本文整理汇总了Python中hand.Hand.receive方法的典型用法代码示例。如果您正苦于以下问题:Python Hand.receive方法的具体用法?Python Hand.receive怎么用?Python Hand.receive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hand.Hand
的用法示例。
在下文中一共展示了Hand.receive方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: NormalPlayer
# 需要导入模块: from hand import Hand [as 别名]
# 或者: from hand.Hand import receive [as 别名]
class NormalPlayer(Player):
'''This class corresponds to normal players in the table'''
def __init__(self, hand=None, money=0, name = "Stranger"):
Player.__init__(self, hand, money, name)
self._issplit=False
def startMatch(self,cards):
self._hand=Hand(cards)
def hasEnoughToBet(self,bet=0):
'''Check whether a player has enough to bet'''
return self.money()>=bet
def isSplit(self):
'''Check whether the player has split.'''
return self._issplit
def extraChips(self,dollar):
''' extraChips(int) -> None -- Receive dollar worth of money'''
assert(dollar >= 0)
self._money += dollar
def updateAfterDouble(self,card,bet=0):
'''Updates player's instance after doubling and makes sure player has enough'''
try:
if self.hasEnoughToBet(int(bet)):
self._money-=bet
self._hand.receive(card)
else:
print("Not enough money to double")
except ValueError:
print ("Bet is not an integer")
def updateAfterSplit(self,bet=0):
'''Updates player after he split his pair. Creates an alternative hand'''
try:
if self.hasEnoughToBet(int(bet)):
self._money-=bet
self._secondhand = self._hand.split()
self._issplit=True
else:
print("Not enough money to double")
except ValueError:
print ("Bet is not an integer")
def updateAfterSecondHit(self):
pass
def updateAfterBet(self,bet=0):
'''Updates player's money after betting and makes sure player has enough'''
try:
if self.hasEnoughToBet(int(bet)):
self.money-=bet
else:
print("Not enough money to bet")
except ValueError:
print ("Bet is not an integer")
示例2: Dealer
# 需要导入模块: from hand import Hand [as 别名]
# 或者: from hand.Hand import receive [as 别名]
class Dealer(Player):
'''This class corresponds to the dealer. We assign no money to it and interpret
its money as wins or losses for the house'''
def __init__(self, hand=None):
Player.__init__(self, hand, 0, "Dealer")
def startMatch(self,cards,withholecard=True):
'''Deals initial cards to the dealer'''
if withholecard:
self._hand=Hand(cards[0])
self._holecard=cards[1]
else:
self._hand=Hand(cards)
def flipHoleCard(self):
'''Adds the holecard to the hand'''
self._hand.receive(self._holecard)