single_turn()
示例7: test_HolyNova
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def test_HolyNova(self):
deck1 = StackedDeck([MogushanWarden(), HolyNova()], CHARACTER_CLASS.PRIEST)
deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
game.pre_game()
game.current_player = 1
for turn in range(0, 8):
game.play_single_turn()
self.assertEqual(1, len(game.players[0].minions))
self.assertEqual(1, len(game.players[1].minions))
game.players[0].minions[0].health = 4 # Fake damage
self.assertEqual(4, game.players[0].minions[0].health)
self.assertEqual(7, game.players[1].minions[0].health)
game.play_single_turn() # Holy Nova should be played
self.assertEqual(6, game.players[0].minions[0].health)
self.assertEqual(5, game.players[1].minions[0].health)
示例8: test_Swipe
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def test_Swipe(self):
deck1 = StackedDeck([BloodfenRaptor(), StonetuskBoar(), StonetuskBoar()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([Swipe()], CHARACTER_CLASS.DRUID, )
game = Game([deck1, deck2], [OneCardPlayingAgent(), EnemyMinionSpellTestingAgent()])
game.pre_game()
game.current_player = game.players[1]
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
# The bloodfen raptor should be left, with one hp
self.assertEqual(1, len(game.other_player.minions))
self.assertEqual(1, game.other_player.minions[0].health)
self.assertEqual(29, game.other_player.hero.health)
示例9: test_json_saving
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def test_json_saving(self):
self.maxDiff = 6000
deck1 = hearthbreaker.engine.Deck([RagnarosTheFirelord() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
deck2 = hearthbreaker.engine.Deck([StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
agent1 = PlayAndAttackAgent()
agent2 = OneCardPlayingAgent()
random.seed(4879)
game = Game([deck1, deck2], [agent1, agent2])
replay = record(game)
game.pre_game()
for turn in range(0, 17):
game.play_single_turn()
output = StringIO()
replay.write_json(output)
inp = StringIO(output.getvalue())
new_replay = Replay()
new_replay.read_json(inp)
old_output = output.getvalue()
other_output = StringIO()
new_replay.write_json(other_output)
self.assertEqual(other_output.getvalue(), old_output)
示例10: test_random_character_saving
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def test_random_character_saving(self):
deck1 = hearthbreaker.engine.Deck([RagnarosTheFirelord() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
deck2 = hearthbreaker.engine.Deck([StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
agent1 = PlayAndAttackAgent()
agent2 = OneCardPlayingAgent()
random.seed(4879)
game = Game([deck1, deck2], [agent1, agent2])
replay = record(game)
game.pre_game()
for turn in range(0, 17):
game.play_single_turn()
output = StringIO()
replay.write_json(output)
random.seed(4879)
new_game = playback(Replay(StringIO(output.getvalue())))
new_game.pre_game()
for turn in range(0, 17):
new_game.play_single_turn()
self.assertEqual(2, len(new_game.current_player.minions))
self.assertEqual(30, new_game.other_player.hero.health)
self.assertEqual(5, len(new_game.other_player.minions))
示例11: test_Cenarius
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def test_Cenarius(self):
deck1 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([WarGolem(), WarGolem(), Cenarius(), Cenarius()], CHARACTER_CLASS.DRUID)
game = Game([deck1, deck2], [DoNothingAgent(), OneCardPlayingAgent()])
game.pre_game()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual(2, len(game.other_player.minions))
for minion in game.other_player.minions:
self.assertEqual(7, minion.calculate_attack())
self.assertEqual(7, minion.health)
self.assertEqual(7, minion.calculate_max_health())
game.play_single_turn()
self.assertEqual(3, len(game.current_player.minions))
self.assertEqual(5, game.current_player.minions[0].calculate_attack())
