本文整理汇总了Python中gui.Scaleform.daapi.LobbySubView._dispose方法的典型用法代码示例。如果您正苦于以下问题:Python LobbySubView._dispose方法的具体用法?Python LobbySubView._dispose怎么用?Python LobbySubView._dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gui.Scaleform.daapi.LobbySubView
的用法示例。
在下文中一共展示了LobbySubView._dispose方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _dispose
# 需要导入模块: from gui.Scaleform.daapi import LobbySubView [as 别名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _dispose [as 别名]
def _dispose(self):
"""
Dispose method should never be called before populate finish. So, we're delaying
its invoke til populate load is finished.
"""
self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
g_itemsCache.onSyncCompleted -= self.onCacheResync
g_clientUpdateManager.removeObjectCallbacks(self)
g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
game_control.g_instance.fallout.onSettingsChanged -= self.__switchCarousels
g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
if self.__selected3DEntity is not None:
BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
self.__selected3DEntity = None
self.closeHelpLayout()
self.stopGlobalListening()
LobbySubView._dispose(self)
return
示例2: _dispose
# 需要导入模块: from gui.Scaleform.daapi import LobbySubView [as 别名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _dispose [as 别名]
def _dispose(self):
g_clientUpdateManager.removeObjectCallbacks(self)
g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
self.closeHelpLayout()
self.stopGlobalListening()
LobbySubView._dispose(self)
示例3: _dispose
# 需要导入模块: from gui.Scaleform.daapi import LobbySubView [as 别名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _dispose [as 别名]
def _dispose(self):
g_eventsCache.onSyncCompleted -= self.onEventsCacheResync
g_itemsCache.onSyncCompleted -= self.onCacheResync
g_clientUpdateManager.removeObjectCallbacks(self)
g_prbCtrlEvents.onPreQueueFunctionalChanged -= self.onPreQueueFunctionalChanged
g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
self.closeHelpLayout()
self.stopGlobalListening()
LobbySubView._dispose(self)
示例4: _dispose
# 需要导入模块: from gui.Scaleform.daapi import LobbySubView [as 别名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _dispose [as 别名]
def _dispose(self):
self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
g_itemsCache.onSyncCompleted -= self.onCacheResync
g_clientUpdateManager.removeObjectCallbacks(self)
g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
if self.__selected3DEntity is not None:
BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
self.__selected3DEntity = None
self.closeHelpLayout()
self.stopGlobalListening()
LobbySubView._dispose(self)
return
示例5: _dispose
# 需要导入模块: from gui.Scaleform.daapi import LobbySubView [as 别名]
# 或者: from gui.Scaleform.daapi.LobbySubView import _dispose [as 别名]
def _dispose(self):
LobbySubView._dispose(self)