self.assertEqual(8, game.current_player.minions[0].health)
self.assertEqual(8, game.current_player.minions[0].calculate_max_health())
self.assertEqual("Cenarius", game.current_player.minions[0].card.name)
for minion_index in range(1, 3):
minion = game.current_player.minions[minion_index]
self.assertEqual(9, minion.calculate_attack())
self.assertEqual(9, minion.health)
self.assertEqual(9, minion.calculate_max_health())
game.players[1].agent.choose_option = lambda options, player: options[1]
game.play_single_turn()
game.play_single_turn()
self.assertEqual(6, len(game.current_player.minions))
self.assertEqual(5, game.current_player.minions[1].calculate_attack())
self.assertEqual(8, game.current_player.minions[1].health)
self.assertEqual(8, game.current_player.minions[1].calculate_max_health())
self.assertEqual("Cenarius", game.current_player.minions[1].card.name)
self.assertEqual(2, game.current_player.minions[0].calculate_attack())
self.assertEqual(2, game.current_player.minions[0].health)
self.assertEqual(2, game.current_player.minions[0].calculate_max_health())
self.assertTrue(game.current_player.minions[0].taunt)
self.assertEqual("Treant", game.current_player.minions[0].card.name)
self.assertEqual(2, game.current_player.minions[2].calculate_attack())
self.assertEqual(2, game.current_player.minions[2].health)
self.assertEqual(2, game.current_player.minions[2].calculate_max_health())
self.assertTrue(game.current_player.minions[2].taunt)
self.assertEqual("Treant", game.current_player.minions[2].card.name)
示例12: test_RandomAgent
# 需要导入模块: from hearthbreaker.engine import Game [as 别名]
# 或者: from hearthbreaker.engine.Game import pre_game [as 别名]
def test_RandomAgent(self):
deck1 = Deck([
GoldshireFootman(),
GoldshireFootman(),
MurlocRaider(),
MurlocRaider(),
BloodfenRaptor(),
BloodfenRaptor(),
FrostwolfGrunt(),
FrostwolfGrunt(),
RiverCrocolisk(),
RiverCrocolisk(),
IronfurGrizzly(),
IronfurGrizzly(),
MagmaRager(),
MagmaRager(),
SilverbackPatriarch(),
SilverbackPatriarch(),
ChillwindYeti(),
ChillwindYeti(),
KeeperOfTheGrove(),
KeeperOfTheGrove(),
SenjinShieldmasta(),
SenjinShieldmasta(),
BootyBayBodyguard(),
BootyBayBodyguard(),
FenCreeper(),
FenCreeper(),
BoulderfistOgre(),
BoulderfistOgre(),
WarGolem(),
WarGolem(),
], Malfurion())
deck2 = Deck([
Shieldbearer(),
Shieldbearer(),
FlameImp(),
FlameImp(),
YoungPriestess(),
YoungPriestess(),
DarkIronDwarf(),
DarkIronDwarf(),
DireWolfAlpha(),
DireWolfAlpha(),
Voidwalker(),
Voidwalker(),
HarvestGolem(),
HarvestGolem(),
KnifeJuggler(),
KnifeJuggler(),
ShatteredSunCleric(),
ShatteredSunCleric(),
ArgentSquire(),
ArgentSquire(),
Doomguard(),
Doomguard(),
Soulfire(),
Soulfire(),
DefenderOfArgus(),
DefenderOfArgus(),
AbusiveSergeant(),
AbusiveSergeant(),
NerubianEgg(),
NerubianEgg(),
], Guldan())
game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
game.pre_game()
game.current_player = game.players[1]
game.play_single_turn()
self.assertEqual(0, len(game.current_player.minions))
game.play_single_turn()
self.assertEqual(2, len(game.current_player.minions))
self.assertEqual(3, game.current_player.minions[1].health)
self.assertEqual("Young Priestess", game.current_player.minions[0].card.name)
game.play_single_turn()
self.assertEqual(1, len(game.current_player.minions))
self.assertEqual("Frostwolf Grunt", game.current_player.minions[0].card.name)
game.play_single_turn()
self.assertEqual(0, len(game.other_player.minions))
self.assertEqual(28, game.other_player.hero.health)
self.assertEqual(3, len(game.current_player.minions))
self.assertEqual("Dire Wolf Alpha", game.current_player.minions[2].card.name)
for turn in range(0, 13):
game.play_single_turn()
self.assertFalse(game.game_ended)
game.play_single_turn()
self.assertEqual(0, game.current_player.hero.health)
self.assertEqual(21, game.other_player.hero.health)
self.assertTrue(game.game_ended)